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Dwarves


~Kip~

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I originally thought of the idea when playing Age of Mythology. I just went on from there.

Dwarven Soldier
Level 4
Warrior/Effect

When this card destroys a monster by battle and sends it to the Graveyard, search your Deck for 1 "Dwarven Gold".

ATK / 1900 DEF / 300


Dwarven Rifleman
Level 3
Warrior/Effect

When this card attacks a Defense Position monster, it's ATK increases by 100 x the monster's level until the end of the turn.

ATK / 900 DEF / 1100


Dwarven Blacksmith
Level 4
Warrior/Effect

Discard 1 "Dwarven Gold" card from your hand. Search your Deck for an Equip Spell Card and add it to your hand. When this card is destroyed by battle and sent to the Graveyard, draw 1 card.

ATK / 200 DEF / 1300


Dwarven Miner
Level 2
Warrior/Effect

FLIP: Search your Deck for a "Dwarven Gold" and add it to your hand.

ATK / 0 DEF / 800


King Mhring-Mri
Level 7
Warrior/Effect

This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by discarding 3 "Dwarven Gold" cards from your hand. While this card is on the field, all of your "Dwarven" Monster Cards gain 200 ATK points.

ATK / 2300 DEF / 2000


Dwarven Gold
Spell Card

Draw 1 card.


Dwarven Hammer
Equip Spell Card

Equip only to a "Dwarven" Monster Card you control. The equipped monster gains 400 ATK points. When the equipped monster attacks, inflict 300 damage to your opponent's Life Points.


Dwarven Shield
Equip Spell Card

Equip only to a "Dwarven" Monster card you control. The equipped monster gains 500 DEF points. While the equipped monster is in Defense Position, it cannot be destroyed by battle.


Gold Rush
Spell Card

Add 1 "Dwarven Gold" from your Graveyard to your hand.
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I like it. These cards all have a common theme, and they seem to work well together. I could imagine this deck doing well. One thing; ADD MORE TRAP CARDS! You have none at the moment. I love trap cards, but that is a story for another time.

9/10, because "Cursed Seal of the Forbiden Spell" would screw you about when it is activated, and "King Mhring-Mri" is too hard to summon for his effect.
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"King Mhring-Mri" is underpowered. Getting three "Dwarven Gold" from your deck is not going to be easy.
You should either make him stronger (more ATK/DEF, a better effect, etc) or make him summonable by discarding only one "Dwarven Gold".
Also, unless you change the name, your support cards aren't going to work for him. (they all target "Dwarven" monsters, but there is no "Dwarven" in this cards name).

Other than that, nice cards and nice to see someone still plays Age of Mythology.
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