The Dark Knight Posted May 7, 2011 Report Share Posted May 7, 2011 Hijacked |Spell/Continuous| This card can only be activated if you have less than 3 cards in your deck. While you have no cards in your deck, draw a card from your opponent's deck instead of yours during your Draw Phase. If this card is removed from the field while you have no cards in your deck, shuffle 1 Monster, 1 Spell, and 1 Trap card in your Graveyard into your deck. Unfair Trade |Spell/Normal| This card can only be activated while you have at least 20 cards in your Graveyard. Select 2 cards from your opponent's hand and add them to your hand. Your opponent then selects 1 card in your hand, other than their own card, and adds it to their hand. You can then return 1 type of card that is the same type (Monster, Spell, or Trap) as the card your opponent selected from your Graveyard to your hand. Pot of Last Resort |Spell/Normal| You can only activate this card while you have less than 10 cards in your deck. Draw 3 cards. Solemn Temptation |Trap/Counter| Send half the cards in your deck, from the top of your deck, to the Graveyard. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster. Solemn Enforcement |Trap/Counter| Send 15 cards from the top of your deck to the Graveyard. Negate the Summon of a monster OR the activation of a Spell Card, Trap Card, or Effect Monster's effect that includes an effect that Special Summons a monster(s), and destroy that card. Link to comment
Bahamut - Envoy of the End Posted May 7, 2011 Report Share Posted May 7, 2011 [quote name='cXross' timestamp='1304792789' post='5193719'] Hijacked |Spell/Continuous| This card can only be activated if you have less than 3 cards in your deck. While you have no cards in your deck, draw a card from your opponent's deck instead of yours during your Draw Phase. If this card is removed from the field while you have no cards in your deck, shuffle 10 cards in your Graveyard into your deck. [b]Highly abusable and plain ridiculous. I don't mind one that stops you losing in an 'Infernity Zero' way but the last effect kills it.[/b] Unfair Trade |Spell/Normal| This card can only be activated while you have at least 20 cards in your Graveyard. Select 2 cards from your opponent's hand and add them to your hand. Your opponent then selects 1 card in your hand and adds it to their hand. You can then return 1 type of card that is the same type (Monster, Spell, or Trap) as the card your opponent selected from your Graveyard to your hand. [b]Include 'other than their own card' for opponents pick. Again last effect is too much of an added bonus.[/b] Pot of Last Resort |Spell/Normal| You can only activate this card while you have less than 10 cards in your deck. Draw 3 cards. [b]If made Konami would probably add another stipulation (ala Pot of Duality/Crimson Dragon) but I think this is fine as is. Lightsworn pushing for last gasp win.[/b] Solemn Temptation |Trap/Counter| Send half the cards in your deck, from the top of your deck, to the Graveyard. Negate the activation of a Spell Card / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card, or Summoned monster. [b]Just Judgement with alternative cost.[/b] Solemn Enforcement |Trap/Counter| Send 15 cards from the top of your deck to the Graveyard. Negate the Summon of a monster OR the activation of a Spell Card, Trap Card, or Effect Monster's effect that includes an effect that Special Summons a monster(s), and destroy that card. [b]Just Warning with alternative cost.[/b] [/quote] Link to comment
The Dark Knight Posted May 8, 2011 Author Report Share Posted May 8, 2011 I fixed Hijacked to an extent, although it still would be considered OP'ed. I didn't edit much other than what you said to put in for Unfair Trade. With the necessary 20 cards that have to be in the Graveyard and all the decks out there more than capable of wiping the floor with a player in a few turns, you'd never have the chance to activate it in serious play. Well yeah, Solemn Temptation and Solemn Enforcement are Solemn Judgment and Solemn Warning with different costs, that was intended, although I might change up the effects so at least it's not a blatant rip-off. Link to comment
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