Kyng's Old Account Posted May 7, 2011 Report Share Posted May 7, 2011 The Duel Monsters Spirit World is a alternate dimension inhabited by the various spirits of Duel Monsters cards, like weaker Monsters such as Patapon or Kuriboh, and stronger ones like Blue Eyes White Dragon, Big Koala, Dark Master Zorc, etc. This world is balanced, until recentley, when an army of unknown, new Monsters invaded. All hope was lost until one day, human's ''fell'' into the Spirit World from the sky! The villagers have them geared up and now the humans are on a quest to defeat all of the unknown new threat! The Duel Monsters Spirit World is under attack, and they need your help to rid these evil Monsters from their home! You must defeat all of the Six Heads and save the Spirit World! Enter a whole new Duling Experience! Who will be the saviour? [center][size="7"][font="Impact"]THEY NEED YOU! [/font][/size][/center] [spoiler='Basic Rules'] 1. No God Modding 2. No meta-gaming 3. No power playing 4. Nothing above PG-13 5. No Shortposting 6. 3 Strikes and you're out 7. Put the word "Exalted" in your app post somewhere to show you read these rules. 8. At least 4 posts a weak [/spoiler] [spoiler='New Rules'] 1. Unlike most R.P.s, you will be split up into parties. Remember who you are with. 2. In this R.P. you will have a Deck but rather than dueling, you will battle monsters using Squads. A squad is a collection of 3 monsters, each Monster gets 3 Spells and Traps card Each. Certain types of cards will have more/less depending on the Type. 3. All you need to do to win a battle is to have the most Monsters left. If neither person has any monsters, Sudden Death. 4. Monsters now have Life. This is the sum total of their Attack and Defence. Effects than reduce/increase Life Points effect Life now. Each squad is limited to 1 destruction card. 5. Another new feature is invurnerability. For example, using Lightning Vortex on a Cloudian. 6. You must also choose a class, This can vary from a Warrior to a Mage to a Priest to an Elf...you catch the drift. Class also effects card availability. You cannot have a repeat of any class within a party. 7. I and co-hosts will assign opponents. They will be people from other parties. We will also keep a score for each party. Then when a certain score is reached you can fight bosses. If I haven't assigned you an opponent to face, do it yourself! You can face party members(no score), rival etc. (remember to PM me your fight!) otherwise i cant give you a score) 8. Thats it for new rules! Any questions, ask me. [/spoiler] [spoiler='Application Form'] Username Character Name Description (images are preffered but written descriptions are ok) Class Deck Squad 1 Squad 2 Squad 3 Bio (min 8 FULL LINES) Ace Card (Found in all Squads) [/spoiler] [spoiler='Accepted Apps'] [spoiler='Party 1'] - - - [/spoiler] [spoiler='Party 2'] - - - [/spoiler] [spoiler='Party 3'] - - - [/spoiler] [spoiler='Party 4'] - - - [/spoiler] [spoiler='Party 5'] - - - [/spoiler] [/spoiler] [spoiler='Co-Hosts'] - - - - [/spoiler] [spoiler='Types + Class mods to Squads'] -Jack of All Trades - Any Monster Types [Average, no special properties] -Warrior - Warrior/Beast Warrior-Type monsters [+2 Equip Spells -2 Any other Spell] -Mages - Spellcasters/Psychic-Type monsters [+ 2 Spells -2 Traps] -Priests - Fairy-Type Monsters [x2 Life - 3 Traps] -Elf/Hunter/Natural Classes - Beast/Insect/Winged Beast/Plant/Fish-Type Monsters [Unaffected by Spells, cant negate Traps] -Knight/paladin(only LIGHTS) - Warrior/Dragon [+500 Original Attack -2 Spells] REQUIRES 100 POINTS -Warlock(only DARKS)/Sage - Spellcaster/Fiend [All Spells No Traps] REQUIRES 100 POINTS -Thief(must have won 3 times as Hunter) - Warrior/Machine [Non of their own, copies opponents] -Mechanic (cant ever have been a Natural Class & won 3 times) - Machine [Change In-game, cannot swap used ones.] -Barbarian/Mecenary ??? -Demon/Vampire ??? -Dragon Rider ??? -??? -??? ... [/spoiler] Link to comment Share on other sites More sharing options...
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