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Tera Void, to leave and Become a Deserter (26/??) *Updated* 4New Cards


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[quote name='Mr.Awesome Man' timestamp='1305601138' post='5214023']
Here:[color="#1C2837"][font="tahoma, arial, verdana, sans-serif"]Once during each Standby Phase pay 400 Life Points. All cards that would be sent to the Graveyard or Deck are removed from play instead.[/font][/color]
[/quote]

Hmm, the life point effect is mandatory thus the need for the "This is not optional".
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[quote name='ragnarok1945' timestamp='1305612687' post='5214269']
you going to have the next card updated here soon?
[/quote]

Yes I'm working on more insanities along with more spell/trap support
Speaking of insanities Insanity Queen is going to be edited to fit with the "Tera Void Insanity" monsters
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I have to agree with the general thought here and say that I would never use the field card. I would use the Dimensional Fissure and Macro Cosmos instead. Why pay lifepoints when I don't have to. The monsters themselves are okay stat wise since they struggle hard to summon themselves. Its not a bad archetype I just think I would work to hard to try to summon a monster with it.
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[quote name='Beginning446' timestamp='1305926386' post='5221165']
I have to agree with the general thought here and say that I would never use the field card. I would use the Dimensional Fissure and Macro Cosmos instead. Why pay lifepoints when I don't have to. The monsters themselves are okay stat wise since they struggle hard to summon themselves. Its not a bad archetype I just think I would work to hard to try to summon a monster with it.
[/quote]

I'v play tested the cards myself. There alot faster then one would think. Add a few "Dark World Dealings" & "Hand Destructions" with macro, d fissure, or "The Tera Void" or course & you have super fast transition. Not to mention "Tera Void Tunnel" for even faster summon. I'v also got both a cont. spell & trap lined up that makes them even better at being summoned. This Arch. has been thought up to play well with real cards along sie them.

The point cost for "The Tera Void" is a low 400 which you don't need to pay on the turn you play it. That and it pretty much break G. beasts with its back to deck removal not to mention all the other cards that put cards that put cards back to the Deck. While I'm at it alot of draw cards make you add a card back to your deck so you can draw. Then of course theres the graveyard and we should all already know how much that messes most decks.
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I think that Tera Voids cannot be Summoned easily enough. They need some good power as well. Next, make some cards that can be normal summoned and that can remove other Tera Voids from play. Can't wait 'till the Dragon is posted! ;D
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[quote name='ragnarok1945' timestamp='1306008019' post='5223433']
for Dark Rage, I'd only remove from play ONE of your opponent's cards. 2 seems a bit too high


[b]I'm cool with that.[/b]

Leeching Mind I like, very impressing milling effect &nbsp;&nbsp;<div>[b]<b>Thanks.[/b]</b>

for Insanity Ville, it's a bit OPed. I would have said when it's removed off the field, you can return it to your Deck instead&nbsp;</div><div>[b]<b>Hmm, +1 to deck is a bit annoying but can be helpful. I guess I can to do that but I'll need to make it "Tera Void" immune.[/b]</b>&nbsp;</div><div>&nbsp;9/10
[/quote]

More comments please :)

</div>

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those are some very interesting effects, very original. the cost on terra void is unnecessary unless you add another effect I noticed one major flaw

-almost every monster needs to be removed from play to get summoned... which is extremely hard considering you would have no monsters till you pulled something to remove them from your hand or deck

for creativity
10/10
for ocg 9/10
for realistic play 8/10
overall 9/10

great set
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[quote name='angel killer315' timestamp='1306034656' post='5224307']
those are some very interesting effects, very original. the cost on terra void is unnecessary unless you add another effect I noticed one major flaw

-almost every monster needs to be removed from play to get summoned... which is extremely hard considering you would have no monsters till you pulled something to remove them from your hand or deck

for creativity
10/10
for ocg 9/10
for realistic play 8/10
overall 9/10

great set
[/quote]

Thank you. Yes there meant for them to have the hard summoning. Everything needs some kind of weakness. Also for Tera Void. It pretty much shuts down grave and deck adding which is why it has it's cost.
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