D.A._Sakuyamon Posted May 17, 2011 Author Report Share Posted May 17, 2011 [quote name='ragnarok1945' timestamp='1305572708' post='5213058'] the others I found just fine it was only Armor in the Void that stood out too familiar to DMoC [/quote] Okie dokie and thanks Link to comment Share on other sites More sharing options...
AgentBlaze117 Posted May 17, 2011 Report Share Posted May 17, 2011 Cool, But a few OCG errors. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 17, 2011 Author Report Share Posted May 17, 2011 [quote name='Mr.Awesome Man' timestamp='1305594239' post='5213779'] Cool, But a few OCG errors. [/quote] Mine telling me what they are? Link to comment Share on other sites More sharing options...
AgentBlaze117 Posted May 17, 2011 Report Share Posted May 17, 2011 Well, for one you do not put This is not optional Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 17, 2011 Author Report Share Posted May 17, 2011 [quote name='Mr.Awesome Man' timestamp='1305598384' post='5213941'] Well, for one you do not put This is not optional [/quote] Thats doesn't say anything. Gotta be more specific then that. Link to comment Share on other sites More sharing options...
AgentBlaze117 Posted May 17, 2011 Report Share Posted May 17, 2011 Here:[color=#1C2837][font=tahoma, arial, verdana, sans-serif]Once during each Standby Phase pay 400 Life Points. All cards that would be sent to the Graveyard or Deck are removed from play instead.[/font][/color] Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 17, 2011 Author Report Share Posted May 17, 2011 [quote name='Mr.Awesome Man' timestamp='1305601138' post='5214023'] Here:[color="#1C2837"][font="tahoma, arial, verdana, sans-serif"]Once during each Standby Phase pay 400 Life Points. All cards that would be sent to the Graveyard or Deck are removed from play instead.[/font][/color] [/quote] Hmm, the life point effect is mandatory thus the need for the "This is not optional". Link to comment Share on other sites More sharing options...
AgentBlaze117 Posted May 17, 2011 Report Share Posted May 17, 2011 O, now I get it.[img]http://public.yugiohcardmaker.net/public/style_emoticons/default/ohmy.gif[/img] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 17, 2011 Report Share Posted May 17, 2011 [quote name='♥ D.A._ϯɨå Håʀʀɨbel ♥' timestamp='1305590681' post='5213637'] Okie dokie and thanks [/quote] you going to have the next card updated here soon? Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 18, 2011 Author Report Share Posted May 18, 2011 [quote name='ragnarok1945' timestamp='1305612687' post='5214269'] you going to have the next card updated here soon? [/quote] Yes I'm working on more insanities along with more spell/trap support Speaking of insanities Insanity Queen is going to be edited to fit with the "Tera Void Insanity" monsters Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 20, 2011 Author Report Share Posted May 20, 2011 Updating either later today or tomorrow. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted May 20, 2011 Report Share Posted May 20, 2011 I have to agree with the general thought here and say that I would never use the field card. I would use the Dimensional Fissure and Macro Cosmos instead. Why pay lifepoints when I don't have to. The monsters themselves are okay stat wise since they struggle hard to summon themselves. Its not a bad archetype I just think I would work to hard to try to summon a monster with it. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 20, 2011 Author Report Share Posted May 20, 2011 [quote name='Beginning446' timestamp='1305926386' post='5221165'] I have to agree with the general thought here and say that I would never use the field card. I would use the Dimensional Fissure and Macro Cosmos instead. Why pay lifepoints when I don't have to. The monsters themselves are okay stat wise since they struggle hard to summon themselves. Its not a bad archetype I just think I would work to hard to try to summon a monster with it. [/quote] I'v play tested the cards myself. There alot faster then one would think. Add a few "Dark World Dealings" & "Hand Destructions" with macro, d fissure, or "The Tera Void" or course & you have super fast transition. Not to mention "Tera Void Tunnel" for even faster summon. I'v also got both a cont. spell & trap lined up that makes them even better at being summoned. This Arch. has been thought up to play well with real cards along sie them. The point cost for "The Tera Void" is a low 400 which you don't need to pay on the turn you play it. That and it pretty much break G. beasts with its back to deck removal not to mention all the other cards that put cards that put cards back to the Deck. While I'm at it alot of draw cards make you add a card back to your deck so you can draw. Then of course theres the graveyard and we should all already know how much that messes most decks. Link to comment Share on other sites More sharing options...
shelds9 Posted May 21, 2011 Report Share Posted May 21, 2011 I think that Tera Voids cannot be Summoned easily enough. They need some good power as well. Next, make some cards that can be normal summoned and that can remove other Tera Voids from play. Can't wait 'till the Dragon is posted! ;D Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 21, 2011 Report Share Posted May 21, 2011 [quote name='♥ D.A._ϯɨå Håʀʀɨbel ♥' timestamp='1305912563' post='5220776'] Updating either later today or tomorrow. [/quote] thanks, you let us know here the moment you do, k? Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 21, 2011 Author Report Share Posted May 21, 2011 [quote name='ragnarok1945' timestamp='1305950015' post='5221999'] thanks, you let us know here the moment you do, k? [/quote] Alright, updated. 6 new cards. Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 21, 2011 Report Share Posted May 21, 2011 for Dark Rage, I'd only remove from play ONE of your opponent's cards. 2 seems a bit too high Leeching Mind I like, very impressing milling effect for Insanity Ville, it's a bit OPed. I would have said when it's removed off the field, you can return it to your Deck instead 9/10 Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 21, 2011 Author Report Share Posted May 21, 2011 [quote name='ragnarok1945' timestamp='1306008019' post='5223433'] for Dark Rage, I'd only remove from play ONE of your opponent's cards. 2 seems a bit too high [b]I'm cool with that.[/b] Leeching Mind I like, very impressing milling effect <div>[b]<b>Thanks.[/b]</b> for Insanity Ville, it's a bit OPed. I would have said when it's removed off the field, you can return it to your Deck instead </div><div>[b]<b>Hmm, +1 to deck is a bit annoying but can be helpful. I guess I can to do that but I'll need to make it "Tera Void" immune.[/b]</b> </div><div> 9/10 [/quote] More comments please </div> Link to comment Share on other sites More sharing options...
angel killer315 Posted May 22, 2011 Report Share Posted May 22, 2011 those are some very interesting effects, very original. the cost on terra void is unnecessary unless you add another effect I noticed one major flaw -almost every monster needs to be removed from play to get summoned... which is extremely hard considering you would have no monsters till you pulled something to remove them from your hand or deck for creativity 10/10 for ocg 9/10 for realistic play 8/10 overall 9/10 great set Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 22, 2011 Author Report Share Posted May 22, 2011 [quote name='angel killer315' timestamp='1306034656' post='5224307'] those are some very interesting effects, very original. the cost on terra void is unnecessary unless you add another effect I noticed one major flaw -almost every monster needs to be removed from play to get summoned... which is extremely hard considering you would have no monsters till you pulled something to remove them from your hand or deck for creativity 10/10 for ocg 9/10 for realistic play 8/10 overall 9/10 great set [/quote] Thank you. Yes there meant for them to have the hard summoning. Everything needs some kind of weakness. Also for Tera Void. It pretty much shuts down grave and deck adding which is why it has it's cost. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 22, 2011 Author Report Share Posted May 22, 2011 Judge will be banned. Bump Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 23, 2011 Author Report Share Posted May 23, 2011 bump :3 Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 24, 2011 Author Report Share Posted May 24, 2011 Due to people thinking these guys are 2 hard to hit the field, I'm making 2 and only 2 tera void monsters that don't have summoning restrictions. Link to comment Share on other sites More sharing options...
D.A._Sakuyamon Posted May 25, 2011 Author Report Share Posted May 25, 2011 The Deserters are here. Also, the Deserters have been given the new OCG thats is coming soon. More info here [url="http://www.konami.com/yugioh/articles/?p=2906"]Yu-Gi-Oh! 5D's TRADING CARD GAME » Problem-Solving Card Text, Part 1: Reading the Cards of Tomorrow[/url] Link to comment Share on other sites More sharing options...
ragnarok1945 Posted May 25, 2011 Report Share Posted May 25, 2011 I see Piercer twice in the Deserters beyond that there's nothing really WRONG with the effects and as always they have beautiful pics Link to comment Share on other sites More sharing options...
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