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Flying Snakes, I wonder if they have wings?


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The easiest way for me to name this archetype was to replace the A in snake for Y, somehow giving me a feel it relates to them flying. I don't remember any WIND Reptiles of any kind, unless I'm forgetting quite a few of them. Basically, they are based on being summoned to the opponent's Field. I am likely to have messed up on wording. I would appreciate help with wording, especially if I was to introduce Synchros/Tuners.

[spoiler= Monsters]
Snyke - Poison Breeze
WIND / Level 4 / Reptile / Effect
You can Special Summon this card to your opponent's side of the Field from your Hand. If you do, select 1 Monster your opponent controls, if it is attacked during this turn, it's ATK and DEF becomes the original ATK and DEF of this card during the damage step only. This card can not be Destroyed by battle if it was Special Summoned by this Effect.
ATK/1000 DEF/1700

Snyke - Storm Constrictor
WIND / Level 4 / Reptile / Effect
If this card is in your Graveyard, you can Special Summon it to your opponent's side of the Field and take 500 damage. If you do, you can change the battle position of all other face-up Monsters your opponent controls. This card's controller does not take battle damage from battles involving this face-up card, if it was Special Summoned with this Effect.
ATK/1800 DEF/300

Snyke - Gust Controller
WIND / Level 2 / Reptile / Effect
If a "Snyke" Monster is Special Summoned to your opponents side of the Field, you can Discard this card from your Hand to reveal the top 3 cards of you Deck. If there are any "Snyke" cards revealed, you can Add them to your Hand.
ATK/500 DEF/0

Snyke - Typhoon Summoner
WIND / Level 3 / Reptile / Effect
You can Tribute this face-up card to take control of 1 face-up "Snyke" Monster your opponent controls. During your Standby Phase, you can remove from play this card in your Graveyard. If you do, each time a "Snyke" Monster is Summoned to your opponents side of the Field this turn, inflict 500 damage to your opponent.
ATK/1100 DEF/500
[/spoiler]

[spoiler= Spells (Or Spell)]
Snyke Floating Venom
Quick-play / Spell
Remove from play 2 face-up "Snyke" Monsters on the Field. Destroy all defense Position Monsters your opponent controls. Your opponent can not activate Spells or Traps during the Battle Phase of this turn.
[/spoiler]
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Snyke - Poison Breeze
WIND / Level 4 / Reptile / Effect
You can Special Summon this card to your opponent's side of the Field from your Hand. If you do, select 1 Monster your opponent controls, if it is attack[b]s[/b] during this turn, it's ATK and DEF becomes the original ATK and DEF of this card during the damage step only. This card can not be [b]d[/b]estroyed by battle if it was Special Summoned by this [b]e[/b]ffect.
ATK/1000 DEF/1700

Snyke - Storm Constrictor
WIND / Level 4 / Reptile / Effect
If this card is in your Graveyard, you can Special Summon it to your opponent's side of the Field and take 500 [b]points of[/b] damage. If you do, you can change the battle position of all other face-up [b]m[/b]onsters your opponent controls. This card's controller does not take battle damage from battles involving this face-up card, if it was Special Summoned with this [b]e[/b]ffect.
ATK/1800 DEF/300

Snyke - Gust Controller
WIND / Level 2 / Reptile / Effect
If a "Snyke" [b]m[/b]onster is Special Summoned to your opponents side of the Field, you can [b]d[/b]iscard this card from your Hand to reveal the top 3 cards of you Deck. If there are any "Snyke" cards revealed, you can [b]a[/b]dd them to your Hand.
ATK/500 DEF/0

Snyke - Typhoon Summoner
WIND / Level 3 / Reptile / Effect
You can Tribute this face-up card to take control of 1 face-up "Snyke" [b]m[/b]onster your opponent controls. During your Standby Phase, you can remove from play this card in your Graveyard. If you do, each time a "Snyke" Monster is Summoned to your opponents side of the Field this turn, inflict 500 [b]points of[/b] damage to your opponent.
ATK/1100 DEF/500

Snyke Floating Venom
Quick-play / Spell
Remove from play 2 face-up "Snyke" [b]m[/b]onsters on the Field. Destroy all [b]D[/b]efense Position Monsters your opponent controls. Your opponent can not activate [b]the effects[/b] Spells or Traps during the Battle Phase of this turn.

There you go.
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