vulture Posted February 7, 2008 Report Share Posted February 7, 2008 Whenever there is a direct contradiction of card effects during either player's turn inflict 1000 damage to your Opponent's Life Points. When this card is Normal Summoned you may not Normal Summon this card. If this cards summon is negated, negate the effect that prevented this card from being summoned and summon it. If you can figure how to phrase this correctly I'll give you 3 reps. Link to comment
Abstract [Atrocity] Posted February 7, 2008 Report Share Posted February 7, 2008 OK, here you go: SPAM. At least I think so, either that or you have the worst OCG ever. Just in case:Whenever cards are chained, inflict 1000 damage to your opponentafter the chain resolves. When this card is Normal Summoned, you cannot Normal Summon another " X " in the same Duel. Negate the effects of any cards that would negate this card's Summon, anddestroy them. X = Name of the card, whatever it is... Link to comment
(!Death!Reborn!) Posted February 7, 2008 Report Share Posted February 7, 2008 LolSPAM Yes u may have like the worst OCG evr EDIT:Wait,sn't this suppose to be in the games section?? Link to comment
hyperwater Posted February 7, 2008 Report Share Posted February 7, 2008 OK' date=' here you go: SPAM. At least I think so, either that or you have the worst OCG ever. Just in case:Whenever cards are chained, inflict 1000 damage to your opponentafter the chain resolves. When this card is Normal Summoned, you cannot Normal Summon another " X " in the same Duel. Negate the effects of any cards that would negate this card's Summon, anddestroy them. X = Name of the card, whatever it is...[/quote'] You got really close i think. Its more like : Whenever cards are chained, inflict 1000 damage to your opponent's lifepoints after the chain resolves. When this card is Normal Summoned, you cannot Normal Summon another "X" in the same Duel. Negate the effects of any cards that negate this card's Summon, and Normal Summon this monster. I'm pretty sure thats right, but i'm not very good at this.... Link to comment
Kizzi Posted February 7, 2008 Report Share Posted February 7, 2008 The rest of you misunderstood. :/ When a card effect is negated by itself, inflict 1000 damage to your opponent's Life Points. When this card is Normal Summoned, negate the Normal Summon of this card and return it to it's owner's hand. If the Summon of this card is negated, negate the effect that negated the Summon of this card, and Special Summon this card from your hand. Link to comment
vulture Posted February 9, 2008 Author Report Share Posted February 9, 2008 A couple of cards to look over OCG Your opponent may not activate Spell Cards that involve monsters you control. When your opponent activates a Spell Card negate it's activation. You may not negate the effects of magic cards while this card is face up on the field. When a card effect is negated by itself, inflict 1000 damage to your opponent's Life Points. When this card increases it's attack, negate the increase of this card's attack. If the increase of this card's attack is negated, change this cards attack to 1000 more than it's current attack. Each Standby phase this cards attack by 1000 (Max 2000). Place one "MiniLuv", "MiniPlenty", "MiniPax", and "MiniTrue" counter on this card. Once per turn you may select one counter and activate an effect.-MiniLuv, decrease your Opponent's Life Points by 500.-MiniPax, destroy one monster on your Opponent's side of the field.-MiniTrue, your Opponent must discard the next card he draws. He/she may then draw another card.-MiniPlenty, your Opponent must discard one card. This card may not be Normal Summoned or Set. This card may only be Special Summoned by sacrificing two monsters on your side of the field when you control one face-up "Ingsoc". When this monster is successfully Special Summoned, your opponent cannot activate Spell/Trap Cards for the next 2 turns. When this card is face-up on the field, the attack and defense strength of all other monsters are halved. Your opponent may not declare this card as an attack target. Link to comment
vulture Posted February 10, 2008 Author Report Share Posted February 10, 2008 Bumping this thread cha/ Link to comment
Killey Posted February 13, 2008 Report Share Posted February 13, 2008 Okay for your new cards I think the OCG text should look something like this. "Your opponent cannot activate Spell Cads that target monsters you control. You can negate the activation and effect of your opponents Spell Cards and destroy them. While this card is face-up on the field, you cannot negate the activation of Spell Cards." @_@ weird effect since the first part is in direct contradiction with the other effect but I see the theme to your cards. "When the effect of a card is negated by its own effect, inflict 1000 damage to your opponent. Negate the effect of a card that increases this card's ATK. If an effect of a card that increases this card ATK is negated, this cards ATK is increased by 1000. During each of your standby phases, increase the ATK of this card by 1000 (max 2000)." I don’t think this effect is possible because you end up in an infinite loop because you play a card that increases its ATK but it gets negated by this cards effect. Then this card will try to increase its own ATK by 1000 but that effect will get negated by itself so you will end up in an infinite loop. You might want to consider rethinking this cards effect a bit. "When this card is Normal Summoned or Flipped Summoned, put 1 MiniLuv, MiniPlenty, MiniPax, and MiniTrue counter on this card. Once per turn, by removing 1 MiniLuv, MiniPlenty, MiniPax, or MiniTrue counter from this card, activate one of the following effects:• MiniLuv: Inflict 500 damage to your opponent. • MiniPlenty: Your opponent discards 1 card from their hand.• MiniPax: Destroy 1 monster your opponent controls.• MiniTrue: During your opponents Draw Phase, your opponent discards the card they drew. Your opponent then draws 1 card." I made up a condition for putting the counters on this card because I wasn’t sure if you created one or not. I’m not 100% sure about the wording on the effect for the MiniTrue Counter. Someone else should take a look at it. "This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 face-up “Ingsoc.” Your opponent cannot activate Spell & Trap Cards for 2 turns after this card has been successfully Special Summoned. While this card is face-up on the field, the ATK and DEF of all monsters on the field, except this card. This card cannot be selected as an attack target." Link to comment
Boss Z Posted February 13, 2008 Report Share Posted February 13, 2008 OK' date=' here you go: SPAM. At least I think so, either that or you have the worst OCG ever. Just in case:Whenever cards are chained, inflict 1000 damage to your opponentafter the chain resolves. When this card is Normal Summoned, you cannot Normal Summon another " X " in the same Duel. Negate the effects of any cards that would negate this card's Summon, anddestroy them. X = Name of the card, whatever it is...[/quote']Whenever cards are chained, inflict 1000 damage to your opponentafter the chain resolves. The summon of this card cannot be negated. Link to comment
Slade Posted March 11, 2008 Report Share Posted March 11, 2008 The rest of you misunderstood. :/ When a card effect is negated by itself' date=' inflict 1000 damage to your opponent's Life Points. When this card is Normal Summoned, negate the Normal Summon of this card and return it to it's owner's hand. If the Summon of this card is negated, negate the effect that negated the Summon of this card, and Special Summon this card from your hand.[/quote'] ... so, essentially, when it's normal summoned, your opponent takes 1000 damage. Also, cards like Forced Back or Black Horn of Heaven don't work on it. Link to comment
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