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LOCK | Very Quick Contest #2 | LOCK


Cloister

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Hey!

 

Yet another very quick contest. It ends tomorrow when I wake up (or get home from school)... The next time I log in to YCM, I will start judging the cards so be sure you post your card before that.

 

Rules:

It's free to join and all members can join.

Just post the card in this thread, no entry fee.

You can post a written card.

I'll choose the card I find the coolest, most creative & original, etc. as the winner. Overall, my favorite card.

I will post a list of the top 5 cards after the winner is selected.

 

There will be 1 winner only.

Winner gets 200 points.

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Links aren't working, so I'll make this card a written one.

 

[spoiler=My Entry]Name - Fractal Dismemberment

Type - Continuous Trap

Lore - Activate this card when your opponent activates an effect. Once per turn you may destroy any monster on the field. If you do, you lose life points equal to the level of the destroyed monster x200.

 

 

Yep...I'm using a trap card for this contest.

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Guest Mr. Striker

Simple enough. I'm in.

 

Unitary Force

EARTH

******

ATK: 1200

DEF: 2500

Warrior/Effect

Lore: When this card is Summoned, you can equip 1 Level 4 or lower monster you control to this card. This card gains ATK equal to the DEF of the equipped monster. If this card would be destroyed, destroy the equipped monster.

 

A simple card for a simple contest.

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Sounds like a fun contest. I'm in.

 

[spoiler=Contest Entry]

dnnfc0.jpg

 

Lore:

1 Tuner + 1 or more Warrior-Type non-Tuner monsters

When this card is Synchro Summoned, select 1 of this card's non-Tuner Synchro Material monsters. Until the End Phase, this card gains the effects of the selected monster while face-up on the field. When this card destroys a monster by battle, this card gains the effects of the destroyed monster while face-up on the field, until your opponent's End Phase.

 

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This is my card.

greatscraparchfiend.png

 

"Scrap Archfiend" + 1 "Scrap" monster

Once per turn, you can choose and destroy up to 2 cards you control and select and Special Summon as many non-Synchro "Scrap" monsters from your Graveyard. When this card is destroyed by an opponent's card (in battle or by a card) and sent to the Graveyard, you can Special Summon 1 "Scrap Archfiend" from your Graveyard.

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Here we go

 

Abandoned Chack

Continuous Trap

Effect:

As long as this card remains face-up on the field, all DARK monsters you control gains ATK and DEF equal to the number of monsters your opponent controls x 200. Once per turn, you can Special Summon 1 "Abandoned Doll Token" (Fiend-Type/DARK/Level 3/ATK 1000/DEF 1000) in face-up Attack Position. As long as there is a face-up "Abandoned Doll Token", this card cannot be destroyed, except by it's own effect. If an "Abandoned Doll Token" is destroyed, increase the ATK and DEF of 1 face-up DARK monster you control by 300, until the end of your opponents next Battle Phase. As long as this card remains face-up on the field, you must pay 500 Life Points during each of your End Phases. If you don not, destroy this card and all face-up "Abandoned Doll Token's" you control.

 

Do you chose the winner just for the card you like most and skip the fact that the ocg is off and is OPed, or does that count to?

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I'm in as well, I'll go with this card:

 

hghfgh.jpg

 

Lore:You can only activate this card when a monster that has destroyed three or more monster by battle is destroyed. Special Summon one "Statue of a Hero" token with the same original Level,Type, Attribute,ATK, and DEF as the destroyed monster. It cannot be destroyed by battle.It cannot declare an attack.

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[spoiler=Great Gorilla]42027373.jpg[spoiler=Lore]"Berserk Gorilla" + 1 or more EARTH Beast-Type monster(s)

This card can only be Special Summoned by Fusion Summon from the Extra Deck. During the End Phase of a turn this card is destroyed, gain 500 Life Points for each Beast-Type monster you control. You can destroy this face-up card you control to Special Summon 1 Beast-Type Normal Monster from your hand or Graveyard.

 

 

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Sounds Great. My entry

 

Modern Horseman

LIGHT/ Level 4 / Warrior / Effect

ATK 1400 / DEF 1200

 

When this card is Normal Summoned and your Life Points is higher than your opponent, you can Special Summon 1 Level 4 or lower LIGHT monster whose ATK is equal to or less than the differences from your hand. Your opponent then Special Summon 1 Level 4 or lower monster from their hand if possible. You can Tribute 1 Level 4 or higher monster you control to take control 1 Special Summoned monster on your opponent's side of the field, until your next 2nd End Phases. You can activate this effect during either player's turn.

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Sounds fun - Here's mine :D

 

[spoiler=Card]

createcardphpe.jpg

 

Lore:

You can Special Summon this card from your hand to negate the Special Summon of one of your opponent's monsters and destroy that monster. Negate the effects of all Special Summoned monsters except this card. Once per turn, you can discard a card to select a Special Summoned monster your opponent controls. The selected monster's ATK and DEF become 0. When this card is sent to the Graveyard, destroy all Special Summoned monsters on the field and take damage equal to the combined Levels of all monsters destroyed this way x200.

 

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How about what I consider the most "original" card I've created?

 

115072.jpg

[spoiler=The effect that was too long in to fit in the card generator]This card cannot be activated unless the number of cards on both players' fields are the same. This card's activation and effects cannot be negated by any means, regardless of where this card's effect was activated from. This card cannot be destroyed or removed from the field except by its own effect. While this card is on the field, Field Spell Cards cannot be activated or Set. When this card is activated, destroy all other cards on the field, and send the hand of both players to the Graveyard. Card effects cannot be activated against this card's effects. Both players draw 5 cards, show them to the opposing player, then flip cards from the top of his/her deck until a monster that can be Special Summoned and is not Divine-Beast is flipped, and Special Summon it. Return all the other cards to the appropriate deck. Activate the following effects depending on the Type of the flipped monster:

Aqua-Increase your Life Points by 2000.

Beast-If the summoned monster would attack, its damage is inflicted twice.

Beast-Warrior-If the summoned monster destroys a monster by battle, the destroyed monster’s controller selects and discards 1 card.

Dinosaur-Increase the summoned monster’s ATK by 1000.

Dragon-During battle between the summoned monster and a Defense Position monster whose DEF is lower than the ATK of the summoned monster, inflict the difference as Battle Damage to your opponent.

Fairy-Until “Eternal Maze” is removed from the field, your opponent must reveal all cards in his hand.

Fiend-Your opponent gains 2000 life points, and you draw 2 cards.

Fish-Special Summon 1 LV 4 or lower Fish-Type monster from your Graveyard.

Insect-Special Summon an Insect-Type monster from your deck with the same ATK as the summoned monster.

Machine-Special Summon 1 Machine-Type monster from your Graveyard that has 500 or less DEF.

Plant-Until “Eternal Maze” is removed from the field, the monster your opponent summoned cannot attack, be tributed, or be used as a Fusion/Synchro material.

Psychic-Pay 1000 Life Points. Select 1 Psychic-Type monster in your Graveyard and Special Summon it.

Pyro-Inflict 1500 damage to your opponent.

Reptile-Halve the ATK and DEF of the opponent’s monster Special Summoned by the effect of “Eternal Maze”.

Rock-You can flip both monsters Special Summoned by the effect of this card into face-down Defense Position.

Sea Serpent-Remove from play 1 Field Spell card in your Graveyard. Your opponent discard 2 cards.

Spellcaster-Until “Eternal Maze” is removed from the field, each time a Spell card is activated, select 1 Spell/Trap card your opponent controls and destroy it.

Thunder-The summoned monster can attack directly. If its ATK is higher than 1800, it must halve its ATK during the Damage Step to do so.

Warrior- Select 1 Monster Card in your opponent's hand and send it to the Graveyard. If your opponent has no Monster cards in his/her hand, randomly discard 1 card from his/her hand.

Winged-Beast-Select 1 Spell/Trap Card in your opponent's hand and send it to the Graveyard. If your opponent has no Spell/Trap cards in his/her hand, randomly discard 1 card from his/her hand.

Zombie- Discard 1 card. Special Summon 1 Zombie-Type monster from your Graveyard.

As long as this card remains face-up on the field, each time this card's controller would take battle damage, place 1 "Maze Counter A" on this card, and each time the player that doesn't control this card takes battle damage, place 1 "Maze Counter B" on this card. Maze Counter As and Maze Counter Bs cannot be removed from this card. Each time you or your opponent would attack, depending on the Attribute of the attacking monster, activate the following effects:

LIGHT-Increase the attacking monster’s ATK by 100 for each LIGHT monster in your Graveyard.

DARK- If the attacking monster destroys the attack target during this turn by battle, select and remove from play up to 3 cards from either player's Graveyard.

WIND-Destroy 1 Spell/Trap card on the field except "Eternal Maze".

EARTH-Before attacking, shuffle all face-up monsters on the field. Randomly select one of them, and destroy it. Then, return all monsters to their original positions. If the attacking monster or the attack target is destroyed, the attack is automatically negated.

FIRE-Destroy any monster that battles with the attacking monster, at the end of the Damage Step.

WATER-If the attacking monster destroys the opponent monster by battle, gain 1000 Life Points.

Each time a monster on the field is destroyed by battle, the controller of the monster destroyed by battle flips a coin two times. Depending on the results, activate the following effects:

Two heads-Inflict 800 damage to your opponent.

Two tails-Take 800 damage.

First heads, second tails-Inflict 400 damage to both players.

First tails, second heads-Both players gain 500 Life Points.

During your 3rd End Phase after activation, destroy this card. When this card is destroyed by its own effect, you roll a die for each Maze Counter A on it, and your opponent rolls a die for each Maze Counter B on it. Depending on each of the results, both players activate the following effects:

1-Inflict 1000 damage to your opponent.

2-Inflict 500 damage to your opponent.

3-Send the top 5 cards of your opponent's deck to the Graveyard.

4-Send the top 5 cards of your deck to the Graveyard.

5-Destroy 1 card on the field.

6-Randomly select 1 card in your opponent's hand and discard it.

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