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Yu-Gi-Oh! The DiaDhank Days [PG16][Not Accepting][Started]


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[spoiler=Plot]
Ancient Egypt; a time when Psychics were persecuted, when Exceed monsters did not exist, when Synchro Monsters were regarded as works of great evil, and when the Millennium Items were the most sacred power of all. This is a time several hundred years before Pharaoh Atem was born, yet not much has changed; the Pharaoh still has his court, and the Sacred Guardians are his most trusted advisors.

It is a little known secret that amongst the Palace treasures, the most guarded and most valued are the six Sacred Dragons – or the Signer Dragons, as they will be known much further into the future. Like the God cards, each Sacred Dragon is believed to possess great powers, yet no duellist has ever been able to command or withstand their mighty power. Thus, they are kept locked away, and never to see the light of day again. Or so they think…

The old Pharaoh Akhom was ruthless, blood-thirsty, and often abused his power; he was highly unpopular, and many rejoiced when he finally died. His only son, Remmao, whose disposition is much more compassionate and sagacious, has succeeded the throne, and what appeared to be the start of a peaceful reign was quickly interrupted by a sudden occurrence. One night, six thieves broke into the Palace, and attempted to steal the Millennium Items, as well as the Sacred Dragons. Their attempt only half succeeded, and three of those thieves left with their goal complete; the other three only stole a DiaDhank each.

During the process, something strange happened; the memory of every person present that night was erased, and thus nobody could recollect what had happened on only that night - everyone could recall everything BUT that one, single night. Many mysteries would be left unsolved, yet ultimately, everything will be intertwined once more, and what would start as a great mystery will end as a complete tale.[/spoiler]
[spoiler=Rules]
1. All YCM and RP rules apply
2. No Godmodding, Meta-Gaming or Powerplaying
3. I will operate on a three-strike warning. If I catch you breaking any rules, I will give you one warning; if you break another rule, you get another warning; break another rule for the third time, you are BANNED from the RP.
4. Bearing in mind that this is Ancient Egypt, technology such as Duel Disks of any kind, Turbo Racers, etc, do not exist. Unless you have a DiaDhank, if you want to duel, you need to find a space and play there (yes, you might have to end up sitting on the ground). Similarly, holographic imagery will not happen unless you are using a DiaDhank.
5. See the DiaDhank spoiler to learn how Ka and Ba will be operated within the RP.
6. I will be keeping an eye on proceedings, so don’t try and cheat in duels! Also, do loose several times as well as win duels; nobody can have a perfect straight record.
7. Rarely anybody will die from losing a duel with the DiaDhanks. However, if you are banned, or have told me you are leaving the RP, then I will kill off your character via a (unseen) duel if he/she is not a Millennium Item holder.
8. Have fun![/spoiler]
[spoiler=DiaDhanks]
If you are unsure as to what a DiaDhank is, go here: http://yugioh.wikia.com/wiki/DiaDhank

Bearing in mind that DiaDhanks require Ba (Life Force) and Ka (Spirit Monster) to duel, each character will have a Ba Meter. When you are duelling, each move will require you to take points off your Ba Meter. There is no fixed amount of Ba used per move, so you will need to consult the following chart:

[spoiler=Normal DiaDhank duels(applies mainly to Assistants/Accomplices)]
-Turn: 1 point (this refers to each turn that you have activated your DiaDhank, so at the start of each turn, both duellists will lose 1 point)
-Draw: N/A
-Normal, Tribute and Flip Summon (including Gemini monsters): 2 points
-Effect monster activation: 3 points
-Special Summon: 3 points
-Set: N/A
-Fusion Summon: 5 points
-Ritual Summon: 7 points
-Synchro Summon: 10 points
-Conducting an attack (Normal/Effect monsters): 4 points
-Conducting an attack (Fusion/Ritual monsters): 5 points
-Conducting an attack (Synchro monsters): 10 points
-Spell and Trap set: N/A
-Spell and Trap activation: 1 point
- Field and Ritual Spell activation: 2 points
-Polymerization activation: 2 points
-Chain: add 1 point per chain link:
[spoiler=Example]Person A activates Mirror Force and uses 1 point
Person B counters with Seven Tools of the Bandit and uses 2 points
Person A counters with Solemn Judgement and uses 3 points[/spoiler][/spoiler]

[spoiler=Millennium Item DiaDhank duels (solo)]
-Turn: 1 point (this refers to each turn that you have activated your DiaDhank, so at the start of each turn, both duellists will lose 1 point)
-Draw: N/A
-Normal, Tribute and Flip Summon (including Gemini monsters): 1 point
-Effect monster activation: 2 points
-Special Summon: 2 points
-Set: N/A
-Fusion Summon: 4 points
-Ritual Summon: 6 points
-Synchro Summon: 10 points
-Conducting an attack (Normal/Effect monsters): 3 points
-Conducting an attack (Fusion/Ritual monsters): 4 points
-Conducting an attack (Synchro monsters): 10 points
-Spell and Trap set: N/A
-Spell and Trap activation: 1 point
- Field and Ritual Spell activation: 1 point
-Polymerization activation: 1 point
-Chain: add 1 point per chain link[/spoiler]

[spoiler=Millennium Items DiaDhank duels (with Assistant/Accomplice)]
These duels are slightly different. As a DiaDhank can only hold 3 monster zones, then the Assistant’s/Accomplice’s DiaDhank can be used to provide the missing 2 zones. If this happens, then the Assistant/Accomplice can use their own Ba Meter if there are cards on their DiaDhank.
In these duels, if you are the Millennium Item holder, you CANNOT use your Assistant’s/Accomplice’s DiaDhank until your monster/S&T zones are full. If your Assistant/Accomplice’s Ba Meter runs out first, then you must destroy any cards that were on their DiaDhank.[/spoiler]

[spoiler=Psychic Duellist DiaDhank duels]
Same as Millennium Items DiaDhank duels (solo)[/spoiler]

[spoiler=Cost of keeping cards on the field]
At the start of each Standby Phrase of your turn, you will need to pay in order to keep your cards on the field. Fortunately, this is optional, but if you don’t pay, you will have to destroy the card(s) you didn't pay for. The chart below is the same for all duellists:
-Monster (Set): 1 point
-Monster (Normal/Effect): 2 points
-Monster (Fusion/Ritual): 3 points
-Monster (Synchro): 5 points
-Spell and Trap (Set): 1 point
-Spell and Trap (Continuous): 1 point
-Field Spell: 2 points[/spoiler]

[spoiler=Taking damage]
If you take battle damage, you will lose points from your Ba Meter. Each attack looses the two 00 at the end, so damage would be like this:

Nightmare Horse (500 ATK) would do 5 Ba Meter damage
Little-Winguard (1400ATK) would do 14 Ba Meter damage
Colossal Fighter (4000 ATK including effect) would do 40 Ba Meter damage

This also applies to cards that reduce and increase LP:
To active Krebons’ effect would cost 8 Ba Meter damage
Solemn Wishes would increase your Ba Meter by 5…
…and Ultimate Offering would decrease your Ba Meter by 5 if you activate its effect[/spoiler]
[/spoiler]
[spoiler=App]
[spoiler=Sacred Guardians/Thieves]
Remove everything in parenthesis:
[b]Name:[/b] [Self-explanatory]
[b]Age:[/b] [Thieves minimum is 16; Millennium Item holders 20]
[b]Gender:[/b] [Self-explanatory]
[b]Appearance:[/b]
Height: [In either feet and inches OR centimetres]
Weight: [In either pound OR kilogram]
Complexion: [Self-explanatory, must be realistic]
Hair: [Bearing in mind that this is Ancient Egypt, there should be nothing too modern or outlandish]
Eye colour: [Self-explanatory]
Uniform: [This is what you wear at work. For thieves, well, that’s self-explanatory. For the Sacred Guardians, you must look formal and well-dressed; you are going to spend every day in front of the Pharaoh!]
Casual clothing: [You can be a bit more creative in your choices, although I don’t want to see too many people wearing shorts or ridiculously short skirts; you still need to blend in with the civilians! Also, you won’t have your DiaDhank, weapons, or Synchro monsters with you, and unless you possess the Millennium Eye, you would be highly unlikely to carry your Millennium Items with you unless they are well-concealed.]
[b]Personality:[/b] [4+ lines. If I find any Mary-Sues or Gary-Stus, you will be immediately rejected]
[b]Biography:[/b] [4+ lines. If you are a thief, you must mention why you became one; if you are a Sacred Guardian, you must mention your encounter with your selected Millennium Item]
[b]Side:[/b] [Self-explanatory]
[b]Millennium Item:[/b] [Self-explanatory. Only the Millennium Puzzle is unavailable]
[b]Weapon:[/b] [If you are a thief, you will have small, easily concealed weapons; Millennium Item holders can have a spear, sword or fan. The only exception is if you have the Millennium Rod, in which case that will be the only weapon you may have]
[b]Deck:[/b] [Mention the basic function of your deck, and one or two key cards. Remember, Synchros are virtually non-existent due to their ‘illegal’ status, and you’ll be just as hard pressed to find a Tuner monster]
[b]Sacred Dragon:[/b] [Leave this blank. I will randomly generate a dragon for you. Note that thieves start with theirs, but the Sacred Guardians will receive theirs in the RP]
[b]Ba Meter:[/b] [Leave this blank; I will generate your meter. Meters will differ according to your age; 16 – 20s will have a meter between 50 and 80; 21 – 30s will have 60 to 90; and over 31s will have 70 to 100][/spoiler]
[spoiler=Assistants/Accomplices/Psychics]
[b]Name:[/b] [Self-explanatory]
[b]Age:[/b] [Minimum 16]
[b]Gender:[/b] [Self-explanatory]
[b]Appearance:[/b]
Height: [In either feet and inches OR centimetres]
Weight: [In either pound OR kilogram]
Complexion: [Self-explanatory, must be realistic]
Hair: [Bearing in mind that this is Ancient Egypt, there should be nothing too modern or outlandish]
Eye colour: [Self-explanatory]
Uniform: [This is what you wear at work. For Accomplices, well, that’s self-explanatory. For the Assistants, whilst you cannot overshadow your master, you must still look formal and well-dressed]
Casual clothing: [You can be a bit more creative in your choices, although I don’t want to see too many people wearing shorts or ridiculously short skirts; you still need to blend in with the civilians! Also, you won’t have your DiaDhank or weapons with you]
[b]Personality:[/b] [4+ lines. If I find any Mary-Sues or Gary-Stus, you will be immediately rejected]
[b]Biography:[/b] [4+ lines. If you are an Accomplice, you must mention why you turned to thievery; if you are an Assistant, you must mention how you became one]
[b]Assistant/Accomplice:[/b] [Self-explanatory. If you want to be a Psychic as well, add it on. I will randomly assign you with a Sacred Guardian/thief]
[b]Weapon:[/b] [Assistants would have a spear or sword; Accomplices would carry small, concealable items. If you are a Psychic, you must leave this blank, as your weapon is your power]
[b]Deck:[/b] [Mention the basic function of your deck, and one or two key cards. Remember, Synchros are virtually non-existent, and you’ll be just as hard pressed to find a Tuner monster]
[b]Ba Meter:[/b] [Leave this blank; I will generate your meter. Meters will differ according to your age; 16 – 20s will have a meter between 50 and 80; 21 – 30s will have 60 to 90; and over 31s will have 70 to 100][/spoiler]
[/spoiler]
[spoiler=Accepted Apps]
[spoiler=Sacred Guardians]
[spoiler=Nebit Ahkworth - Naimo]
[b]Name:[/b] Nebit Ahkworth
[b]Age:[/b] 22
[b]Gender:[/b] Female
[b]Appearance:[/b]
Height: 6’2”
Weight: 161lb
Complexion: Lightly tanned
Hair: Nebit has elbow-length straight brown hair; when she is in her uniform, she ties up her hair in a simple bun.
Eye colour: Dark brown that appears black
Uniform: Nebit wears a white floor-length sleeveless sheath dress, and a matching hooded mantelet that reaches to her elbows. She also drapes another cloak under her mantelet that is a royal blue with gold plaits, and it is fasted just under the neck by a simple silver fastener. She has various bracelets adorning her arms, and on her feet are a pair of brown and gold sandals. Her Millennium Necklace is visible, and it rests over her cloak.
Casual clothing: Nebit wears a dress with an off-the-shoulder neckline. The dress’ hemline falls to her mid-thighs, and as the cutting is an empire waistline, her skirt is quite flowing. Unlike her uniform, her dress has a pair of wide sleeves that fall to her shoulders. She sometimes wears a cloak as well, depending on the weather. On her feet are a pair of gold ankle boots with a one inch stiletto heel. She can be daring enough to wear her Millennium Necklace, although if she does, she usually wears several other heavier and thicker ones to disguise it.
[b]Personality:[/b] Nebit comes across as a sagacious person; she is unlikely to rush into things, and regardless of pressure, takes things in her stride. However, she is quite stoic, and outside of work, she never gets too personal with her friends. She knows how to keep people at an arm’s distance, and she is careful as to what she does and does not reveal, even with the visions that she gains from her Millennium Necklace. There are also some hints that she may be rather cold-hearted and lack empathy, but it is never explicitly shown.
[b]Biography:[/b] Nebit originates from a poor family. She grew up in an area near the Psychic Village, so she was often rejected due to her unfortunate location; this lead her to stay mainly inside the house, and she learnt from her mother how to be a good housewife, as well as the basics of how to duel. Her father was a farmer, so he barely had any time for her. When Nebit was sixteen, she entered the Palace, originally intending to work as servant; by luck, she became the Assistant of the previous Millennium Necklace owner, Isia. When Isia died a year later, Nebit was paying her her final respects when the Necklace suddenly glowed; at first, Nebit wanted to reject the Necklace, but she was urged on by the other Sacred Guardians, who were there at the time, to take it, as it was a sign. Thus, Nebit took the Millennium Necklace, and it accepted her as its new owner; since then, she has continued to server her duty as a Sacred Guardian.
[b]Side:[/b] Sacred Guardian
[b]Millennium Item:[/b] Millennium Necklace
[b]Weapon:[/b] Fan
[b]Deck:[/b] Nebit has a deck that focuses on the use and reuse of Spell Counters. Key cards include Magical Citadel of Endymion, and Endymion, the Master Magician.
[b]Sacred Dragon:[/b] Black Rose Dragon
[b]Ba Meter:[/b] 83[/spoiler]
[b]Nebit's assistant:[/b]
[spoiler=Cronus Glaucus - Rarity]
Name: Cronus Glaucus

Age: 21

Gender: Male
Appearance:
Height: 66 inches
Weight: 128 lbs
Complexion: Only lightly tanned, while it's true he lived in Egypt for a while, his stays in Greece have certainly affected his complexion.
Hair: It's kept quite unkempt and messy usually, but in situations where he has to meet with royalty, he combs it back to something more preferable. It's black in all but very bright light, where it's shown to be a dark brown.
Eye colour: A deep blue.
Uniform: A simple white cloth vest, kept closed tightly. His cloth pants are black, with the exception of two gold metallic shin guards. To match this he also has gold shoulder guards, whether this is actual gold or not is a mystery, but he does deny all claims of it being gold. Since his arrival in Egypt, he's worn nothing but open leather sandals. Citing the heat.
Casual clothing: A white cloth shirt and beige cloth pants, along with the same sandals.

Personality: Cronus is creative, to say he wasn't would get you a 'HMMPH.' and a walk away. He is an artist and yet a warrior, showing an appreciation for the arts and architecture in Egypt, while at the same time he is inspired by the hardy and gritty aspect of the citizens. It's very hard to tell which mode he'll be in when you speak with him, 'Artistic' or 'Bloodthirsty'. In some cases he's never in the appropriate mode, which can lead to some amusing hi jinks. Complimenting his artistic side are his romantic escapades, which have gotten him in more trouble than he should have. It's not uncommon for him to walk away from a serious situation to flirt with woman.

Biography: Cronus was born in Greece, to a wealthy noble. Specifically a wealthy Spartan noble that happened to be interested in art. Soon after he was born, he was sent to live in Egypt under the care of a particularly skilled artist. There he learned under his mentor-ship, as well as practicing combat with the local soldiers. This childhood gave him a nice balance between mental and physical, yet at the same time caused him to seem somewhat like an outsider to others. The concept of an artist taking up arms never sat well with others, and he was laughed for it at times. At the age of 14, he went back to Greece to live until the age of 21. His old mentor had sent him a message regarding a Sacred Guardian requiring an Assistant, keen on returning to Egypt, he accepted.

Assistant/Accomplice: An assistant, but quite an odd one.

Weapon: A rather normal Gladius with a silver colored hilt.

Deck: Gladiator Beasts; his 'Ace' card would be 'Gladiator Beast Heraklinos'. Other key cards would be 'Colosseum - Cage of the Gladiator Beasts'. His strategy revolves around summoning and re-summoning his cards to achieve new effects to overpower his opponents. Otherwise he will use Beast or Beast-Warrior type cards.

Ba Meter: 64[/spoiler]

[spoiler=Jamin Hadah - TotalObelisk]
[b]Name:[/b] Jamin Hadah (pronounced ‘Yhamin’)

[b]Age:[/b] 21

[b]Gender:[/b] Male
[b]Appearance:[/b]
[u]Height:[/u] 5’8
[u]Weight:[/u] 134lbs
[u]Complexion:[/u] Dark tanned skin. He also has a series of white scars going down his left arm, similar to tiger stripes.
[u]Hair:[/u] Light brown with faint white streaks. Is usually very messy and falls down over his shoulders. His fringe hangs just above his eyes and the rest is tucked behind his ears.
[u]Eye colour:[/u] Grey
[u]Uniform:[/u] Jamin’s uniform consists of a sleeveless cloth tunic that hangs down to his thigh and is done up at the waist with a gold sash. His legs are bare except for a pair of leather sandals and gold bracers around his shins. He wears similar gold bracers along his arms and has a golden necklace with a blue stone in the shape of a scarab beetle hanging from it. The Millennium Ring also hangs around his neck, however Jamin often fiddles with it when he’s bored.
[u]Casual clothing:[/u] Jamin trades in his tunic for a small cloth vest which he usually wears open (revealing his torso) and a pair of cloth pants. He also ditches most of his jewellery aside from his arm bracers. Sometimes he’ll go barefoot other times he’ll wear a pair of leather sandals that go up to just below his knees.

[b]Personality:[/b] Jamin is extremely care free and hardly ever takes anything seriously, often making jokes or simply completely failing to see the seriousness of any given situation. By most people’s standards he’s a bit of an idiot and seemingly oblivious to his surroundings. However Jamin can quickly switch from his jovial attitude to a more serious and restrained personality, he still retains his snarky attitude but he takes his situation far more seriously and is more conscious of his surroundings and those around him. It is highly suspected that one of these personalities is false and Jamin is simply acting, however nobody is quite sure which one it is. Despite his attitude, Jamin will still take his duties as a sacred guardian seriously (at least for the most part).

[b]Biography:[/b] Jamin’s mother was one of the previous Sacred Guardians; however she died shortly after Jamin was born and thus he was left to be raised by his father. Jamin was taken into the palace at a young age to become an apprentice sorcerer and, although he showed promise, Jamin showed a considerable lack of restraint in his training, leading the many accidents which eventually led to the scars down his left arm. Despite this Jamin retained his care-free nature and kept on with his training. Eventually the previous guardian of the millennium ring became his personal mentor and Jamin began to train under him, growing to master the use of his abilities under his new mentor’s tutelage. After about 2 years, his mentor fell ill and eventually died and the millennium ring was set to be passed on to the next guardian. It chose Jamin and, while surprised, he accepted it and his new role as a guardian of the sacred court.

[b]Side:[/b] Sacred Guardian

[b]Millennium Item:[/b] Millennium Ring

[b]Weapon:[/b] Sword

[b]Deck:[/b] Jamin’s deck revolves around the destruction of his own cards and gaining effects from them which benefit him and put his opponent at a disadvantage. Most of his monster’s effects activate in his hand or Graveyard.

[b]Sacred Dragon:[/b] Red Dragon Archfiend

[b]Ba Meter:[/b] 64[/spoiler]
[spoiler=Rehu Bekhit - Luxray]
Name: Rehu Bekhit

Age: 37

Gender: Male

Appearance:

Height: 6'4''

Weight: 167 lbs

Complexion: A dark, unblemished brown from days growing up on the Nile.

Hair: Rehu's curly black hair is short and trimmed, emphasizing his slim and angular face. Though, as a counter to this, Rehu has allowed a small beard of curls to surround his lips and soften his sharp face.

Eye colour: A dark, vibrant brown. It reminds most people of a cats' eyes; sly, plotting, inscrutable.

Uniform: Rehu wears plain white robes in front of the Pharaoh. They flow from his shoulders down to his sandal-clad feet, and are adorned only by a cloth belt around his slim waist and a fancy Eye of Horus pendant worn around his neck. Rehu also has several gold torques, which are worn around his neck as well, and a couple of similar golden bracelets worn upon his hands. He also dons a ring, with a large lapis in the middle. Underneath his robes is a second belt around his chest, and it is here where Rehu keeps the Millenium Scales when he is not using them.

Casual clothing: Rehu is not one for casual clothing, as the other Sacred Guardians will know. Outside of the throne room, Rehu wears pretty much the same thing he did as before- a simple white robe and dusty sandals. He has gotten rid of all his jewelry, however, sans the Eye of Horus pendant. As well, he wears a caramel brown cape with a hood to obscure his identity.

Personality: Rehu does not feel. He thinks. Calm and rational to the point of being emotionless, Rehu is analytical and resourceful, using everything and everyone to his advantage. His ultimate goal in life is justice- but he has interprets the world differently than others. For Rehu, a just world is one that is ordered and rule-abiding, where everyone behaves rationally, free of pesky emotions and feelings. To this end, Rehu has shut down his own feelings and instead behaves coolly and rationally, which makes him a great holder for the Millennium Scales- he is the quintessential impartial judge.

To achieve his goals, Rehu has become the ultimate manipulator. Free of emotion, he doesn't regards most people as friends or enemies- simply pieces on a game board, waiting to be moved. Not interested in little details, Rehu is great at looking at the big picture and adjusting things so that the big picture is what he wants it to be. Able to look months and even years in the future, Rehu is both patient and calculating- he waits for a long period of time before he makes his move, waiting until he his moved all his pawns into the right position. This can work to Rehu's advantage, but other times he misses his chance to move forward as he tries to make everything perfect.

Despite being unable to connect to other people (due to them feeling emotions, while he doesn't) Rehu has proved to be remarkably good at judging character. Part of this has to do with his job- as a judge, it's his duty to see into the true nature of people. Part of this also has to do with his cool and impartial mind- he is able to observe people clearly, free of any personal bias or enmity.

Most people see Rehu as an unfeeling, unemotional husk, but there is a human side to Rehu. He's not perfect, and he isn't always to keep his impenetrable facade up- there are several situations where Rehu will drop his act and actually begin to care about people. Most of this time, they are children- as the oldest brother in his family, Rehu is used to taking care of young kids. There are even several people whom are able to break through Rehu's attempts at keeping them at arm's length and become true friends with him- most noticeably of them is his wife, Amunet. She is probably Rehu's weak point- threaten her, and the emotional outburst you will get you wouldn't even have expected from someone with feelings. It seems like by stopping himself from becoming intimately clost to others, Rehu has built up a great amount of love and his wife provides a convenient person to dispose all of this love upon.

Biography: Rehu grew up on the Nile, the son of a local girl whose family grew wheat and barley in the rich Nile-side soil, and a trader from the East. Much about Rehu's father is unknown, as the man disappeared after impregnating Rehu's mother with Rehu and two younger sisters, leaving with a promise to return and an gold lapis lazuli ring. He never returned; when asked about him, Rehu's mother would smile sadly and say he had returned to his homeland, but even what his homeland was was a mystery; they most common decision was Persia, but Rehu thinks it's somewhere much farther than that. As the only man of the household, Rehu took on a job as authority figure early in life; he quit school early to support his family as a wheat farmer, and was the one laying down the law with his sisters. Thus began Rehu's obsession with following the rules. Despite his bad beginning, Rehu was both dedicated and smart enough that he would have become a great figure in his village, probably the governor; however, fate had a much greater position in life awaiting him.

During the "wet" season, when the Nile soil becomes newly rich, the Pharaoh and his entourage visited the village. They were passing by on an yearly tabulating of the crops that year, and it was on this journey that Rehu first came in sight with the Millennium Scales. The previous owner had passed away recently, and as soon as he saw the artifact, Rehu felt a connection to it. Apparently, one of the other Sacred Guardians sensed the bond as well; acting on a whim, he seized the Millennium Scales and gave it to the slight boy toiling in the fields. And then, the Scales chose Rehu to be their owner.

The young man was brought to Memphis/Thebes (whichever is the capital in this dynasty) and raised as a Sacred Guardian. Over time, he became regarded as a cool and impartial judge, an advisor to many yet just as aloof. His wife, Amunet, was the only one to pierce this aloof veil; she, the daughter of a affluent merchant, came into his life, as they saw each other on the streets of the city. They became man and wife only a month after, which wasn't odd in Ancient Egypt, but it was odd that Rehu never took a second or third wife, as was common during those days. Instead, all his love was for Amunet.

And so it had progressed, until that fateful day when Rehu's memories were erased. As it was, it conflicted with Rehu's need for a structured world in which mysteries were not allowed, and so Rehu was one of the first to try and discover what was happening.

Side: Sacred Guardians

Millennium Item: Millennium Scales

Weapon: N/A. As a judge, Rehu doesn't feel need to carry one.

Deck: Rehu runs a Spirit deck. There is no set theme to it other than that, as Rehu uses the Spirit's naturally flexible abilities to adapt to the deck his opponent is using. Several cards that invariably show up, however, include Mirror of Yata, Mausoleum of the Emperor, and Izanagi.

Sacred Dragon: Ancient Fairy Dragon

Ba Meter: 93[/spoiler]
[/spoiler]
[spoiler=Thieves/Accomplices]
[Spoiler=Austa Sun'Amun - Master Red]
Name: Austa [s]Hermundsdóttir[/s] Sun'Amun (the crossed out name was her name before she got married)

Age: 22
Gender: Female
Appearance:
Height: 168
Weight: 64
Complexion:
Her natural skin color is caucasian, but given she has spent most of her life in Egypt she's a tanned-caucasian.
Hair:
She naturally blonde, but after years under the warm sun of egypt Austa's hair has turned into a white blonde color. The hair itself reaches just below her shoulders and is completely straight. The hair is put up in an intricate way, the lower part of it being pinned in a bunlike fashion (this part isn't very visible) while the upper part falls down naturally. This causes her hair to look more wavy and gives an illusion of more volume as well.
Eye colour: Clear blue
Uniform:
As she's a mother she doesn't often join raids, but when she does she tends to wear skintight clothes that are all gray. She either goes barefoot or wears a pair of soft shoes in wool or another soft fabric as these are easier to walk silently in. Her hair is always put up in a bun during raids to keep her hair from getting in the way.
Casual clothing:
Even though Austa isn't rich, she's still quite well off due to being a guild leader and as such she needn't dress like a slob. She often wears pretty Roman dresses in vibrant green, blue or red that she finds on the market place but sometimes she just wears plain white linen dresses that are typical for the Egypitans. Most often she walks barefoot but if she wants to be a bit "extra pretty", she puts on a pair of plain leather sandals as well.
Personality: Austa is an excellent liar, a trait she has picked up over the years under slavery, prostitution and thievery. It's almost impossible to tell whether or not Austa is speaking the truth but those who know her very well can sometimes pick up on small mannerisms and the slight change of tone she tends to have when telling a lie. She also has a very strong will and is often very to the point, which causes her to be very business like in her demeanor.

Due to her hard life, Austa has picked up several quirks that are almost OCD like. Some of these include that she starts looking for possible exit routes whenever she enters a room, she has to (at least) double check that all the doors and windows are closed and she sleeps very lightly.

Around her children the more business like personality drops and she becomes a sweet and loving mother that goofs off and plays around with her children. She's still strict however and unappreciated pranks and michiefs are not going unpunished. Her love for her children is really strong however and their best interests are always at the top of her list. If anyone was to threaten or hurt her children somehow... well, let's just say that you really wouldn't like that.

She still holds a deep love for her late husband, Set, and will most likely never re-marry. He had just one wife, her, and she intends to only have had one husband.
[Spoiler=Biography]
Austa is originally from Iceland, the daughter of a village chief and his wife, where she spent the first six years of her life. She doesn't remember much from her life there, it's all fuzzy memories; a smell here and an image there as well as the faces of her family.

Just a few months after her sixth birthday the village she lived in was attacked, she didn't know where they were from, but possibly from Britannia or Germania. The battle was lost and she was taken away as a slave among many of the other women and children, her own mother had been killed as had her older brother's, so she was on her own.

There was a lot of time spent under the deck of a boat, she can still remember the stench and how many of the people had died during the journey from decieses. She got sick too a couple of times, but she never got life threateningly sick.

She first entered the slave market in Rome where she spent eight years working as a maid for some nobility. She was beaten a lot in the beginning as she didn't understand Latin and as such she made many mistakes. She found comfort with one of the older maids in the household, who cared for her as if she was her own child or grandchild. With time she started to learn Latin and became quite fluent in it, she still has an accent though.

When she was fourteen she was sold again, this time she ended up at a brothel in "insert city where the RP starts" that was specialized in "foreign girls". She hated the job she was forced to do, but she knew she had been lucky enough to end up at a specialist brothel instead of one of the regular ones. She was much safer here, was actually allowed to walk the streets when she wasn't working and she actually did get paid for her.. duties. She spent three years at the brothel, during which she became quite successful, meaning she had more perks and better pay. These things were not enough for Austa though, she wanted her freedom again and as she made more and more money she managed to actually buy herself off from the brothel mother herself.

Now, there was both a good and a bad side to buying your freedom. The good part of it was that she was free, the bad part was that she was now both homeless and unemployed. Austa had to turn to thievery as a mean of survival and even though she was no longer working at the brothel she actually had to retort to prostitution every once in a while just to get some money.

After about six months on the streets she managed to join a guild of thieves known as "The Scarabs". Much was thanks to her good looks, which attracted the guild leader, but her talents when it came to pickpocketing and working locks also helped. As the guild leader had an interest in Austa she was safe from rape within the guild, always had food and she always had a bed to sleep in. Of course, the bed part meant she had to share it with the guild leader, Set, but it was a small price to pay for all the perks that came with it (and he wasn't too bad looking either).

As she no longer had access to the contraseptives that were handed out at the brothels to keep their girls from getting pregnant, she soon got pregnant and nine months later she gave birth to her first son, Itep. Due to her being a mother she was no longer able or obligated to steal, she was to look after their child while the others brought food and money to the guild. The birth of Itep also caused Austa and Set to get married, making her position within the guild even more powerful.

Two years passed and the guild was getting stronger, along with Austas and Set's relationship. During this time Austa also gave birth to a daughter, Anuk, and Set was also part of a successful raid against the royal palace where he managed to steal some kind of rare artifact. There were many discussions at first whether or not they were to sell the stolen goods or not, but as they realized that selling the item would be too dangerous and most likely get them caught the artifact was Set's to keep.

About a year and a half after the raid Set came down with a bad fever which eventually caused his death. Austa was in grief over the death of her husband and over the fact that her children wouldn't grow up with their father around... just like she had (only it was worse for them). The death of Set resulted in Austa becoming the guild leader and she also got control of the artifact. As some years had passed since the raid, Austa decided to sell the artifact for good money at the underground market which earned her more respect among her peers, strengthening her position as a guild leader even more. The reason for Austa to sell it was not only for money and securing her position however, the item was just too painful to keep with her so shortly after her husbands death. She had her wedding ring and other things that reminded her of him, and they came with more pleasant memories than just the proof of her husband being a talented thief.

Austa has been running the guild since then, all while taking care of her kids. Her reign has been appreciated by most, especially by the women as her reign made the guild safer for them without having to marry or be "claimed" by a higher up guild member. The men were also pleased with her reign as she was as just of a leader as Set had been and just as harsh as well.

Even though Austa knows she has an important position within the guild she doesn't let her "job" get in the way of her children.[/Spoiler]
Side: Thieves, Guild Leader of "The Scarabs".
Millennium Item: Millennium Key
Weapon: She always has at least one dagger strapped to her leg and the pins used for her hairstyle are very sharp and can be used as weapons if needed be.
Deck: Austa uses a Deck revolving around Level 4, Normal, Dark, Fiend-Type monsters in a combination with a lot of protective cards such as Bottomless Trap Hole and Shrink. Her ace cards include Royal Oppression, Gil Garth and La Djinn Mystical Genie of the Lamp.
Sacred Dragon: Life Stream Dragon
Ba Meter: 77
[/Spoiler]
[Spoiler=Nakia Yahya - Aisu Valkov]
[b]Name:[/b] Nakia Yahya
[b]Age:[/b] 21
[b]Gender:[/b] Female

Appearance:
[b]Height:[/b] 5’ 7”
[b]Weight:[/b] 140 lbs
[b]Complexion:[/b] She has a fair complexion, given her condition. She has spot or two on her forehead. But then again, who doesn’t at this day and age? Her skin is a natural tan-like color, but a shade or two lighter than most people.
[b]Hair:[/b] She has auburn color hair that’s been grown down to her knees. To help keep her long hair under control, its been braided.
[b]Eye color:[/b] Hazel.

[b]Casual clothing:[/b] Nakia wears three separate layers of clothing at a time. Don’t worry, they’re light and airy so she doesn’t get heat stroke. The outer layer: a long white cloak that’s covered in patches and dirt from years of ownership; a brown, dress like top that reaches just below her knees. The middle layer: a simple gray t-shirt that has the symbols of protect and forgive dyed on the chest and back portion; a darker gray pair of pants that just fall short of reaching her ankles. The inner layer: a black tank-top like shirt with tattered ends; the shorts fall just above her knees, they too, are black.
[b]Uniform:[/b] When Nakia is on the "job," she takes off the dress, tank-top and shorts. This leaves just her cloak, t-shirt and pants. She also leaves behind most of her weapons, carrying just the two 4" knives listed below. She then replaces the left behind weapons with basic tools to help her out.

[b]Personality:[/b] Always humming a light, upbeat tune, Nakia always tries to see the good side of things. During the day, Nakia lets her inner child out. She often plays with the children, watching and tending to the children as the parents go on with their busy days. But when night falls, Nakia becomes more serious and mature. Very step she takes at night has a purpose and bursting with confidence. She’s also very religious, always looking to the gods for guidance, protection and forgiveness; hence the symbols she wears on her shirt.

[b]Biography:[/b] When she was 5 years old, her parents sold her to a slave dealer in order to survive. To this day, she doesn’t hate her parents, knowing what they did was for survival and an act of the gods. As she grew up, the slave dealer seen a hidden gift within her: the gift of a skilled thief. As they traveled from city to city, the dealer taught her all the trades needed to be a successful thief, using the crowd that gathered to make their “purchase” as practice. At the age of 12, Nakia escaped from the dealer and has continued thievery. She continues on this path because he practices what she calls a “noble thief.” A noble thief is someone that only steals when needed, takes from those that won’t be affected much by it, and use the excess money to help others. Nakia dreams of changing the world for the better. She knows that the darkness of society (poverty, oppression, exploitation, etc) will never be truly gone, but she wishes to reduce it as much as possible.

[b]Side:[/b] Thief (good)
[b]Millennium Item:[/b] Rod
[b]Weapon:[/b] Before getting the Rod, she carried a 4” knife in each cloak sleeve, a 2.5’ sword hidden within her cloak and a pair of 3’ long rods that stay hidden behind her back. After getting the Rod, she caries that and one of the 4” knives for back-up.
[b]Deck:[/b] Name: Feathered Assault. Function: A deck filled with Blackwings, they swarm the opponent without mercy with abilities as flexible and vast as the skills of a thief.
[b]Sacred Dragon:[/b] Black-Winged Dragon
[b]Ba Meter:[/b] 84
[/spoiler]

[spoiler=Mahkut Newar - Naimo]
[b]Name:[/b] Mahkut Newar
[b]Age:[/b] 80
[b]Gender:[/b] Male
[b]Appearance:[/b]
Height: 5’7”
Weight: 126lb
Complexion: Tanned
Hair: Mahkut has cropped white hair, and a long scruffy beard
Eye colour: Azure
Uniform: N/A
Casual clothing: He wears a dark purple tunic that falls from his neck to his knees. He has an additional hood that he uses to cover his face, and he has to have the support of a simple walking stick.
[b]Personality:[/b] Mahkut is quite a mysterious person, and he only ever appears to do business. He is highly experienced, and his wisdom is often trusted. He can be quite short-tempered, but he does his best to keep it under control. Things often tend to amuse him, but for what reason nobody knows. He likes to be the center of attention when tutoring thieves, but otherwise he keeps himself to himself.
[b]Biography:[/b] Mahkut has been a thief since he was eighteen; it is believed that he grew up in shady conditions with a disruptive family. Over the years, he has joined many thieves and conducted many raids, including an infamous one which saw him successfully steal a precious ring from an affluent merchant. Mahkut officially retired from thievery when he could no longer break down a door on the first kick, which was ten years ago. Since then, he has been sought after by many wannabe thieves, although he doesn’t really guide them unless he thinks they have true potential.
[b]Assistant/Accomplice:[/b] Accomplice; Head of the Thieves
[b]Weapon:[/b] A stiletto
[b]Deck:[/b] N/A
[b]Ba Meter:[/b] 71[/spoiler]
[/spoiler]
[spoiler=NPCs]
None at the moment
[/spoiler]
[/spoiler]
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Reserve accepted.

At the moment, it's only one app each. Once all five remaining Millennium Items have been taken, I will close apps, and if there are not enough Assistants/Accomplices to go around, then I will allow everyone who DOESN'T have one to make their own.

As for custom cards, they're not allowed. Sorry, but I'd prefer it if everybody played with real cards.
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[quote name='Naimo' timestamp='1304269048' post='5181914']
It is clearly stated in the 'app' spoiler that the Millennium Puzzle is not available.
[/quote]
Sorry. The only spoiler I didn't read. I was going check it later when I decided to join.
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