{Galvantula} Posted April 30, 2011 Report Share Posted April 30, 2011 Revolving around Returning to the Hand, Extra Deck, or Deck. Some effects revolve around removing from play. Could combo with a few remove from play cards, or some cards that require none to be in the graveyard. They don't do much with the graveyard, except removing stuff from play, which isn't very common as most avoid the graveyard either way. [spoiler= monsters] [color="#A0522D"]Balloon Dragon WIND / Level 3 / Dragon / Effect When this card is Normal Summoned, you can return it to your Hand to Special Summon 1 level 3 or lower "Balloon" Monster from your extra Deck (This Special Summon is treated as a Synchro Summon). It is returned to the Extra Deck during the End Phase of this Turn. During your End Phase, if you control this Face-up card, you can return it to your Deck to draw 1 card. ATK/1700 DEF/300 Balloon Marionette WIND / Level 2 / Fiend / Effect When this card is returned to your Hand by the Effect of a "Balloon" Card, draw 1 card. During your End Phase, if you control this Face-up card, you can return it to your Hand. ATK/500 DEF/1200 Balloon Beacon Bird WIND / Level 1 / Winged-Beast / Effect When a "Balloon" Monster you control is returned to your Hand, you can discard this card in your Hand to Special Summon 2 "Beaconed Bird Tokens" (Winged-Beast Type/WIND/Level 1/ATK/ 0/DEF/500) in Defense Position. These Tokens cannot be Tributed for a Tribute Summon. ATK/500 DEF/1000 Balloon Merchant WIND / Level 3 / Spellcaster / Tuner When this card is Normal Summoned, you can discard 2 "Balloon" Cards to Special Summon 1 "Balloon Token" (Winged-Beast Type/WIND/Level 1/ATK/ 0/DEF/0) In Attack Position. This Token can not change it's Battle Position. When this card is used as Synchro Material for the Synchro Summon of a "Balloon" Monster, return it to your Deck instead of sending it to the Graveyard. ATK/800 DEF/1400 Balloon Crafter WIND / Level 1 / Spellcaster / Tuner When this card is Normal Summoned, you can Special Summon 1 level 2 or lower "Balloon" Monster from your Deck. It is removed from play when it is removed from the Field. ATK/300 DEF/0 Balloon Popper WIND / Level 1 / Spellcaster / Tuner When you normal Summon a level 3 or higher "Balloon" Monster, you can discard 1 card to Special Summon this card from your Hand. You can remove this Monster and another "Balloon" Card in your Graveyard from play to return 1 level 2 or higher "Balloon" Monster from your Graveyard to your Hand. ATK/200 DEF/800 Balloon Salvager WIND / Level 4 / Beast-warrior / Effect When this card attacks or is attacked, you can remove 2 cards in your Graveyard including a least 1 "Balloon" card from play to Increase the ATK of this card by 500 until the End of the Battle Phase. When this card would be sent to the Graveyard, you can remove from play 2 cards in your Graveyard including at least 1 "Balloon" card to return it to your Deck instead. ATK/1600 DEF/0 Balloon Berserker WIND / Level 5 / Beast-warrior / Effect You can Special Summon this card by returning 1 "Balloon" Monster on your side of the Field to your Hand. If this card is Special Summoned this way, this card gains 500 ATK. If this card battles a Defense Position Monster with DEF higher than or equal to this card's ATK, you can remove from play 2 cards in your Graveyard including at least 1 "Balloon" card to remove the opponent's Monster from play. ATK/1800 DEF/0 [/color] [/spoiler] [spoiler= Spells] [color="#2E8B57"]Balloon Trade Quick-Play / Spell Return 1 Face-up "Balloon" Monster from your side the Field to your Hand to Special Summon 1 level 4 or lower "Balloon" Monster from your Graveyard. When that Monster is removed from the Field, it is removed from play. Never-Popping Balloons Continuous / Spell Whenever a level 3 or higher "Balloon" Monster would be sent to the Graveyard, remove it from play. Landing Balloons Normal / Spell Return 5 of your removed from play "Balloon" Monsters to your Deck. If you Normal Summoned a "Balloon" Monster this Turn, you can also draw 1 card.[/color] [/spoiler] [spoiler= Traps] Mid-Air Balloon Explosion Normal / Trap Activate only when an opponents Monster declares an attack while you control 2 or more face-up "Balloon" Monsters. Negate the attack and return all of your removed from play "Balloon" Monsters to your Graveyard. All face-up "Balloon" Monsters you control gain 100 ATK and DEF for each Monster returned this way. Mirage Balloons Normal / Trap Activate only when your opponent's Monster declares an attack. Negate the attack and Special Summon 1 "Mirage Balloon Token" (Winged-beast Type/WIND/Level 3/ATK/ 0/DEF/ 0) in Defense Position. This Token's ATK and DEF are equal to the number of your removed from play "Balloon" cards when it was Special Summoned (X100). [/spoiler] [spoiler= Synchros] [color="#808080"]Turbo Speed Balloon Warrior WIND / Level 2 / Warrior / Synchro / Effect 1 "Balloon" Tuner + 1 non-tuner WIND Monster. When this card is Synchro Summoned, return up to 2 Spell or Trap cards your opponent controls to their Deck. When this card is returned to the Extra Deck, inflict 800 damage to your opponent. During your End phase, you can return this card to your extra Deck. ATK/1200 DEF/1200 Balloon Falcon Soldier WIND / Level 3 / Winged-Beast / Synchro / Effect 1 "Balloon" Tuner + 1 or more non-tuner WIND Monsters. When this card is Synchro Summoned, you can return up to 2 cards on the Field to the owner's Hand. This card gains 500 ATK and DEF for each card returned to the Hand this way. When this card is returned to the Extra Deck, all Face-up "Balloon" Monsters you control gain 100 ATK and DEF for each of your Removed from Play "Balloon" cards. During your Main Phase, you can return this card to the Extra Deck. ATK/1300 DEF/1300 Balloon Dual Marauder WIND / Level 4 / Beast-Warrior / Synchro / Effect 1 "Balloon" Tuner + 1 or more non-tuner WIND Monsters. When this card is Synchro Summoned, your opponent discards 1 random card. This card can attack twice during each battle Phase. This card can not attack directly during the Turn it attacked an opponent's Monster. When this card attacks a Face-down Defense Position Monster, you can destroy it immediately with this card's Effect without applying Damage calculation or flipping it Face-up. When this card is returned to the Extra Deck, return 1 Face-down card your opponent controls to the owner's Hand. During your Standby Phase, return this card to your Extra Deck. ATK/1600 DEF/500 Hot Air Balloon Dragon WIND / Level 5 / Dragon / Synchro / Effect 1 "Balloon" Tuner + 1 or more non-tuner WIND Monsters. This card can not be destroyed by battle or by your Opponents card Effects while you control another "Balloon" Monster(s). Once per Turn, you can remove 2 cards in your Graveyard from play including at least 1 "Balloon" card to return 1 card your opponent controls to their Deck. When this card is returned to the Extra Deck, Remove from Play up to 3 cards your opponent controls. During your Main Phase or Battle Phase, you can return this card to your Extra Deck. ATK/2400 DEF/1200 Dynamic Balloon Burster WIND / Level 8 / Beast-Warrior / Synchro / Effect 1 "Balloon" Tuner + 1 or more non-tuner "Balloon" Monsters. When this card is Synchro Summoned, remove from play all cards in your Graveyard. Activate the following Effects equal to the number of cards removed this way. 0-3: Return all Face-down cards your opponent controls to their Deck. 4-8: Destroy 1 Spell or Trap cards your opponent controls. 9-13: Destroy all Spell and Trap cards you control. 14+: Destroy this card. Once per Turn, you can return up to 2 of your removed from play cards to your Deck to remove from play 1 Spell or Trap card you opponent controls. When a "Balloon" Synchro Monster you control is returned to the Extra Deck, discard 1 random card from your opponent's Hand. ATK/ 2800 DEF/ 2500 Armed Balloon Popper WIND / Level 7 / Spellcaster / Synchro / Effect ! "Balloon" Tuner + 1 or more non-tuner "Balloon" Monsters. Once per turn, you can Activate one of following Effects: ● During this turn, inflict 400 damage to your opponent each time you Special Summon a "Balloon" Monster. ● Return this card to the Extra Deck to destroy every Spell and Trap your opponent controls. ● Special Summon 1 level 2 or lower "Balloon" Monster from your Deck. This card can not be Destroyed by your opponent's card Effects while you control 2 or more other Face-up "Balloon" Monsters. ATK/1200 DEF/3000 [/color] [/spoiler] Link to comment
{Galvantula} Posted April 30, 2011 Author Report Share Posted April 30, 2011 BUMP Anyone gonna comment? Link to comment
Stan Alda Posted April 30, 2011 Report Share Posted April 30, 2011 I'd suggest making the text a darker color. It's somewhat hard to read. I'm guessing you used the colors to separate the card types, but spoilers are probably more efficient. Otherwise, it seems like a good enough set; "Dynamic Balloon Burster"'s effect particularly strikes me. The OCG seems correct, except for one detail: verbs like "Return", "Discard", "Play", etc. are not capitalized unless they're at the beginning of a sentence. Overall, the original effects more than make up for the OCG niggle, but use spoilers to make it all easier to read. [i][b]8.8/10[/b][/i] Link to comment
{Galvantula} Posted April 30, 2011 Author Report Share Posted April 30, 2011 Listened to your suggestions, it should now be OK, including the OCG. Also fixed a few mistakes i made. Added Balloon Berserker. Link to comment
{Galvantula} Posted May 1, 2011 Author Report Share Posted May 1, 2011 BUMP Added 2 new Traps. (Mid-Air Balloon Explosion & Mirage Balloons) Added 1 Synchro. (Armed Balloon Popper) Link to comment
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