EndlessOcean Posted April 29, 2011 Report Share Posted April 29, 2011 Accelaration Mage FIRE/Level 3/Spellcaster/Tuner: Once per turn, you can select 1 Spell or Trap card you control. It is treated as an Effect monster (Spellcaster/-Type/FIRE/Level 2/ATK: 0/DEF: 0). It is destroyed at the End Phase. If this card is used as Synchro material, the Synchro monster cannot attack on the turn it is summoned. 0/0 Accelaration King FIRE/Level 8/Beast-Warrior/Tuner: If there is a face-up "Accelarator" monster, this card can attack your opponent directly. 2000/0 Accelarator Trainer FIRE/Level 2/Warrior/Synchro/Effect: 1 Tuner monster + 1 non-Tuner monster While this card is face-up on the field, you can Normal Summon 1 additional time each turn, provided that the card summoned is an "Accelaration" monster. 800/0 Accelaration Warrior FIRE/Level 2/Warrior/Effect: If a monster is Synchro Summoned, you can Special Summon this card to your side of the field. If this card is used for a Synchro Summon, Special Summon 1 "Accelaration Warrior" From your Deck. 900/0 Accelarator Beast FIRE/Level 5/Beast/Synchro/Tuner: 1 Tuner monster + 1 or more non-Tuner monsters At the End Phase of a turn this card did not attack, inflict 1500 points of damage to your opponents Life Points. When this card is destroyed, Special Summon 1 Level 4 or lower monster from your Graveyard, and reduce its Level by 1. 2800/0 Accelarator Dragon FIRE/Level 7/Dragon/Synchro: 2 or more Synchro/Tuner monsters When this card attacks, your opponent cannot activate Trap Cards until the end of the Damage Calculation. At the End Phase of a turn this card did not attack, destroy 1 monster your opponent controls. 3500/0 Accelaration Burner FIRE/Level 3/Warrior/Effect: Once per turn, Special Summon 1 Level 2 or below monster from your hand, Deck or Graveyard. If this monster is sent to the Graveyard for the Summoning of a Synchro monster, inflict damage to your opponent equal to the Synchro monster's ATK. 1400/900 Accelaration Hawk FIRE/Level 2/Winged Beast/Effect: If this monster is Special Summoned by the effect of an "Accelaration" monster, Special Summon 1 "Accelaration" monster from your hand or Deck, except "Accelaration Hawk". 1100/200 Accelaration Dodger FIRE/Level 1/Warrior/Tuner: If this monster is sent to the Graveyard for the Summoning of a Synchro monster, that monster is unaffected by the effect of Spell andTraps. 200/200 Accelarator Golem FIRE/Level 6/Warrior/Synchro/Tuner: 1 Tuner monster + 1 or more non-Tuner monster(s) If all the monsters used to Synchro Summon ths monster were "Acceleration" monsters, this monster can attack your opponent directly. 2100/1200 Accelarator Synchron FIRE/Level 3/Warrior/Synchro/Tuner: 1 Tuner monster + 1 or more non-Tuner monster(s) During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. If you control a face-up Synchro monster, you can Special Summon this monster from your Extra Deck. 1500/500 Accelarator Decoy FIRE/Level 3/Warrior/Synchro/Effect: 1 Tuner monster + 1 or more non-Tuner monster(s) This monster cannot be destroyed by battle. If an "Accelaration" monster is selected as an attack target, switch the attack to this monster. If this monster is selected as an attack target, increase this monster's ATK equal to the difference of the monster's ATK. During the End Phase of the turn you used this effect, you take 1000 points of damage. 0/0 Accelarator Gladiator FIRE/Level 12/Warrior/Synchro/Effect: 2 Tuner Synchro monsters + 1 or more non-Tuner Synchro monster(s) If all the monsters used to Synchro Summon this monster were "Accelaration" monsters, this monster can attack all of your opponent monsters once each. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. 4200/1200 Ultimate Accelarator Fiend FIRE/Level 12/Warrior/Synchro/Effect: 1 or more Tuner Synchro monster + 1 or more non-Tuner Synchro monsters As long as this card remains face-up on the field, both players must pay 1000 Life Points to Normal Summon a monster. If your opponents Life Points are 2000 or below, they do not have to pay Life Points to Normal Summon. If this card is destroyed, inflict 2000 points of damage to your opponent, then Special Summon 2 monsters from your Graveyard whose combined DEF is equal or less to 2000. 4500/1000 Accelarator Race Track Field-Spell Card All face-up "Accelarator" and "Accelaration" monsters you control gain 300 ATK. When an "Accelarator" monster you control would be destroyed, Return it to your Extra Deck instead. Speed Multiplier Quick Play Select 1 "Acccelararion" Synchro monster in your Extra Deck. Send from your side of the field monsters whose Levels equal the selected monster. Special Summon the selected monster. Accelarator Engine Continious-Spell Card As long as this card remains face-up on the field, "Accelrator" Synchro monster you control gain 300 ATK for every "Accelaration" monster on the field. Accelaration Hyperdrive Quick-Play Spell Card Select 1 face-up "Accelaration" monster you control. Increase the ATK 1 face-up "Accelarator" you control equal to the selected monsters ATK. Accelaration Crash Normal Trap Card When an "Accelarator" or "Accelaration" monster is destroyed, inflict damage to your opponent equal to that monsters ATK Decceleration Normal Trap Return 1 face-up "Accelarator" Synchro monster to the Extra Deck. Special Summon 2 "Accelarator" monsters, whose total Levels equal the returned Synchro monster's Level, from your Extra Deck. Hyper Drive Strike Normal Trap Select 1 face-up "Accelarator" monster you control. Special Summon 1 "Accelarator" monster from your Extra Deck whose Level is equal to the selected monster's Level, that monster's effect(s) are negated. Accelaration Unicorn FIRE//Level 7/Beast/Synchro/Effect: 1 Tuner + 1 or more non-Tuner monsters When this monster is Synchro Summoned you can select 1 removed from play "Accelaration" or "Accelarator" monster. Special Summon the selected monster. Accelerated Might Normal Trap Activate only when your opponent declares a direct attack. Special Summon 1 "Accelarator" monster from your Extra Deck. All monsters your opponent controls must attack the Summon monster. During this turns End Phase, remove from play the Summoned monster. An Archtype revolving around Synchro Summoning, i will add more tommorow. Introducing the new type of Synchro Summoning: Over the Top Double Tuning, which requires to or more Synchro-Tuner monsters! Link to comment
EndlessOcean Posted April 29, 2011 Author Report Share Posted April 29, 2011 BUMP, + New card. EDIT: 666 Posts. Muhahahahahahahahahahahahaha!!!!!!!!!!!! Link to comment
EndlessOcean Posted April 30, 2011 Author Report Share Posted April 30, 2011 New Synchro and Spell Card Added. Link to comment
Şäŗôķů Posted April 30, 2011 Report Share Posted April 30, 2011 This looks nice. And the Over The Top Double Tuning, I had the same idea with my Nexus cards way back when. And, question, can we make our own? Link to comment
EndlessOcean Posted April 30, 2011 Author Report Share Posted April 30, 2011 Thanks, and yeah, sure go ahead. Just make sure all the cards are around Synchro Summoning. Added New Synchro Tuner. Link to comment
Şäŗôķů Posted April 30, 2011 Report Share Posted April 30, 2011 Here's some I made: Accelaration Burner FIRE/Level 3/Warrior/Effect: Once per turn, Special Summon 1 Level 2 or below monster from your hand, Deck or Graveyard. If this monster is sent to the Graveyard for the Summoning of a Synchro monster, inflict damage to your opponent equal to the Synchro monster's ATK. 1400/900 Accelaration Hawk FIRE/Level 2/Winged Beast/Effect: If this monster is Special Summoned by the effect of an "Accelaration" monster, Special Summon 1 "Accelaration" monster from your hand or Deck, except "Accelaration Hawk". 1100/200 Accelaration Dodger FIRE/Level 1/Warrior/Tuner: If this monster is sent to the Graveyard for the Summoning of a Synchro monster, that monster is unaffected by the effect of Spell andTraps. 200/200 Accelarator Golem FIRE/Level 6/Warrior/Synchro/Tuner: 1 Tuner monster + 1 or more non-Tuner monster(s) If all the monsters used to Synchro Summon ths monster were "Acceleration" monsters, this monster can attack your opponent directly. 2100/1200 Accelarator Synchron FIRE/Level 3/Warrior/Synchro/Tuner: 1 Tuner monster + 1 or more non-Tuner monster(s) During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. If you control a face-up Synchro monster, you can Special Summon this monster from your Extra Deck. 1500/500 Accelarator Decoy FIRE/Level 3/Warrior/Synchro/Effect: 1 Tuner monster + 1 or more non-Tuner monster(s) This monster cannot be destroyed by battle. If an "Accelaration" monster is selected as an attack target, switch the attack to this monster. If this monster is selected as an attack target, increase this monster's ATK equal to the difference of the monster's ATK. During the End Phase of the turn you used this effect, you take 1000 points of damage. 0/0 Accelarator Gladiator FIRE/Level 12/Warrior/Synchro/Effect: 2 Tuner Synchro monsters + 1 or more non-Tuner Synchro monster(s) If all the monsters used to Synchro this monster were "Accelaration" monsters, this monster can attack all of your opponent monsters once each. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. 4200/1200 Speed Multiplier Quick Play Select 1 "Acccelararion" Synchro monster in your Extra Deck. Send from your side of the field monsters whose Levels equal the selected monster. Special Summon the selected monster. Link to comment
EndlessOcean Posted April 30, 2011 Author Report Share Posted April 30, 2011 Added to the OP, along with a few cards of mine. If you like, i can make this a joint project between me and you. You are Very good at card making. Link to comment
{Galvantula} Posted April 30, 2011 Report Share Posted April 30, 2011 Awesome set, really does feel like an acceleration. I like the over the top double-tuning idea. I would also like to contribute, so can I? Here is a correction i feel is needed: Accelarator Gladiator FIRE/Level 12/Warrior/Synchro/Effect: 2 Tuner Synchro monsters + 1 or more non-Tuner Synchro monster(s) If all the monsters used to Synchro [b]Summon[/b] this monster were "Accelaration" monsters, this monster can attack all of your opponent monsters once each. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. 4200/1200 9/10 Link to comment
Şäŗôķů Posted April 30, 2011 Report Share Posted April 30, 2011 That would be o.k. with me Phychic. Link to comment
EndlessOcean Posted April 30, 2011 Author Report Share Posted April 30, 2011 @ Infinite-fury: Thanks, it has been corrected. @ Şäŗôķů: Great! Right now, we need more Trap cards.Added Ultimate Accelarator Fiend. Link to comment
Şäŗôķů Posted May 1, 2011 Report Share Posted May 1, 2011 3 Traps & a Synchro Decceleration Normal Trap Return 1 face-up "Accelarator" monster to the Extra Deck. Special Summon 2 "Accelarator" monsters, whose total Levels equal the returned Sychro monster's Level, from your Extra Deck. Hyper Drive Strike Normal Trap Select 1 face-up "Accelarator" monster you control. Special Summon 1 "Accelarator" monster from your Extra Deck whose Level is equal to the selected monster's Level, that monster's effect(s) are negated. Accelaration Unicorn FIRE//Level 7/Beast/Synchro/Effect: 1 Tuner + 1 or more non-Tuner monsters When this monster is Synchro Summoned you can select 1 removed from play "Accelaration" or "Accelarator" monster. Special Summon the selected monster. Accelerated Might Normal Trap Activate only when your opponent declares a direct attack. Special Summon 1 "Accelarator" monster from your Extra Deck. All monsters your opponent controls must attack the Summon monster. During this turns End Phase, remove from play the Summoned monster. Can you change Accelarator Gladiator's name to Hyper Accelarator Gladiator? I think the Over the top Double Tuning Synchros (that's long, maybe change it to Double Accel Synchro?) should have a name like that. Link to comment
EndlessOcean Posted May 3, 2011 Author Report Share Posted May 3, 2011 Addded cards to the OP. Now, we need a generic synchro that can be used in any deck. Ummmm. Link to comment
Garthfunkle Vii Backwards Posted May 3, 2011 Report Share Posted May 3, 2011 i thought this was a new subtype / summoning mechanics [B][STRIKE]AW WELL[/B][/STRIKE] LET ME KNOW IF YOU DO MAKE A NEW SUBTYPE NAMED ACCELARATION OK ??? Link to comment
Şäŗôķů Posted May 3, 2011 Report Share Posted May 3, 2011 Generic hmmmm...... Accelaration Troll FIRE/Level 7/Beast Warrior/Synchro/Effect: 1 Tuner monster + 1 or more non-Tuner monster(s) When this monster is Synchro Summoned, Special Summon 2 Level 4 or below monster from your hand, Deck or Graveyard. 2600/1500 Link to comment
PurgeMaster Posted May 3, 2011 Report Share Posted May 3, 2011 I like these cards a [i]lot[/i]. I think this is a great thing to do, and may I add a card or two to the pool? Accelaration Weapon Morpher FIRE/Level 1/Machine/Tuner(Effect): During the Stand-By Phase this card was summoned in, you can choose to sacrafice 1 "Acceleration" Monster on your side of the field to have this card gain ATK and DEF equal to one of your Opponent's Monsters. If this card is used as a Syncro Material Monster, the Syncro Monster gains this card's current ATK and DEF. If you use this card's effect, it is removed from play if not used in a Syncro Summon. 0/0 Accelarated Metabolism Quick-Play Spell Only activate this card when your Opponent declares an attack. Select 1 "Acceleration" Monster on your side of the field in Attack Position. Its ATK is doubled, and your Opponent must attack that card. At the end of the turn this card is activated, destroy the effected monster. Link to comment
-Unknown- Posted May 7, 2011 Report Share Posted May 7, 2011 Well I'm not that into written cards, but I have to say this effects are impressive and effective. I like how they work with one another to, but you could work on your OCG a little more but besides that great cards. Link to comment
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