FF Fan Posted April 28, 2011 Report Share Posted April 28, 2011 I had made some of these with images in my thread, but I don't really get any opinions on balance regarding to decks there, so I want to see if I can get some opinions here about them as I want to be able to play with these someday and want to make sure they are balanced. White Mage LIGHT Level 1 Spellcaster / Effect Increase your Life Points by 800 during each of your Standby Phases. 600 / 1500 White Wizard of Fynn LIGHT Level 3 Spellcaster / Effect When this card is Summoned you can pay 500 Life Points to add 1 Monster card from your Graveyard to your hand. Each time that you gain Life Points increase this card's DEF by 400. 600 / 1400 Rosa the White Mage LIGHT Level 3 Spellcaster / Effect If you control a "Cecil the Paladin" Increase this card's DEF by 500. Once during your turn you can discard 1 card in your hand to Special Summon 1 monster with an ATK of 2000 or less from your Graveyard. 1000 / 1600 After: Rosa the White Mage LIGHT Level 3 Spellcaster / Effect If you control a "Cecil the Paladin" this card cannot be destroyed. Once during your turn you can destroy 1 DARK or Zombie monster on the field. 1000 / 1600 Porom the White Mage LIGHT Level 2 Spellcaster / Effect Once during your turn if you gain Life Points while this card is face-up on the field you can select 1 monster you control. The selected monster can attack twice this turn. 400 / 1300 After: Porom the White Mage LIGHT Level 3 Spellcaster / Effect When this card is Summoned you can Special Summon 1 "After: Palom the Black Mage" from your Deck. Once per turn you can discard 1 card in your hand to increase your Life Points by 1200. 600 / 1450 Cecil the Paladin LIGHT Level 4 Warrior / Effect If you control a "Rosa the White Mage" or "After: Rosa the White Mage" increase this card's ATK by 400. When this card attacks a DARK monster increase this card's ATK by 400. 1900 / 1700 Horned Blue Hair LIGHT Level 1 Spellcaster / Summoner When this card is face-up on the field you can pay 500 Life Points to Special Summon 1 "Fenrir", "Carbuncle", "Phoenix", or "Madeen" from your Deck or hand once per turn. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. Each time that you gain Life Points you can destroy 1 Spell or Trap card on the field. 500 / 1600 Summoner Princess Level 4 Spellcaster / Summoner When this card is face-up on the field you can pay 500 Life Points to Special Summon 1 "Ramuh", "Ifrit", "Atomos", "Bahamut", "Odin" or "Ark" from your Deck or hand once per turn. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. If your Life Points are 6000 or more you can decrease it by 1500 to Normal Summon up to 2 LIGHT Spellcaster monsters from your hand. 800 / 1500 Summoner of the Fayth LIGHT Level 3 Spellcaster / Summoner When this card is face-up on the field you can pay 500 Life Points to Special Summon 1 "Valefore", "Shiva", "Ixion", "Bahamut", or "Yojimbo" from your Deck or hand once per turn. When this card is removed from the field the Summon monster(s) Summoned by this card are destroyed. This monster cannot attack while you control a Summon monster. Each time that you gain Life Points you can remove from play 2 cards in either player's Graveyard. 700 / 1500 White Monk Prishe LIGHT Level 4 Spellcaster / Effect This card is also a Warrior-Type. Each time that you gain Life Points you can add 1 Fist Counter to this card (max 5). Increase this card's ATK by 100 for each Fist Counter on this card. You can remove Fist Counters to use the following effects: . 2 increase your Life Points by 200 for each Spell card in your graveyard. . 4 Increase the ATK of 1 monster you control by 1000. 1750 / 1200 White Hare LIGHT Level 2 Beast / Effect This card cannot be attacked if you control another LIGHT monster. Each time that you gain Life Points you can negate the effect of 1 face-up Effect monster on the field. 300 / 700 Curaga Spell Activate one of the following effects: . Increase your Life Points by 1200. . Decrease the ATK and DEF of 1 Zombie-Type monster by 800. Curaja Spell Activate one of the following effects: . Discard 1 card in your hand. Increase your Life Points by 2000. . Decrease the ATK and DEF of all face-up Zombie-Type monsters by 800. Life Spell Activate one of the following effects: . Special Summon 1 Non-Zombie monster from your Graveyard and decrease the monster's ATK and DEF by 200. . Destroy 1 Zombie monster on the field Full-Life Spell Activate one of the following effects: . Special Summon 1 Non-Zombie monster from either player's Graveyard. . Remove from play 1 Zombie monster on the field. Wishing for Fortune Trap Continuous Once per turn if you gain Life Points you can draw 1 card. White Robe Spell Equip A monster equipped with this card becomes a LIGHT Spellcaster monster and gains the following effect: As long as this card remains face-up on the field increase your Life Points bu 300 during each of your Standby Phases. Healing Rod Spell Equip This card can only be equipped to a Spellcaster-Type monster. When a monster equipped with this card destroys an Attack Position monster as a result of battle your opponent gains Life Points instead of losing. Guardian Mog Trap Counter When a "Horned Blue Hair" you control is targeted by an opponent's Spell, Trap, or Monster Effect negate the activation of the effect and destroy the card. White Mage Citadel Field You can only activate this card if there are 4 or more LIGHT Spellcaster monsters face-up on the field. Pay 500 Life Points. Each time that a player gains Life Points each player can Special Summon 1 LIGHT Spellcaster monster from their Graveyard. The Deck [U]Monsters[/U] White Mage x2 White Monk Prishe x2 Summoner of the Fayth x2 White Wizard of Fynn Horned Blue Hair x3 Summoner Princess x2 After: Porom the White Mage Porom the White Mage x2 After: Rosa the White Mage x3 Cecil the Paladin x2 [U]Spells[/U] Gold Sarcophagus x2 Life x2 White Mage Citadel x2 Terraforming Curaga Curaja Full-Life White Robe Mystical Space Typhoon [U]Traps[/U] Dark Bribe x2 Wishing for Fortune x2 Aegis of Gaia Seven Tools of the Bandit x2 Solemn Wishes Divine Wrath Link to comment
FF Fan Posted May 25, 2011 Author Report Share Posted May 25, 2011 Changed some cards Link to comment
Tempest of Reach Posted May 28, 2011 Report Share Posted May 28, 2011 [color="#0000FF"]Wishing for Fortune + Solemn Wishes = 2 cards each draw phase and 1000 LP. Powerful combo. [/color] Link to comment
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