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Question regarding effect descriptions


Missing Number

  

5 members have voted

  1. 1. Gemini effect

    • Should be implied unless otherwise unique
    • Should always be filled as the official cards do
  2. 2. Union Effect

    • Should be implied unless otherwise unique
    • Should always be filled as the official cards do
  3. 3. Dual Type (i.e. Zombie / Plant)



Question

I have a question regarding the details of a Gemini or Union card (or anything else of this nature)

every card is printed with the same "blahblahblah" which should be kinda standard now since those are their own types.... save for when its actually different, shouldn't it just be "expected"?

i ask this because, i wanted to throw out a Union or Gemini or 2 but got to thinking... i could save some reading of the cards if i cut out the

"This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect:"

part and subbed it with "when Gemini summoned" to the end of it, or in the case of 1 card i was thinking of that can have multiple effects, "once per turn, this card can be Normal Summoned to activate one of these effects:" still trimming off the "Treat as Normal" part

i think, unless the effect is different, the gemini / union effect should be implied... no?

so what do u all think? should the long division be required, or implied?
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For your first question, if you're just making the cards to show your friends, then I'd think it's fine to leave it off. I've done that with quite a few of my cards, and no one has had a problem with it. If you want them to be professional-looking, though, you may want to keep the text, just for consistency.

As for your second question, I'd say that dual-types aren't really realistic at all. It's equivalent to you just making up your own type. It's better to just include it in the effect (for instance, you have a Zombie monster with the effect "This card is also treated as a Plant-type.").
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thats why i say, those that share the same basic effect shouldn't need the text, and those that differ, should only require whats different, like a (once again i use tuner as an example) tuner that can only be used as a tuner when another card is on the field

a regular spirit returns during the endphase, no need to state that

a regular union equips itself to another card, and back again into a monster card

a regular gemini is normal til its Normal Summoned (or Gemini Summoned whatever u wanna call it, its still a normal summon)

and in my opinion, should be implied unless otherwise stated....

i.e. a Gemini that is treated as normal during the battle phase and in the grave, but otherwise is an effect.... it deviates completely from the standard, so a full text is needed
or
a Union that can only be equipped to 1 card would need just "can only be United (or another Union term whatever) "Decayed Commander" and gives blahblahblah effect" since it doesn't deviate completely it just needs a few words...

i dunno maybe thats just me...... nobody else agrees?
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There /is/ a need to state that a spirit doesn't return during the end phase, because it's entirely possible to make one that doesn't, and text like, "this card doesn't bounce itself" is just outright awkward. Not to mention that, with Unions, there's almost an equal amount of by-battles and by-any-means, iirc, so there really isn't a standard form for that, and you end up saving yourself... pretty much just that you can't equip multiple unions to a card (which begins to make it look like you can equip multiple unions to a card, as long as they all miss out that clause).

It really is good form to include this. I know where you're coming from, and have taken that stance before, but it's so easy to gloss over clauses you already know, that it doesn't really add any problem to the card if they're there without differing from the sub-type's "standard."
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Not all Unions have the same Union clause. Some protect from any destruction, others only protect by battle. There's one Spirit that has a very different clause, iirc, because it Special Summons itself. The clause isn't directly tied to the subtype, and is just an effect that they share so that their support generally works with all of them. It needs to be there to specify what exactly you mean, and so that you can edit it if desired.
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[quote name='cfc1993' timestamp='1304096687' post='5176333']
For your first question, if you're just making the cards to show your friends, then I'd think it's fine to leave it off. I've done that with quite a few of my cards, and no one has had a problem with it. If you want them to be professional-looking, though, you may want to keep the text, just for consistency.

As for your second question, I'd say that dual-types aren't really realistic at all. It's equivalent to you just making up your own type. It's better to just include it in the effect (for instance, you have a Zombie monster with the effect "This card is also treated as a Plant-type.").
[/quote]
i get it, unless an official card does it, it shouldn't be done.... but really, we got tuners and stuff and every single tuner doesn't explain how tuners work, so unions n gemini should do the same

if someone wants the effect, look it up

i wanted to post my card without having to fill it to the brim with text, but since the photo-upload thing isn't working right now anyways, i guess i'll just hold off and print some without the text for personal use

i still would like to see how many people say to do without the text that should already be implied, we all know what these cards do by now dont we?

as for dual types... i wanted to bypass the skill drain thing that makes "treated as" cards go poof butt still be able to post it in the realistic forum, unless it IS acceptable... since i've seen other people post things like "new summon type"
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