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Alien things


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was going to make a "structure deck", but felt that there wasn't much point in writing more than necessary, if everyone's going to look only at the new cards.

2 monsters done, just need to think of the other 3 or so cards.

Alien General
DARK
Reptile/Effect
7/2700/2300
This card can be Special Summoned from your hand or Graveyard by removing 3 A-Counters on the field. When this card is Special Summoned, put an A-Counter on all Continuous Spell and Trap cards on the field. Once per turn, you can send an "Alien" or "Cosmic" monster, or "Flying Saucer Muusik'i", from your Deck to the Graveyard to give all "Alien" monsters the following effect:
If a monster with an A-Counter battles an "Alien" monster, it loses 300 ATK and DEF for each A-Counter during damage calculation only.

Alien Technician
LIGHT
Reptile/Tuner
4/1600/1000
If this card is sent from the field to the Graveyard, you can Special Summon 1 Level 4 or lower "Alien" monster OR 1 "Flying Saucer Muusik'i" from your Deck. Once per turn, you can add 1 Spell or Trap card with "Alien" or "A-Counter" in its card text from your deck to your hand.

A-Cell Hatching Colony
Continuous Spell
If an Alien monster is removed from the field, put an A-Counter on this card. You can remove 4 A-Counters from cards on the field to add an "Alien" monster from your Deck to your hand.

Knowledge Gathering Group - Delta
Normal Spell
Remove 2 A-Counters from cards you control and discard a Level 4 "Alien" monster. Draw 2 cards.

Rapid-Exposure Virus
Counter Trap
Remove 3 A-Counters from cards on the field to negate the activation and effect of a Spell or Trap Card and destroy it. All other Spell or Trap cards your opponent controls can only be activated or activate their effects by putting 2 A-Counters on a face-up monster they control.
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