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Fireworks Factory


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Magnum 500 -FIRE-
Lvl4
[Warrior/Effect]
When the Opponent activates the effect of a Trap card during the Battle Phase, you can send this card from your deck to your Graveyard. The effect of "Magnum 500" can nly be activated once per turn. As long as this card remains in the Graveyard, the ATK of all monsters you control with an original ATK of 500, are increased by 300.
1000ATK / 200DEF

Ballistix Apprentice -FIRE-
Lvl3
[Warrior/Effect]
If you control a FIRE Fusion monster, you can Special Summon this card from your hand. When this card is Summoned, select and activate 1 of the following:
•Send 1 "Rocket" Trap card from your deck to your Graveyard. Add 1 "Ballistix" monster from your deck to your hand.
•Send 1 "Ballistix" monster from your deck to your Graveyard. Add 1 "Rock" Trap card from your deck to your hand.
500ATK / 200DEF

Ballistix Musashi -FIRE-
Lvl3
[Warrior/Effect]
When this card is Summoned, select 3 "Rocket" Trap cards from your deck with different names, and randomly select 1 of them and set it on your field. Remove the remaining cards from play.
500ATK / 200DEF

Ballistix Roanin -FIRE-
Lvl3
[Warrior/Effect]
During the turn the effect of a "Rocket" Trap card was activated, you can Special Summon this card from your hand. If this card was Special Summoned in this way, and is removed from the field, you can add 1 "Rocket" Trap card from your deck to your hand.
500ATK / 200DEF

Ballistix Ninja -FIRE-
Lvl3
[Warrior/Effect]
Once per turn you can select 1 "Rocket" Trap card in your deck and Remove it from play. When this card is destroyed, you can select 1 of your "Rocket" Trap cards that was Removed from play with this effect, and add it to your hand.
500ATK / 200DEF

Ballistix Grandmaster -FIRE-
Lvl3
[Warrior/Effect]
Once per turn, when you activate the effect of a "Rocket" Trap card, you can set that card on your side of the field instead of sending it to the Graveyard.
500ATK / 200DEF

Ballistix Alchemist -FIRE-
Lvl3
[Warrior/Effect]
While this card is in the Graveyard, inflict 200 damage to your Opponent each time a "Rocket" Trap card is activated. You can Remove from play this card and 2 other "Balistix Alchemist"s in your Graveyard to add up to 3 "Rocket" Trap cards from your deck to your hand.
500ATK / 200DEF

Ballistix Kite -FIRE-
Lvl3
[Warrior/Effect]
You can discard this card to add 1 "Fireworks" Factory from your deck to your hand. While this card is face-up on the field, inflict 1000 damage to your Opponent when you activate the effect of a "Rocket" Trap card. The effect of "Balistix Kite" can only be activated once per turn.
500ATK / 200DEF

Ballistic-Mech - Oni -FIRE-
Lvl5
[Warrior/Fusion/Effect]
"Ballistix Alchemist" + 1 "Ballistix" monster.
This monster can only be Special Summoned by a Fusion Summon. When this card is Summoned, you can select 1 of your Removed from play "Rocket" Trap cards and activate it as this card's effect.
1000ATK / 400DEF

Ballistic-Mech - Kyuubi -FIRE-
Lvl5
[Warrior/Fusion/Effect]
"Ballistix Ninja" + 1 "Ballistix" monster.
This monster can only be Special Summoned by a Fusion Summon. During the End Phase of a turn in which 2 or more "Rocket" Trap cards were activated, draw 2 cards.
1000ATK / 400DEF

Ballistic-Mech - Tengu -FIRE-
Lvl5
[Warrior/Fusion/Effect]
"Ballistix Kite" + 1 "Ballistix" monster.
This monster can only be Special Summoned by a Fusion Summon. Once per turn you can activate the effect of a "Rocket" Trap card during the turn it is set.
1000ATK / 400DEF

Ballistic-Mech - Dragon -FIRE-
Lvl5
[Warrior/Fusion/Effect]
"Ballistix Grandmaster" + 1 "Ballistix" monster.
This monster can only be Special Summoned by a Fusion Summon. Increase the ATK of all FIRE monsters you control by 500 for each of your Removed from play "Rocket" Trap cards. When this card is removed from the field by your Opponent(either by battle or by card effect), draw 1 card.
1000ATK / 400DEF

Rampart-Mech - Suzaku -FIRE-
Lvl8
[Warrior/Fusion/Effect]
The Fusion Material monsters for this card are any 2 "Ballistic-Mech" monsters. This card can only be Special Summoned by a Fusion Summon. When this card is Summoned, you can select up to 3 "Ballistix" monsters in your Graveyard and Special Summon them. At that time, you can select 1 of your "Rocket" Trap cards in your Graveyard, or that is Removed from play, and activate it.
2500ATK / 2000DEF

Shanghai Tactics -Quick-Play Spell-
Activate only during the turn in which you activated a Normal Trap card. Special Summon 1 level 3 FIRE Warrior-Type monster from your hand or deck. The monster Summoned by this effect has it's effect negated, and it's ATK increased by 300.

Fireworks Factory -Field Spell-
Increase the ATK of all FIRE Warrior-Type monsters by 500. Once per turn, you can Remove from play 1 "Rocket" Trap card in your Graveyard from play to Normal Summon or Set 1 FIRE monster in addition to your Normal Summon or Set. You can send from your side of the field to the Graveyard the Fusion Material monsters listed on a "Ballistic-Mech" Fusion monster, and Special Summon that monster from your Extra Deck. Each time you Fusion Summon a FIRE monster, inflict 500 damage to your Opponent.

Rocket Cannon -Continuous Spell-
Once per turn, when you Normal Summon a FIRE Warrior-Type monster, you can select 1 "Rocket" Trap card from your deck and set it on your field.

Rocket Signal -Trap-
Add 1 level 3 FIRE Warrior-Type monster from your deck to your hand. Inflict 500 damage to your Opponent.

Spiral Rocket -Trap-
Activate only in response to the activation of a "Rocket" Trap card, except "Spiral Rocket". Inflict 1000 damage to your Opponent.

Blossom Rocket -Trap-
Inflict 800 damage to your Opponent.

Multi Rocket -Trap-
Remove up to 2 "Multi Rocket"s in your deck from play to inflict 500 damage to your Opponent for each card you removed in this way.

Cluster Rocket -Trap-
Remove from play 1 "Rocket" Trap card in your deck from play. Inflict 500 damage to your Opponent. Then, draw 1 card.

War Rocket -Trap-
Activate only if the Opponent controls a monster, and you control a FIRE Warrior-Type monster. Select 1 monster your Opponent controls and flip it into face-down Defense Position. Inflict 500 damage to your Opponent.

Fusion Rocket -Trap-
Select and activate 1 of the following:
•You can send from your side of the field to the Graveyard the Fusion Material monsters listed on a "Ballistic-Mech" Fusion monster, and Special Summon that monster from your Extra Deck. Then, inflict 800 damage to your Opponent.
•You can only activate this option if you control a FIRE Fusion monster. Inflict 1500 damage to your Opponent.

Festive Rocket -Trap-
Remove from play 2 "Rocket" Trap cards in your Graveyard from play. Draw 2 cards, then Remove this card from play. Inflict 500 damage to your Opponent.

Base-Buster Rocket -Trap-
Activate only during your Main Phase. Remove from play all "Rocket" Trap cards in your Graveyard from play and inflict 500 damage to your Opponent for each card removed with this effect.
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