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Chaotic Archetype


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[spoiler=Monsters]
Chaotic Decoy DARK
***
Fiend / Effect
If this monster is removed from the field, Special Summon 1 "Chaotic Mind Thief" from your hand, Deck or Graveyard.
1000/1000

Chaotic Mind Thief DARK
****
Fiend / Effect
If this monster was Special Summoned by the effect of "Chaotic Decoy", select 1 monster your opponent controls and take control of it. If this monster is removed from the field, Special Summon 1 "Chaotic Nightmare" from your hand, Deck or Graveyard.
1700/1000

Chaotic Nightmare DARK
*****
Fiend / Effect
If this monster was Special Summon by the effect of "Chaotic Mind Thief", the first time your opponent Summons a monster, each turn, destroy it and inflict damage to your opponent equal to the original ATK of the destroyed monster.
2300/1000

Chaotic Soul Thief DARK
***
Fiend / Tuner
If this monster is destroyed, select and destroy 1 monster your opponent controls.
1400/1600

Chaotic Warlock DARK
****
Fiend / Effect
If this monster destroys a monster by battle, Special Summon 1 "Chaotic" monster except "Chaotic Warlock".
1800/400

Chaotic Researcher DARK
*
Fiend / Effect
If this monster is destroyed, select 1 "Chaotic" monster in your hand, Deck or Graveyard. Special Summon the selected monster.
0/0

Chaotic Destructor DARK
***
Fiend / Effect
If this monster is destroyed, both players discard thier entire hand, then each player takes damage equal to the number of cards they discarded x200.
[/spoiler]
[spoiler=Spells]
Chaotic Ascension
Normal
Remove from play, from either player's Graveyard, Fusion Material Monsters that are listed on a "Chaotic" Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.)

Chaotic Confusion
Quick Play
Increase the ATK of 1 of your "Chaotic" monsters by 1000 points. Destroy the selected monster during the End Phase of the turn your activated this card.

Chaotic Ploy
Normal
Your opponent reveals thier hand. Then you select 1 card in thier hand and activate 1 of the following effects:
- Monster: Special Summon the selected monster, ignoring Summoning Conditions.
- Spell or Trap: Activate the selected Spell or Trap, if able, if not add it to your hand.
[/spoiler]
[spoiler=Traps]
Chaotic Trap
Counter
Activate only when your opponent Summons a monster, destroy and remove from play the Summoned monster, then Special Summon 1 "Chaotic" monster whose level is equal to or lower than the destroyed monster.

Chaotic Horde
Normal
Activate only when 1 "Chaotic" monster is destroyed. Special Summon 2 "Chaotic Tokens". They have the same level, ATK, DEF, Type and effect as the destroyed monster.

Chaotic Flash
Normal
Activate only when a face-up "Chaotic" monster you control is selected as an attack target. Switch all face-up monsters on the field into face-up defense position. Then inflict 500 points of damage for each face-up defense position monster on the field.
[/spoiler]
[spoiler=Synchros]
Doom Chaotic Dragon DARK
********
Dragon / Synchro / Effect
1 "Chaotic" Tuner monster + 1 or more non-Tuner Fiend-Type monster(s)
Once per turn, discard 1 monster to select and destroy 1 card your opponent controls. This monster is unaffected by the effect of Spell and Trap cards.
3000/2800
[/spoiler]
[spoiler=Fusions]
Doom Chaotic Master DARK
********
Fiend / Fusion / Effect
1 "Chaotic" monster in your Graveyard + 1 level 8 or higher monster in your opponent's Graveyard
This monster can only be Special Summoned by the effect of "Chaotic Ascesion". All face-up level 4 or lower "Chaotic" monsters you control gain 1000 ATK. Once per turn, remove from play 1 "Chaotic" monster in your Graveyard from play. The monster gains it's effect until the End Phase.
2800/2100

Doom Chaotic Lord DARK
*******
Fiend / Fusion / Effect
1 "Chaotic" monster in your Graveyard + 1 level 5-7 monster in your opponent's Graveyard
This monster can only be Special Summoned by the effect of "Chaotic Ascension". Once per turn, Special Summon 1 level 4 or lower "Chaotic" monster from your hand.
2500/1800

Doom Chaotic Commander DARK
******
Fiend / Fusion / Effect
1 "Chaotic" monster in your Graveyard + 1 level 4 or lower monster in your opponent's Graveyard
This monster can only be Special Summon by the effect of "Chaotic Ascesion". All face-up level 4 or lower monsters can attack your opponent directly. If you use this effect, battle damage is halved.
220/1500
[/spoiler]
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