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[Finished]Yu-Gi-Oh! Official Created Card Game : The Contest


.Rai

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[center]

All my cards you must follow the lore, meaning actually reading it...

You must Normal Summon these 2 or more times after you Gemini Summon it, depending on what the lore reads...

Example: I summon Dragoness Warrior. I use ultimate offering, I pay 500 to Normal Summon it to be Gemini Summoned. I must do it 3 more

times, so I pay 1500 to get its actual effect. So, I Normal Summoned it 5 times to get its extremely powerful effect:


My 3 Main Cards:


[img]http://img542.imageshack.us/img542/9669/dragonesswarrior.jpg[/img]

[b]Lore[/b]

[i]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon this card to have it be treated as an Effect Monster with this effect: * You can Normal Summon this card 3 more times to gain the following effect: * Once per turn, place 2 Double Gemini Counter on this card (Max: 6). During each of your Standby Phases, you can remove 1 Counter from this card to remove 1 card from play.[/i]

Herman the Fire General

[img]http://img708.imageshack.us/img708/5470/hermanthefiregeneral.jpg[/img]

I credit Jazin Kay's Archive for this Picture
[b]Lore[/b]

[i]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon this card to have it be treated as an Effect Monster with this effect: * You can Normal Summon this card 2 more times to gain the following effect: * You can return all cards on the field to respective owner's hands except this card.[/i]

[img]http://img84.imageshack.us/img84/2/malformedgaia.jpg[/img]

I made this image-Render Credit goes to Yin

[b]Lore[/b]

[i]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon this card to have it be treated as an Effect Monster with this effect:
* You can Normal Summon this card 2 more times to gain the following effect: * Once per turn, you can negate the attack of one of your cards and end the Battle Phase. If you have activated this effect 2 or more times, you can remove this card from play to Special Summon 1 Level 8 or lower Gemini monster from your Deck or Hand ignoring the Summoning conditions.[/i]


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Archetype Support Cards

Clodian and Elemental Hero Support.

Yes, cloudains are normally water, but it can create fire by lightening, just saying....


[img]http://img217.imageshack.us/img217/5759/cloudianfierylightening.jpg[/img]

[b]Lore[/b]

[i]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon this card to have it be treated as an Effect Monster with this effect: * You can Normal Summon this card 3 more times to gain the following effect: * This card cannot be destroyed by battle. If this card is in face-up Defense Position, destroy it. You can remove this card from play to Special Summon 2 level 8 or lower "Cloudian" monsters from your deck or Graveyard. Its effects are negated. [/i]


[img]http://img801.imageshack.us/img801/8999/elementalheroblastic.jpg[/img]

I made this image-Render credit goes to Yin

[b]Lore[/b]

[i]This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon this card to have it be treated as an Effect Monster with this effect: * You can Normal Summon this card 2 more times to gain the following effect: * Once per turn, you can increase or decrease this cards level equal to the level of 1 monster in your Graveyard.[/i]

[/center]

My Cards for you, please pm me when its finished
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Here are my submissions. Enjoy ;)
[center][spoiler=Aerial Apprentice]
[img]http://img221.imageshack.us/img221/1830/67897.jpg[/img]
Lore: When this card is Summoned, you can send 1 card from your side of the field (excluding this card) to the bottom of your Deck to Special Summon 1 Tuner or WIND monster from your Graveyard. It's effects are negated while this card is face-up on the field.
[/spoiler]
[spoiler=Feathered Rider]
[img]http://img508.imageshack.us/img508/1830/67897.jpg[/img]
Lore: This card cannot be Normal Summoned or Set. This card can only be Special Summoned during your opponent's turn by discarding 1 Monster Card from your hand. If you Special Summon this card by this effect, activate 1 of the following effects: • Take control of 1 of your opponent's monsters until the End Phase of this turn. • Change the battle position of 1 monster on the field. • Select 1 face-up monster and flip it face-down. [/spoiler]
[spoiler=Predatorial Reverse]
[img]http://img855.imageshack.us/img855/3306/67897s.jpg[/img]
Lore: Activate only when a monster attacks or is attacked by a monster with a different Type than it's own. Switch the ATK and DEF of both monsters until the End Phase of this turn.
[/spoiler]
[spoiler=Gladiator Beast Akheilos]
[img]http://img402.imageshack.us/img402/4274/67897b.jpg[/img]
Lore: When this card is Special Summoned by the effect of a "Gladiator Beast" monster, you can remove 1 "Gladiator Beast" monster on your side of the field (except this card) to Special Summon 1 "Gladiator Beast" monster that has been removed from play. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Akheilos".
[/spoiler]
[spoiler=Gladiator Beast Triton]
[img]http://img855.imageshack.us/img855/2867/67897t.jpg[/img]
Lore: When this card is Special Summoned by the effect of a "Gladiator Beast" monster, send 1 "Gladiator Beast" monster from your Deck to the Graveyard. This card gains the effects of the sent monster until the End Phase of this turn. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Triton".
[/spoiler][/center]

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[center]Alrighty, here are my cards.

[spoiler=Cards]
[spoiler=Support Cards]
[img]http://img18.imageshack.us/img18/6435/20638i.jpg[/img]
[size="1"]Img from Pixiv[/size]
[i]You can only Special Summon this card by removing 6 A-Counters from anywhere on the field. As long as this card remains face-up on the field, your opponent cannot Set face-down Monster Cards. Monsters Set in Defense Position are Normal Summoned in face-up Defense Position instead. Once per turn, you can remove 3 A-Counters from anywhere on the field to draw 1 card.[/i]

[b]Note: If you haven't noticed it, this is "Alien" support.[/b]

[img]http://img31.imageshack.us/img31/2179/20638h.jpg[/img]
[size="1"]Img from Jazin Kays.[/size]
[i]While you control "Umi" and you already Normal Summoned a WATER monster this turn, you can gain 1 additional Normal Summon to Normal Summon this card from your hand. All face-up "Umi" are unaffected by your opponent's card effects.[/i]

[b]Note: Support for the "Umi" archtype.[/b]
[/spoiler]
[spoiler=General Cards]
[img]http://img200.imageshack.us/img200/1594/20638x.jpg[/img]
[size="1"]Img from DA.[/size]
[i]Select 1 Level 7 or higher Beast-Type monster in your Graveyard and Special Summon it in face-up Attack Position. Its ATK and DEF become 0, cannot attack and cannot change its battle position. A monster Special Summoned by this card has its effect negated.[/i]

[img]http://img220.imageshack.us/img220/8593/20638.jpg[/img]
[size="1"]Img from Jazin Kays.[/size]
[i]This card can only be Ritual Summoned with the Ritual Spell Card, "Spacial Sign". When this card is removed from play, you can Special Summon it during the End Phase. If you do, remove 1 card in your opponent's hand or side of the field from play. You cannot activate this effect if your opponent controls 2 or less cards.[/i]

[img]http://img228.imageshack.us/img228/8593/20638.jpg[/img]
[size="1"]Img from Jazin Kays.[/size]
[i]This card is used to Ritual Summon "Capacus". You must also remove from play monsters whose total Levels equal 4 or more from the field or your hand. During your Main Phase, while you control a "Capacus", you can remove from play this card from your Graveyard. If you do, you can remove 1 card from either players hands or Graveyards from play[/i].
[/spoiler]
[/spoiler][/center]
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So when do you predict the actual deadline will be?

[center][spoiler=Cards]
[img]http://imageshack.us/m/710/6747/skyscourgedragon.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 LIGHT and 1 DARK monster from your Graveyard. This card is also treated as a LIGHT monster. As long as this card is on the field, all monsters in your Graveyard are also treated as LIGHT Fairy-type monsers and DARK Fiend-type monsters. Once per turn, you can remove from play 1 DARK and 1 LIGHT monster from your Graveyard. Until the End Phase of your turn, this card can attack twice.

[img]http://imageshack.us/m/571/381/datadragon.jpg[/img]
3 Level 4 monsters
Once per turn, you can remove 1 Exceed Material Monster from this card to add 4 Data Counter on this card. Once per turn, you can remove any number of Data Counters on this card to Special Summon 1 monster from your Deck who's level is equal to half the number of Data Counters removed from this card.

[img]http://imageshack.us/m/859/2909/encounter.jpg[/img]
Select 1 monster on your opponent's side of the field. Special Summon 1 monster from your Deck with a level equal to or lower than the selected monster's level. If you selected an Exceed Monster, Special Summon 1 monster from your Deck with a level equal to or lower than the selected monster's rank. You must attack the selected monster this turn. If you do not, destroy the Special Summoned monster.

[img]http://imageshack.us/m/12/5672/crystalbeastgemstonesco.jpg[/img]
When this card is Summoned, you can increase or decrease it's level by 1. If this card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard. If this card is used for a Synchro Summon, you can return this card to your hand instead of placing it in your Spell & Trap Card Zone. If you do, add 1 "Crystal Beast" from your Deck to your Spell & Trap Card Zone.

[img]http://imageshack.us/m/593/9466/rainbowspear.jpg[/img]
"Crystal Beast - Gemstone Scorpion + 1 or more non-Tuner monsters
Increase the ATK and DEF of every face-up "Crystal Beast" monster by 400. This card gains 300 ATK and DEF for every Continuous Spell Card you control. You can tribute 1 "Crystal Beast" monster you control to negate the activation of a Spell or Trap Card and destroy it. Once per turn, you can destroy 2 Continuous Spell Cards you control to destroy 1 monster on the field. If you do, this card cannot attack this turn.
[/spoiler]
[/center]

NOTE - If these card's format isn't allowed, tell me so I can re-make them on the card maker.
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Here are my cards.

[spoiler=Original Cards]
[img]http://img821.imageshack.us/img821/4260/214369e.jpg[/img]
Lore:
1 Fish-Type Tuner + 1 or more non-Tuner WATER monsters
Once per turn, you can send 1 Fish-Type monster from your hand or side of the field to the Graveyard to draw a card. If you draw a Level 3 or lower Fish-Type monster with this effect, you can Special Summon it to either side of the field. While you control 4 or more Fish-Type monsters, this card gains 1000 ATK.

[img]http://img848.imageshack.us/img848/2676/214369.jpg[/img]
Lore:
Once per turn, you can remove the top card of your Deck from play. If there is a face-up Field Spell Card on the field, you can send this card to the Graveyard to Special Summon as many monsters as possible that were removed from play by this effect. Monsters Special Summoned by this effect cannot attack your opponent directly while there is a Field Spell Card face-up on the field.

[img]http://img833.imageshack.us/img833/2676/214369.jpg[/img]
Lore:
When this card is Summoned, remove it from play. During your 3rd Standby Phase after this card was removed from play, Special Summon 1 Fusion Monster from your Extra Deck and equip this removed from play card to the Summoned monster as an Equip Spell with the following effect:
-You can send the equipped monster to the Graveyard to destroy all cards your opponent controls. If you do, shuffle this card into your Deck.
[/spoiler]
[spoiler=Support Cards]
[img]http://img852.imageshack.us/img852/2676/214369.jpg[/img]
Lore:
If you control a face-up "Earthbound Immortal" monster, you can Special Summon this card from your hand. If you do, its original ATK and DEF are halved. If an "Earthbound Immortal" monster you control is destroyed by its own effect, Special Summon 1 "Apparition Token" (Fiend-Type/DARK/Level 8/ATK 2100/DEF 2000).

[img]http://img859.imageshack.us/img859/3574/214369i.jpg[/img]
Lore:
Activate only when you Summon an "Earthbound Immortal" monster. Place 2 Earthbound Counters on a face-up Field Spell Card. If that card would be destroyed, instead remove an Earthbound Counter from it. As long as there is an Earthbound Counter on the field, Field Spell Cards cannot be played or Set. When both Earthbound Counters are removed from the field, destroy all face-up "Earthbound Immortal" monsters.
[/spoiler]

Notes: Both support cards are supporting the Earthbound Immortal archetype, as one of my personal favorites. Also, image credit for all of these goes to Jazin Kay. Here goes nothing~
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Sorry for the wait everyone. Here are my cards.

[spoiler=3 Originals]
[spoiler=Tera Void][img]http://img811.imageshack.us/img811/613/101278.jpg[/img]
Once during each Standby Phase pay 400 Life Points (this is not optional). All cards that would be sent to the Graveyard or Deck are removed from play instead.[/spoiler]
[spoiler= Tera Void Queen][img]http://img822.imageshack.us/img822/3645/101278o.jpg[/img]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is removed from play and there are 2 or more monster cards with different names removed from play (excluding this card). When a card effect would target a "Tera Void" monster you control, you can remove this card from play to negate the effect and destroy it.[/spoiler]
[spoiler=Insanity Factor, Leeching Mind][img]http://img571.imageshack.us/img571/613/101278.jpg[/img]
Activate when you control 3 or more "Tera Void" monsters. Switch control of 1 "Tera Void" monster you control to your opponent. In edition, if the switched monster was a "Tera Void Insanity" monster, remove the top card from your opponents Deck. During the 3rd Standby Phase after his cards activation return the switched monster back to you. If the switched monster was removed from the field before the 3rd Standby Phase after this cards activation, remove the top 3 cards of your opponents Deck from play. [/spoiler]
[/spoiler]

[spoiler= 2 Current Arch Type]
[spoiler=Gallla, Cannon Fodder of Dark World (Metal Name derived from Gallium)][img]http://img852.imageshack.us/img852/613/101278.jpg[/img]
If this card is discarded from the hand to the Graveyard by a card effect, Special Summon it and add 1 "Galla, Cannon Fodder of Dark World" to your hand and shuffle the Deck. If this card is discarded from the hand to the Graveyard by your opponent's card effect, discard 1" Galla, Cannon Fodder of Dark World" from your hand.[/spoiler]
[spoiler=Into the Dark World][img]http://img121.imageshack.us/img121/2885/101278p.jpg[/img]
When a "Dark World" monster would be discarded by one of your card effects, it is considered to be discarded by an opponents card effect instead.Once per turn ff this card would be destroyed by an opponents card effect it is not destroyed and then discard 1 card.[/spoiler]
[/spoiler]
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