Azuh Posted April 20, 2011 Report Share Posted April 20, 2011 [color="#FF8C00"][b]Efflorescent Knight[/b] [EARTH/Rock/Effect/Level 4] During each of your End Phases, this card loses 600 ATK. When this card is destroyed by battle and sent to the Graveyard, add 1 "Fossil Fusion" from your Deck to your hand. [ATK: 2000 / DEF: 1200] [b]Flint Cragger[/b] [EARTH/Rock/Effect/Level 3] You can send this card and 1 Rock-Type Monster from your hand to the Graveyard to negate the Special Summon of 1 of your opponent monsters, and destroy it. If this effect is activated while a "Fossil Fusion" exists in your Graveyard, you can Special Summon 1 "Flint Cragger" from your Deck. [ATK: 800 / DEF: 1300] [b]Shell Knight[/b] [EARTH/Rock/Effect/Level 4] FLIP: Inflict 500 damage to your opponent, then add 1 "Fossil Fusion" in your Graveyard to your hand. [ATK: 0 / DEF: 2000] [b]Sample Fossil[/b] [EARTH/Rock/Effect/Level 2] When this card is Normal Summoned, select 1 "Fossil" Fusion Monster in your Graveyard and return it to your Extra Deck. This card's gains ATK equal to that returned monster's original ATK. [ATK: 0 / DEF: 0][/color] [color="#006400"][b]Fossil Fusion[/b] [Normal Spell] Remove from play, from either player's Graveyard, Fusion Material Monsters that are listed on a Rock-Type Fusion Monster Card, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) When the Special Summoned monster attacks, your opponent cannot activate any Spell or Trap Cards until the end of the Damage Step. [b]Time Stream[/b] [Normal Spell] Select 1 "Fossil" Fusion Monster you control and return 1 "Fossil Fusion" in your Graveyard to your Deck. Return that monster to the Extra Deck, and Special Summon 1 "Fossil" Fusion Monster from your Extra Deck that has a Level more than the Level of the returned card + 2 (This Special Summon is treated as a Fusion Summon with "Fossil Fusion".) It cannot attack this turn. [b]Fossil Hammer[/b] [Normal Spell] Return 1 "Fossil" Fusion Monster in your Graveyard or your field to your Extra Deck. Destroy all monster(s) with the highest Level your opponent controls. [b]Specimen Inspection[/b] [Normal Spell] Declare a Level. Your opponent must send 1 monster with that Level from their hand or Deck to the Graveyard and then you must send 1 Rock-Type Monster from your hand or Deck to the Graveyard with the same Level as that monster. If they or you cannot, discard 1 card instead. [b]Wonder Perforation[/b] [Normal Spell] Select 1 Rock-Type monster in your Deck and send it to the Graveyard. Then, draw 1 card. You can only activate 1 "Wonder Perforation" each turn. [/color] [color="#4B0082"][b]Fossil Dragon Skullgios[/b] [EARTH/Rock/Fusion/Effect/Level 10] 1 Rock-Type monster + 1 Level 9 or higher monster This card cannot be Special Summoned except with "Fossil Fusion". If this card attacks or is attacked by a monster, you can switch the ATK and DEF of that monster at the start of the Damage Step. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. [ATK: 3500 / DEF: 0] [b]Fossil Warrior Skullking[/b] [EARTH/Rock/Fusion/Effect/Level 8] 1 Rock-Type monster + 1 Level 8 monster This card cannot be Special Summoned except with "Fossil Fusion". This card can attack all monsters your opponent controls once each. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent. [ATK: 2800 / DEF: 1300] [b]Fossil Dragon Skullgar[/b] [EARTH/Rock/Fusion/Effect/Level 8] 1 Rock-Type monster + 1 Level 7 monster This card cannot be Special Summoned except with "Fossil Fusion". If this card destroys an opponent's monster by battle, destroy all other face-up monsters your opponent controls after damage calculation. [ATK: 2500 / DEF: 0] [b]Fossil Warrior Skullknight[/b] [EARTH/Rock/Fusion/Effect/Level 6] 1 Rock-Type monster + 1 Level 6 monster This card cannot be Special Summoned except with "Fossil Fusion". Once per turn, during your Main Phase, you can halve this card's ATK until the End Phase. If you do, it can attack your opponent directly this turn. [ATK: 2400 / DEF: 900] [b]Fossil Machine Skullconvoy[/b] [EARTH/Rock/Fusion/Effect/Level 6] 1 Rock-Type monster + 1 Level 5 monster This card cannot be Special Summoned except with "Fossil Fusion". This card can attack twice in the same Battle Phase. When this card destroys an opponent's monster by battle and sends it to the Graveyard, inflict 800 damage to your opponent. [ATK: 2100 / DEF: 1800] [b]Fossil Warrior Skullpawn[/b] [EARTH/Rock/Fusion/Effect/Level 4] 1 Rock-Type monster + 1 Level 4 monster This card cannot be Special Summoned except with "Fossil Fusion". If this card battles with a monster, any of that monster's effects that activate or apply in the Graveyard are negated during the Battle Phase. [ATK: 2000 / DEF: 800] [b]Fossil Machine Skullwagon[/b] [EARTH/Rock/Fusion/Effect/Level 4] 1 Rock-Type monster + 1 Level 3 or lower monster This card cannot be Special Summoned except with "Fossil Fusion". When this card destroys a monster by battle and sends it to the Graveyard, draw 1 card. [ATK: 1700 / DEF: 1400][/color] Link to comment
Toffee. Posted April 21, 2011 Report Share Posted April 21, 2011 IMO, Skullgios should activate whenever it [i]battles[/i]. Also, I think you might have over done it on the drawbacks for Wonder Perforation. Link to comment
Azuh Posted April 21, 2011 Author Report Share Posted April 21, 2011 [quote name='Armadilloz' timestamp='1303366343' post='5156173'] IMO, Skullgios should activate whenever it [i]battles[/i]. Also, I think you might have over done it on the drawbacks for Wonder Perforation. [/quote] Fixed. Somehow I was thinking to much like Pot of Duality with Wonder Perforation anyway. Link to comment
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