Toffee. Posted April 19, 2011 Report Share Posted April 19, 2011 Cryogenic Pack-Raptor -WATER- Lvl1 [Rock/Effect] When this card is Summoned, and you control no other cards, you can send 1 "Cryogenic" monster from your deck to your Graveyard to draw 2 cards. During the turn this effect is activated, you cannot set any cards. 500ATK / 500DEF Cryogenic Gladiator -WATER- Lvl1 [Rock/Effect] Once per turn you can send 1 "Cryogenic" monster from your side of the field, except this card, to the Graveyard to draw 2 cards. 500ATK / 500DEF Cryogenic Wyvern -WATER- Lvl1 [Rock/Effect] During either player's Battle Phase, you can Remove from play 1 "Cryogenic" monster you control to Special Summon this card from your hand to your side of the field in face-up defense position. If this card was Special Summoned in this way, and is removed from the field by a card effect, draw 1 card. 500ATK / 500DEF Cryogenic Blacksmith -WATER- Lvl1 [Rock/Effect] Once per turn you can draw 1 card and reveal it to your Opponent. If the card drawn by this effect isn't a "Cryogenic" monster, send it to the Graveyard. 500ATK / 500DEF Cryogenic Golem -WATER- Lvl1 [Rock/Effect] If a "Cryogenic" monster is selected as an attack target, you can send this card from your hand to the Graveyard to negate the attack, and change the battle position of the attack target monster. 500ATK / 500DEF Cryogenic Turtle -WATER- Lvl1 [Rock/Effect] During the Opponent's turn, when this face-up card is removed from the field, you can Remove from play 2 other "Cryogenic" monsters in your Graveyard to Special Summon 2 "Cryogenic" monsters, except "cryogenic Turtle", from your deck to your side of the field in face-up attack position. 500ATK / 500DEF Cryogenic Shaman -WATER- Lvl1 [Rock/Effect] Once per turn you can discard 1 monster card to Normal Summon 1 "Cryogenic" monster, in addition to your Normal Summon or Set. 500ATK / 500DEF Cryogenic Seahorse -WATER- Lvl1 [Rock/Tuner] If you control a face-up "Cryogenic" monster, you can Special Summon this card from your hand. When this card is Summoned, the Opponent draws 1 card. 500ATK / 500DEF Cryogenic Mastermind -WATER- Lvl2 [Rock/Synchro/Tuner] "Cryogenic Seahorse" + 1 non-Tuner. When this card is Synchro Summoned, and if you have 3 or more cards in your hand, send all cards in your hand to the Graveyard and draw 3 cards. 700ATK / 700DEF Aquifer Dragonute -WATER- Lvl5 [Dragon/Synchro/Effect] 1 Tuner + 1 or more non-Tuner WATER monsters. Once per turn you can Remove from play 1 monster with 500 ATK or DEF in your Graveyard to destroy 1 level 4 or lower monster on the field. 2100ATK / 2000DEF Dragonboat Waterslide -WATER- Lvl5 [Dragon/Synchro/Effect] 1 Tuner + 1 or more non-Tuner WATER monsters. If you only control 1 non-Synchro monster, and that monster is destroyed by battle, you can Special Summon this card from your Graveyard. The effect of "Dragonboat Waterslide" can only be applied once per turn. 1000ATK / 1000DEF No.42 Savage Polar -WATER- Rank 1 [Beast/Exceed/Effect] 3 level 1 monsters. Other monsters you control cannot declare an attack. If this card destroys an Opponent's monster by battle and sends it to the Graveyard, you can remove 1 of this card's Exceed Material monsters to draw 2 cards. Destroy this card during the End Phase of a turn in which it has no Exceed Material monsters on it. When this card is removed from the field, send all cards in your hand and on your side of the field to the Graveyard, then, select 1 level 3 or lower monster in your Graveyard and Special Summon it. 2300ATK / 1900DEF Cryogenic Crysis -Continuous Spell- Once per turn, by paying 800 Lifepoints, you can Special Summon 1 "Cryogenic" monster from your hand. Link to comment
-Griffin Posted April 19, 2011 Report Share Posted April 19, 2011 Y'know what would make Yugioh better? Add a basic redraw rule, like in Cardfight!! Vanguard. Then, remove all the excess draw engines/draw power, especially those in Spell form. I wonder if we could propose that in the OCCG... it isn't difficult to just return to Deck, shuffle, and re-draw in YVD... ANYWAY, tangent rant aside, WATER/Rock is awesome. The Deck as a whole feels a bit UP'd, but maybe I just haven't seen it in action. Needs moar level 5 Dragon Synchro. You should know why. Link to comment
Toffee. Posted April 19, 2011 Author Report Share Posted April 19, 2011 [quote name='-Griffin' timestamp='1303239546' post='5152027'] ANYWAY, tangent rant aside, WATER/Rock is awesome. The Deck as a whole feels a bit UP'd, but maybe I just haven't seen it in action.[/quote] I origionally had all of these at like level 4 with ATKs of like 1700. I thought it might have been overkill. ...and for some reason I didnt include any Spell/Trap shenanigans. [quote name='-Griffin' timestamp='1303239546' post='5152027']Needs moar level 5 Dragon Synchro. You should know why. [/quote] HURRRR HURR HURRR EDIT: The OP now contains stuff I suggested Link to comment
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