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Neo-elemental contest [12 spaces open]


TJP12409

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Welcome to my Elemental contest, with a twist! This contest is driven by not just 6 elements, but 12! We will have a contestant for each element, each of which will make cards based around their selected element based on what the task at hand is.

 

Please read ALL sections, not reading the rules could cost you dearly...

[spoiler=Elements][spoiler=FIRE]Fire.jpg

Fire elementals are highly destructive; they rely on skills like "fireball", or "destroy" to wipe out the enemy arsenal. Fire creatures deal higher than average damage but are often brittle.

[spoiler=WATER]Water.jpg

Ice, alchemy and aquiatic beings are under the control of water elementals. Some examples of water elementals skills are: "freeze", "ice bolt", and "purify", which is used to remove poisons. Water elementals have a good balance between offensive and defensive skills.

[spoiler=EARTH]Earth.jpg

Earth elementals have power over minerals, metals and terrestrial beings. Earth creatures have special skills that can be used for protection, like burrow: when burrowed, a creature deals less damage, but can't be targeted. Earth elementals take advantage of advanced shields that will reduce the damage inflicted upon them.

[spoiler=AIR]Air.jpg

Air elementals control any gaseous substance and airborne beings. The numerous air creatures take advantage of their freedom of movement to deal extra damage to their opponent.

[spoiler=LIGHT]Light.jpg

Light elementals dispense blessings and befriend angelic and righteous entities. Light elementals can exalt their creatures, heal them, or deal damage to death and darkness elements.

[spoiler=DARK]Darkness.jpg

Darkness elementals are masters of subtlety; they can hide, absorb energies and manage the creatures that dwell in the shadows. Darkness elementals can rely on skills like "steal" or "dusk mantle".

[spoiler=TIME]Time.jpg

A time elemental has control over the order of the events, he can slow down his opponent, reverse his actions, or hasten himself.

[spoiler=AETHER]Aether.jpg

Aether is the domain of the immaterial things; it is where the stars reside and the media where all the energy waves move. Aether elementals excel in manipulating the dimensions and electricity; most of the creatures they generate are immaterial.

[spoiler=GRAVITY]Gravity.jpg

Gravity elementals deal with mass and size; their ability to accelerate objects makes them formidable enemies. Gravity elementals have skills like "momentum", that will make a gravity creature unstoppable and "gravity pull" that will waste the enemy attacks on a resistant or unessential creature.

[spoiler=ENTROPY]Entropy.jpg

Entropy is randomness; it is that thing that makes a glass unfixable once shattered. Entropy elementals deal with disarray and chaotic creatures; they love to confuse their opponent and gamble with luck and probabilities.

[spoiler=LIFE]Life.jpg

Life elementals rely on a wide variety of powerful and different creatures; they can heal themselves and improve their ability to summon creatures using skills like "photosynthesis".

[spoiler=DEATH]Death.jpg

Death elementals deal with poison and infections; they will slowly kill their opponent allies and make profit of the taken souls.

 

 

 

[spoiler=Rules and Details]Entry fee=10 Points (when you send your points to enter include your chosen element in your message)

 

Pot=10 (10+fees+most of donations >.>)

 

Eliminations)

Round 1: bottom 4 eliminated

Round 2: bottom 3 eliminated

Round 3: bottom 2 eliminated

Round 4: 1st, 2nd, and 3rd determined

 

Prizes)

1st: 60% of pot +1 rep

2nd: 30% of pot

3rd: 10% of pot

Triple crown: +3 rep (Have the best card(s) for the first 3 rounds)

Underdog: +1 rep (Lv 2 and under only, Win a round, awarded once max per entrant)

Generosity: +1 rep (donate +20 points)

 

Judging Rubric)

I will be accepting 2 judges, who will judge with me by this rubric:

Originality: ?/40

Playability: ?/30

OCG: ?/20

Image: ?/10

Total: ?/100

 

Judges)

1: TJP12409

2: Sorin Markov

3:

 

Rules)

1: NO CHEATING (don't know how you can, but don't)

2: NO COPYING (trust me, i'll know)

3: BE NICE (don't be stupid)

4: BE ON TIME (procrastinators beware)

Any rule-breakers will be disqualified with no refund and their fee will be removed from the pot, entrants will be shifted accordingly to accomodate the gap (i.e. if someone is DQed in round 2, the best round 1 eliminated card will move on and extra time will be granted).

 

 

 

[spoiler=Entrants]FIRE:

WATER:

EARTH:

AIR:

LIGHT:

DARK:

TIME:

AETHER:

GRAVITY:

ENTROPY:

LIFE:

DEATH:

 

 

[spoiler=Tasks, Cards, and Eliminations][spoiler=Round 1][spoiler=Task]

Create 4 cards related to your selected element:

1: Lv 4 or lower monster

2: Lv 5 or higher monster

3: Trap card

4: Spell card

Turn in date: TBD

[spoiler=Cards][spoiler=FIRE]

[spoiler=WATER]

[spoiler=EARTH]

[spoiler=AIR]

[spoiler=LIGHT]

[spoiler=DARK]

[spoiler=TIME]

[spoiler=AETHER]

[spoiler=GRAVITY]

[spoiler=ENTROPY]

[spoiler=LIFE]

[spoiler=DEATH]

 

[spoiler=Eliminations]

 

[spoiler=Round 2][spoiler=Task]

[spoiler=Cards][spoiler=FIRE]

[spoiler=WATER]

[spoiler=EARTH]

[spoiler=AIR]

[spoiler=LIGHT]

[spoiler=DARK]

[spoiler=TIME]

[spoiler=AETHER]

[spoiler=GRAVITY]

[spoiler=ENTROPY]

[spoiler=LIFE]

[spoiler=DEATH]

 

[spoiler=Eliminations]

 

[spoiler=Round 3][spoiler=Task]

[spoiler=Cards][spoiler=FIRE]

[spoiler=WATER]

[spoiler=EARTH]

[spoiler=AIR]

[spoiler=LIGHT]

[spoiler=DARK]

[spoiler=TIME]

[spoiler=AETHER]

[spoiler=GRAVITY]

[spoiler=ENTROPY]

[spoiler=LIFE]

[spoiler=DEATH]

 

[spoiler=Eliminations]

 

 

 

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