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The Magician Archtype


DarkM

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The Magician's Revenge

[i]In an era of Strong Machines and the Technology of these machines get better by the minute, the Magicians felt into a realm of weakness. They were sealed away dimensions far away. But after centuries of practice they became stronger and stronger. Now the day is come that they travel through time and space, searching in different dimensions, for the Machines that sealed them away and take there revenges![/i]

Monsters
[Spoiler]
[BR]Monsters[/BR]

Synchro Magician

Attribute: Dark
Type: Spellcaster/Synchro/Tuner
Stars: 2
Atk/Def: 300/1600

1 “Magician”-Tuner + 1 non-Tuner “Magician” Monster
When this card is Synchro Summoned you can add 1 Spell card and 1 “Magician” Monster from your grave or deck to your hand. You can discard 1 Spell Card and 1 “Magician” Monster from your hand when this card is in the graveyard to use this as Synchro Material from the graveyard, when you use this effect remove it from play when the Synchro Monster you Synchro Summoned. During your opponent’s Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster.

The Magician of the Power Stone

Attribute: Dark
Type: Spellcaster/Effect
Stars: 1
Atk/Def: 400/400

When this card is used as Synchro Material you can spread 2 Spell-counters over the field. You can Special Summon this card from your hand or graveyard by sending 1 Spell Card from your hand or from the field to the graveyard and 1 Spell Counter from the field.

The Magician of the Dimensions

Attribute: Light
Type: Spellcaster/Effect
Stars: 3
Atk/Def: 1500/1100

When this card is used as Synchro Material, remove it from play. When this card is removed from play, spread 3 Spell Counters over the field on cards where you can put Spell Counters on. When this card is removed from play and you have no Spell Counters on the field, you can Special Summon this card during your Main Phase.

Defender of the Magician

Attribute: Light
Type: Spellcaster/Effect
Stars: 4
Atk/Def: 900/2000

You can remove any number of Spell Counters from the field to Special Summon 1 “Magician” Monster that was removed from play and who’s level is equal to number of Spell Counters removed.

The Darkness Magician

Attribute: Dark
Type: Spellcaster/Synchro/Effect
Stars: 7
Atk/Def: 2500/2100

1 Tuner + 1 or more non- tuner “Magician” Monsters
You can put any number of Spell-Counters on this card. During your End Phase, you can put 1 Spell-Counter on a card on the field where you can put a Spell-Counter on. Once per turn you can remove any number of Spell-Counters from the field to get one of the following effects: # This card gains 300 Attack Points for every Spell-Counter you removed until the end of the turn # Inflict 500 Point of Damage to your opponent for every Spell-Counter Removed # Special Summon 1 “Magician” Monster from your hand or graveyard who’s level is equal to the number of Spell-Counters removed. When this card is destroyed by battle and removed from the field you can special summon 1 “The Magician of Light” or “Dark Magician” from the graveyard to the field.

The Magician of Light

Attribute: Light
Type: Spellcaster/Synchro/Effect
Stars: 7
Atk/Def: 2500/2100

1 Tuner + 1 or more non-tuner “Magician” Monster
You can put any number of Spell-Counters on this card. During your End Phase, you can put 1 Spell-Counter on a card on the field where you can put a Spell-Counter on. Once per turn you can remove any number of Spell-Counters from the field to get one of the following effects: # This card gains 300 Attack Points for every Spell-Counter you removed until the end of the turn # Gain 500 Lifepoints for every Spell-Counter Removed # Special Summon 1 “Magician” Monster from your hand or graveyard who’s level is equal to the number of Spell-Counters removed. When this card is destroyed by battle and removed from the field you can special summon 1 “The Darkness Magician” or “Dark Magician” from the graveyard to the field.

The Ultimate Magician of Choas

Type: Dark
Type: Spellcaster/Fusion/Effect
Stars: 10
Atk/Def: 3300/2800

“The Magician of Light” + “The Darkness Magician”
A Fusion Summon of this card can only be conducted with the above Fusion Material Monster. This card cannot be Special Summoned except by Fusion Summon. This card is treated as a Dark and Light-Attribute when it is on the field or in the Graveyard. Once per turn you can remove from play from your graveyard 1 Dark-Attribute Monster and 1 Light-Attribute Monster to get one of the following effects: # This card gains a 1000 Attack Points # Inflict 1500 Points of Damage to your opponent # Special Summon 1 “Magician” Monster from your grave. When this card is removed from the field it is removed from play. When this card is removed from play while on the field you can special summon 1 “Magician” Monster that was removed from play except for “The Ultimate Magician of Chaos”.

The Novice Magician

Attribute: Dark
Type: Spellcaster/Tuner
Stars: 1
Atk/Def: ?/?

If a Spell Card is activated you can put 1 Spell counter on this card(Max. 4). The level of this monster is equal to the number of Spell counters on this card and the Attack an Defence of this monster is 300 x the number of Spell Counters on this card. You can remove the Spell counters on this card and put them one any other card that you can put Spell counters on.

The Magician Disciple

Attribute: Light
Type: Spellcaster/Tuner
Stars: 2
Atk/Def: ?/?

If a Spell Card is activated you can put 1 Spell counter on this card(Max. 3). The level of this monster is 2 x the number of Spell counters on this card and the Attack and Defence of this monster are 500 x the number of Spell counters on this card. You can remove the Spell counters from this card and put them on any other card where you can put Spell counters on.

The Adept Magician

Attribute: Dark
Type: Spellcaster/Tuner
Stars: 3
Atk/Def: ?/?

If a Spell Card is activated you can put 1 Spell counter on this card(Max. 2). The level of this monster is 3 x the number of Spell counters on this card and the Attack and Defence of this monster are 900 x the number of Spell counters on this card. You can remove the Spell Counters from this card and put them on any other card where you can put Spell Counters on.

Kaliph, The Master Magician

Attribute: Light
Type: Spellcaster/Synchro/Tuner
Stars: 4
Atk/Def: ?/?

1 “Magician”-Tuner + 1 “Magician” Monster
If a Spell Card is activated you can put 1 Spell counter on this card(Max. 4). The level of this card is depending on what level you choose depending on the number of Spell Counters on this card: # 1 Spell Counters: the level is 1 or 2 # 2 Spell Counters: the level is 3 or 4 # 3 Spell Counters: the level is 5 or 6 # 4 Spell Counters: the level is 7 or 8. The attack and defence of this monster are 600 x the number of Spell counters. You can remove the Spell Counters on this card and put them one any other card that you can put Spell counters on.

Barim, The Master Magician

Attribute: Dark
Type: Spellcaster/Effect
Stars: 5
Atk/Def: 2250/1050

This card is also treated as a Light Attribute Monster while on the field or in the graveyard. This card can only be Tribute Summoned be tribute a “Magician” Monster. When this card is Summoned you can spread 2 Spell Counters the field on cards where you can put Spell Counters on.

Genshis, The Master Magician

Attribute: Light
Type: Spellcaster/Effect
Stars: 6
Atk/Def: 2400/1300

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by returning 3 “Magician” Monster that were removed from play to the graveyard. Be removing 2 “Magician” Monsters from the graveyard you can destroy 1 card on the field.

Carezzi, The Master Magician

Attribute: Light
Type: Spellcaster/Synchro/Effect
Stars: 8
Atk/Def: 3000/1900

1 Tuner + 1 “Endymion, The Master Magician”
This card cannot be Special Summond except by Synchro Summon. When this card is Synchro Summoned you can add 1 Spell Card from your Graveyard or Deck to your hand and place 2 Spell Counters on a "Magical Citadel of Endymion" you control. When you do, add 1 Spell Card from your Graveyard to your hand. Once per turn, you can discard 1 Spell Card to destroy 1 card on the field.

Strange, The Sorcerer Supreme Magician of Ultimate Magic

Attribute: Dark
Type: Spellcaster/Synchro/Effect
Stars: 10
Atk/Def: 3250/2500

1 Tuner/Synchro Monster + 1 or more non-Tuner “Magician” Monster
When this card is Synchro Summoned inflict 500 Points of Damage to your opponent for every Spell Card in your graveyard. Only once per turn you can remove from play 1 Spell Card from your graveyard to negate the activation of a Spell or Trap card or a Monster Effect. This effect can be used in either players turn. When this card is removed from the field it is removed from play. When it is removed from play when it was out on the field you can special summon 1 Level 7 “Magician” Monster from your grave and add 1 Spell Card that was removed from play to your hand.

Summoner Magician

Attribute: Dark
Type: Spellcaster/Effect
Stars: 3
Atk/Def: 1700/1500

You can put Spell Counters on this card(max. 4). If you Tribute this card while having 4 Spell Counters on it you can Special Summon any “Magician” Monster from your deck or hand.
[/Spoiler]
Spell Cards
[Spoiler]
[BR]Spell Cards[/BR]

The Arcane Circle of Doctor Strange
Continuous Spell Card

All “Magician” Monster gains 300 Attack Points. Each time a “Magician” Monster is removed from play, put 1 Spell Counter on this card. If there are 6 or more Spell Counters on this card, you can tribute this card to Special Summon 1 “Master Magician” from your Graveyard or 1 “Magician” that was removed from play. You can’t put any Spell Counters on this except by its own effect. If this card would be destroyed, you can remove all Spell Counters from this card to prevent it from destroying.

Universal Energy
Spell Card

This card can only be activate if you control a “Magician” Monster. Remove from play 1 Monster from your extra deck from play to Special Summon 1 level 4 or below “Magician” Monster from your hand or graveyard.

Dimensional Energy
Quick Spell Card

Activate this card by removing 3 Spell Counters from the field. Select 1 “Magician” Monster on the field and 1 “Magician” Monster that was removed from play, the monster on the field the effect of the monster removed from until the end of the turn.

The Ultimate Spell
Spell Card

This card can only be activate when there is a “Magician” Monster on the field. By removing 10 Spell Counters from the field remove from play all cards on the field and Special Summon 1 “Magician of Light” or “Darkness Magician”.

Magical Synchro
Quick Spell Card

Remove 5 Spell Counters from the field to remove from play from your graveyard Synchro Material Monster for the Synchro Summon of a “Magician” Monster.

Magic trough Dimensions
Spell Card

Pay half your lifepoints to special summon 1 Synchro or Fusion “Magician” Monster that was removed from play. If the card that was summoned this way is removed from the field remove it from play.

Magician’s Revenge
Spell Card

Remove from play 2 “Magician” Monster from your Graveyard or your field to destroy 1 Monster and 1 Trap or Spell Card your opponents control.
[/Spoiler]
Trap Cards
[Spoiler]
[BR]Trap Cards[/BR]

Personal Energy
Trap Card

Remove from a card up to 3 Spell Counter from a “Magician” Monster Card. That card gains 200 Attack or Defence for every Spell Counter that was removed.

Dimension Jammer
Trap Card

Remove from play 1 “Magician” Monster in your graveyard to negate the activation of a Spell or Trap card.

Pure-White Power Stone
Trap Card

Put Spell Counters on cards where you can put Spell Counters on equal to the number of “Magician” Monster that are removed from play.

Dimensional Summon
Continuous Trap Card

Remove from the field Spell Counters equal to the level of a “Magician” Monster that was removed from play and Summon that Monster. Equip this card the monster that was summoned. When this card is destroyed while equipped to a monster, destroy the monster. When the monster is removed from the field, destroy this card.

Magical Dimension Mirror
Counter Trap Card

Activate only when a “Magician” Monster you control is selected as an Attack Target. Return 2 “Magician” Monster that were removed from play to the graveyard to negate the attack and end the Battle Phase.
[/Spoiler]
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