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The Master's Alliance-Exceeds Demise-Attention All Members


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Well, I'll try to dull it down, as my computer doesn't like me....If you like that idea, I guess I could try an orange,green, blue, oh, I know.....But its 8:35 and I have to go help people and kinda slept in, lol....

@Lexadin: Only in Cards that is.....Not everything is possible, somethings are improbable...
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[center]Finished the 1st of the support cards.

[img]http://img34.imageshack.us/img34/6753/20638p.jpg[/img]
[code][img]http://img34.imageshack.us/img34/6753/20638p.jpg[/img][/code]
[i]This card is also treated as an "Master's Alliance" monster while face-up on the field. When this card is used for the Special Summon of a "Master's Alliance" monster, you can discard 1 card to the Graveyard to add this card from your Graveyard or Removed from Play Zone to your hand. If your opponent controls an Exceed Monster or a Synchro Monster, you do not have to discard a card to activate this card's effect.[/i]
[size="1"]Img by HP Doom.[/size]


Any suggestions and/or comments?
[/center]
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@Alexis: Thats easy to make thos sparkles, glad you liked that...But yea, I can do that, if the orange will work that is, I tried on my other and the colors were telling me now, but I'll gite a go when I get it back....

@Lexadin: At the end, where it say's exceeds, I would also make it Synchro, that is IMO....but otherwise, that is good, and great OCG.....

Well, I'm off and I'll try your template when I get back on....
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[center]Here's the 2nd support card.

[img]http://img96.imageshack.us/img96/299/20638m.jpg[/img]
[code][img]http://img96.imageshack.us/img96/299/20638m.jpg[/img][/code]
[i]Activate only by revealing 1 "Master's Alliance" monster in your hand. Select and take control of 1 Exceed, Synchro or Fusion Monster your opponent controls. The selected monster is treated as a "Master's Alliance" monster.[/i]
[size="1"]Img by Hunduel.[/size]

Any suggestions/comments on this one?
[/center]

[center]And here's the 3rd.

[img]http://img694.imageshack.us/img694/8593/20638.jpg[/img]
[code][img]http://img694.imageshack.us/img694/8593/20638.jpg[/img][/code]
[i]Release 2 "Master's Alliance" monsters you control. Select 1 Type of Monster that can be Special Summoned (Exceed, Synchro, Fusion, Effect or Normal Monsters). Both players cannot Summon monsters of the selected Type during the remainder of this duel.[/i]
[size="1"]Img by Wanderley.[/size]

Same question as above.
[/center]
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The First I think is fair treatment and I like it and the second one is pretty good, they are both great. but if they were in RC, which they are not, they would be considered OP'd. But otherwise, I like them, so keep up the good work. Again, I think we need to establish new roots with these Exceed monsters coming out....
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Nah, that's to common.

:o

What if you change the space between the 2 Zones into a "Fusion Zone" (name can be changed) and what if you can also use Spell & Trap Card Zones for the Summon.

So perhaps it would be somekind of "Fusion" that requires 2 (semi-)specific cards (like 1 Normal Spell Card + 1 Beast-Warrior-Type monster) and the 2 Zones to fuse aswell!

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More like: "1 Spell & Trap Card Zone with a Normal Spell Card + 1 Monster Card Zone with a Beast-Warrior-Type monster"

Or you can just put an explanation in the thread that your *Insert name here* needs to fuse the Card Zones aswell. Just like Synchros & Exceeds don't have an explanation on it aswell.

Maybe your way is better. But change the "monster zones" to "Monster Card Zones" or 1 "Spell & Trap Card Zone + 1 Monster Card Zone".
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