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The entire EGG multi-archetype


Mysty

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A few of you might be familiar with my EGG super-archetype. Well, since the search function broke down, I'll recreate the thread again.

[spoiler=EGG cards]
Dragon of the Many EGGs
EARTH Level 4 [Dragon / Effect]
You can discard this card (from your hand): add "Easter EGG Scavenger Hunt" from your Deck to your hand. If "Easter EGG Scavenger Hunt" isn't face-up on the field, destroy this card.
ATK 2100 DEF 400

EGG Master
EARTH Level 6 [Dragon / Effect]
Once per turn, if "Easter EGG Scavenger Hunt" is on the field: You can discard an "EGG" Continuous Spell from your hand to target an "EGG" Continuous Spell in your Graveyard; activate that target, ignoring the Activation Conditions.
ATK 2400 DEF 1200

EGG Scavenger
EARTH Level 4 [Dragon / Effect]
The field is treated as "Easter EGG Scavenger Hunt". If there is a face-up Field Spell Card, this effect is not applied.
ATK 1000 DEF 2000

Easter EGG Collector
EARTH Level 3 [Dragon / Effect]
Once per turn: You can target an "EGG" Continuous Spell; banish it. If a "Rotten EGG" Continuous Spell is banished this way, it is treated as being banished by its own effect.
ATK 1500 DEF 1000

Easter EGG Scavenger Hunt
Field Spell
You can activate each of these up to once per turn:
• Activate an "Easter EGG" Continuous Spell from your hand.
• Activate an "Easter EGG" Continuous Spell from your deck.
• Target an "Easter EGG" you control; Banish it.

Early Baby Dragon Arrival
Normal Spell
Pay half your Life Points; Special Summon a "Baby Dragon" Dragon-type monster from your hand or Deck. If is treated as being summoned by the card written in its text, if any.

EGG Recovery
Normal Spell
Target 5 "EGG" Continuous Spells in your Graveyard; Return all those targets to your Deck, then draw 2 cards.

EGG Barrier
Continuous Trap
When you activate this card: Put an Egg Counter on this card for each "EGG" Continuous spell with different name you have removed from play. When your opponent declares an attack: You can remove an Egg Counter from this card and target that monster; Negate its attack. When this card has no Egg Counters: destroy it.
[/spoiler]
[spoiler=Easter cards]
Easter Knight
EARTH Level 7 [Warrior / Effect]
If 5 or more of your "Easter EGG" Continuous Spells with different names are banished by "Easter" cards, you can Special Summon this card (from your hand).
ATK 2400 DEF 1500

Easter Soldier
EARTH Level 6 [Warrior / Effect]
If 5 or more "Easter EGG" Continuous Spells with different names are in your Graveyard, you can Special Summon this card (from your hand). If this card is destroyed in battle: You can target up to 5 "Easter EGG" Continuous Spells in your Graveyard; banish this card and the targeted cards. If you banish 5 "Easter EGG" Continuous Spells with different names this way, draw 2 cards.
ATK 2100 DEF 1200

Easter EGG Protector
EARTH Level 2 [Dragon / Tuner]
Once per turn: You can target an "Easter EGG" Continuous Spell you control; until your next Standby Phase, it cannot be destroyed.
ATK 800 DEF 800

Easter EGG Scout
EARTH Level 4 [Warrior / Effect]
Once per turn: You can add an "Easter EGG" Continuous Spell from your Deck to your hand.
ATK 1600 DEF 1700

Easter Baby Dragon
EARTH Level 3 [Dragon / Effect]
You can target an "Easter Knight" you control; equip this card to the target. Once per turn, if this card is equipped to "Easter Knight": You can Special Summon a Level 4 or lower EARTH Dragon-type monster from your hand. When this card is destroyed while it is a Monster card, if this card was Special Summoned by "Trophy EGG": You can Special Summon "Easter Dragon" from your hand or Deck.
ATK 1200 DEF 700

Easter Dragon
EARTH Level 6 [Dragon / Effect]
Cannot be Normal Summoned or Set. Must first be Special Summoned by "Easter Baby Dragon". You can target an "Easter Knight" you control; equip this card to that target. If this card is equipped to "Easter Knight", when the equipped monster destroys a monster by battle: Inflict damage to your opponent equal to half the ATK of the destroyed monster in the Graveyard. When this card is destroyed while it is a Monster card: You can Special Summon "Elder Easter Dragon" from your hand or Deck.
ATK 2400 DEF 1400

Easter Elder Dragon
EARTH Level 9 [Dragon / Effect]
Cannot be Normal Summoned or Set. Must be Special Summoned by "Easter Dragon", and cannot be Special Summoned by other ways. Dragon-type monsters you control, except "Elder Easter Dragon", gain ATK equal to this card's original ATK. You can target an "Easter Knight" you control; equip this card to that target. If this card is equipped to "Easter Knight", if the equipped card is destroyed: you can Special Summon any "Easter" monsters that were equipped to it, ignoring their Summoning Conditions. They are treated as being summoned by the card written in their text.
ATK 1500 DEF 3000

Guardian of the Easter EGGs
EARTH Level 5 [Dragon / Synchro / Effect]
1 Tuner + 1 or more non-Tuner monsters
"Easter EGG" Continuous Spells you control cannot be destroyed. If this card would be destroyed, you can send an "Easter EGG" Continuous Spell you control to the Graveyard instead.
ATK 2400 DEF 1300

Easter EGG 1
Continuous Spell
Must be activated by an "Easter EGG" card, and cannot be activated by other ways. Once per turn, You can activate this effect:
• You gain 800 Life Points.

Easter EGG 2
Continuous Spell
Must be activated by an "Easter EGG" card, and cannot be activated by other ways. Once per turn, you can activate this effect:
• Inflict 800 damage to your opponent.

Easter EGG 3
Continuous Spell
Must be activated by an "Easter EGG" card, and cannot be activated by other ways. Once per turn, you can activate this effect:
• Draw a card, then discard a card.

Easter EGG 4
Continuous Spell
Must be activated by an "Easter EGG" card, and cannot be activated by other ways. Once per turn, you can activate this effect:
• Your opponent discards a card and reveals the top card of their deck, then draws a card.

Easter EGG 5
Continuous Spell
Must be activated by an "Easter EGG" card, and cannot be activated by other ways. Once per turn, you can activate this effect:
• Draw two cards, then put two cards in your hand on top of your deck.

Easter EGG 6
Continuous Spell
Must be activated by an "Easter EGG" card, and cannot be activated by other ways. Once per turn, you can activate this effect:
• Discard up to two cards; you gain 1000 Life Points for each card discarded this way.

Easter EGG 7
Continuous Spell
Must be activated by an "Easter EGG" card, and cannot be activated by other ways. Once per turn, you can activate this effect:
• Target a monster card your opponent controls; destroy it, then your opponent draws a card and reveals it. If it is a monster with level lower than the monster destroyed, your opponent can Special Summon it.

Easter EGG 8
Continuous Spell
Must be activated by an "Easter EGG" card, and cannot be activated by other ways. Once per turn, you can activate this effect:
• Target a spell or trap card your opponent controls; destroy it. Your opponent draws a card and reveals it. If it is a Spell or Trap card, your opponent can Set it.

Easter EGG 9
Continuous Spell
Must be activated by an "Easter EGG" card, and cannot be activated by other ways. Once per turn, you can activate this effect:
• You gain 500 Life Points and your opponent loses 500 Life Points.

Easter EGG 10
Continuous Spell
Must be activated by an "Easter EGG" card, and cannot be activated by other ways. Once per turn, you can activate this effect:
• Special Summon a Level 3 or higher monster from your hand, then your opponent can Special Summon a monster from their Deck whose Level is exactly 2 Levels lower than the Level of the monster you Special Summoned this way.

Trophy EGG
Continuous Spell
Activate only when 10 of your "Easter EGG" Continuous Spells with different names are banished by "Easter" cards. When you activate this card: destroy "Easter EGG Scavenger Hunt". You cannot activate the effects of "Easter EGG Scavenger Hunt". Up to five times per turn: you can target one of your banished "Easter EGG" Continuous Spells that has a different name than those of card(s) previously targeted by "Trophy EGG" this duel; its effect. During your Main Phase: you can destroy this card. If this face-up card on the field is destroyed: you can Special Summon 1 "Easter Baby Dragon" from your hand or Deck.

Easter EGG Emergence
Normal Spell
Activate two "Easter EGG" cards from your Deck. During the End Phase, banish them and send all other "Easter EGG" Continuous Spells you control to the Graveyard. You cannot activate the effects of "Easter EGG Scavenger Hunt" this turn.

Miracle Easter EGG
Normal Spell
Activate an "Easter EGG" Continuous Spell from your hand or Deck.

Easter EGG Scepter
Equip Spell
Equip only to "Easter Knight". The equipped monster gains 1000 ATK. Once per turn: you can target one of your banished "Easter EGG" Continuous Spells that has a different name than those of card(s) previously targeted by "Easter EGG Scepter" this duel; activate its effect. When this card equipped to "Easter Knight" is sent from the field to the Graveyard: send all your banished "Easter EGG" Continuous Spells to the Graveyard and inflict 500 damage to your opponent for each card sent this way.

Easter Necklace
equip Spell
Equip only to "Easter Knight". The equipped monster gains 1000 ATK for each "Easter" monster with different names equipped to it. The equipped monster gains 100 ATK for each of your banished "Easter EGG" Continuous Spells with different names.

Easter Mine
Normal Trap
Banish any number of "Easter EGG" Continuous Spells you control and inflict 500 damage to your opponent for each "Easter EGG" Continuous Spell banished this way.

Easter Protection Orb
Normal Trap
Target a Warrior-type or Dragon-type "Easter" monster you control; This turn, it can't be destroyed and you take no Battle Damage from battles involving it.

Preparation for Easter
Normal Trap
During your opponent's Battle Phase or End Phase: banish two "Easter EGG" Continuous Spells you control; You may banish up to three "Easter EGG" Continuous Spells from your deck. If you banish three "Easter EGG" Continuous Spells from your deck you may add 1 "Easter Knight" from your deck to your hand. This turn, you cannot activate other Spells or Traps.

Scepter Insurance
Normal Trap
Once this turn, if an "EGG Scepter" Equip Spell is removed from the field but isn't sent to the Graveyard: send all your banished "EGG" Continuous Spells to the Graveyard. You gain Life Points equal to the number of "EGG" Continuous Spells sent this way x 250 and your opponent takes that amount of damage.

Surprise Easter Trap
Normal spell
You can activate this card from your hand. Banish 5 "Easter EGG" Continuous Spells and a Trap card from your Graveyard; if the conditions for the Trap you removed are correct, you may pay its costs (if any) and activate its effect.
[/spoiler]
[spoiler=Rotten cards]
Rotten Knight
DARK Level 6 [Fiend / Effect]
You can Special Summon this card if 5 or more of your "Rotten EGG" Continuous Spells with different names are removed from play by their own effects.
ATK 2400 DEF 1500

Rotten EGG Burier
Level 3 DARK [Dragon / Effect]
"Rotten Egg" Continuous Spells cannot be destroyed by their controller's card effects.
ATK 1600 DEF 500

Rotten EGG Trickster
Level 2 DARK [Dragon / Tuner]
Once per turn, during either player's turn: You can target a "Rotten EGG" Continuous Spell on the field; When control of it shifts, banish it. It is treated as being removed from play by its own effect.
ATK 1100 DEF 500

Rotten Baby Dragon
Level 3 DARK [Dragon / Effect]
You can select an "Easter Knight" you control; equip this card to that target. If this card is equipped to "Rotten Knight", the equipped monster can't be destroyed by battle. When this card is destroyed while it is a Monster card, if it was Special Summoned by "Quarantine EGG": you lose 400 Life Points and Special Summon "Rotten Dragon" from your hand, Deck, or Graveyard, in Attack Position.
ATK 1200 DEF 700

Rotten Dragon
Level 6 DARK [Dragon / Effect]
Cannot be Normal Summoned or Set. Must first be Special Summoned by "Rotten Baby Dragon". You can target a "Rotten Knight" you control; equip this card to that target. If this card is equipped to "Rotten Knight", when you take Battle Damage: increase the equipped monster's ATK by 300. When this card is destroyed while it is a Monster card: you lose half your Life Points and Special Summon "Elder Rotten Dragon" from your hand, Deck, or Graveyard, in Attack Position.
ATK 3000 DEF 700

Elder Rotten Dragon
Level 9 DARK [Dragon / Effect]
Cannot be Normal Summoned or Set. Must be Special Summoned except by "Rotten Dragon", and cannot be Special Summoned by other ways. Dragon-type monsters you control gain ATK equal to their DEF. You can target a "Rotten Knight" you control; equip this card to that target. If this card is equipped to "Rotten Knight", during your Standby Phase: Special Summon 1 "Rotten Egg Token" (DARK/Dragon/Level 2/ATK 500/DEF 500) to your opponent's side of the field in Attack Position. If this card is equipped to "Rotten Knight" while your opponent controls a "Rotten Egg Token", the equipped monster can attack your opponent directly.
ATK 1500 DEF 2600

Rotten EGG Mentalist Dragon
Level 5 DARK [Dragon / Synchro / Effect]
1 Tuner + 1 or more non-Tuner monsters
"Rotten EGG" Continuous Spells cannot be destroyed by your opponent's card effects. When an opponent can banish a "Rotten EGG" Continuous Spell by its effect, you choose if it gets banished or not.
ATK 2400 DEF 1300

Rotten EGG 1
Continuous Spell
Activate only while "Easter EGG Scavenger Hunt" is on the field. During your Standby Phase: you lose 1000 Life Points, then you can banish this card. During your End Phase, control of this card shifts to your opponent.

Rotten EGG 2
Continuous Spell
Activate only while "Easter EGG Scavenger Hunt" is on the field. During your Standby Phase: send the top card of your deck to your graveyard, then you can banish this card. For a Monster Card sent with this effect, you take damage equal to the Level of that monster x 200. For a Spell or Trap Card, you take 500 damage. During your End Phase, control of this card shifts to your opponent.

Rotten EGG 3
Continuous Spell
Activate only while "Easter EGG Scavenger Hunt" is on the field. During your Standby Phase: give control of a monster you control to your opponent, then you can banish this card. During your End Phase, control of this card shifts to your opponent.

Rotten EGG 4
Continuous Spell
Activate only while "Easter EGG Scavenger Hunt" is on the field. During your Standby Phase: give control of a Continuous Spell or Continuous Trap you control, except a "Rotten EGG" Continuous Spell, to your opponent, then you can banish this card. During your End Phase, control of this card shifts to your opponent.

Rotten EGG 5
Continuous Spell
Activate only while "Easter EGG Scavenger Hunt" is on the field. During your Standby Phase: give control of a Set card you control to your opponent, then you can banish this card. During your End Phase, control of this card shifts to your opponent.

Rotten EGG 6
Continuous Spell
This card can only be activated while "Easter EGG Scavenger Hunt" is on the field. During your Standby Phase: your opponent can Special Summon a Level 4 or lower monster from your hand, then you can banish this card. During your End Phase, control of this card shifts to your opponent.

Rotten EGG 7
Continuous Spell
This card can only be activated while "Easter EGG Scavenger Hunt" is on the field. During your Standby Phase: your opponent can set a Spell or Trap card from your hand, then you can banish this card. During your End Phase, control of this card shifts to your opponent.

Rotten EGG 8
Continuous Spell
This card can only be activated while "Easter EGG Scavenger Hunt" is on the field. During your Standby Phase: send a card from your hand to the graveyard, then you can banish this card. During your End Phase, control of this card shifts to your opponent.

Rotten EGG 9
Continuous Spell
This card can only be activated while "Easter EGG Scavenger Hunt" is on the field. During your Standby Phase: your opponent can remove from play a card from your deck, then you can banish this card. During your End Phase, control of this card shifts to your opponent.

Rotten EGG 10
Continuous Spell
This card can only be activated while "Easter EGG Scavenger Hunt" is on the field. During your Standby Phase: remove a card in your graveyard from play, then you can banish this card. During your End Phase, control of this card shifts to your opponent.

Quarantine EGG
Continuous Spell
This card can only be activated only when you have 10 "Rotten EGG" Continuous Spells banished by their own effects. While you control this face-up card, banish all "Rotten EGG" Continuous Spells you control. Once per turn, you can pay 800 Life Points to have your opponent lose 1200 Life Points. During your Main Phase: you can destroy this card. If this card on the field is destroyed: you can Special Summon 1 "Rotten Baby Dragon" from your hand, Deck, or Graveyard.

Rotten EGG Scepter
Equip Spell
Equip only to "Rotten Knight". The equipped monster gains 2000 ATK. When it attacks, you lose 500 Life Points. The equipped monster inflicts Piercing Battle Damage when it attacks a Defense Position monster. When this card is sent from the field to the Graveyard: send all your banished "Rotten EGG" Continuous Spells to your Graveyard and inflict 500 damage to your opponent for each card sent this way.

Rotten EGG Control
Normal Spell
During your opponent's next Standby Phase, when your opponent can banish a "Rotten EGG" Continuous Spell from play by its effect, your opponent must banish it.

Rotten EGG Emergence
Normal Spell
Place as many "Rotten EGG" Continuous Spells from your Deck onto your opponent's field as possible. They are banished during your opponent's next turn's End Phase. They are treated as being banished by their own effects. Each player can only use the effect of "Rotten EGG Emergence" once per duel.

Rotten EGG Explosion
Normal Trap
Banish any number of "Rotten EGG" Continuous Spells and inflict 200 damage to your opponent for each "Rotten EGG" Continuous Spell banished this way. They are treated as being banished by their own effects.
[/spoiler]

Feel free to comment/rate/fix/etc. As I said, I made quite a few fixes. I'm not quite done making all the cards and fixing up the current ones, but I'll get back to it later.
Link to comment
If you can't remember most of your cards or how they're worded, I can help. You see when I thought about which archetypes I'll use in my Fan Fic, I favorited them just in case people stopped posting replies on them. This archetype was one of them, so here it is:

[spoiler=Egg cards]
Dragon of the Many Eggs
EARTH Level 4 [Dragon / Effect]
You may discard this card to add 1 "Easter Egg Scavenger Hunt" from your Deck to your hand. If this card is on the field and "Easter Egg Scavenger Hunt" is not, destroy this card.
ATK 2100 DEF 1300

Egg Master
EARTH Level 6 [Dragon / Effect]
Once per turn, if "Easter Egg Scavenger Hunt" is on the field, you can discard an "Easter Egg" or "Bad Egg" Continuous Spell to activate an "Easter Egg" or "Bad Egg" Continuous Spell from your Graveyard, ignoring the activation conditions.
ATK 2400 DEF 1200

Egg Scavenger
EARTH Level 4 [Dragon / Effect]
The field is treated as "Easter Egg Scavenger Hunt". If there is a face-up Field Spell Card, this effect is not applied.
ATK 1000 DEF 2000

Egg Treasurer
EARTH Level 3 [Dragon / Effect]
Once per turn, you can remove an "Easter Egg" or "Bad Egg" Continuous Spell from play. If it is an "Easter Egg", it is treated as being removed by Easter Egg Scavenger Hunt. If it is a "Bad Egg", it is treated as being removed from play by its effect.
ATK 1500 DEF 1000

Easter Egg Scavenger Hunt
Field Spell
You can activate each of the following effects once per turn: • Activate an "Easter Egg" or "Bad Egg" Continuous Spell from your Deck.
• Activate an "Easter Egg" Continuous Spell from your hand. • Remove an "Easter Egg" Continuous Spell you control from play.

Appearing Egg
Normal Spell
Activate an "Easter Egg" or "Bad Egg" Continuous Spell from your hand or Deck, ignoring the activation conditions.

Early Baby Dragon Arrival
Normal Spell
Pay half your Life Points to activate this card. Special Summon a "Baby Dragon" Dragon-type monster from your hand or Deck. If the special summoned monster was "Easter Baby Dragon", it is treated as being summoned by "Trophy Egg". If the special summoned monster was "Rotten Baby Dragon", it is treated as being special summoned by "Quarantine Reward Egg".

Egg Draw
Normal Spell
Draw a number of cards equal to the number of "Easter Egg" and "Bad Egg" Continuous Spells you control.

Egg Recovery
Normal Spell
Pay 1000 Life Points. Return 5 "Easter Egg" or "Bad Egg" Continuous Spells from your Graveyard to your Deck, then draw 2 cards.

Egg Resurrection
Normal Spell
Special Summon one "Egg" monster from your Graveyard in Attack Mode.

Knight Upgrade
Normal Spell
Select one "Easter Knight" or "Rotten Knight" you control. Equip a monster from your hand, Deck, or Graveyard that is in the card text of the selected monster and equip it to the equipped monster.

Mysterious Disappearance of the Eggs 2
Normal Spell
Remove 4 "Easter Egg" or "Bad Egg" Continuous Spells you control from play. If you control "Easter Egg Scavenger Hunt", "Easter Egg" cards removed this way are treated as being removed from play by "Easter Egg Scavenger Hunt", and the "Bad Egg" cards are treated as being removed from play by their effects.

Mysterious Disappearance of the Eggs
Normal Trap
Remove up to 3 "Easter Egg" or "Bad Egg" Continuous Spells from your Graveyard from play. If you control "Easter Egg Scavenger Hunt", "Easter Egg" cards removed this way are treated as being removed from play by "Easter Egg Scavenger Hunt", and the "Bad Egg" cards are treated as being removed from play by their effects.

Scepter Insurance
Normal Trap
Once this turn, if an "Egg Scepter" Equip Spell is removed from the field but wasn't sent to the Graveyard, send all "Easter Egg" or "Bad Egg" Continuous Spells you have removed from play to the Graveyard. You gain Life Points equal to half the number of "Eggs", rounded up, returned this way x 500. Your opponent loses Life Points equal to half the number of "Eggs", rounded down, returned this way x 500.

Egg Barrier
Continuous Trap
Place an Egg Counter on this card for each "Easter Egg" or "Bad Egg" Continuous Spell you have removed from play when you activate this card. You can remove an Egg Counter from this card to negate an attack. When there are no Egg Counters on this card, destroy it.

Egg Interruption
Counter Trap
Activate by sending an "Easter Egg" or "Bad Egg" Continuous Spell you control to the Graveyard. Negate the activation of an Effect Monster's effect, and destroy it.

[spoiler=Easter Egg cards]
Easter Baby Dragon
EARTH Level 3 [Dragon / Effect]
If this card was Special Summoned by "Trophy Egg", when this card is destroyed, you can Special Summon "Easter Dragon" from your hand or Deck.
ATK 1200 DEF 700

Easter Bunny
EARTH Level 3 [Beast / Effect]
Once per turn, you can return an "Easter Egg" Continuous Spell in your Graveyard to the bottom of your Deck.
ATK 500 DEF 550

Easter Egg Scouter
EARTH Level 4 [Dragon / Effect]
Once per turn, you can add an "Easter Egg" Continuous Spell from your Deck to your hand.
ATK 1600 DEF 1700

Easter Knight
EARTH Level 7 [Warrior / Effect]
If you have 5 or more "Easter Egg" Continuous Spell Cards with different names removed from play by "Easter Egg Scavenger Hunt", you can Special Summon this card from your hand. By equipping the following monster(s) you control to this card, this card gains the appropriate effect(s): • Easter Baby Dragon: Once per turn, you can Special Summon 1 Level 4 or lower EARTH monster from your hand. • Easter Dragon: When this card destroys an opponent's monster by battle, inflict 500 damage to your opponent. • Easter Ancient Dragon: If this card is destroyed, Special Summon as many monsters equipped to this card as possible, ignoring the Summoning conditions.
ATK 2400 DEF 1500

Easter Dragon
EARTH Level 6 [Dragon / Effect]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by "Easter Baby Dragon". When this card is destroyed, you can Special Summon "Easter Ancient Dragon" from your hand, Deck, or Graveyard.
ATK 2400 DEF 1400

Easter Ancient Dragon
EARTH Level 9 [Dragon / Effect]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Easter Dragon". Dragon-type monsters you control, except "Easter Ancient Dragon", gain ATK equal to this card's original ATK.
ATK 1550 DEF 3000

Easter Egg Protector
EARTH Level 2 [Dragon / Tuner]
Once per turn, you can select an "Easter Egg" Continuous Spell you control. Until your next Standby Phase, the selected card cannot be destroyed.
ATK 800 DEF 800

Easter Soldier
EARTH Level 6 [Warrior / Effect]
If 5 or more "Easter Egg" Continuous Spell Cards with different names are in your Graveyard, you can Special Summon this card from your hand. When this card is destroyed and sent to the Graveyard, remove this card from play along with up to 5 "Easter Egg" Continuous Spells in your Graveyard, draw a card for every two "Easter Egg" Continuous Spells removed this way, and add "Easter Knight" from your Deck to your hand. Those "Easter Egg" cards are treated as removed by "Easter Egg Scavenger Hunt".
ATK 2100 DEF 1200

Guardian of the Easter Eggs
EARTH Level 5 [Dragon / Synchro / Effect]
1 Tuner + 1 or more non-Tuner monsters
"Easter Egg" Continuous Spells you control cannot be destroyed. If this card would be destroyed, you can send an "Easter Egg" Continuous Spell you control to the Graveyard instead.
ATK 2400 DEF 1300

Easter Egg 1
Continuous Spell
This card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you may activate this effect:
• You gain 500 Life Points.

Easter Egg 2
Continuous Spell
This card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you can activate this effect:
• Your opponent loses 500 Life Points.

Easter Egg 3
Continuous Spell
This card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you can activate this effect:
• Draw 1 card.

Easter Egg 4
Continuous Spell
This card can only be activated by "Easter Egg Scavenger Hunt". You cannot remove any "Easter Egg" Continuous Spells from play by the effect of an "Easter Egg" Field Spell, except "Easter Egg 4", "Easter Egg 7", or "Easter Egg 8". Once while this card is on the field, you can activate this effect:
• Your opponent discards 1 card.

Easter Egg 5
Continuous Spell
This card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you may activate this effect:
• Pay 1500 Life Points. Draw up to 2 cards.

Easter Egg 6
Continuous Spell
This card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you may activate this effect:
• Discard 2 cards. You gain 1500 Life Points.

Easter Egg 7
Continuous Spell
This card can only be activated by "Easter Egg Scavenger Hunt". You cannot remove any "Easter Egg" Continuous Spells from play by the effect of an "Easter Egg" Field Spell, except "Easter Egg 4", "Easter Egg 7", or "Easter Egg 8". Once while this card is on the field, you can activate this effect:
• Destroy 1 Monster your opponent controls.

Easter Egg 8
Continuous Spell
This card can only be activated by "Easter Egg Scavenger Hunt". You cannot remove any "Easter Egg" Continuous Spells from play by the effect of an "Easter Egg" Field Spell, except "Easter Egg 4", "Easter Egg 7", or "Easter Egg 8". Once while this card is on the field, you can activate this effect:
• Destroy 1 Spell or Trap your opponent controls.

Easter Egg 9
Continuous Spell
This card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you can activate this effect:
• You gain 250 Life Points. Your opponent loses 250 Life Points.

Easter Egg 10
Continuous Spell
This card can only be activated by "Easter Egg Scavenger Hunt". Once per turn, you can activate this effect:
• Special Summon a Level 3 or higher monster from your hand. Your opponent can Special Summon a monster from their Deck whose Level is 2 Levels lower than the Level of the monster you Special Summoned this way.

Trophy Egg
Continuous Spell
This card can only be activated when 10 of your "Easter Egg" Continuous Spells with different names are removed from play by "Easter Egg Scavenger Hunt". When you activate this card, destroy "Easter Egg Scavenger Hunt". Negate the effects of "Easter Egg Scavenger Hunt". Once while this card is faceup on the field, you can activate the effect of each "Easter Egg" Continuous Spell you have removed from play. During your Main Phase, you can destroy this card. If this card on the field is destroyed, you can Special Summon 1 "Easter Baby Dragon" from your hand or Deck.

Easter Egg Flash
Normal Spell
Remove all "Easter Egg" Continuous Spell Cards you control from play. Destroy that many Spell or Trap Cards your opponent controls. Cards removed by this card's cost are treated as being removed by "Easter Egg Scavenger Hunt".

Miraculous Egg Emergence
Normal Spell
When this card resolves, send all other cards in your Spell/Trap Zones to the Graveyard. When this card is sent to the Graveyard after resolution, activate as many "Easter Egg" Continuous Spells as possible from your Deck, ignoring the activation conditions. During the End Phase, remove from play all "Easter Egg" Continuous Spells activated by this card's effect. Those "Easter Egg" Continuous Spells are treated as being removed from play by "Easter Egg Scavenger Hunt".

Scavenger Hunt Complete!
Normal Spell
Activate only when you control "Easter Egg Scavenger Hunt" and 10 of your "Easter Egg" Continuous Spells with different names are removed from play by "Easter Egg Scavenger Hunt". Activate "Trophy Egg" from your hand or Deck, ignoring its activation conditions, then destroy "Easter Egg Scavenger Hunt".

Easter Egg Scepter
Equip Spell
This card can only be equipped to "Easter Knight". The equipped monster gains 1000 ATK. Once per turn, you can activate the effect of an "Easter Egg" Continuous Spell you have removed from play. You can only activate the effects of "Easter Egg 4", "Easter Egg 7", and "Easter Egg 8" once each this way. When this card is sent from the field to the Graveyard, send all "Easter Egg" Continuous Spells you have removed from play to the Graveyard and inflict 500 damage to your opponent for each card sent this way.

Easter Necklace
Equip Spell
This card can only be equipped to "Easter Knight". The equipped monster gains 100 ATK for each of your removed from play "Easter Egg" Continuous Spells. The equipped monster gains 1000 ATK for every card equipped to it by its effect.

Trophy Egg Hatch
Quick-Play Spell
Activate only when "Trophy Egg" is destroyed. Special Summon "Easter Baby Dragon" from your hand or Deck. This card's activation and effect cannot be negated by any other card. That "Easter Baby Dragon" is treated as being summoned by "Trophy Egg".

Easter Mine
Normal Trap
Remove from play any number of "Easter Egg" Continuous Spells you control from play. Inflict 500 damage to your opponent for each "Easter Egg" Continuous Spell removed this way. "Easter Egg" Continuous Spells removed this way are treated as being removed from play by "Easter Egg Scavenger Hunt."

Easter Tornado
Normal Trap
Destroy a number of Spells or Traps up to the number of "Easter Egg" Continuous Spells you control.

Preparations for Easter
Normal Trap
Remove 2 "Easter Egg" Continuous Spells you control and 3 "Easter Egg" Continuous spells from your Deck from play and add 1 "Easter Knight" from your Deck to your hand. "Easter Egg" cards removed this way are treated as being removed from play by "Easter Egg Scavenger Hunt".

Protection Egg
Normal Trap
Select a Warrior-type or Dragon-type "Easter" monster you control. The selected monster can't be destroyed by card effects this turn.

Surprise Easter Trap
Normal Trap
You can activate this card from your hand. Activate by removing 5 "Easter Egg" Continuous Spells and a Trap card from your Graveyard from play. When this card resolves, if the conditions for the Trap you removed are correct, by paying its cost (if it has a cost), you can activate its effect. "Easter Egg" Continuous Spells removed for this effect's cost are treated as being removed by "Easter Egg Scavenger Hunt".
[/spoiler]
[spoiler=Bad Egg cards]
Bad Egg Scouter
Level 4 DARK [Dragon / Effect]
Once per turn, you can add a "Bad Egg" Continuous Spell from your deck to your Hand.
ATK 1850 DEF 850

Bad Egg Protector
Level 3 DARK [Dragon / Effect]
"Bad Egg" Continuous Spells cannot be destroyed by your opponent's card effects.
ATK 1400 DEF 500

Rotten Baby Dragon
Level 3 DARK [Dragon / Effect]
If this card was Special Summoned by "Quarantine Reward Egg Hatch", when this card is destroyed, you lose 400 Life Points, then Special Summon "Rotten Dragon" from your hand, Deck, or Graveyard, in Attack Position.
ATK 1200 DEF 700

Rotten Knight
DARK Level 7 [Warrior / Effect]
If you have 5 or more "Bad Egg" Continuous Spell Cards with different names removed from play by their effects, you can Special Summon this card from your hand. By equipping the following monster(s) to this card, this card gains the appropriate effect(s):
• Rotten Baby Dragon: This card cannot be destroyed as a result of battle. • Rotten Dragon: Every time you take Battle Damage, increase this card's ATK by 300. • Rotten Ancient Dragon: During your Standby Phase, Special Summon 1 "Bad Egg Token" (DARK/Dragon/Level 2/ATK 500/DEF 500) to your opponent's side of the field in Attack Position. While your opponent controls a "Bad Egg Token", this card can attack your opponent directly.
ATK 2400 DEF 1500

Bad Egg Tricky Dragon
Level 2 DARK [Dragon / Tuner]
Once per turn, you can select a "Bad Egg" Continuous Spell on the field. When control of that "Egg" Continuous Spell shifts, remove it from play. It is treated as being removed from play by its own effect. You can activate this effect during either player's turn.
ATK 800 DEF 800

Rotten Dragon
Level 6 DARK [Dragon / Effect]
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by "Rotten Baby Dragon". When this card is destroyed, you lose half your Life Points, then Special Summon "Rotten Ancient Dragon" from your hand, Deck, or Graveyard, in Attack Position.
ATK 3000 DEF 700

Rotten Ancient Dragon
Level 9 DARK [Dragon / Effect]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by "Rotten Dragon". Dragon-type monsters you control gain ATK equal to their DEF.
ATK 1550 DEF 2550

Bad Egg Mentalist Dragon
Level 5 DARK [Dragon / Synchro / Effect]
"Bad Egg" Continuous Spells cannot be destroyed by your opponent's card effects. When an opponent can remove a "Bad Egg" continuous Spell from play by its effect, you choose if it gets removed or not.
ATK 2400 DEF 1300

Bad Egg 1
Continuous Spell
This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, you lose 200 Life Points, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

Bad Egg 2
Continuous Spell
This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, give control of a monster you control to your opponent, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

Bad Egg 3
Continuous Spell
This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, give control of a Continuous Spell or Continuous Trap you control, except a "Bad Egg" Continuous Spell, to your opponent, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

Bad Egg 4
Continuous Spell
This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, send a card from your hand to the graveyard, and then you can this card from play. During your End Phase, control of this card shifts to your opponent.

Bad Egg 5
Continuous Spell
This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, your opponent can Special Summon a Level 4 or lower monster from your hand, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

Bad Egg 6
Continuous Spell
This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, send the top card of your deck to your graveyard, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

Bad Egg 7
Continuous Spell
This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, your opponent can draw a card, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

Bad Egg 8
Continuous Spell
This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, remove a card in your graveyard from play, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

Bad Egg 9
Continuous Spell
This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, your opponent gains 300 Life Points, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

Bad Egg 10
Continuous Spell
This card can only be activated while "Easter Egg Scavenger Hunt" is on the field. During your Standby Phase, give control of a Set card you control to your opponent, and then you can remove this card from play. During your End Phase, control of this card shifts to your opponent.

Quarantine Reward Egg
Continuous Spell
This card can only be activated only when you have 10 "Bad Egg" Continuous Spells with different names removed from play by their own effect. Negate the effects of "Bad Egg" Continuous Spells. Once per turn, you can gain 800 Life Points. During your Main Phase, you can destroy this card. If this card on the field is destroyed, you can Special Summon 1 "Rotten Baby Dragon" from your hand or Deck.

Quarantine Reward Egg Hatch
Quick-Play Spell
Activate only when "Quarantine Reward Egg" is destroyed. Special Summon "Rotten Baby Dragon" from your hand or Deck. It is treated as being summoned by "Quarantine Reward Egg". This card's activation and effect cannot be negated by any other card.

Bad Egg Scepter
Equip Spell
Equip only to "Rotten Knight". The equipped monster gains 1000 ATK. When it attacks, you lose 500 Life Points. During battle between the equipped monster and a Defense Position monster whose DEF is lower than the ATK of the equipped monster, inflict the difference as Battle Damage to your opponent. When this card is sent from the field to the Graveyard, return all "Bad Egg" Continuous Spells you have removed from play to your Graveyard, and inflict 500 damage to your opponent for each one.

Bad Egg Mind Control
Normal Spell
During your opponent's next Standby Phase, when your opponent can remove a "Bad Egg" Continuous Spell from play by its effect, your opponent must remove the "Bad Egg" Continuous Spell from play by its effect.

Bad Egg Quarantine Complete!
Normal Spell
Activate only when you have 10 "Bad Egg" Continuous Spells with different names removed from play by their their effects. Activate "Quarantine Reward Egg" from your hand, Deck, or Graveyard, ignoring the activation conditions.

Wicked Egg Emergence
Normal Spell
Place as many "Bad Egg" Continuous Spells from your Deck onto your opponent's field as possible. They are removed from play during your opponent's next turn's End Phase. "Bad Egg" Continuous Spells removed this way are treated as being removed by their own effects.

Bad Egg Explosion
Normal Trap
Remove from play any number of "Bad Egg" Continuous Spells from play. Inflict 200 damage to your opponent for each "Bad Egg" Continuous Spell removed this way. "Bad Egg" Continuous Spells removed this way are treated as being removed from play by their effects.[/spoiler][/spoiler]

I hope this will help this thread.
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