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Seraph Archetype


Darj

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So, this is an archetype I stopped working on months ago, but I managed to type several members and a bit of support from Spell/Traps and I would like your feedback.
Everything started from an contest where we had to create 2 kind of monster that supported each other; I thought in DARK and LIGHT Fairy-Type monsters for the contest, but later decided to develop the concept, and this is what I got.


First, an introduction and an explanation of this archetype:

The Seraph archetype is composed of 3 different kind of Fairy-Type monsters:
-Sovereign Seraph: LIGHT Fairy-Type monsters with Levels from 1 to 4, and hence are the low level monsters of this archetype. Some of them are Tuners. Their signature effect is that, when destroyed, they Special Summon a "Fallen Seraph" from your Graveyard. They provide support to "Sovereign Seraphs". Their names are based on virtues, positive feelings or good actions.

-Fallen Seraph: DARK Fairy-Type monsters with Levels from 5 to 8. Basically they are the evolved forms of Sovereing Seraphs, which explains their higher Level and status. Their signature effect is that, when destroyed, they allow you to discard a card to add a "Sovereign Seraph" from your Deck to your hand. They also provide support to "Sovereign Seraphs". Their names are based on negative feelings or destructive actions.

-Exiled Seraph: Fairy-Type Synchro Monsters that are both LIGHT and DARK; they require a "Sovereign Seraph" Tuner monster and a "Fallen Seraph" monster, which explains their dual Attribute. They provide support to all "Seraph" monsters. LIGHT dominant "Exiled Seraphs" Special Summon "Sovereign Seraphs" from the grave (an effect that can be considered opposite to "Soveregin Seraphs"), while DARK dominant "Exiled Seraphs" allow you to a "Fallen Seraph" from your Deck to your hand (opposite to "Fallen Seraph"s effect). The strongest monsters of this archetype are "Exiled Seraphs", as they are the combination of LIGHT and DARK. It's important to note that, unlike Sovereign and Fallen Seraphs, "Exlied Seraphs" provide either field or hand advantage. Their names are based on virtues that can be either good or bad, depending on the affected person (Example: Mercy, Order, etc.)

Naturally, there are exceptions to their signature effects, as there are "Sovereign Seraphs" that Special Summon 2 "Fallen Seraphs", and there are "Fallen Seraphs" that add 2 "Sovereign Seraphs" to your hand.


Explanation:
This Archetype is meant to represent how angels often turn into Fallen Angels, that's why a destroyed Sovereign Seraph turns into a Fallen Seraph. The searching effect of "Fallen Seraph" it's only to complete the LIGHT->DARK cycle and to increase the support between the Seraphs.
"Exiled Seraphs" represent angels that are forbidden to enter either heaven or hell, and thus cannot be neither LIGHT or DARK; but in this case I wish to represent them with both Attributes to put emphasis in the "Chaos" concept of Seraphs. Also, because of their conflicting nature, their signature effects are opposite to both Sovereign and Fallen Seraphs, as mentioned above.


[b]Sovereign Seraphs[/b]

Name: Sovereign Seraph Shelter
Attribute: LIGHT
Type: Fairy/Effect
Level: 4
ATK: 1000
DEF: 2100
Effect: If this card is destroyed, Special Summon 1 "Fallen Seraph" monster from your Graveyard. That monster cannot be destroyed by the effects of your opponent's Trap Cards until the End Phase of your turn.

Name: Sovereign Seraph Clearance
Attribute: LIGHT
Type: Fairy/Effect
Level: 4
ATK: 1500
DEF: 0
Effect: When this card is Normal or Special Summoned, you can send 1 "Fallen Seraph" monster from your Deck to the Graveyard. If this card is destroyed by battle, Special Summon 1 "Fallen Seraph" monster from your Graveyard.

Name: Sovereign Seraph Faith
Attribute: LIGHT
Type: Fairy/Effect
Level: 4
ATK: 1800
DEF: 100
Effect: If this card is added to your hand by the effect of a "Fallen Seraph" monster while you control no monsters, you can Special Summon it. If this card is destroyed by battle, Special Summon 1 "Fallen Seraph" monster from your Graveyard.

Name: Sovereign Seraph Solace
Attribute: LIGHT
Type: Fairy/Tuner/Effect
Level: 1
ATK: 100
DEF: 700
Effect: When you take damage from a card your opponent controls, Special Summon this card from your hand in face-up Attack Position and gain Life Points equal to half the damage you took. If this face-up Attack Position card is destroyed by battle, Special Summon 2 "Fallen Seraph" monsters from your Graveyard. Destroy 1 of them during the End Phase.

Name: Sovereign Seraph Forgiveness
Attribute: LIGHT
Type: Fairy/Effect
Level: 3
ATK: 1400
DEF: 1000
Effect: Once per turn, you can discard 1 "Fallen Seraph" monster to Special Summon 1 "Sovereign Seraph" monster from your hand. If this card is destroyed, Special Summon 1 "Fallen Seraph" monster from your Graveyard.

Name: Sovereign Seraph Peace
Attribute: LIGHT
Type: Fairy/Tuner/Effect
Level: 3
ATK: 1200
DEF: 900
Effect: If this card is destroyed, Special Summon 1 "Fallen Seraph" monster from your Graveyard. Neither player can activate Spell or Trap Cards until the End Phase of the turn this card was destroyed.

Name: Sovereign Seraph Hope
Attribute: LIGHT
Type: Fairy/Tuner/Effect
Level: 2
ATK: 200
DEF: 800
Effect: When this card is Normal or Special Summoned, reveal the top card of your Deck. If it is a "Seraph" monster, add it to your hand. If it is not, place it on the bottom of your Deck. If this card is destroyed, Special Summon 1 "Fallen Seraph" monster from your Graveyard.


[b]Fallen Seraphs[/b]

Name: Fallen Seraph Revenge
Attribute: DARK
Type: Fairy/Effect
Level: 5
ATK: 1900
DEF: 0
Effect: When this card is Special Summoned, destroy 1 card on the field. When this card is Special Summoned by the effect of a "Seraph" monster, destroy 2 cards on the field. If this card is destroyed, discard 1 card to add 1 "Sovereign Seraph" monster from your Deck to your hand.

Name: Fallen Seraph Havoc
Attribute: DARK
Type: Fairy/Effect
Level: 5
ATK: 2100
DEF: 1700
Effect: This card cannot destroy your opponent's monsters by battle. If this card is destroyed, discard 1 card to add 2 "Sovereign Seraph" monsters from your Deck to your hand.

Name: Fallen Seraph Hatred
Attribute: DARK
Type: Fairy/Effect
Level: 6
ATK: 2300
DEF: 1400
Effect: When this card destroys an opponent's monster by battle and sends it to the Graveyard, you can Special Summon 1 "Sovereign Seraph" monster from your hand. If this card is destroyed, discard 1 card to add 1 "Sovereign Seraph" monster from your Deck to your hand.

Name: Fallen Seraph Retribution
Attribute: DARK
Type: Fairy/Effect
Level: 7
ATK: 2500
DEF: 1500
Effect: If a "Sovereign Seraph" monster you control is destroyed by your opponent's card (either by battle or by card effect), destroy 1 card your opponent controls during the End Phase. If this card is destroyed, discard 1 card to add 1 "Sovereign Seraph" monster from your Deck to your hand.

Name: Fallen Seraph Despair
Attribute: DARK
Type: Fairy/Effect
Level: 8
ATK: 2700
DEF: 1800
Effect: When the effect of an Effect Monster is activated, you can remove from play 5 "Sovereign Seraph" monsters from your Graveyard to negate that activation and destroy that monster. If this card is destroyed, discard 1 card to add 1 "Sovereign Seraph" monster from your Deck to your hand.

Name: Fallen Seraph Erradication
Attribute: DARK
Type: Fairy/Effect
Level: 8
ATK: 2900
DEF: 2600
Effect: This card can only be Special Summoned by the effect of a "Sovereign Seraph" monster while having 3 or more "Fallen Seraph" monsters in your Graveyard. You can remove from play 2 "Sovereign Seraph" monsters in your Graveyard to Special Summon 1 "Fallen Seraph" monster from your Graveyard. You can remove from play 5 "Sovereign Seraph" monsters in your Graveyard to destroy all cards on the field. If this card is destroyed, add 1 "Sovereign Seraph" monster from your Deck or Graveyard to your hand.


[b]Exiled Seraphs[/b]

Name: Exiled Seraph Redemption
Attribute: LIGHT
Type: Fairy/Synchro/Effect
Level: 6
ATK: 2400
DEF: 900
Effect: 1 "Sovereign Seraph" Tuner + 1 "Fallen Seraph" monster
This card's Attribute is also treated as DARK. When this card is Synchro Summoned, Special Summon 1 "Sovereign Seraph" monster from your Graveyard. Once per turn, you can remove from play 1 "Fallen Seraph" monster from your Graveyard to Special Summon 1 "Sovereign Seraph" monster from your Graveyard.

Name: Exiled Seraph Renewal
Attribute: LIGHT
Type: Fairy/Synchro/Effect
Level: 7
ATK: 2600
DEF: 1100
Effect: 1 "Sovereign Seraph" Tuner + 1 "Fallen Seraph" monster
This card's Attribute is also treated as DARK. When this card is Synchro Summoned, Special Summon 1 "Sovereign Seraph" monster from your Graveyard. Once per turn, you can Special Summon 1 " Seraph" from your Graveyard. That monster cannot declare an attack and it is destroyed during the End Phase.

Name: Exiled Seraph Mercy
Attribute: LIGHT
Type: Fairy/Synchro/Effect
Level: 8
ATK: 2800
DEF: 1900
Effect: 1 "Sovereign Seraph" Tuner + 1 "Fallen Seraph" monster
This card's Attribute is also treated as DARK. When this card is Synchro Summoned, Special Summon 1 "Sovereign Seraph" monster from your Graveyard. Once per turn, if a "Seraph" monster you control is destroyed by battle and sent to the Graveyard, add it from the Graveyard to your hand during the End Phase.

Name: Exiled Seraph Purge
Attribute: DARK
Type: Fairy/Synchro/Effect
Level: 9
ATK: 3000
DEF: 2000
Effect: 1 "Sovereign Seraph" Tuner + 1 "Fallen Seraph" monster
This card's Attribute is also treated as LIGHT. When this card is Synchro Summoned, add 1 "Fallen Seraph" monster from your Deck to your hand. Once per turn, you can destroy 1 "Seraph" monster you control and 1 card your opponent controls.

Name: Exiled Seraph Damnation
Attribute: DARK
Type: Fairy/Synchro/Effect
Level: 10
ATK: 3200
DEF: 2400
Effect: 1 "Sovereign Seraph" Tuner + 1 "Fallen Seraph" monster
This card's Attribute is also treated as LIGHT. When this card is Synchro Summoned, add 1 "Fallen Seraph" monster from your Deck to your hand. Each time you add a "Sovereign Seraph" monster to your hand by the effect of a "Fallen Seraph" monster, you can discard that card to Special Summon 1 "Fallen Seraph" monster from your Graveyard.

Name: Exiled Seraph Order
Attribute: LIGHT
Type: Fairy/Synchro/Effect
Level: 12
ATK: 3600
DEF: 3000
Effect: 2 "Sovereign Seraph" Tuners + 1 "Exiled Seraph" monster
This card's Attribute is also treated as DARK. If this card would be destroyed, destroy another "Seraph" monster you control instead. If your opponent controls more cards than you do, destroy all cards on the field and skip to your Draw Phase. If this card is destroyed, Special Summon 1 "Sovereign Seraph" and 1 "Fallen Seraph" monster from your Graveyard.


[b]Spell Cards[/b]

Name: Revolution of the Damned
Spell Card
Type: Continuous
Effect: Each time you add a "Sovereign Seraph" monster to your hand by the effect of a "Fallen Seraph" monster, you can Special Summon that monster.

Name: Sovereign Martyr
Spell Card
Type: Continuous
Effect: If a "Fallen Seraph" monster you control would be destroyed, you can destroy 1 "Sovereign Seraph" monster you control instead.

Name: Heavenly Blessing
Spell Card
Type: Normal
Effect: Select 2 "Sovereign Seraph" monsters in your Graveyard. Return those cards to your Deck, then draw 1 card.


[b]Trap Cards[/b]

Name: Corrupt Punishment
Trap Card
Type: Normal
Effect: Discard 1 "Fallen Seraph" monster to destroy 1 card on the field.

Name: Temporal Purification
Trap Card
Type: Normal
Effect: Destroy 1 Fairy-Type monster you control and 2 cards on the field. During your next Standby Phase, return those cards from the Graveyard to their owner's hands.


[b]Support from existing cards[/b]

Shining Angel
Armageddon Knight
Chaos Sorcerer
Foolish Burial
Lightsworns (to mill "Falllen Seraphs")


[b]Bonus[/b]

Name: Scrap Seraph
Attribute: EARTH
Type: Fairy/Effect
Level: 3
ATK: 1200
DEF: 200
Effect: If a "Scrap" monster you control, except "Scrap Seraph", is destroyed and sent to the Graveyard, Special Summon this card from your Graveyard. If this card is destroyed, destroy 1 "Scrap" monster you control and add 1 "Scrap" monster from your Deck to your hand.
[i](Hint: To combine with "Temporal Purification")[/i]


Thoughts?
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  • 1 month later...
Just picked out a few and the general point of the archtype.

[quote name='Frex' timestamp='1302567074' post='5131924']

[b]Sovereign Seraphs[/b]

Name: Sovereign Seraph Shelter
Effect: If this card is destroyed, Special Summon 1 "Fallen Seraph" monster from your Graveyard. That monster cannot be destroyed by the effects of your opponent's Trap Cards until the End Phase of your turn.

[i]Trades off a Lv4 monster for something Lv5 upwards. I don't mind this but it should have a drawback, like being unable to attack or something.[/i]

Name: Sovereign Seraph Clearance
Effect: When this card is Normal or Special Summoned, you can send 1 "Fallen Seraph" monster from your Deck to the Graveyard. If this card is destroyed by battle, Special Summon 1 "Fallen Seraph" monster from your Graveyard.

[i]Same as above but more powerful. Same thing, drawback[/i]

Flicks through and finds they've all got this effect, leading to much kamikaze play. I understand the symbolism but really it is a never ending wall that can't be got round, unless you play Macros or something.

[b]Fallen Seraphs[/b]

Name: Fallen Seraph Revenge
Effect: When this card is Special Summoned, destroy 1 card on the field. When this card is Special Summoned by the effect of a "Seraph" monster, destroy 2 cards on the field. If this card is destroyed, discard 1 card to add 1 "Sovereign Seraph" monster from your Deck to your hand.

[i]Combined with the easy SS abilities of all the Seraph...[/i]

Don't mind the shared ability of the Fallen as much.

[b]Spell Cards[/b]

Name: Sovereign Martyr
Spell Card
Type: Continuous
Effect: If a "Fallen Seraph" monster you control would be destroyed, you can destroy 1 "Sovereign Seraph" monster you control instead.

[i]Thus triggers Seraphs effect, repeatedly. Should have some sort of LP/discard cost to keep in play.[/i]

Name: Heavenly Blessing
Spell Card
Type: Normal
Effect: Select 2 "Sovereign Seraph" monsters in your Graveyard. Return those cards to your Deck, then draw 1 card.

[i]This is nicely balanced. I like.[/i]

Thoughts?
[/quote]

In short, powerful effects but to little drawback to balance, too easy to spam Lv7-8 monsters.
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Thanks for your comments.

@Bahamut: The main drawback of the Sovereign Seraphs is that you need to fill your Graveyard with Fallen Seraphs first, which may take some turns; currently the only ways of sending Fallens to the Graveyard are with Foolish Burial (limited), Armageddon Knight and Clearance, 7 cards at most. But you are right: once you get a Fallen in the Graveyard, you can start to Special Summon that same monster with the Sovereigns while you send other Fallens to the grave.

Revenge was meant to be a generic monster that could be ran in DARK Decks, but with an added bonus for running it in "Seraphs". At first I thought 2 cards was too much, but Dragunities and Winged Beasts already destroy 2 cards with Legionnaire-Aklys and Icarus Attack respectively so I guess it's not that overpowered.
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