Jump to content

FINISHED Double Structure


VoicesOfChaos

Recommended Posts

Lets look at the 2 entries.

 

 

I had to add 2 additional card in the Extra Deck of the second Structure Deck. My entries:

 

 

Structure Deck: Genex Upgrade

 

New Cards:

Name: R-Genex Antimatter

Ultra Rare

Attribute: DARK

Type: Machine/Effect

Level: 8

ATK: 2700

DEF: 1700

Effect: When this card is Normal or Special Summoned, you can Special Summon 1 Level 1 or lower "Genex" Monster from your hand. Only once, while this card is in your Graveyard, you can Special Summon another "Genex" monster in your Graveyard.

 

Name: Genex Fusion

Super Rare

Attribute: DARK

Type: Machine/Tuner/Effect

Level: 1

ATK: 100

DEF: 700

Effect: If you control a face-up "Genex" Synchro monster, you can Special Summon this card from your Graveyard. If this card was Special Summoned this way, return it to the Deck when it is removed from the field.

 

Name: R-Genex Generator

Super Rare

Attibute: LIGHT

Type: Machine/Effect

Level: 4

ATK: 1700

DEF: 1100

Effect: Once per turn, you can Tribute 1 "Genex" monster you control to Special Summon 1 "Genex" monster from your Deck. Return that monster from your field to the Deck during the End Phase.

 

Name: R-Genex Nuclear

Attribute: FIRE

Type: Machine/Effect

Level: 4

ATK: 1400

DEF: 1500

Effect: Once per turn, during your Main Phase, you can Normal Summon 1 "Genex" monster in addition to your Normal Summon or Set.

 

Name: Emergency Self-Destruction

Trap Card

Type: Normal

Effect: Destroy 1 Machine-Type monster you control and 1 card your opponent controls. Then, inflict damage to your opponent equal to half the total ATK of the destroyed Machine-Type monster(s).

 

 

Decklist

Monsters(20):

x1 Genex Antimatter

x1 Genex Nuclear

x1 Genex Fusion

x1 R-Genex Generator

x1 Genex Controller

x1 Genex Blastfan

x1 Genex Solar

x1 Genex Army

x1 Genex Neutron

x1 Genex Recycled

x1 Genex Worker

x1 Genex Searcher

x1 Genex Doctor

x1 Genex Ally Birdman

x1 Genex Ally Duradark

x1 Genex Ally Crusher

x1 R-Genex Accelerator

x1 R-Genex Oracle

x1 R-Genex Turbo

x1 R-Genex Overseer

 

Spells(5):

x1 Limiter Removal

x1 My Body As A Shield

x1 Double Summon

x1 Machine Assembly Line

x1 Dark Eruption

 

Traps(5):

x1 Call of the Haunted

x1 Trap Stun

x1 Limit Reverse

x1 Divine Wrath

x1 Emegency Self-Destruction

 

Extra Deck (3):

Windmill Genex

Genex Ally Axel

Genex Ally Triforce

 

 

Description:

Genex are mainly Machine-type monsters that focus on the manipulation of different Attributes and in combining with them to evolve into stronger creatures with a wide array of powers. Their origins are uncertain, but they are known for collaborating with other races to fight an stronger mutual threat. This behavior has allowed them to grow and to master their control over the Elements.

 

With their huge searching capabilites, Genex are already powerful, but they still lack methods for reaching the field quickly in order to overwhelm the opponent. This Deck, however, introduces monsters that will aid the user with the Summon of numerous Genex monsters to then perform multiple Synchro Summons in a single turn. It is recommended to focus on mantaining "R-Genex Accelerator" on the field to further boost the speed of Genex, and this Deck includes many cards that will help with the Summon of such extraodinary card.

 

You can get packs of Hidden Arsenal 3 and the upcoming Hidden Arsenal 4 to get into your hands the latest Genex Monsters, such as "Genex Ally Axel", "Vindikite R-Genex", copies of "Genex Ally Birdman" and "R-Genex Accelerator", and the powerful "Locomotion R-Genex" who will greatly aid this Deck. Other Genex Monsters from "The Shining Darkness" and "Duel Terminal 2", such as copies of "Genex Controller" and "Genex Searcher" will be handy as well. Also, you can combine this Deck with cards from "Structure Deck: Machina Mayhem" to pull devastating combos with the help of "Machina Fotress" and its personal searcher "Machina Gearframe". "R-Genex Antimatter" works particularly well with "Machina Fortress", as you can discard the former to Special Summon the latter, and then use the effect of "R-Genex Antimatter" to Special Summon yet another monster.

 

 

 

Structure Deck: Mechanical Chaos

 

New cards:

Name: Mechaos Assault Dragon

Ultra Rare

Attribute: DARK

Type: Machine/Fusion/Effect

Level: 8

ATK: 3100

DEF: 2400

Effect: "Barrel Dragon" + "Cyber Dragon"

A Fusion Summon of this card can only be conducted with the above Fusion Material

 

Monsters. While this card is face-up on the field its Attribute is also treated as LIGHT. Each

 

time your opponent Special Summons a monster, toss a coin twice. If the result are 2 Heads,

 

negate the Special Summon of that monster and destroy it.

 

Name: Fallen Cyber Dragon

Super Rare

Attribute: DARK

Type: Machine/Effect

Level: 5

ATK: 2000

DEF: 1500

Effect: If a "Cyber Dragon" or a Fusion Monster that lists "Cyber Dragon" as a Fusion Material Monster you control is destroyed, you can Special Summon this card from your hand or Graveyard. Once per turn, you can remove from play 1 Machine-type monster from your Graveyard to treat this card's name as "Cyber Dragon" until the End Phase.

 

Name: Mechaos Shrapnel Dragon

Super Rare

Attribute: DARK

Type: Machine/Fusion/Effect

Level: 8

ATK: 2900

DEF: 1800

Effect: "Blowback Dragon" + "Cyber Dragon"

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field its Attribute is also treated as LIGHT. After this card attacks, toss a coin. • Heads: This card can attack once again in a row. • Tails: End your Battle Phase.

 

Name: Mechaos Point-Blank Dragon

Attribute: DARK

Type: Machine/Fusion/Effect

Level: 6

ATK: 2300

DEF: 1400

Effect: "Twin-Barrel Dragon" + "Cyber Dragon"

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. While this card is face-up on the field its Attribute is also treated as LIGHT. When this card is Special Summoned, declare 1 Monster Card name. If your opponent controls, Normal Summons, Special Summons, or flips that monster(s) face-up, toss a coin. • Heads: Destroy that monster(s) and negate its effect(s). • Tails: You cannot Normal Summon during you next turn.

 

Name: Mechamorph Fusion

Spell Card

Type: Field

Effect: Machine-Type Fusion Monsters can be Fusion Summoned without using "Polymerization". When a Machine-Type Fusion Monster is destroyed, Special Summon its Fusion Material Monster with the highest Level from its owner's Graveyard on its owner's field.

 

 

Decklist

Monsters(20):

x1 Cyber Dragon

x2 Cyber Dragon Zwei

x2 Proto-Cyber Dragon

x1 Fallen Cyber Dragon

x2 Armored Cybern

x1 Barrel Dragon

x2 Blowback Dragon

x2 Twin-Barrel Dragon

x2 Dekoichi the Battlechanted Locomotive

x1 Cyber Valley

x1 Honest

x1 Jinzo

x1 Jinzo - Returner

x1 Chaos Sorcerer

 

Spells(7):

x1 Power Bond

x1 Mechamorph Fusion

x1 Second Coin Toss

x1 Monster Reborn

x1 Overload Fusion

x1 Future Fusion

x1 Limiter Removal

 

Traps(3):

x1 Torrential Tribute

x1 Escape from the Dark Dimension

x1 Dark Illusion

 

Extra Deck(5):

Mechaos Point-Blank Dragon

Mechaos Shrapnel Dragon

Mechaos Assault Dragon

Chimeratech Overdragon

Cyber Twin Dragon

 

 

Description:

"Cyber Dragon" is a well known Machine Monster that specializes in fusing with copies of itself to become into a powerful monster that can eliminate its opponents in an instant. However, this monster alone has no longer the strengh to fight back the new races and alliances that have been appearing lately; so it has chosen to make an alliance as well, and with certain dragonic Machines which were designed long ago: the Gun Dragons. Together, they make use of the power of Chaos, the combination of LIGHT with DARK, and also they found ways to fuse with themselves to create a new set of destructive Fusions which are able to destroy threats even before they appear.

 

"Structure Deck: Mechanical Chaos" is a Deck that literally combines LIGHT and DARK Machine-Type monsters, and it introduces the "Mechaos Dragon" monsters, which are Fusions between "Cyber Dragon" and the three different Gun Dragons. However, altough the Fusions are the novelty of this Deck, the key cards are both "Mechamorph Fusion" and "Fallen Cyber Dragon", as both cards will allow you to have field presence almost always and to perform a Fusion Summon again. The main card of this Deck, "Mechaos Assault Dragon" grants you the chance of negating any Special Summon that your opponent may perform, and in conjuction with "Second Coin Toss" the chances are increased greatly. On the other hand, "Mechaos Shrapnel Dragon" has the potential of clearing your opponent's field by itself. Now that "Cyber Dragon" can fuse with 3 more different monsters, you will most likely draw the required Fusion Materials for a Fusion Summon at the start of every Duel. "Chaos Sorcerer" is a great addition to the Deck as you will have the materials required for its Special Summon most of the Time.

 

You can improve this Deck by adding the rest of the Cyber Dragon Fusion Monsters: "Cyber End Dragon" and "Chimeratech Fortresss Dragon". You can also add "King of the Swamp", "Elemental Hero Prisma" and "Hex-Sealed Fusions", which can ease your Fusion Summons by substituting Fusion Materials. Adding "Black Salvo" will allow you to include powerful Synchro Monsters in this Deck. "Shining Angel" will allow you to Summon faster the weaker versions of "Cyber Dragon", which you can use to perform Fusion Summons. "Terraforming" and more copies or "Mechamorph Fusion" are recommended as well because you will want to Fusion Summon as soon as possible. "De-Fusion" is an interesting Quick-Play Spell Card that can allow you to save your Fusion Monster from its destruction, use the effects of the Gun Dragons used as Fusion Materials or perform additional attacks with the Fusion Materials during the Battle Phase. Finally, "Paradox Fusion" is a great Counter Trap Card that stops almost anything at the cost of field presence, but only for a few turns, so this card has the potential of turning the tables during the Duel.

 

Genex is a deck that I can never seem to make work right, the new cards you made very helpful to them. As well the decklist and description are all very good.

 

Now the Mechanical Chaos deck seems a bit powerful. Some of the effects seem to resemble Arcana Force monsters more so then the original Gun Dragons. Also Fallen Cyber Dragon seems way too broken. The description and decklist (despite only suppose to have 3 extra deck cards total) are not bad but the new archtypes seems a little too ambitious.

 

 

My Submission!!

B.E.S. Cores VS Gradius Fleet

 

New B.E.S. Cards

[spoiler=New B.E.S. Cards]

1.) B.E.S. Rush Core (Ultra Rare)

DARK/Machine/Effect*10

This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending 1 face-up “Boss Rush” or “Big Core” on your side of the field to the Graveyard. When this card is Summoned, place 4 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. Once per turn, you can remove 1 “B.E.S.” monster or “Big Core” from your Graveyard to Special Summon 1 “B.E.S.” monster (excluding “B.E.S. Rush Core”) or “Big Core” from your Deck and place 3 counters on that monster.

3000/2800

 

2.) B.E.S. Dark Core Magnum

DARK/Machine/Effect*4

While your opponent controls more monsters than you do, you can Special Summon this card from your hand. When this card is Summoned, place 3 counters on it. This card cannot be destroyed by battle. If this card attacks or is attacked, remove 1 counter from this card at the end of the Damage Step. If this card battles without a counter, destroy this card at the end of the Damage Step. You can tribute this face-up card to Special Summon 1 “B.E.S.” monster or “Big Core” from your hand and place counters on it equal to the number of counters that were on this card when it was tributed.

1800/1500

 

3.) Core Repair Unit (Super Rare)

Spell/Continuous

During your Standby Phase, place 1 counter on all face-up “B.E.S.” or “Big Core” monsters you control. If this card would be removed from the field, you can destroy 1 “B.E.S.” or “Big Core” monster you control instead.

 

4.) Intentional Detonation (Super Rare)

Trap

Activate only when you Summon a “B.E.S.” monster or “Big Core” on your side of the field. Destroy the Summoned monster and draw 2 cards.

 

5.) B.E.S. Solar Dragon Core

Spell/Equip

Equip only to a “B.E.S.” monster or “Big Core” on your side of the field. During the End Phase of your turn, place 1 counter on the equipped monster. If the equipped monster would be removed from the field by a card effect, remove 1 counter from it instead, If this card would be removed from the field, remove 1 counter from the equipped monster instead.

 

 

B.E.S. Deck List

[spoiler=B.E.S. Deck List]

Monsters (15)

B.E.S. Rush Core x 1

B.E.S. Power Core Magnum x 2

B.E.S. Covered Core x 1

B.E.S. Crystal Core x 1

B.E.S. Tetran x 1

B.E.S. Big Core MK-2 x 1

Big Core x 2

Black Salvo x 1

Mecha Bunny x 3

Gear Golem the Moving Fortress x 2

 

Spells (16)

Boss Rush x 1

Soul Exchange x 2

Mystical Space Typhoon x 1

Monster Reborn x 1

Swords of Revealing Light x 1

Foolish Burial x 1

Pot of Avarice x 1

Pot of Benevolence x 1

Core Repair Unit x 1

B.E.S. Solar Dragon Core x 2

Mausoleum of the Emperor x 1

Burial From a Different Dimension x 1

Giant Trunade x 1

D.D.R. - Different Dimension Reincarnation x 1

 

Traps (9)

Mystic Probe x 2

Negate Attack x 1

Seven Tools x 1

Magic Cylinder x 1

Return From the Different Dimension x 1

Trap Stun x 1

Dust Tornado x 1

Call of the Haunted x 1

 

 

B.E.S. Core Description

[spoiler=B.E.S. Core Description]

The B.E.S. armada has begun its move once more with their new leader B.E.S. Rush Core. Their powers have increased exponentially and have now set forth for to build a galactic empire from which no one will escape from. Their conquest to build the perfect ship will soon be over when they deplete the resources of all the planets they inhabit, becoming the most powerful entity the universe has ever known. Even the legendary Gradius fleet shall be crushed under the power of this new galactic overlord.

 

B.E.S. monsters are hardy against attacks, their shield fueled by their powerful cores. Use this advantage in battle, especially with B.E.S. Covered Core as there is a chance that it’s shields will not be knocked down. All your monsters could use a little maintenance so use the new Core Repair Unit spell card to keep your monster’s shields up-to-date. Another valuable addition to the B.E.S. fleet, B.E.S. Dark Core Magnum makes it easy for it to Summon almost any big B.E.S. monster in your hand by offering itself as a tribute, use it to get Big Core or activate Boss Rush and then send that card to the graveyard to summon the newest overlord B.E.S. Rush Core who can Special Summon strong monsters without inhibiting your ability to Normal Summon and back Rush Core’s effect with Burial From a Different Dimension, to keep yourself with a good supply or resources to use. To keep your monsters safe, use cards like Trap Stun, Dust Tornado and Giant Trunade to remove any pesky Spells or Traps and go in for the kill.

 

Buy packs like the Cybernetic Revolution to get cards like the famous Cyber Dragon, second copies of B.E.S. Crystal Core and Gyroid. Because this is a Machine-Type deck, getting fusion monsters that revolve around Machines such as Chimeratech Fortress Dragon can be obtained from the Black-Winged Dragon tin. Cards like Solidarity from the Structure Deck: Machina Mayhem that also contains other Machine-Type monsters for your Deck. Also, buy copies of this structure deck to get those extra copies of your favorite B.E.S. monsters, spell cards and more!

 

 

New Gradius Cards

[spoiler=New Gradius Fleet Cards]

1.) Primed Gradius (Ultra Rare)

LIGHT/Machine/Synchro/Effect/*8

1 Machine-Type Tuner + "Gradius"

This card cannot be destroyed by battle. If this card destroys an opponent's monster by battle, select and activate 1 of these effects:

● Special Summon 1 level 4 or lower Machine-Type monster from your Graveyard.

● Add 1 level 4 or lower Machine-Type monster from your Deck to your hand.

2400/1600

 

2.) Shield Speeder MT-2 (Super Rare)

LIGHT/Machine/Union/*4

If you control a level 4 or lower LIGHT Machine-Type monster, you can Special Summon this card from your hand. This card is also a Tuner Monster. During your Main Phase, you can equip this card to a level 4 or lower LIGHT Machine-Type monster you control as an Equip Card OR unequip it to Special Summon this card in face-up Attack Position. Increase the ATK and DEF of the monster equipped with this card by 800 points. Once per turn, the equipped monster cannot be destroyed by battle. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

1200/1000

 

3.) Sonic Burster

LIGHT/Machine/Union/*4

If you control a level 4 or lower LIGHT Machine-Type monster, you can Special Summon this card from your hand. This card is also a Tuner Monster. During your Main Phase, you can equip this card to a level 4 or lower LIGHT Machine-Type monster you control as an Equip Card OR unequip it to Special Summon this card in face-up Attack Position. Once per turn, while this card is equipped to a monster, you can Special Summon 1 Sonic Token (Machine-Type/LIGHT/Level 1/ATK 0/DEF 0) on your opponent's side of the field. Sonic Tokens cannot be used for the Summon of a monster. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

1200/1000

 

4.) Talon Fighter RK-34 (Super Rare)

LIGHT/Machine/Union/*4

If you control a level 4 or lower LIGHT Machine-Type monster, you can Special Summon this card from your hand. This card is also a Tuner Monster. During your Main Phase, you can equip this card to a level 4 or lower LIGHT Machine-Type monster you control as an Equip Card OR unequip it to Special Summon this card in face-up Attack Position. When the equipped monster attacks, double the equipped monster's ATK until the end of the Damage Step and negate the effects of cards that target the equipped monster during the Battle Phase only. (A monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, destroy this card instead.)

1200/1000

 

5.) Reactive Shield

Trap/Counter

While you control a face-up LIGHT Machine-Type monster, negate the activation of a Spell, Trap, or Monster Effect and destroy it. If your opponent controls more monsters than you do when you activated this card, Special Summon 1 level 4 or lower LIGHT Machine-Type monster from your Deck or Graveyard in face-up Attack Position.

 

 

Gradius Fleed Deck List

[spoiler=Gradius Fleet Deck List]

Monsters (17)

Gradius x 2

Talon Fighter RK x 1

Shield Speeder MT-2 x 1

Sonic Burster x 1

Falchion Beta x 1

Lord British Space Fighter x 1

Victory Viper XX03 x 1

Jade Knight x 1

Delta Tri x 1

DUCKER Mobile Cannon x 3

Honest x 1

Shining Angel x 3

 

Spells (14)

Power Capsule x 2

Burden of the Mighty x 1

Shrink x 1

Book of Moon x 1

Rush Recklessly x 2

Forbidden Lance x 1

Mystical Space Typhoon x 1

Limiter Removal x 1

Enemy Controller x 1

Lightwave Tuning x 1

Creature Swap x 2

 

Traps(9)

Spacegate x 2

Prideful Roar x 1

Ojama Trio x 1

Royal Oppression x 1

Miracle Lotus x 1

Beckoning Light x 1

Torrential Tribute x 1

Dark Bribe x 1

 

Extra Deck (1)

Primed Gradius x 1

 

 

Gradius Fleet Description

[spoiler=Gradius Fleet Description]

The B.E.S. overlords have risen once more, and Gradius has answered the distress call of millions around the galaxy. The famed ship is back with his fleet, some new upgrades, and new teammates to protect the universe from this new threat. With new ships, pilots and battle tactics, the Gradius fleet is ready to wage war on the B.E.S. lords and bring back peace to the planets once more.

 

The Gradius monsters are all fairly weak in their ATK, so use cards like Rush Recklessly, Shrink, and Forbidden Lance to decrease the ATK of any monster that dares battle with your monsters. Don’t forget about the new monsters, Sonic Burster, Shield Speeder MT-2, and Talon Fighter. Each of these new monsters are Union Monsters that are also treated as Tuner Monsters! With these new options, you’ll be able to maneuver through almost any situation that comes at your way. Not only that, but this deck makes it easy to summon the new ace monster, Prime Gradius which can’t be destroyed by battle and bumps in an additional effect when it destroys a monster by battle! Lastly you have cards like Honest, that can help your monsters survive unprecedented attacks, or Ojama Trio, that can be combined with the effect of Sonic Burster to lock your opponent from Summoning anything! And if you need to recycle or summon your cards, take advantage of Shining Angel and DUCKER Mobile Cannon, both which can get almost any monster from your Deck or Graveyard back to your hand.

 

Buy the new Machina Mayhem Structure deck to combine powerful cards such as Machina Gearframe and several Machina Union monsters for powerful comboes. Buy the Cybernetic Revolution packs to get cards like the famous Cyber Dragon to overwhelm your opponent. Because this is a pure LIGHT deck, you can use cards like Battle of the Elements from the Ancient Prophecy packs or Gozen Match from the Crossroads of Chaos packs, which will help you in many duels.

 

 

 

Both of these archtypes are hard to work with due to the limited amount of cards based around directly supporting but you did a really good job. I was almost hoping for the anime-only card "Shield Recovery" but Core Repair Unit is a more effective version of it. As well the Solar Dragon Core is very flavorful and a nice addition. The Gradius cards are effective too at combining old and new strategies by using synchros as well as monsters that are both union and tuner.

 

The card list has some flaws sadly such as "B.E.S. Powered Core Magnum" and "B.E.S.Dark Core Magnum", one appears as new cards and one appears in the decklist. Not sure which name you finally decided on. The bigger problem is that only 1 copy of the new cards should be in the deck list, would encourage people to buy multiple copies of the pack. But only minor problems plus the descriptions were really good too!

 

-----------------------------------------------------

 

1st: Place: Cody Frost

2nd place: Frex

 

I will be renewing Retrain that Vanillia! I hope to do other big contests in the future but I've learned some lessons from this so hopefully next time I can get more entries.

Link to comment
Share on other sites

I would like to apologize for not getting my entry in. Though after looking at the two entries you did receive, I would have failed miserably. By the way, my two archtypes were going to be "Ancient Gear" and anything Dinosaur related. I was still researching the second one. :<

 

Either way, good job on the two entrants! You guys did great! :D

Link to comment
Share on other sites

I would like to apologize for not getting my entry in. Though after looking at the two entries you did receive, I would have failed miserably. By the way, my two archtypes were going to be "Ancient Gear" and anything Dinosaur related. I was still researching the second one. :<

 

Either way, good job on the two entrants! You guys did great! :D

 

This, except I was going to do Crystal Beast and Gladiator Beast.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...