Zeppeli Gyro Supreme Posted April 11, 2011 Report Share Posted April 11, 2011 This is a set I've been sorta working on here and there for quite some time, and I figured this would be the best time for me to post them. Please leave any comments or suggestions you have. They would be much appreciated. [spoiler="Normal Monsters"]Dinotech Beast Earth/Dinosaur/4/2100/1100 [i]An abomination who belongs in neither the past nor future, the product of the fusion of corrupt technology and primal strength.[/i] World Serpent Water/Fish/4/1000/2400 [i]When the world was still young, this behemoth swam the seas under the disguise of a chain of islands.[/i] Savy Sellsword Fire/Warrior/4/1900/1900 [i]A Sword-for-hire with immense knowledge in both defensive and offensive tactics. Many have graced his presence, and they’ve all had to pay – with either their life or their gold.[/i] Phantom Beast Guard Earth/Beast/6/2800/800 [i]Even the Phantom Beast King could not tame this giant. After hundreds of years of restraint, he is finally sent forth upon the world to wreak havoc.[/i] Shield of Infinitum Earth/Rock/6/1500/3500 [i]A living shield capable of blocking nearly any attack with its mass of indestructible tendrils.[/i] Spiked Stego Fire/Dinosaur/5/2400/2500 [i]It’s best to let sleeping stegosaurs with razor-sharp body plates lie.[/i] Archfiend of Absolution Dark/Fiend/8/3300/800 [i]Darkness falls as a curtain over the lands upon the arrival of this overpoweringly wicked titan. Only The Tormentor can claim greater destructive power in the world of darkness.[/i] The Unstoppable Emolator Fire/Pyro/8/2900/2800 [i]Time after time, The Emolator was fought back into his fiery home only to return with more power than before.[/i] Absolution Friction Shield Light/Machine/9/1800/4500 [i]After Kozaky got his hands on the Shield of Infinitum, he placed it as the guardian of his laboratory after a little bit of tinkering. Lesser foes are stopped immediately in their tracks before the mighty defenses of the newly created Friction Shield.[/i][/spoiler][spoiler="Spell and Trap Support"]Sudden Arrival Normal Spell Card Special Summon 1 level 4 or lower Normal Monster from your deck. You cannot Normal Summon Effect Monsters this turn, and the Summoned monster is destroyed during the End Phase of the turn. Proof of Worth Normal Spell Card Discard 1 Level 4 or higher Normal Monster from your hand. Destroy 2 cards on the field. True Power Normal Spell Card Double the original ATK of all level 4 or lower Normal Monsters on the field until the End Phase of the turn. Damage inflicted to your opponent’s Life Points is halved this turn. Primal Strength’s Release Quick-Play Spell Card Increase the ATK of all Normal Monsters on the field by 500, and they cannot be destroyed by card effects this turn. During the End Phase of the turn this card was activated, change the Battle Position of all monsters you control. The Sacrifice of Evolution Quick-Play Spell Card Tribute 1 Effect Monster. Special Summon 1 Normal Monster from your hand, Deck, or Graveyard. Strike from the Grave Normal Trap Card Increase or decrease the ATK of 1 monster on the field by the ATK of 1 Normal Monster in your Graveyard. Strength of Weakness Normal Trap Card Tribute 1 Level 2 or lower Normal Monster. Special Summon 1 monster from your hand, Graveyard, or removed from play. Railroading Continuous Trap Card You may tribute 1 Normal Monster to negate the activation of an opponent’s Effect Monster or Trap Card effect and destroy that card. Final Strike Counter Trap Card Remove from play 2 Normal Monsters in your Graveyard. Negate the activation of a card effect and destroy that card. Then inflict 800 damage to your opponent’s Life Points.[/spoiler] Also, this is an unrelated card that I created. It was designed to work with Scanner. Secret File Storage Normal Spell Card Look at your opponent’s Extra Deck and remove from play 1 of those cards. Link to comment
Nathanael D. Striker Posted April 11, 2011 Report Share Posted April 11, 2011 A good set. The Spells and Traps give help to all Vanillas, whick I like. 9/10 Link to comment
Zeppeli Gyro Supreme Posted April 12, 2011 Author Report Share Posted April 12, 2011 Thanks. I tried to make them something that could really support Normals overall. Hopefully I succeeded. Link to comment
Toffee. Posted April 12, 2011 Report Share Posted April 12, 2011 [url=http://images.wikia.com/yugioh/images/3/3b/FlamvellFiredogANPR-EN-R-UE.png]Emolator seems a [i]little[/i] overkill, IMO[/url] Link to comment
Zeppeli Gyro Supreme Posted April 12, 2011 Author Report Share Posted April 12, 2011 I forgot that Firedog just says 200 DEF and didn't have a Level restraint. I'll fix it up some. Link to comment
Toffee. Posted April 13, 2011 Report Share Posted April 13, 2011 [quote name='slayer_supreme' timestamp='1302648624' post='5134067'] I forgot that Firedog just says 200 DEF and didn't have a Level restraint. I'll fix it up some. [/quote] IMO you could leave it at 2000/200. Firedog being able to Summon something with 3000 ATK was just ridiculous. Link to comment
Zeppeli Gyro Supreme Posted April 13, 2011 Author Report Share Posted April 13, 2011 What would be the point of a 2000/200 Level 8 vanilla monster? The point of the card was to be a somewhat abusable level 7+ vanilla monster with high ATK. If I turn it into a level 4, not only would it be unoriginal (someone already made a card exactly like that with 100 more ATK), but it would change the whole purpose of the card. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.