Father Wolf Posted April 10, 2011 Report Share Posted April 10, 2011 Shooting Star no.0 LIGHT/Psychic/Tuner Level 1 While this card is face-up on the field its Level is treated as 0. ATK: 0 DEF: 0 Shooting Star no.1 LIGHT/Psychic/Tuner Level 1 If you control a “Shooting Star” non-Tuner monster, you can Special Summon this card from your hand. ATK: 100 DEF: 100 Shooting Star no.2 LIGHT/Psychic/Tuner Level 2 This card cannot be Special Summoned from the Graveyard. If this card is sent to the Graveyard to Synchro Summon a “Shooting Star” Synchro monster, draw 2 cards. ATK: 500 DEF: 500 Shooting Star no.3 LIGHT/Psychic/Tuner Level 3 Once per turn, you can select 1 “Shooting Star” monster and increase its Level by 1 and its ATK by 500. Once per turn, if card cannot be destroyed by battle or card effects. ATK: 900 DEF: 1000 Shooting Star no.4 LIGHT/Psychic/Effect Level 4 When this card attacks or is attacked, increase its ATK by 400 until the End Phase. When this card destroys a monster by battle, increase this card’s Level by 1. ATK: 1600 DEF: 1600 Shooting Star no.5 LIGHT/Psychic/Effect Level 5 If your opponent controls a monster or has 4 or more cards in hand and you control no monsters, you can Special Summon this card from your hand. This card cannot be used as a Synchro Material Monster, except for the Synchro Summon of a "Shooting Star" Synchro monster. ATK: 1000 DEF: 2100 Shooting Star no.6 LIGHT/Psychic/Effect Level 6 You can remove this card in your Graveyard from play to Special Summon 1 "Shooting Star no.6" from your Deck. The effect of “Shooting Star no.6” can only be activated once per turn. ATK: 500 DEF: 1100 White Dwarf Dragon LIGHT/Dragon/Effect Level 9 This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except when you have 4 different “Shooting Star” Tuner monsters in your Graveyard. While this card is face-up this card is treated as a Synchro monster. Once per turn, you can reveal 1 Synchro monster in your Extra Deck. This card gains the effect of the revealed monster until your next Standby Phase. ATK: 2900 DEF: 2700 Shooting Star no.7 LIGHT/Psychic/Synchro/Effect Level 7 1 “Shooting Star” Tuner + 1 or more “Shooting Star” non-Tuner monsters When this card is Synchro Summoned, draw 1 card and discard 1 card. If this card is selected as an attack target, you can switch it into defense position and negate that attack. ATK: 2400 DEF: 2100 Shooting Star no.8 LIGHT/Psychic/Synchro/Effect Level 8 1 “Shooting Star” Tuner + 1 or more “Shooting Star” non-Tuner monsters Increase this cards ATK by 100 for every Tuner in your Graveyard. When this card is removed from the field, you can Special Summon 1 “Shooting Star” Tuner monster from your Graveyard. ATK: 2800 DEF: 1300 Shooting Star no.9 LIGHT/Psychic/Synchro/Effect Level 9 1 “Shooting Star” Tuner + 1 or more “Shooting Star” non-Tuner monsters Once per turn, you can return 1 Tuner monster from your Graveyard to your Deck to destroy 1 card on the field. This card cannot be destroyed by battle. ATK: 2500 DEF: 2700 Shooting Star no.10 LIGHT/Psychic/Synchro/Effect Level 10 1 “Shooting Star” Tuner + 1 or more “Shooting Star” non-Tuner monsters Once per turn, you can discard 1 Tuner monster to return up to 2 cards your opponent controls to their hand. When this card is removed from the field, you can Special Summon 1 “Shooting Star” Tuner monster from your Graveyard or Deck. ATK: 3100 DEF: 2800 Shooting Star Reincarnation no.4 LIGHT/Psychic/Synchro/Effect Level 4 1 “Shooting Star” Tuner + 1 or more “Shooting Star” monsters When this card is removed from the field, place 1 “White Dwarf Dragon” on top of your Deck. When this card attacks or is attacked, increase its ATK by 600 until the End Phase. ATK: 1600 DEF: 1600 Shooting Star Reincarnation no.5 LIGHT/Psychic/Synchro/Effect Level 5 1 “Shooting Star” Tuner + 1 or more “Shooting Star” monsters When this card is Synchro Summoned, you can Special Summon 1 Level 4 or lower “Shooting Star” monster from your hand. This card cannot be destroyed by battle. ATK: 1000 DEF: 2100 Shooting Star Reincarnation no.6 LIGHT/Psychic/Synchro/Effect Level 6 1 “Shooting Star” Tuner + 1 or more “Shooting Star” monsters Once per turn, you can return 1 removed from play card to the owner’s Deck. When this effect is activated increase this cards ATK by 1500, until the End Phase. While this card is in your Graveyard you can remove it from play to send 1 “Shooting Star” monster from your Deck to the Graveyard. ATK: 500 DEF: 1100 Shooting Star Reawakening no.0 LIGHT/Psychic/Exceed/Tuner Rank 1 2 “Shooting Star no.0” While this card is face-up its Rank is treated as 0 and its Rank is treated as a Level. Once per turn, you can remove 1 of this card’s Exceed Material monster to Special Summon 1 “Shooting Star” non-Tuner monster from your Graveyard. That card’s effect(s) is negated. ATK: 0 DEF: 0 Shooting Star Reawakening no.1 LIGHT/Psychic/Exceed/Tuner Rank 1 2 “Shooting Star no.1” While this card is face-up its Rank is treated as a Level. You can remove 1 of this card’s Exceed Material Monster to increase this card’s Rank by 1. Once per turn, you can remove 1 of this card’s Exceed Material Monster to Special Summon 1 “Shooting Star” non-Tuner monster from your hand. ATK: 100 DEF: 100 Shooting Star Reawakening no.2 LIGHT/Psychic/Exceed/Tuner Rank 2 2 “Shooting Star no.2” While this card is face-up its Rank is treated as a Level. If this card is sent to the Graveyard to Synchro Summon a “Shooting Star” Synchro monster, draw cards till you have 4 in hand. ATK: 500 DEF: 500 Shooting Star Reawakening no.3 LIGHT/Psychic/Exceed/Tuner Rank 3 2 “Shooting Star no.3” While this card is face-up its Rank is treated as a Level. Once per turn, you can select 1 “Shooting Star” monster and increase its Level by 2 and its ATK by 1000. If this card would be destroyed or removed from the field by a card effect, you can remove 1 of this card’s Exceed Material Monsters. ATK: 900 DEF: 1300 Search for Cosmic Clusters Normal Spell Add 1 “Shooting Star” Tuner monster from your Deck to your hand. Parallel Universe Normal Spell Discard 1 “Shooting Star” Tuner monster. Draw 2 cards. During the turn this card is activated you cannot Synchro Summon except for “Shooting Star” Synchro monsters. Supernova Nebula Quick-Play Spell Discard 1 card. Special Summon 1 “Shooting Star” non-Tuner monster from your hand or Deck. During the turn this card is activated you cannot Special Summon except for “Shooting Star” Synchro monsters. Cosmic Apocalypse Normal Spell Tribute 1 “Shooting Star” Synchro monster and send 1 “Shooting Star” Tuner monster from your Deck to the Graveyard. Destroy 2 cards your opponent controls. Liquid Universe Normal Trap Return 3 “Shooting Star” monsters from your Graveyard and/or removed from play to your Deck. Draw 1 card. This card cannot be negated. Magnetic Storm Normal Trap Send 1 “Shooting Star” monster from your hand and Deck to the Graveyard. During the turn this card is activated neither player can activate cards or card effects in response to a Special Summons or monster effect. Beyond the Big Bang Counter Trap Tribute 1 “Shooting Star” monster and send 1 “Shooting Star” Tuner monster from your Deck to the Graveyard. Negate the activation of a Spell, Trap or Effect monster effect and destroy it. During the turn this card is activated you cannot Special Summon monsters. 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