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'Cause Gem-Knights


.Nu-13

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[color="#FFFF00"][b]Gem-Knight Coal[/b][/color]
[i]EARTH/Rock/4/0/0
Yet undeveloped Gem-Knight that currently stands no chance in direct fight. However, his potential is outstanding and is only looking for a way to show itself.[/i]

[color="#FF8C00"][b]Gem-Knight Quartz[/b][/color]
[i]LIGHT/Rock - Effect/4/1900/500
When this card is Normal Summoned, you can Special Summon 1 of your removed from play "Gem-Knight" monsters.[/i]

[color="#FF8C00"][b]Gem-Knight Amethyst[/b][/color]
[i]EARTH/Rock - Effect/4/1000/1000
While this card is in your Graveyard, all face-up "Gem-Knight" Fusion Monsters gain 1000 ATK and DEF.[/i]

[color="#9932CC"][b]Gem-Knight Diamond[/b][/color]
[i]LIGHT/Rock - Fusion - Effect/8/2900/2100
"Gem-Knight Coal" + 2 "Gem-Knight" monsters
Once per turn, you can send 1 "Gem-Knight" card from your Deck to the Graveyard to add 1 "Gem-Knight" card from your Deck to your hand. If this card destroys an opponent's monster by battle, you can discard 1 card to Special Summon 1 "Gem-Knight" monster from your Graveyard.[/i]

[color="#00FF00"][b]Impact Gem Fusion[/b][/color]
[i]Normal Spell
Send, from your Deck to the Graveyard, Fusion Material Monsters listed on a "Gem-Knight" Fusion Monster, and Special Summon that monster from your Extra Deck. (This Special Summon is treated as a Fusion Summon.) You cannot Normal Summon or Set this turn. You can activate only 1 "Impact Gem Fusion" per turn.[/i]
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