Icy Posted April 10, 2011 Report Share Posted April 10, 2011 Well, back in years past when I would draw cards in massive sketchbooks. This guy used to be my main card I would focus around. This was before like, Elemental Hero Neos and all that. Nor does it resemble him except the theme plate. The idea is to function like Armor Fusions. [u]Also, I will introduce a new form of card Grammar for the sake of ease. "Material Monster". Which means it can not be used for any material, whether Synchro/Exceed/Tribute.[/u] [size="1"][color="#FF0000"]Please, for now if you have a problem with the "Armor" Subtype please treat it as if all the current Armor Monsters can interact as if they were not. Same goes for any Spell or Trap Cards that specify Armor Monsters. At the moment, an Archetype doesn't quite fit so I'm still working out those kinks.[/color][/size] [b][color="#0000FF"]Herois Galactus Warrior/LIGHT/Level 8 2500/2000 [i]A hero from a galaxy unknown, he travels the expanse of space seeking to right the wrong. Arriving in our galaxy with an array of armor-like weaponry, he is a force to be reckoned with whether you know it or not.[/i][/color][/b] Meteor Siege Sword Machine/Armor/LIGHT/Level 5 0/1000 This card can not attack or be used as a Material Monster. You can equip this card to any monster on the field as an Equip Spell Card from your hand. If the equipped monster is "Herois Galactus", increase the ATK of the equipped monster by 1000. If the equipped monster is not "Herois Galactus" decrease the ATK of the equipped monster by 1000. When this card is sent from the field to the Graveyard, add 1 "Herois Galactus" from your Deck to your Hand. Pulsar Battle Helmet Machine/Armor/LIGHT/Level 5 0/500 This card can not attack or be used as a Material Monster. This card can be Normal Summoned without Tribute. The battle damage you take from this card is reduced to 0. This card can not be selected as an attack target if you control a "Herois Galactus". Once per turn, you can send from your Graveyard 2 Armor Monsters or 1 "Herois Galactus" to your Deck to draw 1 card. Pulsar Battle Robes Machine/Armor/LIGHT/Level 5 0/2500 This card can not attack or be used as a Material Monster. If you control a face-up Armor Monster that includes "Pulsar" in its Card Name, you can Special Summon this card from your hand. While this card is on the field, you can Normal Summon Armor Monsters from your Graveyard. Pulse Herois Warrior/Fusion/Effect/LIGHT/Level 9 3000/2500 "Herois Galactus" + 3 differently named Armor Monsters with "Pulsar" in its card name This card can only be summoned by returning to your Deck the above monsters from your field (this is treated as a Fusion Summon). The Fusion Summon of this card can not be negated. This card is treated as "Herois Galactus" for the purpose of Card Effects. When this card attacks or is attacked, you can return to your Deck 1 Armor Monster in your Graveyard to negate the effect of the battling monster until the End of the Turn. [spoiler='Original Update Cards']Cosmic Gravity Gauntlet Machine/Armor/LIGHT/Level 5 0/2000 This card can not attack or be used as a Material Monster. If you control a "Herois Galactus", you can Special Summon this card from your hand and add 1 Armor Monster from your Deck to your hand. When your opponent activates an effect that would target an "Herois Galactus" you control, you can change all its targets to this card. Cosmic Gravity Shoulderplate Machine/Armor/LIGHT/Level 5 0/1500 This card cannot attack or be used as a Material Monster. If this card is added to your Hand by the effect of an Armor Monster you control, you can activate this card as a Continuous Spell Card. While this card is a Continuous Spell Card, it gains the following effect: "Once per turn, you can select 1 "Herois Galactus" you control. Until the End Phase of the next turn, if the selected monster would be removed from the field it is not and this card is removed from play." Pulsar Overcoat Machine/Armor/LIGHT/Level 5 0/2000 This card cannot attack or be used as a Material Monster. You can Normal Summon this card without Tribute. During the turn that you activate the effect of an Armor Monster, you can send this card to the Graveyard from your Deck. You can remove this card from play in your Graveyard to add 1 "Herois Galactus" from your Deck or Graveyard to your Hand. The monster added to your Hand by the effect of this card can be Summoned without Tribute. Armor Depot Spell Card Discard 1 card, add 1 Armor Monster from your Deck to your Hand. Astral Projection Equip Spell Card Pay 800 Life Points. Special Summon 1 "Herois Galactus" from your Graveyard and equip it with this card. Negate the effect of Armor Monsters while you control this face-up card. When this card is removed from the field, destroy the equipped monster. Shredding through the Bombardment Counter Trap Card Activate this card when 2 or more Armor Monsters are destroyed by a card effect. Special Summon 1 "Herois Galactus" from your Hand or Graveyard.[/spoiler] [b][right]Up next: Better Support, Field Spell, Weapons and more Fusions.[/right][/b] Link to comment
Icy Posted April 11, 2011 Author Report Share Posted April 11, 2011 Bump, more cards added. Link to comment
EndlessOcean Posted April 12, 2011 Report Share Posted April 12, 2011 These are really good, you should make them for Realistic Cards, 10/10 Link to comment
seattleite Posted April 13, 2011 Report Share Posted April 13, 2011 Ah, the new Armor monsters. Much better than Valon's =P But, for my post to be constructive I must include some criticism. Now: I think all these cards are balanced but since this is a small archetype some become less usable - Shredding through the Bombardment seems really situational to me and Starlight Road might be a better option. Cosmic Gravity Shoulderplate seems like a dead draw in most cases, maybe allow it to be moved to the back row when it's a monster? Overall though very good... you should post in WC more often =D Link to comment
Dad Posted April 14, 2011 Report Share Posted April 14, 2011 This is till Elemental Heroes on steroids. I like that the vanilla beater gets such epic support. It's like. . . Rollout Machina Heroes or some crazy stuff. But it's very appealing. Link to comment
Icy Posted September 6, 2011 Author Report Share Posted September 6, 2011 Bumping... I wanna expand this. Link to comment
Agro Posted September 6, 2011 Report Share Posted September 6, 2011 Let's start out with this: I like the idea. It's like dragunity's and vylon's with a twist. Good job of making battle robes effect Normal Summon from the graveyard, I though that was interesting. For battle helmet: the effect should shuffle the cards into the deck, not return. Unless, of course, you want to return it to the top or bottom of the deck, whereas you should state that. Either way, it's incorrect OCG. Like the idea, always like when people make viable fusions. YES. Link to comment
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