REvan342 Posted March 10, 2012 Report Share Posted March 10, 2012 That's YOU and YOU alone. Pokemon was probably the worst example you coulda used since it's still the biggest selling and most loved franchise that Nintendo's ever released. If you feel that way then throw away your cards and save everyone the struggle of trying to decipher your bull sh!t. I'm sure nobody would miss you. How many people use toons? Last I checked they were the cards Konami's released them as a fanfare. Yeah, they're an existing Sub-type, but the last time one was released was the first time they came out. For it to really be a valid Sub-type, there needs to be more than 5 cards for it. Back on topic, to avoid spam. I give these a 9.5/10. It dosent matter how many cards are in a sub-type. my toons deck has KILLED, syncro decks. good ones. and there has been three or four waves of toons. check that for yourself. to avoid spam GAMBLE monsters recieve an 8/10 (from me and about 13 others who are dicscussing this) Link to comment Share on other sites More sharing options...
Valkyrus Posted March 10, 2012 Author Report Share Posted March 10, 2012 It dosent matter how many cards are in a sub-type. my toons deck has KILLED, syncro decks. good ones. and there has been three or four waves of toons. check that for yourself. to avoid spam GAMBLE monsters recieve an 8/10 (from me and about 13 others who are dicscussing this) and that toon decklist is?I am spamming in my own thread but I'm curious how ridiculous this can get. OT: giving ratings hardly makes for an on-topic post. Link to comment Share on other sites More sharing options...
Yosuke-kun Posted March 10, 2012 Report Share Posted March 10, 2012 OT: giving ratings hardly makes for an on-topic post. At least I tried :( I kinda feel like there should be more life restoration monsters though. Just because of the steep summon cost. Link to comment Share on other sites More sharing options...
Wynchester Posted April 14, 2012 Report Share Posted April 14, 2012 A couple things:1) Congrats, this (I believe) is my first post in this forum. B) Amazing concept and fantastic art.C) Besides some wording issues with the effects and rules, this could actually become a trend.Δ) I hope you don't mind, but I'm printing these cards off to test at my local shop and give this more fans.Ε) You need to do other Gambles besides those you have. Add another set of 12 later on because that would be good for you and will make things more interesting. (2nd Gamble 12 would have to have a clear your opponent's field and hand effect.)6) Healing decks will be broke as hell with these, you do realize.7) To the one guy saying toons are not viable... Screw you, Toons are amazing still because many can be Special Summoned and they are able to Attack DIRECTLY. Like Watts except more bad@$$. <------I) I will have to rate this as an 8. I would actually use this out of pleasure and not need if Konami released this. I'm going to try to play with these when I can.J) Can you message me exactly how you did the art? Just a general idea so I can do my own. BTW: Ten is only a couple to me. 100 is where I cap off a few. 10,000 is where I cap off several. 1,000,000 for lots. 100,000,000 for hordes. 1,000,000,000,000,000,000 is legions. EDIT: Yes I understand you said once per duel, but that limit should be removed because these aren't always game winners. They just increase the odds of a major turn around by 17.2% (I did the math). Also, a duelist should be allowed multiple on their field, but not 2 of the same level. Link to comment Share on other sites More sharing options...
guuu1234 Posted April 14, 2012 Report Share Posted April 14, 2012 Wynchester, I am extremely interested in how you did your math, and how you arrived to that percentage?? Link to comment Share on other sites More sharing options...
Wynchester Posted April 14, 2012 Report Share Posted April 14, 2012 Used varying averages, totals, and products. I may have been off by one or two percent looking back... Link to comment Share on other sites More sharing options...
Black D'Sceptyr Posted April 14, 2012 Report Share Posted April 14, 2012 Great set, mate. But even with all the luck involved, the last card of this set is a little quick to the punch. My suggestion? Make the effect so that the game-winner happens at the end of your next turn after it's Gamble Summoned. Then your opponent can't say they didn't have a chance to turn it around. Otherwise, this is exactly the originality I'm looking for in a cardmaker. Good job. 100/10, and you deserve every point. -Black D'Sceptyr, the Oracle of Originality. Link to comment Share on other sites More sharing options...
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