Bloody Bunny Posted April 8, 2011 Report Share Posted April 8, 2011 T.G. Code Barrier Counter Trap Activate only while you control a face-up "T.G." Synchro monster. Negate the activation of an opponent's Spell, Trap, or Effect Monster's effect and remove it from play. Halberd Cannon Blast Normal Trap Activate only when a face-up "T.G. Halberd Cannon" you control is removed from the field. Inflict 4000 points of damage to your opponent's life points. If this card is destroyed while face down, draw 1 card. T.G. Tunnel Portal Quick-Play Spell Special Summon one level 4 or lower "T.G." monster from your Deck. You cannot conduct your Battle Phase the turn this card is activated. During the End Phase, destroy the summoned monster. T.G. Hyper Dismantlement Quick-Play Spell Select one face-up "T.G." Synchro monster you control. Return it to the Extra Deck and Special Summon from your graveyard the synchro material monsters used for that card's summon. Then draw 2 cards. You cannot Synchro Summon the turn you use this card. Link to comment
CommanderVolt Posted April 8, 2011 Report Share Posted April 8, 2011 Halberd Cannon Blast could probbaly OTK very easily in decks that have no trouble at getting him out. (Fish, Flamvells, ettc) T.G. Code Barrier is something we could all appreciate. Portal would help apply speed, which would be really nice. Hyper Settlement is nice... just use during the opponent's end phase. All in all, looks pretty good Link to comment
Bloody Bunny Posted April 8, 2011 Author Report Share Posted April 8, 2011 Thanks for the constructive comments and thoughts. I'm just a huge fan of the T.G. archetype and with these cards (minus Halberd Cannon Blast) would make them a relatively powerful archetype with no need of other archetypal support in my opinion, althought they could use a new monster or two. Link to comment
Sander Posted April 8, 2011 Report Share Posted April 8, 2011 Halberd Cannon Blast and T.G. Hyper Dismantlement are broken. You can just use Halbred Cannons effect to remove it from play and then use Halbred Cannon Blast to inflict 4000 points of damage to your opponent. Imagine having 2 of it face-down. T.G. Hyper Dismantlement is kinda broken as well, but mostly because of Librarian. Let's say 2 Librarians, activate this during your opponent's End Phase, return 1 Librarian, draw 2 and SS the material. Then on your Main Phase 1, re-synch and draw from Librarians effect. Link to comment
Bloody Bunny Posted April 9, 2011 Author Report Share Posted April 9, 2011 Halberd Cannon can't remove itself from play? You're thinking about Blade Blaster xD and yeah the Dismantelement gives them much needed speed and draw power due to their rather lackluster slow search engine and heavy minuses to get going. I agree that Blast is pretty busted though >.< Link to comment
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