Jump to content

T.G. Support Cards (Spells and Traps)


Recommended Posts

T.G. Code Barrier
Counter Trap

Activate only while you control a face-up "T.G." Synchro monster. Negate the activation of an opponent's Spell, Trap, or Effect Monster's effect and remove it from play.

Halberd Cannon Blast
Normal Trap

Activate only when a face-up "T.G. Halberd Cannon" you control is removed from the field. Inflict 4000 points of damage to your opponent's life points. If this card is destroyed while face down, draw 1 card.

T.G. Tunnel Portal
Quick-Play Spell

Special Summon one level 4 or lower "T.G." monster from your Deck. You cannot conduct your Battle Phase the turn this card is activated. During the End Phase, destroy the summoned monster.

T.G. Hyper Dismantlement
Quick-Play Spell

Select one face-up "T.G." Synchro monster you control. Return it to the Extra Deck and Special Summon from your graveyard the synchro material monsters used for that card's summon. Then draw 2 cards. You cannot Synchro Summon the turn you use this card.
Link to comment
Halberd Cannon Blast could probbaly OTK very easily in decks that have no trouble at getting him out. (Fish, Flamvells, ettc)

T.G. Code Barrier is something we could all appreciate.

Portal would help apply speed, which would be really nice.

Hyper Settlement is nice... just use during the opponent's end phase.

All in all, looks pretty good
Link to comment

Thanks for the constructive comments and thoughts. I'm just a huge fan of the T.G. archetype and with these cards (minus Halberd Cannon Blast) would make them a relatively powerful archetype with no need of other archetypal support in my opinion, althought they could use a new monster or two. :)

Link to comment
Halberd Cannon Blast and T.G. Hyper Dismantlement are broken. You can just use Halbred Cannons effect to remove it from play and then use Halbred Cannon Blast to inflict 4000 points of damage to your opponent. Imagine having 2 of it face-down.

T.G. Hyper Dismantlement is kinda broken as well, but mostly because of Librarian. Let's say 2 Librarians, activate this during your opponent's End Phase, return 1 Librarian, draw 2 and SS the material. Then on your Main Phase 1, re-synch and draw from Librarians effect.
Link to comment

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...