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Imakuni? decides to play a different game


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Imakuni? Desertapir -DARK-
Lvl4
[Beast/Effect]
Once per turn, you can select 1 face-up monster on your Opponent's side of the field and change it to face-down Defense position. During the Opponent's turn, if he/she Normal Summons a monster, you can Remove this card from play to change that monster to face-down Defense position.
1200ATK / 800DEF

Hypnotic Imakuni? -DARK-
Lvl6
[Beast/Effect]
You can Special Summon this card from your hand by either Tributing 1 "Imakuni? Desertapir" you control, or by Removing from play 2 "Imakuni? Desertapir"s in your Graveyard. When this card is Summoned in this way, gain control of 1 face-down Defense position monster on your Opponent's side of the field. when this card is removed from the field, change 1 face-up monster on your Opponent's side of the field to face-down Defense position.
1900ATK / 1600DEF

Imakuni? the Wizard -FIRE-
Lvl2
[Spellcaster/Tuner]
Imakuni? dressed himself up as a wizard in order to try and pass himself off as a Duel Monster card. The real Imakuni? owns a deck that contains around 7 copies of this card. His deck only contains 3, but he adds more when nobody is looking, as he knows all his fans just love to see him play.
1400ATK / 0DEF

Imakuni?'s Extreme Cosplay -Spell-
Special Summon 1 "Imakuni? the Wizard" from your hand or deck.

Imakuni?'s Wicked Skill -Continuous Spell-
Once per turn, if you control a face-up "Imakuni?" monster, you can inflict 500 damage to your Opponent and gain 500 Lifepoints. You can only control 1 "Imakuni?'s wicked Skill".

Imakuni? Shuffles your Deck -Spell-
Pay 1000 Lifepoints. For the remainder of the duel, whenever a player shuffles his/her deck, they must do it in this manner: Devide your deck into 4 even card piles(you can be off by a few cards). Shuffle each pile. then ask your opponent to shuffle 1 of the piles. Then take 1 card off the top of 1 of the piles, and place it off to the side. Shuffle the 1st and 2nd piles into a single pile. Then shuffle the 3rd pile into that new pile. Then shuffle the 4th pile and place it on-top of the remaining cards. Then place that 1 off-set card on-top of your deck. The Opponent does not shuffle your deck afterwards, even if they are required to.

Imakuni's Guessing Game -Spell-
Shuffle your deck, and select 2 cards at random from the deck without looking at them. Your Opponent guesses the card type(Spell, Trap, Monster) of 1 of the facedown cards, and you do the same. Then reveal the cards to both players. If a player guessed correctly, he/she can draw 1 card. If a player doesn't guess correctly, then he/she takes 800 damage. Send the revealed cards to the Graveyard.

Imakuni?'s Special Technique -Spell-
Activate only if you control a face-up "Imakuni?" monster. Both players add 1 card from there respective decks to their hands. The decks are then shuffled. You can only activate "Imakuni?'s Special Technique" once per duel. If you activate this effect, you cannot preform your Battle Phase this turn.

Imakuni?'s Trap Hole -Trap-
Your Opponent selects 1 monster from your deck, and Removes it from play. If you Summon a monster with the same name as the Removed monster, Remove the Summoned monster from play and draw 2 cards.

Imakuni?'s Card playing Skill -Trap-
Pay half your Lifepoints. Add 1 "Imakuni?" card from your deck to your hand. You can only activate 1 "Imakuni?'s Card playing Skill" once per turn.
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