Guest Zetsubou Black Posted April 6, 2011 Report Share Posted April 6, 2011 Conditions: Synchro Monster for a specific Archetype.First to 5 votes wins [spoiler=Card A] 1 Tuner + 1 or more Non-Tuner "T.G." monstersWhen this card is Synchro Summoned, you can select and destroy cards on the field, up to the number of face-up Synchro Monsters on your side of the field. [spoiler=Card B] 1 "Nordic" Tuner + 1 or more non-Tuner "Nordic" monsters"Aesir" monsters cannot be targeted by your opponents card effects during your turn. Two times only, while this card is in the Graveyard during an End Phase a "Aesir" monster(s) is destroyed, you do not remove from play a monster to Special Summon it by its own effect. After the second use of this effect, remove this card from play. Link to comment Share on other sites More sharing options...
Guest CDDRodrigo Posted April 7, 2011 Report Share Posted April 7, 2011 I'll vote on card B, because it supports and Archetype that needs versatility. The effects are well balanced, and helps strengtening the archetype. Being LVL8 just makes it easier to summon. The card A, on my view, is extremely powerful, because in Tech Genus decks its extremely easy to Synchro summon. Link to comment Share on other sites More sharing options...
Guest Mr. Striker Posted April 7, 2011 Report Share Posted April 7, 2011 Well, both cards seem to support their specific archetypes. Yet, Card A's strength relies on the amount of Synchro monsters on the field. I'm not familiar with its archetype and its capability, but I think the max number of synchros on the field is usually 1-2 at a given time. So, Card B gmv until I get more info. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted April 7, 2011 Report Share Posted April 7, 2011 For now, I'll have to go for Card B. It not only seems more related to it's Archetype / more useful for it's Archetype, Card A could practically be a Staple, and with me not knowing how well Tech Genus Monsters can spam out the Synchros, I can only see it destroying 1 or 2 cards majority of the time. Card B also seems to be more of a threat to me then Card A if I had to face both of them in battle. Link to comment Share on other sites More sharing options...
Headmaster Monokuma Posted April 7, 2011 Report Share Posted April 7, 2011 Well, both cards seem to support their specific archetypes. Yet, Card A's strength relies on the amount of Synchro monsters on the field. I'm not familiar with its archetype and its capability, but I think the max number of synchros on the field is usually 1-2 at a given time. So, Card B gmv until I get more info. Tech Genus.They usually go for four.Tech Genus.Then they Synchro some more. Card A, from what it looks like can easily get up to three cards destroyed, plus fuel the drawing from HL, this doesn't break it, since the summoning condition has non-Tuner Tech Genus monsters, and the effect only counts your Synchro monsters. It's not broken, but it seems like it can be easily abused. I'm not too familiar with the Nordic monsters, but that looks like decent support for them. It doesn't seem as powerful as the first card, considering it only works for Aesir Synchros. However, it also seems more powerful, since it takes away the main condition for them. It's a tough one, but for me, card B just better fits the requirements and seems more balanced. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted April 7, 2011 Report Share Posted April 7, 2011 ^ if the above is correct, I'd still go for Card B due to balance issues. Link to comment Share on other sites More sharing options...
Guest Zetsubou Black Posted April 7, 2011 Report Share Posted April 7, 2011 For card A, TG spams about 2-3 within a few turns, and revolves around level 5 Synchro Monsters. It is meant to be the last in the groups for Halberd or Blade Gunner. Card B is meant to abuse Mara of the Nordic Alfar. It also soups up the revival effect to the Anime level, albeit twice. With Mara, this would pretty good. Link to comment Share on other sites More sharing options...
Mugendramon Posted April 7, 2011 Report Share Posted April 7, 2011 I honestly like Card A. It's got this profit to the T.G. I'd like to find in an actual card, since T.G.s usually lack this destroying power (This is not necessariy the case, since there are Halberd and Wonder Magician), and thus is a good choice when you are to attack but are unsure of what to destroy. The name can also fit the Archtype's nomenclature orhoweveryouspellthat. Card B is Mara-breaking. But it doesn't really look like a God of the Nordic Mythology. The effect, as previously stated, looks like it would be putting the other gods up to Anime-Level. Not being a fan of Nordics myself, I find the effect a greatly useful, and somehow reusable. But who is to tell. But making them immune to essencially any Trap, and others, is overdoing it a little. Rounding up, my vote goes to Card A. Link to comment Share on other sites More sharing options...
-Griffin Posted April 7, 2011 Report Share Posted April 7, 2011 Card B. A just feels too damn explosive with Hyper Librarian. Link to comment Share on other sites More sharing options...
Guest ~Cherry~ Posted April 7, 2011 Report Share Posted April 7, 2011 Card B. A just feels too damn explosive with Hyper Librarian. Griff Giff!I haven't seen you in ages! <3 That's Five votes.Card B wins. Link to comment Share on other sites More sharing options...
Guest Zetsubou Black Posted April 7, 2011 Report Share Posted April 7, 2011 Congrats, Aneki ^^ You win. Again. Link to comment Share on other sites More sharing options...
-Griffin Posted April 7, 2011 Share Posted April 7, 2011 · Hidden by -Griffin, April 7, 2011 - No reason given Hidden by -Griffin, April 7, 2011 - No reason given Congrats Zeo ^_^ And yeah, it's been a while, where've you been? Everything been okay? Link to comment
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