Şäŗôķů Posted April 4, 2011 Report Share Posted April 4, 2011 [center]This is my new way to Synchro. It is done by using a Removed From Play Dimension Tuner(D. Tuner for short) and a non-Tuner monster that's either on the Field or in the Graveyard and sometimes a monster in your hand. Then you Summon a Dimension Synchro(D. Synchro for short). All monsters used for this Summon are sent to the Graveyard. [spoiler=Monsters] D.D. Ninja DARK *** Warrior / D. Tuner If this card is destroyed by battle, remove from play this card and the monster that destroyed it. 1400/1000 D.D. Mage DARK **** Spellcaster / D. Tuner If this monster is destroyed it is removed from play. If this monster is removed fro play, select 2 cards in your opponent's Graveyard and remove them from play. 1900/1500 D.D. Stiker DARK ** Warrior / Effect If your opponent declares a direct attack, you can remove from play this card in your hand to remove the attacking monster from play. 600/200 D.D. Shield DARK **** Machine / Effect This monster's DEF is equal to the number of removed from play monsters x500. 0/? D.D. Spirit DARK **** Zombie / Effect When this monster is removed from play, Special Summon it during your next Standby Phase. If you do, inflict 500 points of damage to your opponent. 1700/1600 D.D. Necro DARK *** Fiend / Effect If this monster is destroyed it is removed from play. If this monster is removed from play, Special Summon 1 "D.D." monster that is removed from play except "D.D. Necro". 1800/1700 D.D. Slasher DARK ***** Fiend / D. Tuner If this monster is destroyed it is removed from play. If this monster is removed from play, destroy 1 card your opponent controls. 2100/1400 [/spoiler] [spoiler=Spells] D.D. Suffering Normal Inflict damage to your opponent equal to the number of monsters removed from play x300. D.D. Mill Normal Both players remove from play the top 5 cards of thier decks. Different Dimension World Field All "D.D." monsters gain 300 ATK. Also, all monsters are removed from play when destroy. [/spoiler] [spoiler=Traps] Different Dimension Barrier - Strategic Mayhem Counter Activate only when your opponent declares an attack, while you have a removed from play monster. Destroy and remove from play all monster on the field. Different Dimension Barrier - Fallen's Might Counter Activate only when your opponen declares an attack, while you have a removed from play monster. Destroy 1 monster your opponent controls for every monster you have that's removed from play. Different Dimension Dodge Counter Activate only when your opponent attacks a face-up "D.D." monster. Remove that monster from play. You opponent must attack. During the End Phase Special Summon the removed from play monster in the same position. [/spoiler] [spoiler=Dimension Synchros] D.D. Crusher DARK ******** Warrior / D. Synchro 1 D. Tuner + 1 or more non-Tuner monster(s) When this monster is Synchro Summoned, destroy 2 cards your opponent controls. This monster gains 200 ATK for every monster you control that's removed from play. A monster this card destroys is removed from play. 2700/2000 D.D. Cannon DARK ******* Machine / D. Synchro 1 D. Tuner + 1 or more non-Tuner monster(s) Once per turn, remove from play 1 monster you control. Inflict damage to your opponent equal to the removed from play monster's ATK. 2500/2000 D.D. Teleporter DARK ********* Psychic / D. Synchro Once per turn, pay remove from play 1 monster you control and 1 monster your opponent controls. If you use this effect this monster cannot attack your opponent directly this turn. 3100/2600 [/spoiler] [/center] Link to comment
Kagami Hiiragi Posted April 4, 2011 Report Share Posted April 4, 2011 i would give you 8/10 only because of the fake types, just make em normal tuners however i really like the idea and you should make more! *gives you a cookie* Link to comment
Şäŗôķů Posted April 4, 2011 Author Report Share Posted April 4, 2011 *Takes cookie* Yeah! O.k. I made them a Fake type so I didn't have to add that they could be used for Synchro while removed from play. Also you could make some too. Link to comment
Horu Posted April 4, 2011 Report Share Posted April 4, 2011 Dimension Tuners. Very nice. I give 9/10 for imagination. Link to comment
Bahamut - Envoy of the End Posted April 5, 2011 Report Share Posted April 5, 2011 So the D.Tuner has to be on the field, but the other materials can be in graveyard and you remove them both/all from play. Nice idea. D.D. Mill is possibly abusable but might be fine, think both traps are a tad overpowered maybe. The Synchro monsters are good. Nice work. Link to comment
Şäŗôķů Posted April 5, 2011 Author Report Share Posted April 5, 2011 No, the D. Tuner has to be Removed From Play and the non-Tuner has to be on the Field or in the Graveyard or if the effect say, in your hand. Then the monsters that are removed from play, on the Field or in your hand are sent to the Graveyard. The monsters in your Graveyard are removed from play. Link to comment
Twin Seed Posted April 5, 2011 Report Share Posted April 5, 2011 With the Synchros, change it to "1 "D." Tuner". This is very nice.. Congrats on the brain surge. Link to comment
Şäŗôķů Posted April 5, 2011 Author Report Share Posted April 5, 2011 Why should I change it to "1"D."Tuner"? Actually I don't get whats that supposed to mean. Link to comment
Twin Seed Posted April 5, 2011 Report Share Posted April 5, 2011 Wait, nevermind. I was thinking of their names, not their types. Forget that. Link to comment
Horu Posted April 5, 2011 Report Share Posted April 5, 2011 I like the idea of D. Tuners Link to comment
Horu Posted April 5, 2011 Report Share Posted April 5, 2011 Since they were your idea, would you mind if I made some in some upcoming sets? Link to comment
CrabHelmet Posted April 5, 2011 Report Share Posted April 5, 2011 So... you took Vayu, and made multiple versions of it, and made it not suck while on the field, and made it not remove the other material from the Graveyard, and made it not archetype-specific, and made it not negate the effect of the summoned monster, and allowed it to grab multiple non-Tuner materials? Link to comment
.Nu-13 Posted April 6, 2011 Report Share Posted April 6, 2011 Honestly? Zero originality in them. As Crab said, they are basically a bit modified Vayus. Besides, the concept is stupid Link to comment
Horu Posted April 6, 2011 Report Share Posted April 6, 2011 His D. Tuners are modified versions of something else. But I'm sure I can give them nice effects once I find a place for D. Tuners in my CCG. Link to comment
Şäŗôķů Posted April 6, 2011 Author Report Share Posted April 6, 2011 I guess you can use the idea Horu. Link to comment
Horu Posted April 6, 2011 Report Share Posted April 6, 2011 Thanks! I promise I will find a spot for them in my CCG! Link to comment
Şäŗôķů Posted April 6, 2011 Author Report Share Posted April 6, 2011 Your welcome. Added 1 monster, Trap, and Synchro. Link to comment
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