Jump to content

[Finished]Rivalry of Warlords | Final Rounds results are up!


Lexadin

Recommended Posts

[center][spoiler=Card 1]
[img]http://img856.imageshack.us/img856/8686/47839.jpg[/img]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 3 Level 3 "Juggermech" monsters. This card is also treated as a Machine-Type monster. The original ATK and DEF of this card are both equal to the combined ATK of all Level 3 "Juggermech" monsters in your Graveyard when this card was Summoned. Once per turn, inflict 800 damage to your opponent. Once per turn, you can remove from play 1 of the monsters Tributed to Special Summon this card, to negate the destruction of this card.
[/spoiler]

[spoiler=Card 2]
[img]http://img810.imageshack.us/img810/8686/47839.jpg[/img]
This card is also treated as a Machine-Type monster. When this card is Summoned, you can Tribute any number of "Juggermech" monsters you control to destroy 1 card on the field for each one. This card cannot attack the turn you activate this effect. Once per turn, during your opponent's turn, you can pay 1200 Life Points and select 1 monster your opponent controls. Take control of that monster until the End Phase of this turn.
[/spoiler][/center]

Hp Doom's pictures are used.
Link to comment
Share on other sites

  • Replies 156
  • Created
  • Last Reply
Had enough free time without being completely shattered to make my entries, fortunately.

[center][spoiler=Entries][img]http://img852.imageshack.us/img852/9894/388937l.jpg[/img]
[spoiler=Lore]Once per turn you can reveal 1 set card on your opponent's side of the field and reveal it. If it is a Spell card, return 1 random card from your opponent's hand to the deck. If it was a Trap card that card cannot be activated until your opponent's next Standby Phase. If it was a monster card, it cannot change its Battle Position until your opponent's next End Phase. If this card is selected as an attack target when your opponent controls a Spell or Trap card, you can pay 500 Life Points to negate the attack.[/spoiler]

[img]http://img683.imageshack.us/img683/1313/388937h.jpg[/img]
[spoiler=Lore]This card can only be equipped to a "Dormant Forest" monster. The equipped monster gains 600 ATK and cannot be destroyed by Spell cards controlled by your opponent. When the monster equipped with this card is destroyed and sent to the Graveyard select up to 2 face-down Spell/Trap cards your opponent controls and reveal them. For every revealed Spell card destroy 1 card you control. For every revealed Trap card destroy 1 card your opponent controls.[/spoiler][/center]
Link to comment
Share on other sites

[center][img]http://img571.imageshack.us/img571/2804/258150.jpg[/img]

This card cannot be destroyed by card effects while in face-up Defence Position. This card can attack your opponent directly. If this card attacks directly, it is changed to Defense Position at the end of the Damage Step. You cannot change this battle position until the end of your next turn. When this card inflicts damage to your opponent, halve the ATK of all monsters your opponent controls until your next Standby Phase (monsters summoned after this effect is activated are unaffected).

[img]http://img694.imageshack.us/img694/2804/258150.jpg[/img]

You can only activate this card when your opponents monster declares an attack on a 'Blackhand' monster. Return the targeted monster to your Deck before damage calculation, and destroy 2 cards your opponent controls.
[/center]

Doing the best I can, but think I'm severly wounded and on last adrenaline rush.

*Picks up massive katana* Have at you all!!!
Link to comment
Share on other sites

The Leonist Stronghold is as persistent as ever! My army has made it this far and that only proves the supremacy of the Leonist Pride!

[img]http://img18.imageshack.us/img18/1126/70725.jpg[/img]
[spoiler=Card's Lore]While this card is face up on the Field, Spell cards in your Graveyard are treated as Equip Spells. If this card is selected as an attack target and it would be destroyed by battle, remove 2 Equip Spells from your Graveyard and instead of sending this card to the Graveyard, switch it to face down Defense Position. Once per turn, you can send 1 Spell card from your Hand to the Graveyard to return one card your Opponent controls to his/her Deck and shuffle it, if you activate this effect, you cannot declare an attack with this card.[/spoiler]

[img]http://img851.imageshack.us/img851/7819/70725y.jpg[/img]
[spoiler=Card's Lore]Activate this card only if your Opponent starts his/her Battle Phase. When you activate this card, declare a monster type. Pick up cards from the top of your Deck until you pick up the number of the declared monster type cards equal to the number of cards you control on the Field. Destroy a number of cards your Opponent controls equal to the number of the declared monster type cards you picked up from your Deck. After this card resolves, shuffle the picked up cards in your Deck and skip your next Battle Phase.[/spoiler]
Link to comment
Share on other sites

[center][spoiler=Results]
Note: Card 1 is the Lvl 3 or lower disadvatege mon and Card 2 is the multiple destruction card.
Note2: You can only get or not get the full points for forfilling the reqs.
[spoiler=Goodnight]
[b]Card 1[/b]
OCG: 9.4/10
Ballance: 8.2/10
Playability: 9.3/10
Does it fit the Req: 10
Originality: 3.5/5
Apearance: 3.9/5

Total: 8.7/10

[b]Card 2[/b]
OCG: 9.6/10
Ballance: 7.5/10
Playability: 9/10
Does it fit the Req: 10
Originality: 4/5
Apearance: 3/5

Total: 8.6/10

[b]TOTAL[/b]: 8.7/10
[/spoiler]
[spoiler=tomtekorv]
[b]Card 1[/b]
OCG: 9.9/10
Ballance: 7.6/10
Playability: 8.9/10
Does it fit the Req: 10
Originality: 3.3/5
Apearance: 3.7/5

Total: 8.7/10

[b]Card 2[/b]
OCG: 9.5/10
Ballance: 8/10
Playability: 8.3/10
Does it fit the Req: 10
Originality: 4.1/5
Apearance: 5/5

Total: 9/10

[b]TOTAL[/b]: 8.9/10
[/spoiler]
[spoiler=Hounds of Anubis]
[b]Card 1[/b]
OCG: 9.1/10
Ballance: 9.1/10
Playability: 7.8/10
Does it fit the Req: 0
Originality: 2,8/5
Apearance: 4.2/5

Total: 6.4/10

[b]Card 2[/b]
OCG: 9.4/10
Ballance: 9/10
Playability: 9/10
Does it fit the Req: 10
Originality: 3.5/5
Apearance: 3.4/5

Total: 8.9/10

[b]TOTAL[/b]: 7.7/10
[/spoiler]
[spoiler=Bahamut ZERO]
[b]Card 1[/b]
OCG: 9.7/10
Ballance: 9.5/10
Playability: 9.6/10
Does it fit the Req: 10
Originality: 2.5/5
Apearance: 4/5

Total: 9.1/10

[b]Card 2[/b]
OCG: 9.3/10
Ballance: 8.2/10
Playability: 9.5/10
Does it fit the Req: 10
Originality: 2.5/5
Apearance: 3.5/5

Total: 8.6/10

[b]TOTAL[/b]: 8.9/10
[/spoiler]
[spoiler=AsterikcAde]
[b]Card 1[/b]
OCG: 9.2/10
Ballance: 8/10
Playability: 7.8/10
Does it fit the Req: 0
Originality: 3.3/5
Apearance: 3.8/5

Total: 6.4/10

[b]Card 2[/b]
OCG: 9/10
Ballance: 6.9/10
Playability: 8.9/10
Does it fit the Req: 10
Originality: 3.8/5
Apearance: 4.2/5

Total: 8.6/10

[b]TOTAL[/b]: 7.5/10
[/spoiler]
[/spoiler]

[b]Hounds of Anubis and AsterikcAde both have been eliminated. Together with the already eliminated Daft Punk.[/b]
[/center]
Link to comment
Share on other sites

If I had to guess, I'd say on the "last 2 turns" part. It's effect saves it from 1 attack, but then it's changed to defense and with only 1000def, most any other monster could take it out that same battle phase pretty quickly. That's only my assumption, however.
Link to comment
Share on other sites

[quote name='Bahamut ZERO' timestamp='1303992158' post='5173528']
Er, Lex, what do we do when the cardmaker is having a fit and not uploading images onto our cards.

Cuz knowing YCM it will take forever + one day to fix.
[/quote] I found a way how to upload images on the YGO cardmaker, just upload the image you wanna use on TinyPic, after the image is uploaded, there's a selection of code formats after you upload, choose the format on the bottom, click on that copy and paste that code onto the image uploader bar on the cardmaker, now when you post the card it won't show the card correctly, so this is what you have to do, right click save your image and store it somewhere, go back to tinypic and upload it again but this time to post the card you have to choose the IMG code format, copy and paste it on the post you want. Since the cardmaker is having some bugs, I suggest you should use this way, it worked for me.
Link to comment
Share on other sites

[quote name='AsterikcAde' timestamp='1304020462' post='5174068']
I found a way how to upload images on the YGO cardmaker, just upload the image you wanna use on TinyPic, after the image is uploaded, there's a selection of code formats after you upload, choose the format on the bottom, click on that copy and paste that code onto the image uploader bar on the cardmaker, now when you post the card it won't show the card correctly, so this is what you have to do, right click save your image and store it somewhere, go back to tinypic and upload it again but this time to post the card you have to choose the IMG code format, copy and paste it on the post you want. Since the cardmaker is having some bugs, I suggest you should use this way, it worked for me.
[/quote]

Oh screw that. Cardmaker should just be fixed. NAO!

---edited posted---

Ok just tried to post what I had with seperate pics, except it just posted an image of some random other card, twice.

FFS

Will do it his way in the morning. In the meanwhile let's all get YCMaker's ass in gear.
Link to comment
Share on other sites

[spoiler=goo goo cachoo][IMG]http://img.photobucket.com/albums/v728/IfritsSoujiro/Round5a.jpg[/IMG]
When this card is in the Graveyard, you can remove it from play to send all face-up Spell Cards your opponent controls to the Graveyard. Inflict damage to your opponent's Life Points equal to the amount of cards sent to the Graveyard x 300.

[IMG]http://img.photobucket.com/albums/v728/IfritsSoujiro/Round5b.jpg[/IMG]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 "The Order" monster from your Graveyard and all Spell Cards from both you and your opponent's Graveyard. This card gains 500 ATK for each Spell Card removed to summon this card. While this card is on the field, Spell Cards cannot be activated. Once per turn, you can select 1 monster on the field with ATK equal to or less than the ATK of this monster. You can decrease this card's ATK by the ATK of the monster you selected and destroy it. [/spoiler]
Link to comment
Share on other sites

[quote name='AsterikcAde' timestamp='1303961454' post='5173047']
Well, at least I made it to the Fourth Stage, just one question though, on the first card how did I not follow the round conditions?
[/quote]

I said it couldn't return cards to thier hand/Deck as a disadvantige. While your card did.

[quote name='Bahamut ZERO' timestamp='1303992158' post='5173528']
Er, Lex, what do we do when the cardmaker is having a fit and not uploading images onto our cards.

Cuz knowing YCM it will take forever + one day to fix.
[/quote]

If it's still not working by the end date. I'll extend it.

@Goodnight: Cards accepted.
Link to comment
Share on other sites

Think I got it, rep for Asterik

[center][IMG]http://i51.tinypic.com/27wt6j4.jpg[/IMG][/center]

This card can attack your opponent directly. If this card attacks directly, it is changed to Defense Position at the end of the Damage Step. When this card inflicts damage to your opponent, send this card and the appropriate Synchro Material Monsters to the Graveyard, and Synchro Summon 1 Synchro Monster. If this card is sent to the Graveyard as a Synchro Material monster for a 'Blackhand' monster, destroy 1 Spell or Trap card on the field.


[center][IMG]http://i54.tinypic.com/10naomu.jpg[/IMG][/center]

Lore: 1 DARK Tuner + 2 or more non-Tuner monsters
If this card is in face-up Defence Position, it cannot be targeted by your opponents card effects. During your Battle Phase, you can remove 1 'Blackhand' monster in your Graveyard from play. This card gains the removed cards effect until the End Phase. During your End Phase, if this card battled, change it to face-up Defence Position.

[spoiler=I think this works...]
Obviously a lot of the effects are irrelevant to the actual goal, but I thought just meeting them would leave me with two situational cards. So just Synchro Davrok with Scout, whose destruct effect works from graveyard. Then beat Lex in straight up battle. I think that's ok right?
[/spoiler]
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.

×
×
  • Create New...