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[Finished]Rivalry of Warlords | Final Rounds results are up!


Lexadin

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[spoiler=3rd round] [img]http://img508.imageshack.us/img508/1082/384716e.jpg[/img] Pic from Budda's Archive
Once per turn you can remove from play 1 "Dementia" monster other than this card on your Field or in your hand from play. Special summon 1 "Dementia" monster from your Graveyard or removed from play zone with a level equal or lower than the removed monster.
[img]http://img853.imageshack.us/img853/6334/384716o.jpg[/img] Pic from Jazin Kays Archive
You can tribute and remove from play this face-up card to select 1 face-up "Dementia" monster. The selected monster cannot be destroyed by the effects of spell or trap cards this turn. This effect can be activated during either players turn.
[img]http://img546.imageshack.us/img546/6873/384716.jpg[/img] Pic from Jazin Kays archive
When you have 3 or more "Dementia" monsters removed from play, you can destroy 1 face-up card on the field by returning 1 removed from play "Dementia" monster to the bottom of your deck.[/spoiler]
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[center][spoiler=Entries][img]http://img695.imageshack.us/img695/3817/388937q.jpg[/img]
[spoiler=Lore]If you control a face-up "Dormant Forest" monster you can reveal this card in your hand to select and reveal 1 face-down Spell or Trap card on your opponent's side of the field then return it to the field face-down. If the revealed card is a Spell card, Special Summon 1 level 3 or lower "Dormant Forest" monster from your graveyard. If it is a Trap card you can Special Summon this card from your hand and the revealed card cannot be activated in response. Each player can only use the effect of "Dormant Forest Renovator" once per duel.[/spoiler]

[img]http://img695.imageshack.us/img695/9686/388937v.jpg[/img]
[spoiler=Lore]Once per turn you can reveal 1 face-down card your opponent controls and depending on the type of card activate the following, appropriate effect:
- Normal monster: Destroy this card.
- Effect monster: Increase the ATK of 1 face-up "Dormant Forest" monster by 700.
- Spell: Destroy 1 Spell or Trap card your opponent controls.
- Trap: Select 1 "Dormant Forest" monster you control. This turn it is unaffected by the effects of Trap cards controlled by your opponent.[/spoiler]

[img]http://img696.imageshack.us/img696/4527/388937r.jpg[/img]
[spoiler=Lore]If there is no face-up "Dormant Forest" Field Spell card, destroy this card. You can discard this card from your hand to add 1 "Dormant Forest" Field Spell card from your deck to your hand. Whilst this card is face-up on the field "Dormant Forest" cannot be destroyed.[/spoiler][/spoiler][/center]
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So cards 2 and 3 casn do anything right?

[center][img]http://img685.imageshack.us/img685/7210/258150f.jpg[/img]

This card can attack your opponent directly. If this card attacks directly, it is changed to Defense Position at the end of the Damage Step. You cannot change this battle position until the end of your next turn. When this card inflicts damage to your opponent, add 1 'Blackhand' monster from your Graveyard to your hand.


[img]http://img857.imageshack.us/img857/2804/258150.jpg[/img]

You can Special Summon this monster from your hand by Releasing 1 'Blackhand' monster you control. This card can attack your opponent directly. If this card attacks directly, it is returned to your hand at the end of the Damage Step, and you cannot summon a 'Blackhand Beast Rampant Drago' until your opponents second End Phase after activation. When this card inflicts damage to your opponent, destroy all face-down Spell and Trap cards on the field.

[img]http://img52.imageshack.us/img52/9580/258150e.jpg[/img]

Release 1 face-up 'Blackhand' monster you control to negate the activation and effect of an Effect Monster and destroy it. Then inflict damage to your opponent equal to half the ATK of the Released monster.
[/center]
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[center][spoiler=Card 1]
[img]http://img820.imageshack.us/img820/4205/47839i.jpg[/img]
This card is also treated as a Machine-Type monster. Once per turn, during either player's turn, if you control another "Juggermech" monster, you can have 1 monster your opponent controls lose 400 ATK during the Damage Step only. Each time this card destroys a monster by battle, you can add 1 Level 3 or lower "Juggermech" monster from your Graveyard to your hand. When this card is destroyed, you can Special Summon 1 of the monsters added to your hand by this card's effect.
[/spoiler]

[spoiler=Card 2]
[img]http://img851.imageshack.us/img851/8686/47839.jpg[/img]
This card is also treated as a Machine-Type monster. When this card is Summoned, you can discard 1 card to change the battle position of 1 monster on the field. This card inflicts Piercing Damage. All damage this card inflicts is doubled.
[/spoiler]

[spoiler=Card 3]
[img]http://img851.imageshack.us/img851/7797/47839u.jpg[/img]
Activate this card by sending 1 "Juggermech" monster from your Deck to your Graveyard. Each time a "Juggermech" monster is destroyed by battle and sent to the Graveyard, you can add that card to your hand instead. When this card is removed from the field, take 1000 damage. Then, you can Special Summon 1 Level 4 or lower "Juggermech" monster from your Graveyard. That monster's effect(s) is negated.
[/spoiler][/center]

Hp Doom's pics again.
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[center]Cards coming here, not my best but hope I still go through

[spoiler=First card]

[img]http://img577.imageshack.us/img577/2681/133082my.jpg[/img]
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tribute 2 "Dark Ninja" monsters while your opponent declares an attack. When this card is Summoned, you can discard 2 cards to Special Summon 1 "Dark Ninja" monster that was used for this cards Summon. Once per turn, if a "Dark Ninja" monster you control is removed from the field, add that card to your hand. Special Summon that card during your next End Phase. When this card is destroyed, you can send 1 "Dark Ninja" monster from your Deck to your Graveyard. Special Summon that monster during your next End Phase after this card is sent to the Graveyard.

[/spoiler]


[spoiler=Second card]

[img]http://img228.imageshack.us/img228/1293/133082.jpg[/img]
Activate only when a "Dark Ninja" monster you control is selected as an attack target. Destroy all "Dark Ninja" monsters you control, except the attacked monster, to negate the attack and decrease the ATK and DEF of all monsters your opponent controls, until the Fourth End Phase after this card was activated. You cannot attack the monsters that had their ATK and DEF decreased by this cards effect.

[/spoiler]


[spoiler=Third card]

[img]http://img852.imageshack.us/img852/1293/133082.jpg[/img]
When a "Dark Ninja" monster you control is destroyed and Sent to the Graveyard, Special Summon one "Dark Ninja" monster with the same Level as the destroyed monster. The Special Summoned monster gain 500 ATK, until the End Phase. The Special Summoned monster can attack your opponent directly.

[/spoiler][/center]
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The glory of the Leonist will forever outlast any other faux warlords!
[img]http://img695.imageshack.us/img695/4264/70725iq.jpg[/img]
[spoiler=Card's Lore]This card cannot be Normal Summoned or Set. If you control 2 or more "Leonist" monsters, you may Special Summon this card from your Deck, Hand, or Graveyard. If you Special Summon this card in this way, you cannot set any Spell or Traps this turn. If you declare an direct attack with this card, you can discard 1 card from your hand and Special Summon 1 level 4 or lower "Leonist" monster from your Deck or Graveyard on to your side of the Field. While this card is face up on the Field, you can tribute 1 "Leonist" monster to negate an activation of a Spell or Trap and destroy it.[/spoiler]

[img]http://img806.imageshack.us/img806/1126/70725.jpg[/img]
[spoiler=Card's Lore]You can Special Summon this card from your Hand if you control 4 or more "Leonist" monsters on your side of the Field. You can Normal Summon this card by tributing 1 face up level 6 or higher "Leonist" monster on either side of the Field. If you declare an attack with this card, increase the ATK and DEF of all face up "Leonist" monsters you control by 500 until the End Phase of your turn. If this card is sent from the Field to the Graveyard, reveal 5 "Leonist" monsters in your Graveyard and add those cards to your Deck. Shuffle your respective Deck afterwards.[/spoiler]

[img]http://img853.imageshack.us/img853/1126/70725.jpg[/img]
[spoiler=Card's Lore]This card get these effects based on the number of "Leonist" monsters you control on your side of the Field. 1: This card cannot be destroyed by a card's effect. 2: Once per turn, you may search your deck for 1 "Leonist" card and add that card to your Hand. 3: You can have an extra Normal Summon or set of 1 "Leonist" monster this turn. 4: Negate an activation of any and all Spells or Traps that would target a "Leonist" monster you control this turn. 5: Increase the ATK and DEF of all face up "Leonist" monsters you control by 500 times the number of face up "Leonist" monsters on either side of the Field until the next two End Phases of your turn.[/spoiler]
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Ogod I completely forgot about this contest.

Anyways, here's my entry for this round.

[img]http://img688.imageshack.us/img688/6435/377922.jpg[/img]

Lore - When this card is activated, discard 2 cards from your hand. Draw 1 card from your Deck. If the drawn card is a "The Insane" monster, send it to your Graveyard. During your Second End Phase after this card's activation, Special Summon 1 "The Insane" monster from your Graveyard. If you do not have any "The Insane" monsters in your Graveyard, draw 1 card instead.

[img]http://img859.imageshack.us/img859/6435/377922.jpg[/img]

Lore - This card cannot be Normal Summoned or Set. This card can only be Special Summoned by sending the top 3 card of your Deck to the Graveyard and tributing 1 monster you control. Remove from play 1 of the cards that were sent to the Graveyard this way, and select 1 face-up "The Insane" monster you control. The selected monster gains the removed from play card's effect. If this card would be destroyed, you can Special Summon 1 card from your Graveyard to your opponent's side of the field instead.

[img]http://img638.imageshack.us/img638/4076/377922w.jpg[/img]

Lore - Once per turn, you can discard 2 card from your hand. Select 1 of the following effects;
• Special Summon 1 monster from your opponent's Graveyard.
• Add 2 cards from your Graveyard to your hand.
• Add 3 cards from your Graveyard to your Deck.

(YCM doesn't support bullet points. D:)
(Image Credit goes to HPDoom)
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[quote name='Rio.' timestamp='1303153467' post='5149048']
Can you give me the img from your cracked angel card?
[/quote]

[url=http://i1138.photobucket.com/albums/n528/hpdoom/Very%20Old%20Stuff/20100421_by_PinkPanthress_Stock99.png]Here you go, credit goes to HPDoom BTW[/url]
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[spoiler=Moo][img]http://img696.imageshack.us/img696/3687/146927d.jpg[/img]
Once per turn, you can return 1 Spell Card in your opponent's Graveyard back to their deck to Special Summon 1 Level 4 or lower "The Order" monster from your Graveyard.


[img]http://img52.imageshack.us/img52/817/146927.jpg[/img]
You must tribute 1 monster you control to activate this card. When your opponent activates a Spell Card, change that card's effect to; Your opponent selects 1 "The Order" monster from their Graveyard and Special Summons it to their side of the field.

[img]http://img12.imageshack.us/img12/817/146927.jpg[/img]
When your opponent activates a Spell Card, place a Safeguard Counter on every face-up "The Order" monster you control. If a "The Order" monster with a Safeguard Counter on it would be destroyed, you can remove 1 Safeguard Counter from that monster to have it not be destroyed.
[/spoiler]
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[spoiler=Results]
Note: Card 1 is the recycling mon and Card 2 & 3 are the supporting cards in order in which they are entered.
Note2: You can only get or not get the full points for forfilling the reqs.
[spoiler=115darc]
[b]Card 1[/b]
OCG: 8.8/10
Ballance: 7/10
Playability: 9/10
Does it fit the Req: 10
Originality: 2/5
Apearance: 3.5/5

Total: 6.9/10

[b]Card 2[/b]
OCG: 8.9/10
Ballance: 8.5/10
Playability: 7.1/10
Does it fit the Req: 10
Originality: 2.1/5
Apearance: 4.4/5

Total: 8.2/10

[b]Card 3[/b]
OCG: 9.4/10
Ballance: 7.6/10
Playability: 9/10
Does it fit the Req: 10
Originality: 4/5
Apearance: 4/5

Total: 8.8/10

[b]TOTAL[/b]: 8/10
[/spoiler]
[spoiler=Hounds of Anubis]
[b]Card 1[/b]
OCG: 9.3/10
Ballance: 9.2/10
Playability: 8.6/10
Does it fit the Req: 10
Originality: 4.5/5
Apearance: 3/5

Total: 8.9/10

[b]Card 2[/b]
OCG: 9.4/10
Ballance: 9/10
Playability: 8.7/10
Does it fit the Req: 10
Originality: 3.5/5
Apearance: 4/5

Total: 8.9/10

[b]Card 3[/b]
OCG: 9.2/10
Ballance: 8.9/10
Playability: 7/10
Does it fit the Req: 10
Originality: 2/5
Apearance: 3.5/5

Total: 8.1/10

[b]TOTAL[/b]: 8.6/10
[/spoiler]
[spoiler=Bahamut ZERO]
[b]Card 1[/b]
OCG: 9.7/10
Ballance: 9.4/10
Playability: 7.1/10
Does it fit the Req: 10
Originality: 2.7/5
Apearance: 4/5

Total: 8.6/10

[b]Card 2[/b]
OCG: 9.5/10
Ballance: 9/10
Playability: 8/10
Does it fit the Req: 10
Originality: 3/5
Apearance: 3.2/5

Total: 8.5/10

[b]Card 3[/b]
OCG: 9.5/10
Ballance: 9/10
Playability: 8.6/10
Does it fit the Req: 10
Originality: 3/5
Apearance: 3.8/5

Total: 8.8/10

[b]TOTAL[/b]: 8.6/10
[/spoiler]
[spoiler=tomtekorv]
[b]Card 1[/b]
OCG: 10/10
Ballance: 9/10
Playability: 7.7/10
Does it fit the Req: 10
Originality: 4/5
Apearance: 3.7/5

Total: 8.9/10

[b]Card 2[/b]
OCG: 10/10
Ballance: 7.5/10
Playability: 7/10
Does it fit the Req: 10
Originality: 2.8/5
Apearance: 3.2/5

Total: 8.1/10

[b]Card 3[/b]
OCG: 10/10
Ballance: 6.8/10
Playability: 9/10
Does it fit the Req: 10
Originality: 2.8/5
Apearance: 3.7/5

Total: 8.5/10

[b]TOTAL[/b]: 8.5/10
[/spoiler]
[spoiler=Rio.]
[b]Card 1[/b]
OCG: 9.7/10
Ballance: 6.5/10
Playability: 8/10
Does it fit the Req: 10
Originality: 3/5
Apearance: 3/5

Total: 8/10

[b]Card 2[/b]
OCG: 8.5/10
Ballance: 7.1/10
Playability: 6/10
Does it fit the Req: 10
Originality: 4.5/5
Apearance: 3/5

Total: 7.8/10

[b]Card 3[/b]
OCG: 9.2/10
Ballance: 6.8/10
Playability: 8.8/10
Does it fit the Req: 10
Originality: 2.5/5
Apearance: 4.2/5

Total: 8.3/10

[b]TOTAL[/b]: 8/10
[/spoiler]
[spoiler=AsterikcAde]
[b]Card 1[/b]
OCG: 9/10
Ballance: 7.8/10
Playability: 8.9/10
Does it fit the Req: 10
Originality: 2.8/5
Apearance: 3.5/5

Total: 8.4/10

[b]Card 2[/b]
OCG: 9.4/10
Ballance: 9/10
Playability: 8/10
Does it fit the Req: 10
Originality: 3/5
Apearance: 2.8/5

Total: 8.4/10

[b]Card 3[/b]
OCG: 8.5/10
Ballance: 8.8/10
Playability: 8/10
Does it fit the Req: 10
Originality: 3.2/5
Apearance: 3.5/5

Total: 8.4/10

[b]TOTAL[/b]: 8.4/10

Note: Seriously AsterikcAde that's your actual total scores. I know I was suprised aswell.
[/spoiler]
[spoiler=The Wicked One]
Note: I chose your "Cracked Angle" as card 1.

[b]Card 1[/b]
OCG: 9.2/10
Ballance: 8.2/10
Playability: 8/10
Does it fit the Req: 10
Originality: 1.8/5
Apearance: 5/5

Total: 8.4/10

[b]Card 2[/b]
OCG: 9.7/10
Ballance: 8.5/10
Playability: 7.7/10
Does it fit the Req: 10
Originality: 4/5
Apearance: 4.5/5

Total: 8.9/10

[b]Card 3[/b]
OCG: 9.9/10
Ballance: 8.9/10
Playability: 8/10
Does it fit the Req: 10
Originality: 4.5/5
Apearance: 3.8/5

Total: 9/10

[b]TOTAL[/b]: 8.8/10
[/spoiler]
[spoiler=Goodnight]
[b]Card 1[/b]
OCG: 9.9/10
Ballance: 8/10
Playability: 9/10
Does it fit the Req: 10
Originality: 3.8/5
Apearance: 4/5

Total: 8.9/10

[b]Card 2[/b]
OCG: 9.6/10
Ballance: 9.4/10
Playability: 9/10
Does it fit the Req: 10
Originality: 4/5
Apearance: 5/5

Total: 9.4/10

[b]Card 3[/b]
OCG: 9.6/10
Ballance: 8.7/10
Playability: 8.5/10
Does it fit the Req: 10
Originality: 2.8/5
Apearance: 3/5

Total: 8.5/10

[b]TOTAL[/b]: 8.9/10
[/spoiler]
[spoiler=LightningCloud]
Wasn't able to post the cards on time. So was auto-eliminated.
[/spoiler]
[/spoiler]

[b]LightningCloud, 115darc and Rio. have been eliminated.[/b]

Round 4 will be up soon.
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[spoiler=Quack][img]http://img594.imageshack.us/img594/817/146927.jpg[/img]
You can Special Summon this card by removing from play up to 4 of your opponent's Spell Cards from the Graveyard (Min. 1). If this card would be destroyed, you can have it not be destroyed by having your opponent select 1 of their removed from play Spell Cards and adding it to their hand. While this card is face-up on the field, your opponent cannot Special Summon.

[img]http://img546.imageshack.us/img546/817/146927.jpg[/img]
Once per turn, you can pick up cards off the top of your opponent's deck until you pick up a Spell Card. Add all of those cards to your opponent's hand and destroy cards on your opponent's side of the field equal to or less than the amount of cards your opponent picked up. If there were more picked up cards than there were cards on your opponent's side of the field, your opponent must discard 1 Spell Card from their hand.[/spoiler]
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