-Griffin Posted April 4, 2011 Report Share Posted April 4, 2011 ...I don't see how it's that much more broken than D.D. Assailant, whose effect doesn't trigger off of things you don't care about, and can get rid of things bigger than itself, which Moray can't. Sure, it ends up in your hand, but without the option to Normal Summon it... eh, seems balanced. It's at least certainly worth testing, and not worth complaining about. Link to comment
CNo.101 S.H. Death Knight Posted April 4, 2011 Report Share Posted April 4, 2011 WTH? the post i quote was dated yesterday in the morning? when i click from the recent post of this thread, it's led to the post where capture moray and storms cards. dammit the thing must be glitch. Link to comment
-Griffin Posted April 4, 2011 Report Share Posted April 4, 2011 I just counted up all the cards officially submitted. Mine, HP Doom's, Aesirson's, and Cody Frost's - 48 so far, but I know that Dae, .Kow, and Cursed have also made cards. We're probably at around 80? Link to comment
CNo.101 S.H. Death Knight Posted April 4, 2011 Report Share Posted April 4, 2011 [quote name='-Griffin' timestamp='1301902987' post='5113401'] I just counted up all the cards officially submitted. Mine, HP Doom's, Aesirson's, and Cody Frost's - 48 so far, but I know that Dae, .Kow, and Cursed have also made cards. We're probably at around 80? [/quote] Seemingly i'm suppose to repost the images in the cards into small images in PNG files? Link to comment
-Griffin Posted April 4, 2011 Report Share Posted April 4, 2011 http://occg.tiddlyspace.com/ Open the wiki and go straight to the 'post format' tiddler. It tells you what you need to do. After that, you need to have a link to your post/submission tiddler added to the 'set 0' tiddler. Link to comment
Just Crouton Posted April 4, 2011 Report Share Posted April 4, 2011 Heliosand Prince *5 LIGHT Warrior/Effect ATK 2100 DEF 1500 Effect: You can Special Summon this card by flipping 1 "Heliosand" monster you control into face-down Defense Position. You can only control 1 "Heliosand Prince." Heliosand Warrior *4 LIGHT Warrior/Effect ATK 1800 DEF 1500 Effect: When this card is flipped face-up, send the 1 face-up monster your opponent controls that has the lowest ATK to the Graveyard. (If it's a tie, you get to choose.) Heliosand Sorceress *4 LIGHT Spellcaster/Effect ATK 1400 DEF 1000 Effect: When this card is flipped face-up, return 1 face-up monster on the field to the owner's hand. Heliosand Scorpion *4 LIGHT Insect/Effect ATK 1500 DEF 1200 Effect: When this card is flipped face-up, select 1 Level 4 or lower "Heliosand" monster from your Deck (other than "Heliosand Scorpion") and Special Summon it in face-up Defense Position. Heliosand Dancer *2 LIGHT Fairy/Tuner ATK 1000 DEF 1000 Effect: When this card is flipped face-up, select 1 Level 4 or lower "Heliosand" monster from your Graveyard and Special Summon in face-up Defense Position. Heliosand Deity *10 LIGHT Fairy/Synchro/Effect ATK 3400 DEF 2000 1 Tuner + 1 or more non-Tuner "Heliosand" monsters Effect:This card gains 300 ATK for each face-down monster on the field. When this card destroys a Defense Position monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher. When this card is destroyed by battle, select up to 2 Level 4 or lower "Heliosand" monsters from your Deck and Special Summon them in face-down Defense Position. Light of the Desert Spell Card Select and add 1 "Heliosand" monster from your Deck to your hand. Heliosand Palace in the Desert Field Spell When a monster is Normal or Special Summoned to your opponent's side of the field, select and activate one of the following effects. ● Flip 1 face-up "Heliosand" monster you control into face-down Defense Position. ● Flip 1 face-down "Heliosand" monster you control into face-up Attack Position. Sands of Heliosand Trap Card Remove from play 1 "Heliosand" monster from your Graveyard. Send all Special Summoned monsters on the field to the Graveyard. Sandstorm Camouflage Trap Card Flip all "Heliosand" monsters into face-down Defense Position. Link to comment
-Griffin Posted April 4, 2011 Report Share Posted April 4, 2011 You got images for those? Link to comment
CNo.101 S.H. Death Knight Posted April 4, 2011 Report Share Posted April 4, 2011 i c, i have 2 computers and most of my card's images are already in 40 by 40 png in my PC where i use YVD Link to comment
.Rai Posted April 4, 2011 Report Share Posted April 4, 2011 Griffin, can we please start numbering cards? It's so important otherwise it's impossible to see what we've done and not done. Link to comment
.Nu-13 Posted April 4, 2011 Author Report Share Posted April 4, 2011 Numbering cards is unneeded Link to comment
.Rai Posted April 4, 2011 Report Share Posted April 4, 2011 Fine [img]http://public.yugiohcardmaker.net/public/style_emoticons/default/dry.gif[/img] I'm going to upload everybody's cards on the wiki now. Link to comment
.Rai Posted April 4, 2011 Report Share Posted April 4, 2011 My submission for the cover card: [IMG]http://i54.tinypic.com/4igfpk.jpg[/IMG] |Techno de Sol||SET0|Machine/Effect|Light|8||2500|3000| This card cannot be Normal Summoned or Set. This card can only be Special Summoned except by removing from play 2 face-up Defense Position monsters you control. During each of your opponent's End Phases, by discarding 1 card from your hand, you can select 1 card on the field and return it to the top of its owner's Deck then select 1 card on the field and return it to its owner's hand. You cannot conduct your next Battle Phase if you activate this card's effect. When this card is removed from the field, you can look at your opponent's hand and add any number of cards from either players' hands to their respective Decks and shuffle them. Then both players draw the same number of cards that were returned to their Deck. | Link to comment
-Griffin Posted April 4, 2011 Report Share Posted April 4, 2011 Interesting, but it doesn't actually feel that useful. The Summon's a -2, the return effect is a -1 unless you're hitting Synchros or Fusions, and the re-draw is another +0. If you're actually using its effect, it doesn't even generate advantage by battle... it just kinda sits there, which doesn't feel fun to either player. Link to comment
.Rai Posted April 4, 2011 Report Share Posted April 4, 2011 It's meant to stall really. I'm going to change it a little to disrupt draws too. Link to comment
Tempest of Reach Posted April 4, 2011 Report Share Posted April 4, 2011 [quote name='-Griffin' timestamp='1301902987' post='5113401'] I just counted up all the cards officially submitted. Mine, HP Doom's, Aesirson's, and Cody Frost's - 48 so far, but I know that Dae, .Kow, and Cursed have also made cards. We're probably at around 80? [/quote] [color="#4169e1"]So I am not counted in there anywhere? Even through I have submited ten cards from my archtype... or do I need to set them up for the wiki?[/color] Link to comment
.Rai Posted April 4, 2011 Report Share Posted April 4, 2011 So you've put in 10 cards from your archetype (that's the max you can submit) but some of the cards seem to be OPed so I'm not sure if they are fully in yet, ask Griffin. When someone's confirmed, just tell either Griffin, Kolwaski, HP Doom or me even. Link to comment
Tempest of Reach Posted April 4, 2011 Report Share Posted April 4, 2011 [color="#4169e1"]Well, I guess I could make more general support cards... ATM Master of the Storm and Envoy of the Storm are pretty useless as I won't be able to make the lvl 8 or the lvl 12 versions off the monsters, so I will just make and counter trap card, and a continious spell card and replace the two monsters with them... gonna have to go back to find the link to the YVD creator. [/color] Link to comment
.Rai Posted April 4, 2011 Report Share Posted April 4, 2011 [quote name='Tempest of Reach' timestamp='1301931873' post='5113853'] [color="#4169e1"]Well, I guess I could make more general support cards... ATM Master of the Storm and Envoy of the Storm are pretty useless as I won't be able to make the lvl 8 or the lvl 12 versions off the monsters, so I will just make and counter trap card, and a continious spell card and replace the two monsters with them... gonna have to go back to find the link to the YVD creator. [/color] [/quote] 'K. Link to comment
Tempest of Reach Posted April 4, 2011 Report Share Posted April 4, 2011 [color="#4169e1"] Okay, I have created and added my two new cards. Like I said one is a Counter Trap card and the other a continious Spell card. For ease off use, I will post up the ten cards that will be used in this set here, also I have edited two off my monsters - changed there level form 8 and 12 to 7 and 11 respectively, check out the effect off my Spell card and you wil probably figure out why. [spoiler='YVD Storm Cards']|Storm - Aquosis|0||Aqua/Effect|Water|4||1600|1600|When this card is destroyed, you can summon a level 4 Storm monster of a different attribute from your graveyard. If this card was summoned by the effect off another level four Storm monster, it cannot summon that monster with its effect. During your standbye phase, gain 500 LP.| |Storm - Flarzaqus|0||Pyro/Effect|Fire|4||1800|0|When this card is destroyed, you can summon a level 4 Storm monster of a different attribute from your graveyard. If this card was summoned by the effect off another level four Storm monster, it cannot summon that monster with its effect. During your standbye phase, deal 500 points off damage to your opponent.| |Storm - Bresalve|0||Winged Beast/Effect|Wind|4||1900|0|When this card is destroyed, you can summon a level 4 Storm monster of a different attribute from your graveyard. If this card was summoned by the effect off another level four Storm monster, it cannot summon that monster with its effect. This card can attack your opponent directly. If it does, half the battle damage.| |Storm - Nighatim|0||Fiend/Effect|Dark|4||1800|0|When this card is destroyed, you can summon a level 4 Storm monster of a different attribute from your graveyard. If this card was summoned by the effect off another level four Storm monster, it cannot summon that monster with its effect. Once per turn if this card has destroyed a monster, this card can destroy a card on the field.| |Storm - Shinseus|0||Warrior/Effect|Light|4||0|1800|When this card is destroyed, you can summon a level 4 Storm monster of a different attribute from your graveyard. If this card was summoned by the effect off another level four Storm monster, it cannot summon that monster with its effect. Once per turn, this card can negate the activation off a card which destroys a monster on the field.| |Realm of the Storm|0||Spell Card|Spell||Field|||This card gains the follow effects when there is a Storm Monster(s) on the field depending on the attribute. FIRE: Deal 500 points of damage to your opponent during your standbye phase. WATER: Gain 500LP during your standbye phase. WIND: Select one Storm Monster you control. It can attack directly this turn. When it does so, battle damaged is halved. You cannot use this effect on the same monster consecutively. LIGHT: This card cannot be destroyed by card effect. DARK: Once per turn, if a monster has been destroyed you can select one card on the field and destroy it. If all off these effects can be used, you gain the additional effect: You can send this card from the field to the graveyard in order to summon 1 ‘Master of the Storm’ from your deck or hand. For the first turn it is on the field. Treat it like no attributes have been tributed. On the second turn it has been on the field, treat it like all five attributes have been tributed.| |Fury of the Storm|0||Warrior/Effect|Light|7||500|0|This card cannot be normal summon or set. This card can only be special summoned by removing from the graveyard three level four Storm type monsters off different names. This card gains the Attribute of those three monsters. This card cannot be destroyed by battle. When this card attacks, trap cards cannot be activated until the end off the damage phase. For each Storm monster in the graveyard this card can attack your opponent directly. If a card is used on this card which adjusts its attack in anyway. Negate it and destroy it. When this card is destroyed, returned all removed from play Storm Monsters to the graveyard| |Rivsibaes Procelela – Nature's Fury, Protecting Storm.|0||Dragon/Effect|Light|11||100|0|This card cannot be normal summoned or set. This card can only be special summoned when your LP hits zero and 1 'Fury of the Storm' has been in your graveyard for five turns. Summon this card from your hand, deck, graveyard or removed from play pile. This summon cannot be negated. The Attribute of this card is also treated as WIND, WATER, FIRE and DARK. When this card is special summoned in this way, increase you life points by 100 points for every Storm card you have in the graveyard. You take no damage while this card in on the field. When this card attacks, gain LP equal to its ATK. This card can attack your opponent directly for each Storm monster in the graveyard. When this card is removed from the field Special summon it during the end phase.| |Storm's Counter!|0||Trap Card|Trap||Counter|||You can only use this card when there is Storm Monster in the graveyard. Negate and destroy a Trap, Spell or Effect Monster who's effect destroys a monster on the field| |Spirit of the Storm|0||Spell Card|Spell||Continuous|||You can active this effect once per your main phase. Select one Storm Monster on the Field then select one Storm Monster in the graveyard with a level equal or less off it which is divisable be four. For this turn, the select monster on the field gains the effect off the selected monster in the graveyard.| [/spoiler] Also, what do I do exactly with the images I have managed to get for my cards? [/color] Link to comment
-Griffin Posted April 4, 2011 Report Share Posted April 4, 2011 http://occg.tiddlyspace.com/ Please check the wiki. It contains all information on how to submit, including image stuff. Once you have formatted a submission correctly, add, or get someone to add, your cards to the 'Submissions' section of the Set 0 tiddler. You have also forgotten to include 'SET0' in the set part of your YVD codes. To make following your cards easier, I recommend checking the nuances of wording on your cards. There are standard ways to write things taken from real cards, that allow regular players to understand your effect completely at a glance. In general, looking up real cards on the Yugioh Wikia is the best way to get text, but here's your first card re-done to get you started: |Storm - Aquosis|0|[b]SET0[/b]|Aqua/Effect|Water|4||1600|1600|When this card is destroyed, you can [b]S[/b]ummon a level 4 [b]"[/b]Storm[b]"[/b] monster of a different attribute from your [b]G[/b]raveyard. If this card was [b]S[/b]ummoned by the effect off [b]a level 4[/b] [b]"[/b]Storm[b]"[/b] monster, it cannot [b]S[/b]ummon that monster with its effect. During your [b]Standby Phase[/b], gain 500 [b]Life Points[/b].| It's also worth noting that your restrictions now just mean that 3 monsters is what it takes to get an infinite wall... With only 1 card that RFGs them easily, off the top of my head, that is a serious issue. I would make a way that will stop an infinite wall from ever happening - such as removing them from play or returning them to the Deck when they activate their Summon-effect (which, to be fair, still gives them twice the longevity of most monsters). Link to comment
.Rai Posted April 4, 2011 Report Share Posted April 4, 2011 Go to the wiki and search in "Post Format". You'll know what to do there. Link to comment
-Griffin Posted April 4, 2011 Report Share Posted April 4, 2011 CR. Can you and .Kow make submission tiddlers/posts? Only the wiki format bit, really - I'm making a tiddler that links to all un-linked-to-cards to keep them off of the orphan list, because they clutter it up so we can't see what really needs linking to. Link to comment
.Rai Posted April 4, 2011 Report Share Posted April 4, 2011 Sure. I've done all of mine, a couple of Kolwaski's and you and HP Doom are completely clear because you did them earlier. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.