Cody Frost Posted July 11, 2011 Report Share Posted July 11, 2011 I'll see what I can do. Link to comment
D.A._Sakuyamon Posted July 12, 2011 Report Share Posted July 12, 2011 So I'll ask, are any of the images for my cards already being used and if so which? Link to comment
Cody Frost Posted July 12, 2011 Report Share Posted July 12, 2011 I'm actually not sure. I'm going to need the image file again...must've deleted it by accident yesterday. Link to comment
D.A._Sakuyamon Posted July 12, 2011 Report Share Posted July 12, 2011 well.............you can use this just for a quick look [url="http://tinypic.com/useralbum.php?ua=MOBCzOTeyE3O%2BSk2JOAFYg%3D%3D"]http://tinypic.com/useralbum.php?ua=MOBCzOTeyE3O%2BSk2JOAFYg%3D%3D[/url] Or you can use this to just get the images on your computer http://www.mediafire.com/download.php?hd4pd143hdwjrnc Link to comment
Cody Frost Posted July 12, 2011 Report Share Posted July 12, 2011 I don't think any were used. The closest one you have would be the image I found for my Trap Card, Card Break: [img]http://img847.imageshack.us/img847/5171/67897sj.jpg[/img] But it's modified...Oh and this card is part of SET1 Link to comment
D.A._Sakuyamon Posted July 12, 2011 Report Share Posted July 12, 2011 [quote name='Cody Frost' timestamp='1310477649' post='5347853'] I don't think any were used. The closest one you have would be the image I found for my Trap Card, Card Break: [img]http://img847.imageshack.us/img847/5171/67897sj.jpg[/img] But it's modified...Oh and this card is part of SET1 [/quote] Hmm, I like that effect..............do want. That being said I think there wouldn't be much conflict on either card but I'f necessary, I'll look for another image. Link to comment
Cody Frost Posted July 12, 2011 Report Share Posted July 12, 2011 Nah. The images colors are pretty different so there should be no problem. Link to comment
D.A._Sakuyamon Posted July 12, 2011 Report Share Posted July 12, 2011 Well I'm glad king and jester aren't being used, sense both have cards that feature them in there pics Link to comment
Cody Frost Posted July 12, 2011 Report Share Posted July 12, 2011 BTW...you're gonna have to take a look at your first post on this page. I think there's an error with...the second Judge. Link to comment
D.A._Sakuyamon Posted July 12, 2011 Report Share Posted July 12, 2011 [quote name='Cody Frost' timestamp='1310478351' post='5347874'] BTW...you're gonna have to take a look at your first post on this page. I think there's an error with...the second Judge. [/quote] I'm aware of it. Link to comment
SirtyStan Posted July 13, 2011 Report Share Posted July 13, 2011 Alright. I changed all of my generic entries to YVD format and updated all of my Molten cards. Here you go! [spoiler=Generics (15 cards)] |Fortune of the Wealthy|0|SET1|Spell Card|Spell||Continuous|||Once per turn, when you have no cards in your Hand: you may pay 500 Life Points; draw 1 card. You may only have 1 face-up "Fortune of the Wealthy" on your side of the field.| |The Price of Greed|0|SET1|Trap Card|Trap||Continuous|||Activate only when your opponent draws a card by a card effect. Your opponent can choose one of the following effects: • Inflict 1000 points of damage to your opponent. • Negate the effect and destroy the card.| |Lowering the Numbers|0|SET1|Spell Card|Spell||Normal||| When your opponent has 3 or more monsters on his/her side of the field: destroy all monsters on your opponent's side of the field.| |Undermining Defenses|0|SET1|Trap Card|Trap||Normal|||Pay 1000 Life Points: destroy 2 Spell or Trap cards on your opponent's side of the field.| |Sacrificial Bombardment|0|SET1|Trap Card|Trap||Normal|||Tribute 1 monster on your side of the field: destroy 1 card on your opponent's side of the field.| |Bill X-21|0|SET1|Spell Card|Spell||Continuous|||As long as this card remains on the field: neither player may Tribute Summon monsters.| |An Offer He Can't Refuse|0|SET1|Trap Card|Trap||Counter|||Pay 500 Life Points: negate the activation of a Spell or Trap card and destroy it. Your opponent may not activate any Spell or Trap cards in response to this effect.| |Passing the Buck|0|SET1|Trap Card|Trap||Normal|||When you take damage: negate the damage; take the damage on the second Standby Phase after activation.| |Second Wind|0|SET1|Spell Card|Spell||Normal|||When your Life Points are under 4000: destroy up to 5 cards on your side of the field; gain 200 Life Points for each card destroyed by this effect.| |Stalemate|0|SET1|Spell Card|Spell||Quick-Play|||Until the End Phase: both players may not activate any effects.| |Monster Rejuvenation|0|SET1|Spell Card|Spell||Normal|||Discard 1 monster from your hand: Special Summon 1 monster from your Graveyard. The Summoned monster may not attack on the turn it is Summoned.| |Line Change|0|SET1|Spell Card|Spell||Normal|||Each player may select one Monster on the other player's field: take control of the Monster. The switched monsters are destroyed at the End Phase.| |Gravedigger Dragon|0|SET1|Dragon/Synchro/Effect|DARK|8||2200|2500| 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: this card gains 100 ATK for each card in your Graveyard.| |Zero Being|0|SET1|Fiend/Synchro/Effect|LIGHT|8||2500|2100|1 Tuner + 1 or more non-Tuner monsters Once per turn: you can Banish this card; negate the activation of a card that destroys a card on the field and destroy it. At your End Phase: you can return this Banished card to your field in face-up Defense position. |Elite Assault Squad|0|SET1|Warrior/Tuner|EARTH|4||1500|1200|If this card is used in a Synchro Summon: you can draw 1 card and discard the top card of your deck; the Sychro Summoned monster on your side of the field gain 500 ATK.| [/spoiler] [spoiler=Molten Cards (10 cards)] |Molten Imp|0|SET1|Rock/Effect|EARTH|3||500|1800|This card can attack while in Defense Position. Once per turn if this card is in your Gravyard during your Standby Phasee and all of the monsters in your Graveyard are Rock-Type: you can add this card to your hand.| |Molten Slinger|0|SET1|Rock/Effect|EARTH|4||1500|1900|This card can attack while in Defense Position. If a monster is sent to your Graveyard from your hand: inflict 300 damage to your opponent. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.| |Molten Spellbreaker|0|SET1|Rock/Effect|EARTH|4||1600|1900|This card can attack while in Defense positon. Once per turn, when a Spell or Trap card is activated that targets a Molten card: discard 1 Molten monster from your hand; negate and destroy the card. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.| |Molten Thrower|0|SET1|Rock/Effect|EARTH|4||1800|1800|This card can attack while in Defense Position. During your Main Phase 1: you can discard a Molten monster from your hand; inflict 500 damage to your opponent. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.| |Molten Defender|0|SET1|Rock/Effect|EARTH|1||0|1000|This card can attack while in Defense Position. Once per turn, when a face-up Molten monster would be destroyed: you can discard this card from your hand; the monster is not destroyed.| |Molten Crusher|0|SET1|Rock/Effect|EARTH|7||2200|2600|This card can attack while in Defense Position. You can discard 2 Molten Monsters from your hand: Special Summon this card from your hand. Once per turn: you can discard 1 Molten Monster from your hand; all face-up Molten Monsters gain 500 ATK until the End Phase. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.| |Molten Regenerator|0|SET1|Rock/Effect|EARTH|4||1900|1800|This card can attack while in Defense Position. Once per turn: you can discard 1 Rock-Type Monster from your hand; Special Summon 1 level 4 or lower Rock-Type Monster from your Graveyard. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.| |Molten Chunk|0|SET1|Rock/Tuner|EARTH|1||0|0|This card can attack while in Defense Position. Once per turn, if this card is in your hand: you can discard 1 Molten Monster from your hand; Special Summon this card and Banish it when it leaves the field.| |Molten Breaker|0|SET1|Rock/Synchro/Effect|EARTH|5||2400|2000|This card can attack while in Defense Position. Once per turn: you can discard 1 Molten Monster from your hand; inflict 500 damage to your opponent and draw 1 card. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.| |Molten Destroyer|0|SET1|Rock/Synchro/Effect|EARTH|8||2600|3000|This card can attack while in Defense Position. Once per turn, when a Molten Monster is sent from your hand to the Graveyard: destroy 1 card on the field. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.| [/spoiler] I would likesome ratings, comments, suggestions and maybe even questions. EDIT: 600th post! YAY! Link to comment
Cody Frost Posted July 13, 2011 Report Share Posted July 13, 2011 kk, I'll get to them in the morning cuz it's getting kind of late. (yawn) night Link to comment
SirtyStan Posted July 14, 2011 Report Share Posted July 14, 2011 Is it morning yet for you? -pokes- Link to comment
Cody Frost Posted July 14, 2011 Report Share Posted July 14, 2011 I'm so sry!!! I knew I forgot something yesterday! >_< I'll get to it right now. GUYS! If you see that I haven't added your submissions to the set...PLZ P.M. me! Link to comment
вєgσттєη ιηѕαηιту Posted July 14, 2011 Report Share Posted July 14, 2011 Where is the current set? Link to comment
Cody Frost Posted July 14, 2011 Report Share Posted July 14, 2011 Might as well post it on this post: @Sirty - Cards added :3 ALSO! This post will be a compilation of all the current unofficial cards separated by Type (Spell/Trap/Synchro/Fusion/Effect) with Usernames and quantities. I'll get started right now! ALSO, Archtype Support will be separated from the Generic Support! [spoiler=180 Cards Total!] [spoiler=Theme Cards (20 Total)] [spoiler=Effect Monsters (8 Total)] [spoiler=Cody Frost Submissions (5 Tiotal)] |Zale, Son of Poseidon|0|SET1|Aqua/Effect|Water|7||2000|1000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned from your hand while you control 2 or more face-up level 4 or lower WATER monsters. Once per turn: You can send 1 WATER monster you control to the Graveyard; draw 1 card. If you draw a WATER monster using this card's effect: You can reveal it to your opponent; send 1 card on the field to the Graveyard.| |The Giant of Tartarus|0|SET1|Beast Warrior/Effect|Dark|10||3000|3000|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by its own effect. If there are exactly 10 monsters in your Graveyard: You can Special Summon this card in face-up Defense Position. If this card is Special Summoned: Banish all monsters on your side of the field and Graveyard except for this card. This card cannot be destroyed by battle or card effects. During your opponent's fourth End Phase; Send this card to your Graveyard.| |Olympian Pegasus|0|SET1|Beast/Effect|Light|4||1450|1450|When this card is Summoned: Move the turn count forward by 1. If this card is destroyed by your opponent's card effect: Special Summon this card in face-up Attack Position.| |Chimaera LV4|0|SET1|Beast/Effect|Dark|4||0|0|Each time the turn count moves forward: Place 1 Growth Counter on this card. This card gains ATK and DEF equal to the number of Growth Counters on it x 500. Once per turn: You can remove 2 Growth Counters from this card to move the turn count forward by 1. During your End Phase when this card has 6 or more Growth Counters: Send this card to the Graveyard; Special Summon 1 Chimaera LV10 from your hand or Deck.| |Chimaera LV10|0|SET1|Beast/Effect|Dark|10||3000|3000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by the effect of "Chimaera LV4". Once per turn: You can move the turn count forward by 1. Once per turn while a card with "Tartarus" is face-up on the field: Add 1 card from your Graveyard to your Deck; Draw 1 card. If this card leaves the field: Move the turn count forward by 3.| [/spoiler] [spoiler=.:Corbenik:. Submissions (3 Total)] |Nyx, The Fall|0|xxxx|Fiend/Effect|Dark|12||?|?|This card cannot be Normal Summoned or Set, this card can only be Special Summoned in 13 turns after the Activation of “Tartarus, the Tower of Demise” you control. When this card is Special Summoned, send all other monsters on the field, then your opponent gains life points equal to half the DEF of all monsters send this way and those monsters cannot be Special Summoned from the Graveyard. This card gains 300 ATK and DEF times the number of turns that have been passed . If this card would be destroyed by a card effect, you can send 1 card you control instead.| |Blue Waitress of the Tome|0|xxxx|Spellcaster/Tuner/effect|Dark|3||900|800|This card is unaffected by your Field Spell Cards. When this card is Normal Summoned or Special Summoned and you control no other monsters, you can stop the Turn count of your turn for 3 turns and specials Summoned 1 level 4 or lower monster from your Graveyard to your side of the field. That monster's effect(s) is negated. This card can only be use as a Synchro Material for a Synchro Summon of an "End" Synchro Monsters.| |Old Host of Dream and Reality|0|xxxx|Spellcaster/Tuner/effect|Dark|3|300|1800|This card is unaffected by your Field Spell Cards. This card cannot be Summoned in Turn Count 5 or more. While this card is face-up on the field, the Turn counts doesn't move forward. When this card is Summoned, Special Summon a "Dream Sprite Token" (Fiend-Type/DARK/Level 1/ATK 0/DEF 0/). Once per turn, Pay any number of Life Points in multiples of 300. and move the Turn counts backward by 1, increase the level of 1 monster you control by 1 for each 300 life points you paid, until the End Phase. This card can only be use as a Synchro Material for a Synchro Summon of an "End" Synchro Monsters.| [/spoiler] [/spoiler] [spoiler=Synchro Monsters (4 Total)] [spoiler=.:Corbenik:. Submissions (4 Total)] |Shadow End Dragon|0|xxxx|Dragon/Synchro/Effect|Dark|7||2500|2100| 1 DARK Tuner + 1 or more non-Tuner DARK monsters Once per turn, if this attacking card destroys an opponent's monster by battle, you can change 1 face-up Attack Position monster your opponent controls to Defense Position, and attack it with this card. During battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.| |Ghora End Dragon|0|xxxx|Dragon/Synchro/Effect|Dark|8|2800|1500| 1 Tuner + 2 or more non-Tuner monsters Each time a monster your opponent control is Special Summoned, lower that monster's DEF equal to this card's DEF. If that monster's DEF become 0, destroy that monster. When this card would be destroy in Attack Position, it is not destroyed, then switch this card to Defense Position.| |Disaster End Dragon||0|xxxx|Dragon/Synchro/Effect|Dark|7||3000|2400|1 DARK Tuner + 1 non-tuner monsters. When this card is Synchro Summoned, destroy all monsters you control except monsters with "End" in their names then take 500 damage times the levels of all monsters destroyed by this effect. When this card attacks, destroy 1 Spell or Trap card you control, if you cannot, its attack is negated.| |Destiny End, Time Dragon|0|xxxx|Dragon/Synchro/Effect|Dark|7|?|?| 1 DARK Tuner + 1 or more non-Tuner Synchro monsters. This card cannot inflict Battle Damage. When this card attack, until the end of the Damage Step, it gains 300 ATK times the number of turns that haven been passed. When this card is attacked, switch this card to Defense Position. When this card is destroy by your opponent cards (Either by battle or card effects) special Summoned this card at the End Phase of this turn and move the turn count forward by 1. This card cannot gain ATK or DEF from any card effects except this card.| [/spoiler] [/spoiler] [spoiler=Spells (2 Total)] [spoiler=Cody Frost Submissions (5 Total)] |Godly Treasure - Trident|0|SET1|Spell Card|Spell||Equip|||The equipped monster gains 500 ATK and DEF and is treated as a WATER monster. You can send this card to the Graveyard: Add 1 WATER monster from your Deck to your hand whose level is equal to or less than the level of the equipped monster. If this card is in your Graveyard: you can banish 2 WATER monsters from your Graveyard; add this card to your hand.| |Gateway to Tartarus|0|SET1|Spell Card|Spell||Continuous|||Each time the turn count is increased: Place 1 Demise Counter on this card. Once per turn: You can remove 3 Demise Counters on your side of the field: Add 1 level 4 or lower monster from your Deck or Graveyard to your hand OR send 1 level 4 or higher monster from your hand or Deck to the Graveyard.| |A Haven in Tartarus|0|SET1|Spell Card|Spell||Continuous|||Each time the turn count is increased: Place 1 Demise Counter on this card. This card gets these effects based on the number of Demise Counters on it: • +2: Once per turn: You can place 1 Demise Counter on 1 card on the field (excluding this card). • +5: Once per turn: If this card would be destroyed by a card effect it is not destroyed. • +8: Once per turn: You can move the turn count forward by 1.| |Shinning Barrier|0|SET1|Spell Card|Spell||Quick-Play|||Discard 1 card: Monsters destroyed by card effects this turn are Special Summoned during the End Phase.| |Comfort From Far Away|0|SET1|Spell Card|Spell||Quick-Play|||Select 1 level 4 or lower monster on the field: Move the turn count forward equal to the level of the selected monster.| [/spoiler] [spoiler=.:Corbenik:. Submissions (2 Total)] |Tartarus, the Tower of Demise|0|xxxx|Spell Card|Spell||Field|||Each time the turn count is increased, place 1 Demise Counter on this card. Each time the turn count is decreased, remove 1 Demise Counter from this card. During each of your Draw Phase, send the top card from your Deck to the Graveyard. If you cannot, this card is destroyed. While this card is face-up, all monsters’ names you control are treated as “Shadow” and they are treated as DARK Fiend-Type monster. If this card is in your Graveyard, during your End Phase, you can pay 800 life points to activate it to the Field from your Graveyard and skip your next Draw Phase. If you do, place Demise Counter s on this card equal to the amount of Demise Counters on this card when it was sent to the graveyard.| |Cards from Dark Hour|0|xxxx|Spell Card|Spell|Activate only when you control a face-up "Tartarus, the Tower of Demise". move 3 turn counts backward to draw 2 cards. This card is removed from play after activation.| [/spoiler] [/spoiler] [spoiler=Traps (1 Total)] [spoiler=.:Corbenik:. Submissions (1 Total)] |Shadow Sneak|0|xxxx|Trap Card|Trap|||||This card only be activated on the turn that the turn count is even number. When a monster your opponent control attack, negate the attack and inflict damage to your opponent equal to that monster's DEF. if you control a face-up "Tartarus, the Tower of Demise" set this card face-down after activation instead. This effect can be used up to 3 times| [/spoiler] [/spoiler] [/spoiler] [spoiler=Generic Effect Monsters (37 Total)] [spoiler=Sirty_stan Submissions (1 Total)] |Elite Assault Squad|0|SET1|Warrior/Tuner|EARTH|4||1500|1200|If this card is used in a Synchro Summon: you can draw 1 card and discard the top card of your deck; the Synchro Summoned monster on your side of the field gain 500 ATK.| [/spoiler] [spoiler=.:Corbenik:. Submissions (3 Total)] |Guardian of Demise|0|xxxx|Fiend/Effect|Dark|4||500|2000|This card is unaffected by your Field Spell Cards. When this card is destroyed by a card effect, select 1 card your opponent control and destroy it. If the destroyed card is a Monster Card, move the turn count forwards equal to the level of the Monster Card.| |Madly-Altered Form Host|0|xxxx|Spellcaster/Effect|Earth|4||1200|800|As long as this card's name is changed by a card effect, this card gain 500 ATK and DEF. As long as the attribute of this card is changed by a card effect, this card is not destroyed by a monster with the same Attribute as the new Attribute of this card. As long as the type of this card is changed by a card effect, this card gain 300 ATK and it can attack twice in the Same battle Phase.| |Nameless Brandier|0|xxxx|Warrior/Effect|Dark|3||1300|900|IF this card's name is changed by a card effect, select 1 of the following effect(s) -:This card can attack directly. -:This card can destroy a defense position monster without Damage Calculation. -: When this card battle with another monster this card gains ATK equal to half the DEF of that monster.| [/spoiler] [spoiler=sǝlnɹʍʇp Submissions (17 Total)] |Reptilian Healer|0|xxxx|Reptile/Effect|Light|5||2400|1500|Each turn, during your main phase, send x cards from your hand to the graveyard(max 12). Special summon a monster from your graveyard who's level is equal to the number of cards removed.| |Blood Shed Dragon|0|XXXX|Dragon/Effect|Fire|4||1500|1200|When this card deals direct damage to your opponent, special summon one level 2 or lower Dragon type monster from your hand (if you do not have a level 2 or lower Dragon type monster to special summon, this card is destroyed).| |Eager-Souled Dragon|0|XXXX|Dragon/Effect|Wind|4||0|1900|When this card is Normal Summoned, you can change it to Defense Position by removing from play 1 card from the top of your Deck. If you control only this card during your opponent's Battle Phase, you can pay 1000 Life Points to Special Summon 1 Dragon-Type monster with 2000 or lower ATK from your hand. You can only control 1 "Eager-Souled Dragon" on the field. When this card is destroyed by battle while it is in Attack Position, you can add 1 of your removed from play card to your hand.| |Dark Succubus of love|0|holy|Fiend/Tuner|Dark|2||750|500|Once Per Turn, During your Main Phase One, draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points. When this card is used as Synchro Material of a Synchro Summon deal damage to your opponent equal to 200 x the number of cards in your hand.| |Robotic Comander Megazord|0|dtw|Machine/Ritual/Effect|Dark|8||3100|3500|This card can only be Ritual Summoned by the Ritual spell card, "Dawn of a New Age". When this card is Ritual Summoned draw a card. If it is a Dinosaur type monster remove it from play and draw until you draw a Machine type monster.| |Dual Guards|0|dtw|Machine/Effect|Dark|1||100|100|If this card is on the field at the same time as a "Mechanical Comander Megazord" all Machine type monsters gain 1000 ATK and lose 1000 DEF. When your opponet sets a monster in defense mode, special summon one "Dual Guards" from your deck (Max 3 Dual Guards on the field at a time). You can tribute two "Dual Guards" and "Mechanical Comander Megazord" may attack twice for the next three turns.| |Mecha Guardian|0|dtw|Machine/Effect|Light|8||1000|?|This card can only be special summoned when a Warrior type monster is sent from the field to the graveyard. This monsters base DEF is equal to the ATK and DEF or all Warrior type monsters on the field when this monster is summoned.| |Tiny Machina|0|dtw|Machine/Effect|Dark|5||250|500|This monster can not be attacked as long as there is another Machine type monster on the field. Once per turn you can special summon one "Machina Token" (Dark/Machine/Level 1/0 ATK/0 DEF).| |Insect Recruiter|0||Insect/Tuner|Dark|5||1700|2000|While this card is face up on the field you can normal summon one extra tuner monster per turn, in addition to your normal summon or set.| |Beserk Charger|0||Insect/Effect|Dark|2||500|700|IF this card is Banished, special summon it on your side of the field. When this card ps special summoned it can attack your opponent directly and is Banished at the End Phase. and then cant be special summoned again.| |Energy Consumer|0||Insect/Effect|Dark|5||1500|2100|Once Per Turn, Select one monster, spell, or trap card face up on the field. This monster gains that monsters effect until the end phase.| |Pollenator|0||Insect/Tuner|Light|2||1500|2100|While this card is face up on the field, any two plant type monsters can be used for the Synchro Summon of a Plant type monster regardless of the Synchro Requirements.| |Dragon Kuriboh|0||Dragon/Effect|Dark|2||500|400|When this card is destroyed and sent from the field to the Graveyard, search your deck for two monsters with a level lower than this monster and Special Summon them in face up Attack Position.| |Soul Driven Fire|0|CLPT|Pyro/Spirit|Fire|4||1500|0|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is removed from play special summon a FIRE monster with 1500 or less attack from your hand.| |Shockwave Demon|0||Beast/Effect|Earth|4||1000|1900|You can flip this face-down card face-up when your opponent takes battle damage during your turn. Increase the ATK of all Face up EARTH monsters by 500, then increase this monsters DEF by 500. If this card is normal summoned, increase the ATK of all EARTH monsters by 500.| |Dark Gravity Magician|0|XXXX|Spellcaster/Effect|Dark|2||500|700|Each time your opponent activates one spell card, place one spell counter on this card. When this card is removed from the field disperse all spell counters on this card to enemy monsters.| |Mythical Beast Unicron|0|XXXX|Spellcaster/Effect|Dark|4||1400|1400|When a spell counter is removed off a card, while this card is face up on the field, place the spell counters on this monster. Increase the ATK of thie card by 100 for each spell counter on this card.| [/spoiler] [spoiler= ♥ D.A._Fortune Lady ♥ Submissions (4 Total)] |Torque Accelerator||SET1|Machine/Tuner/Effect|Light|3||900|200|This card cannot be Special Summoned. When this card is used for a Synchro summon you can increase or decrease each of the Synchro Material Monsters levels by 1. | |Head King, Urom||SET0|Fiend/Effect|Dark|4||3000|3000|This cards ATK and DEF can only be decreased by cards effect. During each Standby Phase decrease this monsters ATK and DEF by 800. This monster cannot have its ATK and DEF increased. When this monster is destroyed by Battle, Special Summon 2 "Head Tokens" (Firnd-Type/DARK/1 Star/ATK 0/DEF 0) to your side of the field in Defense position.| |Intricate Destroyer|0|SET1|Machine/Effect|Light|2||atk800|def100|FLIP: When this card is flipped face-up until the end of the dual and you control this card, any time you would draw a card(s) out side your Draw Phase inflict 500 Damage to your opponent.| |Imisa, Queen of Ive|0|SET1|Plant/Effect|Earth|8||atk1200|def2700|This monster cannot be Special Summoned except by its own effect. Once during each of your Standby Phases you can pay 500 Life Points, all Plant-Type monsters you control cannot be targeted by your opponents Spell Cards until your next Standby Phase. When this monster is destroyed Special Summon 2 "Ive Tokens" (Plant-Type/EARTH/1 Star/ATK 100/DEF 200) to your side of the field. When both tokens are destroyed Special Summon this card to your side of the field in face-up Attack position.| [/spoiler] [spoiler=Cursed Reaction Submissions (2 Total)] |Lady Fortuna|0||Fairy/Effect|Light|7||2600|2000|Cannot be Normal Summoned or Set. When your opponent Special Summons a monster while you control no Spell or Trap Cards: you can Special Summon this card from your hand. Discard this card from your hand: select 1 card from both players' hands and return them to their owner's Decks.| |Tribal Shaman|0||Spellcaster/Effect|Earth|4||1000|1000|Once per turn: you can look at the top card of your opponent's Deck and return it on the top or bottom of your opponent's Deck. When this card is destroyed by battle: inflict 800 damage to your opponent.| [/spoiler] [spoiler=Cody Frost Submissions (10 Total)] |Mecha Warrior|0|SET1|Machine/Tuner|Light|1||100|100|When this card is Summoned, you can send 1 level 1 monster from your Deck to the Graveyard to Special Summon 1 level 1 monster with the same name from your Deck in face-up Attack Position. That monster's effects are negated.| |Heir‘s of Mataza|0|SET1|Warrior/Tuner|Dark|2||800|500|Once per turn, this card cannot be destroyed by battle. This card can attack twice during the same battle phase. If this card is used for the Synchro Summon of a Warrior-Type monster, you can treat this card's level as 4. Control of this card cannot switch.| |Fox of Legend|0|SET1|Beast/Tuner|Earth|4||1300|1200|This card's Attribute is also FIRE. If this card would be used for the Synchro Summon of an EARTH or FIRE Synchro Monster you can activate one of the following effects: • Send 1 EARTH or FIRE monster from your Deck to your Graveyard. • Add 1 level 4 or lower EARTH or FIRE monster from your Deck to your hand.| |Giraffe of Legend|0|SET1|Beast/Tuner|Light|4||800|1600|This card's Attribute is also WATER. If this card would be used for the Synchro Summon of an LIGHT or WATER Synchro Monster you can activate one of the following effects: • Send 1 LIGHT or WATER monster from your Deck to your Graveyard. • Add 1 level 4 or lower LIGHT or WATER monster from your Deck to your hand.| |Chick of Legend|0|SET1|Beast/Tuner|Wind|4||800|1600|This card's Attribute is also DARK. If this card would be used for the Synchro Summon of an WIND or DARK Synchro Monster you can activate one of the following effects: • Send 1 WIND or DARK monster from your Deck to your Graveyard. • Add 1 level 4 or lower WIND or DARK monster from your Deck to your hand.| |Moon Feathered Assailant|0|SET1|Warrior/Effect|Dark|3||1100|450|When this card is Normal Summoned, you can add 1 level 2 or lower monster from your Deck to your hand. When this card leaves the field, add 1 level 2 or lower monster from your Graveyard to your hand.| |Berserker Beast Xvalon|0|SET1|Warrior/Effect|Wind|8||1400|1500|You can Special Summon this card from your hand while you control at least 2 Level 2 or lower monsters. When this card is Summoned, you can send 1 Level 2 or lower monster you control to the Graveyard and Special Summon 1 monster with the same Level from your Deck in face-up Attack Position. Its effect(s) is negated.| |Big Winged Gardna|0|SET1|Winged Beast/Effect|Wind|8||800|400|When you take direct battle damage from a monster your opponent controls, you can Special Summon this card. Select 1 monster on the field. This card gains DEF equal to the ATK of the selected monster. If this card is destroyed and send to the Graveyard, Special Summon 1 monster from your Graveyard whose DEF is less than half the DEF of this card except "Big Winged Gardna".| |Star Shooter|0|SET1|Warrior/Effect|Fire|1||100|0|This card can be Special Summoned while you control a face-up level 8 or higher Synchro Monster. When this card is Summoned, you can select 1 face-up Synchro Monster you control. If all the Synchro Material Monsters used for the Synchro Summon of the selected Synchro Monster are in your Graveyard, Special Summon 1 Tuner monster used for the Synchro Summon of the selected monster in face-up Attack Position.| |Samurai of the Six Swords|0|SET1|Warrior/Effect|Earth|2||400|400|When this card is Normal Summoned, you can add 1 level 3 or lower Warrior-Type monster from your Deck to your hand. | [/spoiler] [/spoiler] [spoiler=Generic Synchro Monsters (19 Total)] [spoiler=Sirty_stan Submissions (2 Total)] |Gravedigger Dragon|0|SET1|Dragon/Synchro/Effect|DARK|8||2200|2500| 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: this card gains 100 ATK for each card in your Graveyard.| |Zero Being|0|SET1|Fiend/Synchro/Effect|LIGHT|8||2500|2100|1 Tuner + 1 or more non-Tuner monsters Once per turn: you can Banish this card; negate the activation of a card that destroys a card on the field and destroy it. At your End Phase: you can return this Banished card to your field in face-up Defense position.| [/spoiler] [spoiler=sǝlnɹʍʇp Submissions (6 Total)] |Banshee Desdemona|0|new|Fiend/Synchro/Spirit/Effect|Dark|12||4500|3000|2 Tuner + 2 or more non-Tuner monsters - This card returns to the owner's Extra Deck during the End Phase of the turn that this card is Synchro Summoned or flipped face-up. While this monster remains face-up on the field no cards can be set or placed on the field. When this card deals Battle Damage to your opponent's Life Points, shuffle your graveyard into your deck.| |Gadgeteer Gun-Man |0|GDGT|Machine/Synchro/Union/Effect|Dark|6||2400|1500|1 Machine-Type Tuner + 1 or more non-Tuner Warrior-Type monsters - Once per turn, during your standby phase, if you control this monster on your side of the field, you can equip it to another of your Machine type monsters as an Equip Card, OR unequip the Union equipment and special summon this card in face up Attack position. While this card is equipped to a monster by this cards effect, the equipped monster can attack twice during your battle phase, Once to a monster and once directly to your opponents’ Life Points. (One monster can only be equipped with 1 Union Monster at a time. If the equipped monster is destroyed as a result of battle return this card to your hand.)| |Hive Guardian|0||Insect/Synchro/Effect|Dark|7||2500|2300|1 Tuner + 1 or more non-Tuner monsters - While this card is face up on the field all other insect type monsters gain 500 ATK.| |Venus Fly Trap|0||Plant/Synchro/Effect|Light|9||2400|2300|1 Tuner + 1 or more non-Tuner monsters - Once Per Turn, Select one face up insect type monster your opponent controls and banish it. During your next turn, you can banish this card to Special Summon the banished monster on your side of the field.| |Compact Earth Tortuous |0||Reptile/Synchro/Effect|Earth|7||1000|2500|1 Tuner + 1 or more non-Tuner monsters - When this monster is Synchro Summoned, it gains the effects of its synchro materials.| |Lord Insect|0||Insect/Synchro/Effect|Dark|7||?|2000|2 Tuners + 1 or more Non-Tuners - This monsters ATK is equal to 1000x the number of Banished Insect Monsters.| [/spoiler] [spoiler= ♥ D.A._Fortune Lady ♥ Submissions (1 Total)] |Areal Mech Linker|0|SET1|Machine/Synchro/Union/Effect|Light|6||atk2000|def1500|1 Machine-Type Tuner + 1 or more non-Tuner monsters - Once per turn, if you control this monster on the field, you can equip it to a face-up Machine-Type monster you control as an Equip Card, Or unequip it to Special Summon it in face-up Attack position. When equipped to a monster by this cards effect, that monster gains 400 ATK and DEF and when the equipped monster destroys a monster by Battle place 1 Charge counter on the equipped monster (Max 3). For every Charge Counter on the equipped it gains 300 ATK and DEF. You can remove 1 Charge counter to destroy 1 card on your opponents side of the field OR inflict 600 points to your opponents Life Points. (1 monster can only be equipped with 1 Union Monster at a time. If the equipped monster would be destroyed, this card is destroyed instead.)| [/spoiler] [spoiler=Cursed Reaction Submissions (0 Total)] N/A [/spoiler] [spoiler=Cody Frost Submissions (10 Total)] |Beast of Myth - Deluzg|0|SET1|Aqua/Synchro/Effect|Water|8||2600|1900|1 WATER Tuner + 1 or more non-Tuner monsters - Once per turn, you can activate 1 of the following effects: • Special Summon 1 WATER monster from your Graveyard and send 1 WATER monster from your Deck to the Graveyard. • Banish 1 WATER monster from your Graveyard and add 1 WATER monster from your Deck or Graveyard to your hand. • If this card would be destroyed or would leave the field, banish 1 WATER monster in your Graveyard instead.| |Beast of Myth - Gormagu|0|SET1|Rock/Synchro/Effect|Earth|8||2800|1700|1 EARTH Tuner + 1 or more non-Tuner monsters - Once per turn, you can activate 1 of the following effects: • Send 1 EARTH monster from your Deck to the Graveyard and discard 1 random card from your opponent's hand. • Banish 1 EARTH monster from your Graveyard and destroy 1 card on the field. • If this card would be destroyed or would leave the field, banish 1 EARTH monster in your Graveyard instead.| |Beast of Myth - Ilkaria|0|SET1|Winged Beast/Synchro/Effect|Wind|8||1500|3000|1 WIND Tuner + 1 or more non-Tuner monsters - Once per turn, you can activate 1 of the following effects: • Send 1 monster from hand or field to the Graveyard and Special Summon 1 WIND monster from your Deck whose level is equal to or less than the level of the sent monster. • Banish 1 WIND monster from your Graveyard and return 1 card on the field to the bottom of its owner's Deck. • If this card would be destroyed or would leave the field, banish 1 WIND monster in your Graveyard instead.| |Beast of Myth - Kyozug|0|SET1|Thunder/Synchro/Effect|Light|8||2500|2000|1 LIGHT Tuner + 1 or more non-Tuner monsters - Once per turn, you can activate up to 2 of the following effects: • Send 1 LIGHT monster from your Deck to the Graveyard and draw 1 card. • Banish 1 LIGHT monster from your Deck to send up to 2 LIGHT monster from your Deck to the Graveyard and gain 500 Life Points for each card send to the Graveyard by this effect. • If this card would be destroyed or would leave the field, banish 1 LIGHT monster in your Graveyard instead.| |Beast of Myth - Quazil|0|SET1|Fiend/Synchro/Effect|Dark|8||2400|2100|1 DARK Tuner + 1 or more non-Tuner monsters - Once per turn, you can activate up to 2 of the following effects: • Send 1 DARK monster from your Deck to the Graveyard and banish 1 card from your opponent's Graveyard. • Add 1 DARK monster from your Deck or Banished Zone and add it to your hand. Then banish 1 DARK monster in your Graveyard. • If this card would be destroyed or would leave the field, banish 1 DARK monster in your Graveyard instead.| |Beast of Myth - Rquez|0|SET1|Pyro/Synchro/Effect|Fire|8||2900|1600|1 FIRE Tuner + 1 or more non-Tuner monsters - Once per turn, you can activate 1 of the following effects: • Send 1 FIRE monster from your hand or Deck to the Graveyard and inflict damage to your opponent equal to half the sent monster's ATK or DEF. • Banish 1 FIRE monster from your hand or Graveyard and Special Summon 1 FIRE monster from your Deck whose ATK is equal to or less than the ATK of the banished monster. • If this card would be destroyed or would leave the field, banish 1 FIRE monster in your Graveyard instead.| |Phase Changer|0|SET1|Fiend/Synchro/Effect|Dark|8||2400|1400|1 DARK Tuner + 2 or more non-Tuner monsters - Once per turn, you can change the Attribute or Type of this card. Other monsters on the field with the same Attribute or Type as this card are destroyed during the End Phase.| |True Master & Expert|0|SET1|Beast/Synchro/Effect|Earth|5||2300|1400|1 Tuner + 1 or more non-Tuner monsters - When this card is Synchro Summoned, Special Summon 1 "Expert Token" (Beast-Type/EARTH/Level 4/ATK 1600/DEF 1400). It is treated as a Tuner Monster. Once per turn, you can destroy 1 Tuner Monster you control to Special Summon 1 monster from your Deck whose level is equal to or less than the level of the destroyed monster. This card cannot be used for a Synchro Summon during the turn you use this effect.| |Bare Knuckle Boxer|0|SET1|Warrior/Synchro/Effect|Earth|5||2500|0|1 Tuner monster + 1 or more non-Tuner monsters - During the End Phase of a turn this card attacks or is attacked, switch this card’s original ATK and DEF. When a card’s original ATK and DEF is switched, select 1 monster in either player’s Graveyard and remove it from play. During your next Standby Phase, Special Summon the monster removed by this effect in face-up Attack Position. Monsters Summoned by this effect have their effects negated.| |Keiserinnen Valkyrja|0|SET1|Winged Beast/Synchro/Effect|Wind|5||2450|1450|1 WIND Tuner monster + 1 or more non-Tuner Winged Beast-Type monsters - When this card is Synchro Summoned, your opponent cannot activate any Spell or Trap Cards until your next Standby Phase. Once per turn, you can destroy up to 2 cards on the field. Your opponent draws 1 card for each card destroyed by this effect. If your opponent has more cards in their hand than you do, this card cannot be destroyed by battle or card effects.| [/spoiler] [/spoiler] [spoiler=Generic Fusion Monsters (1 Total)] [spoiler=sǝlnɹʍʇp Submissions (1 Total)] |Blade Seed Sprout|0||Plant/Fusion/Effect|Earth|4||2400|2300|Plant Type Monster + Plant Type Monster - When this card is sent to the graveyard shuffle the fusion materials of this card into your deck.| [/spoiler] [spoiler= ♥ D.A._Fortune Lady ♥ Submissions (0 Total)] N/A [/spoiler] [spoiler=Cursed Reaction Submissions (0 Total)] N/A [/spoiler] [spoiler=Cody Frost Submissions (0 Total)] N/A [/spoiler] [/spoiler] [spoiler=Generic Spells (38 Total)] [spoiler=Sirty_stan Submissions (7 Total)] |Fortune of the Wealthy|0|SET1|Spell Card|Spell||Continuous|||Once per turn, when you have no cards in your Hand: you may pay 500 Life Points; draw 1 card. You may only have 1 face-up "Fortune of the Wealthy" on your side of the field.| |Lowering the Numbers|0|SET1|Spell Card|Spell||Normal||| When your opponent has 3 or more monsters on his/her side of the field: destroy all monsters on your opponent's side of the field.| |Bill X-21|0|SET1|Spell Card|Spell||Continuous|||As long as this card remains on the field: neither player may Tribute Summon monsters.| |Second Wind|0|SET1|Spell Card|Spell||Normal|||When your Life Points are under 4000: destroy up to 5 cards on your side of the field; gain 200 Life Points for each card destroyed by this effect.| |Stalemate|0|SET1|Spell Card|Spell||Quick-Play|||Until the End Phase: both players may not activate any effects.| |Monster Rejuvenation|0|SET1|Spell Card|Spell||Normal|||Discard 1 monster from your hand: Special Summon 1 monster from your Graveyard. The Summoned monster may not attack on the turn it is Summoned.| |Line Change|0|SET1|Spell Card|Spell||Normal|||Each player may select one Monster on the other player's field: take control of the Monster. The switched monsters are destroyed at the End Phase.| [/spoiler] [spoiler=.:Corbenik:. Submissions (1 Total)] |Transcending Time|0|xxxx|Spell Card|Spell|||||The Turn Count moves forward by 2. The turn this card is activated continues as normal. During your Standby Phase, if this card is in your Graveyard, you can return 1 card in your hand to the top of your Deck to add this card to your hand.| [/spoiler] [spoiler=sǝlnɹʍʇp Submissions (19 Total)] |Heart of the Reptile|0|xxxx|Spell Card||Continuous|||Each time an Repile type monster is special summoned, increase that monsters ATK by 500| |Book of Dark Arts|0|XXXX|Spell Card|Spell||None|||Destroy one face up level 5 or higher monster you control and search your deck for one spell or trap card and add it too your hand, then shuffle your deck.| |Resign From War|0|XXXX|Spell Card|Spell||None|||Return one monster on your side of the field to your hand.| |Genetic Mutations|0|XXXX|Spell Card|Spell||Continuous|||Send one card you control to the Graveyard and declare one monster type. All monsters face up on the field become the declared type.| |Spell Bound Soldier|0|XXXX|Spell Card|Spell||Continuous|||Any monster affected by a spell cards effect (besides this one) cannot attack while this card is face up on the field.| |The Power of Sacrifice|0|XXXX|Spell Card|Spell||None|||Send one monster you contol to the graveyard and draw 3 cards. Special summon one monster you drew and discard the rest to your graveyard. IF you did not draw a monster, discard all the cards you drew.| |Forgotten Winds|0|dtw|Spell Card|Spell||Field|||Tribute an Earth or Wind atribute monster to activate this card, Every monster that is either an Earth or Wind attribute is treated as both. Any monster effected by this card gains 700 ATK and DEF.| |Dawn of a New Age|0|dtw|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Robotic Comander Megazord". Tribute at least one Machine type monster and Dinosuar type monsters whos level is equal to or greater than 8. Then remove one Machine type monster in the graveyard from play.| |Machina Reinforcements|0|dtw|Spell Card|Spell||Quick-Play|||During your Battle Phase you can select up to 3 monsters on your side of the field to remove from play, When those monsters are removed from play you can special summon a Machine type monster, from your deck, whos level is equal to or less than the ammount sacraficed.| |Infinite Energy Grass Lands|0||Spell Card|Spell||Field|||Increase the ATK of all face up Insect Type monsters 100 x each of your Banished Monsters.| |Forbidden Ritual|0||Spell Card|Spell||None|||Banish 3 Cards in your Graveyard.| |Dark Consumption|0||Spell Card|Spell||Quick-Play|||Destroy one face up dark monster you control and decrease one monsters ATK equal that the destroyed monsters ATK.| |Power Conversion Breakout|0|XXXX|Spell Card|Spell|||||Activate only if you control 1 monster less than your opponent's, pay 1000 LP, Switch the original ATK and DEF of all face-up monsters you control and double their ATKs until the End phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded. Destroy all monsters you controll at the end of the Battle Phase.| |Demonic Possession|0|xxxx|Spell Card|Spell|||Remove one monster you crontol from play to take control of one monster your opponent controls until the end phase. The selected monster is destroyed at the end phase.| |Fire Replacement|0||Spell Card|Spell||Quick-Play|||Return one Face Up Fire monster you control to your deck and shuffle it. Then Special summon a monster with the same name from your deck other than the one you returned. The summoned monster gains 500 ATK.| |Level Up x2|0||Spell Card|Spell||Quick-Play|||Return all Water monsters on the field back to their original level and Increase their ATK 500 x the number of levels increased.| |Strong Gust|0||Spell Card|Spell||Continuous|||You can only control 1 "Strong Gust". Increase ATK of all WIND monsters on the field by the number of empty opponent's Monster Card Zones x100.| |Transfer of Energy|0|XXXX|Spell Card|Spell||None|||Remove all spell counters off the field and place them on one spellcaster type monster.| |Power Save|0|XXXX|Spell Card|Spell||Continuous|||When a monster with a spell counter on it is destroyed place all of the spell counters on that card onto this card. When this card is destroyed deal 50 damage to your opponent for every spell counter on this card.| [/spoiler] [spoiler= ♥ D.A._Fortune Lady ♥ Submissions (2 Total)] |Rapid Planetary Change!||SET1|Spell Card|Spell||Quick-Play|||Pick up the top 5 cards from your Deck and reveal them to your opponent. Add any Field Spell Cards revealed to your hand and return the remaining cards back to the Deck and shuffle it, your opponent draws 1 card. Only during your opponent's next turn, you can activate 1 Field Spell Card from your hand. Your opponent draws 1 card if you do this.| |Regenerating Destruction Pot||SET1|Spell Card|Spell||Countinious|||During each Standby Phase both players draw 1 card and discard 1 card from there hand.| [/spoiler] [spoiler=Cursed Reaction Submissions (2 Total)] |Chimera Potion|0|SET1|Spell Card|Spell||None|||Select up to 3 monsters in your hand, Graveyard or on your side of the field; banish them and Special Summon 1 "Chimera Token" (Beast-Type/EARTH/Level 7/ATK 0/DEF 0) on your side of the field. The "Chimera Token" gains ATK and DEF equal to the total ATK and DEF of the monsters. When the "Chimera Token" is destroyed; your opponent takes damage equal to its ATK and DEF.| |Tychian Darts|0|SET1|Spell Card|Spell||None|||Flip a coin. If the result was heads: Special Summon 1 Level 4 or lower LIGHT monster from your Graveyard in face-up Defense Position. If the result was tails: send the top 2 cards of your Deck to the Graveyard. | [/spoiler] [spoiler=Cody Frost Submissions (7 Total)] |1000 Feathers|0|SET1|Spell Card|Spell||None|||Select 1 banished monster and 1 face-up monster you control. Special Summon the banished monster in face-up Attack Position and banish the other monster.| |Radiant Melody|0|SET1|Spell Card|Spell||None|||Select 2 cards from your Deck. Your opponent randomly selects 1 of the selected cards and adds it to their hand. Add the other card to your hand and shuffle your Deck.| |Righteous Spell|0|SET1|Spell Card|Spell||Quick-Play|||Activate only while there are at least 7 or more monsters in your Graveyard. Banish up to 3 cards on the field. You cannot conduct your next Battle Phase.| |Spear of the Strong Heart|0|SET1|Spell Card|Spell||Equip|||Equip only to a level 3 or lower monster. Once per turn, you can banish 1 monster from your Deck whose Attribute or Type is the same as the equipped monster. The equipped monster gains the effects of the banished monster until the End Phase.| |Bonds of Alchemy|0|SET1|Spell Card|Spell||Quick-Play|||Activate only when a monster you control is destroyed by battle. Select 1 monster in your Graveyard whose ATK is less than the attack of the destroyed monster and Special Summon it. It is destroyed during the End Phase.| |Petrification|0|SET1|Spell Card|Spell||Quick-Play|||Activate only when your opponent activates an Effect Monster's effect. Negate the effect of that monster and place Petrifaction Counters on it equal to its level. Monsters with Petrifaction Counters cannot attack, activate their effects, be used for the Summon of a monster or for the activation of a card effect and cannot be destroyed by battle or card effects. During each End Phase, remove 1 Petrifaction Counter from that monster. You can activate this card from your Graveyard by banishing this card and 2 cards from your hand.| |Seals of Weakness|0|SET1|Spell Card|Spell||Field|||Each time a monster is Summoned, place 1 Sealing Counter on this card. Each time a monster effect is activated, place 1 Weakening Counter on this card. Monsters on the field lose ATK and DEF equal to the number of Sealing Counters on this card x 100. Monsters whose levels are equal to or less than the number of Weakening Counters on this card have their effects negated. If this card would leave the field, you can remove 3 Counters from this card instead.| [/spoiler] [/spoiler] [spoiler=Generic Traps (25 Total)] [spoiler=Sirty_stan Submissions (5 Total)] |The Price of Greed|0|SET1|Trap Card|Trap||Continuous|||Activate only when your opponent draws a card by a card effect. Your opponent can choose one of the following effects: • Inflict 1000 points of damage to your opponent. • Negate the effect and destroy the card.| |Undermining Defenses|0|SET1|Trap Card|Trap||Normal|||Pay 1000 Life Points: destroy 2 Spell or Trap cards on your opponent's side of the field.| |Sacrificial Bombardment|0|SET1|Trap Card|Trap||Normal|||Tribute 1 monster on your side of the field: destroy 1 card on your opponent's side of the field.| |An Offer He Can't Refuse|0|SET1|Trap Card|Trap||Counter|||Pay 500 Life Points: negate the activation of a Spell or Trap card and destroy it. Your opponent may not activate any Spell or Trap cards in response to this effect.| |Passing the Buck|0|SET1|Trap Card|Trap||Normal|||When you take damage: negate the damage; take the damage on the second Standby Phase after activation.| [/spoiler] [spoiler=.:Corbenik:. Submissions (2 Total)] |Clash Synchro!|0|xxxx|0|Trap Card|Trap|||||Activate only when your opponent control 1 or more monsters than you and you control a face-up Tuner monster. The controllers of those monsters roll a die then send them to the Graveyard to Special Summon 1 Synchro Monster from your Extra Deck, whose Level is equal to the combined Levels of the sent monsters, ignoring the Summoning condition of Attributes from it. (This Special Summoning is treated as Synchro Summon.) The player Whose result is the highest, gain control of that Synchro Monster. If the results are the same, both players roll again.| |Gateway to the Future|0|xxxx|Trap Card|Trap|||||Banish 1 level 4 or lower monster you control, the Turn count moves forward equal to the level of that monster. During your next Standby Phase you can Special Summon that monster in Attack Position.| [/spoiler] [spoiler=sǝlnɹʍʇp Submissions (10 Total)] |Suicide Mission|0|xxxx|Trap Card|Counter|||Remove all face-up non-Reptile monsters off the field and lose 1000 lifepoints x the number of monsters removed.| |Foolish Funeral|0|XXXX|Trap Card|Trap||None|||Send one face up monster you contol, and one monster in your deck to the graveyard.| |Exoskeleton Protection|0|XXXX|Trap Card|Trap||None|||When an insect type monster is sent to the graveyard, special summon it on your side of the field instead.| |Even the Odds|0|XXXX|Trap Card|Trap||None|||If your opponent has more monsters on the field than you, special summon one level 4 or lower monster from your hand.| |Insect Burrow|0||Trap Card|Trap||None|||Remove from play 1 Insect-type monster you control, and select 1 Monster, Spell, or Trap card zone. During your turn, except during the turn this card was activated, you may send the removed Insect-type monster to your graveyard to destroy the card in the selected card zone.| |Multiplication|0||Trap Card|Trap||Trap||||You can pay 500 Life Points to decrease the ammount of monsters needed for a trubute summon 1. You can only activate this effect during your Main Phase or your opponent's Battle Phase.| |Symbolic Type Tribute|0|xxxx|Trap Card|Trap|||||Select 1 monster you control. When the selected monster would be used as a Tribute Summon of level 7 or higher monster that has the same type as that monster, it is treated as 2 Tributes.| |Star Shrink|0|xxxx|Trap Card|Trap|||||Select 1 monster in your hand, send any number of the top card from your Deck to the Graveyard to decrease the level of the select monster. Then recieve 500 damage x the number of cards sent to the graveyard.| Aniversary cards |Population Increase|0|XXXX|Trap Card|Trap||None|||If a card would be Normal Summoned, Set or Tribute Summoned, you can Special Summon it instead| |Spell Expulsion|0|XXXX|Trap Card|Trap||None|||Destroy all monsters with spell counters on them.| [/spoiler] [spoiler= ♥ D.A._Fortune Lady ♥ Submissions (0 Total)] N/A [/spoiler] [spoiler=Cursed Reaction Submissions (0 Total)] N/A [/spoiler] [spoiler=Cody Frost Submissions (8 Total)] |Card Break|0|SET1|Trap Card|Trap||None|||Each player reveals the top card from their Deck and then shuffles their Decks. During your second Standby Phase after this card's activation, if either of the selected cards has not been played or drawn, banish all cards from both player's hand, Deck and Graveyard with the same name as the revealed cards.| |The Trap/Spell Illusion|0|SET1|Trap Card|Trap||None|||Return all Spell and Trap Cards on the Graveyard to their owner's Decks. While this card remains in the Graveyard, Spell Cards are activated as Normal Trap Cards and Trap Cards are activated as Normal Spell Cards.| |Predatorial Reverse|0|SET1|Trap Card|Trap||None|||Activate only when a monster attacks or is attacked by a monster with a different Type than it's own. Switch the ATK and DEF of both monsters until the End Phase of this turn.| |Hyper Sonic Wave|0|SET1|Trap Card|Trap||Continuous|||Monsters have their effects negated during the turn they are Summoned. If this card is destroyed, draw 1 card.| |Contact Synchro|0|SET1|Trap Card|Trap||Quick-Play|||Select 1 of your banished Synchro Monsters. You can banish Synchro Material Monsters from your Graveyard that are listed on the selected monster and Special Summon the selected monster. This is treated as a Synchro Summon.| |A Sign of Peace|0|SET1|Trap Card|Trap||None|||Select 1 monster you control. Switch that monster's ATK and DEF. Then apply the proper effect: • If the monster's ATK is lower than it's DEF: Select 1 monster you control. Once per turn, while this card is in the Graveyard, the selected monster cannot be destroyed by battle. • If the monster's ATK is higher than it's DEF: Select 1 monster you control. Once per turn, while this card is in the Graveyard, the selected monster is unaffected by the effect(s) of a Spell or Trap Card.| |Counter Block|0|SET1|Trap Card|Trap||Counter|||Switch the ATK and DEF of all monsters you control. Switch the battle positions of all monsters your opponent controls. Until the End Phase of this turn, neither player can activate card effects and monsters cannot be destroyed during this turn. (Damage calculations are still applied normally.)| |Grand Upper-Cut!|0|SET1|Trap Card|Trap||None|||Activate only when your opponent declares an attack while there is a face-up Warrior-Type monster on your side of the field. Negate the attack and destroy the attacking monster. Then half the ATK and DEF of all opponent’s monsters until your next End Phase.| [/spoiler] [/spoiler] [spoiler=Archtypes (40 Total)] [spoiler=sǝlnɹʍʇp’s “Ledakan” Submissions (10 Total)] |explosive Double-edge|0|LEDA|Spell Card|Spell|||||Select 1 "Ledakan" monster you control, double that monsters ATK until the end of that turn.| |Mass Reproduction|0|LEDA|Spell Card|Spell||Quick-Play|||If there are two or more "Ledakan" monsters face-up on your side of the field, increase the ATK of all Ledakan monster on the field by 400.| |Fire Stingers|0|LEDA|Trap Card|Trap||||||Acticvate this card when a "Ledakan" monster you contorl is selected as an attack target. Before damage calculations Increase the selected monsters ATK by 100 x the monsters level.| |Hive of the Ledakan|0|LEDA|Continous Spell|Spell|||||Once per turn, each "Ledakan" monster you control gains 200 ATK.| |Ledakan Swamp|0|LEDA|Spell Card|Spell||Field|||During your end phase, all "Ledakan" monster gain 100 ATK. When a non-FIIRE or Pyro-Type monster is Summoned, that monster lose 100 ATk equal to its level.| |Ledakan Web|0|LEDA|Trap Card|Trap||Continous|||if a non-FIRE or Pyro-Type monster declares an attack, that monster lose ATK by 300 then inflict 100 damage to your opponent times the level of that monster.| |Ledakan Egg|0|LEDA|Insect/Effect|Fire|1||0|0|This card can not be used for a tribute summon except for a "Ledakan" monster. Increase this card's ATK by 100 during each of your Standby Phases. This card cannot be destroyed by card effects.| |Ledakan Queen|0|LEDA|Insect/Effect|Fire|7||0|2400|When this card is Summoned,increase this card's ATK by 100 for every face-up Insect-Type monster on the field. This card cannot declare an attack unless you Tribute 1 monster you control. During the End Phase of a turn this card destroys a monster, Special Summon 1 "Ledakan Egg" from your hand, Deck, or Graveyard. When this card leaves the field, inflict damage to your opponent equal to this card's ATK when it was destroyed." ~ It was mis-worded. 'Removed from the field' is now 'leave the field.| |Ledakan king|0|LEDA|Insect/Effect|Fire|7||0|2400|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 "Ledakan" monsters you control to the Graveyard. decrease this Monsters ATK by 500 to destroy 1 monster Card your opponent controls. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.| |Ledakan Hatch|0|LEDA|Spell Card|Spell||||| Tribute 1 "Ledakan Egg" monster you control, Special Summon 1 "Ledakan" monster whose level equal to the ATK of the Tributed monster by incriments of 100 from your Hand or Deck. If this card is in your Graveyard, you can decrease the ATK of one Ledakan monster by 300 to return this card to your Deck and shuffle it.| [/spoiler] [spoiler=Cody Frost’s “Flame Barrier” Submissions (10 Total)] |Rufus, Guardian of the Flame Barrier|0|SET1|Rock/Synchro/Effect|Fire|5||2100|800|1 Tuner + 1 or more non-Tuner “Flame Barrier” monsters - When this card is destroyed, both players take 500 points of damage. Once per turn you can remove 1 “Flame Barrier” monster from your Graveyard to inflict 500 damage to your opponent. Once per turn, while this card is in the Graveyard, you can take 800 points of damage to return 1 banished “Flame Barrier” monster to your Graveyard.| |Gorse, Poison of the Flame Barrier|0|SET1|Reptile/Synchro/Effect|Fire|6||2200|800|1 Tuner + 1 or more non-Tuner “Flame Barrier” monsters - When this card is destroyed, both players take 500 points of damage. If this card battles a non-FIRE monster, destroy that monster with this card’s effect without applying damage calculations. While this card is in the Graveyard, you can banish this card to negate the activation of an effect of an Effect Monster and destroy it.| |Burdonth, Dragon of the Flame Barrier|0|SET1|Dragon/Synchro/Effect|Fire|6||2400|800|1 Tuner + 1 or more non-Tuner “Flame Barrier” monsters When this card is destroyed, both players take 500 points of damage. When this card is Synchro Summoned, gain Life Points equal to half the total ATK of all other face-up "Flame Barrier" monsters on your side of the field. While this card is in the Graveyard, you can banish this card to Special Summon 1 non-Synchro "Flame Barrier" monster from your Graveyard.| |Eaceit, Chariot of the Flame Barrier|0|SET1|Pyro/Synchro/Effect|Fire|7||2300|800|1 Tuner + 1 or more non-Tuner “Flame Barrier” monsters - When this card is destroyed, both players take 500 points of damage. If this card would be destroyed, you can send 1 “Flame Barrier” card from your hand or Deck to the Graveyard and take 800 points of damage instead. While this card is in the Graveyard, you can banish this card to negate the destruction of 1 "Flame Barrier" card you control this turn.| |Tolalath, Angel of the Flame Barrier|0|SET1|Fairy/Synchro/Effect|Fire|7||2600|800| 1 Tuner + 1 or more non-Tuner “Flame Barrier” monsters - When this card is destroyed, both players take 500 points of damage. While this card is face-up on the field, players can only activate 1 Spell or Trap Card per turn. While this card is in the Graveyard, you can banish this card to negate the activation of a Spell or Trap Card and destroy it.| |Tyrannous, King of the Flame Barrier|0|SET1|Fairy/Synchro/Effect|Fire|8||3000|800|1 Tuner + 1 or more non-tuner “Flame Barrier” monsters - When this card is destroyed, both players take 500 points of damage. While this card remains face-up on the field, all “Flame Barrier” monsters other than this card gain 500 ATK. While this card is in the Graveyard, you can banish this card to add 1 "Flame Barrier" card from your Deck to your hand.| |Shura, Eagle of the Flame Barrier|0|SET1|Pyro/Synchro/Tuner/Effect|Fire|3||1300|800|1 Tuner + 1 or more non-Tuner "Flame Barrier" monsters - When this card is destroyed, both players take 500 points of damage. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. If this card is used for the Synchro Summon of a Dragon-Type monster, you can increase or decrease this card's level by 1. While this card is in the Graveyard, you can remove this card from play to add 2 "Flame Barrier" cards from your Graveyard to your Deck and shuffle.| |The Flame Barrier|0|SET1|Spell Card|Spell||Field|||Reduce the damage a player would take from "Flame Barrier" cards they control to 0 (this includes costs). If this card is destroyed, both players take 500 points of damage.| |Shield of the Flame Barrier|0|SET1|Trap Card|Trap||None|||Activate only while your opponent declares an attack and you control 1 or more "Flame Barrier" monsters. Negate the attack and end the Battle Phase. Then destroy 1 monster you control.| |Supernova of the Flame Barrier|0|SET1|Trap Card|Trap||Continuous|||Any damage you take from a "Flame Barrier" card you control is reduced to 0 (this includes costs). When this card is destroyed, inflict 500 points of damage to both players Life Points and destroy all face-up monsters on the field.| [/spoiler] [spoiler=♥ D.A._Fortune Lady ♥‘s “Tera Void” Submissions (10 Total)] |Tera Void Dragon|1|ETV|Dragon|Dark|10||2800|2500|This monsters attribute is also LIGHT, FIRE, EARTH, WIND, and WATER. This card cannot be Normal Summoned or Set. This card can only be Special Summoned by its effect. When this card is banished and you have 6 or more monsters with different names (excluding this card) banished, Special Summon it. Once during each of your Standby Phases while you control this face-up card place 1 "VOID" Counter on this card (MAX 10) for each face-down card you control. During each End Phase both players banish the top cards from there Deck equal to the amount of "VOID" Counters on this card. During each of your Main Phase 1 you can remove "VOID" Counter's from this card to banish cards on the field equal to the amount of VOID counters removed, if this effect was activated you cannot conduct your Battle Phase this turn.| |Tera Void|2|ETV|Spell Card|Spell||Field|||Once during each Standby Phase pay 300 Life Points (this is not optional). All cards that would be sent to the Graveyard or Deck are banished instead.| |Tera Void Canceler|||Spellcaster|Dark|3||1200|600|This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is banished.While you control this face-up monster, when a monster would be destroyed by a card effect, you can pay 600 Life points to negate the effect. This cannot be used for a tribute or for a Synchro Summon.| |Tera Void Reloader|||Spell Card|Spell|||||This cards effect is not affected by "Tera Void". Select 1 "Tera Void" monster you control and add it to your Deck (the Deck is then shuffled), draw up to 2 card(s).| |Tera Void King|||Warrior|Dark|6||2300|1300|This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is banished and there are 2 or more banished monsters with different names (excluding this card). Once per turn while you control this face-up card select 1 card that has been banished and add it to its owners hand, Until the End Phase of this turn, this card gains the selected cards name and effect.| |Tera Void Judge|||Warrior|Dark|4||1400|1400|This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is removed from play. During each of your turns you can remove from play the top card from your Deck to flip a face-down monster you control face-up (Flip effects are not activated at this time) or flip a face-up monster you control face-down.| |Tera Void Jester|||Warrior|Dark|3||700|700|This card cannot be Normal Summoned or Set. This card can only be Special Summoned when this card is banished. Once during each of your Standby Phases while you control this face-up card destroy 1 card on the field, your opponent then draws 1 card.| |Tera Void Tunnel|||Spell Card|Spell||Quick-Play|||Select 2 "Tera Void" monsters from your Deck and banish them (the Deck is the shuffled).| |Tera Void Queen|||Spellcaster|Dark|5||2000|1500|This card cannot be Normal Summoned or Set. This card can only be Special Summoned when it is banished and there are 1 or more banished monster cards with different names (excluding this card). When a card effect would target a "Tera Void" monster you control, you can banish this card to negate the effect and destroy it.| |Wrath of the Tera Void King!|0|SET0|Trap Card|Trap||Countinious|||This card can only be activated when there is a "Tera Void King" in your Graveyard. Special Summon 1 "Tera Void King" from your Graveyard ignoring Summoning conditions. Any card sent to the Graveyard is considered to be banished instead.| [/spoiler] [spoiler=Sirty_stan’s “Molten” Submissions (10 Total)] ||Molten Imp|0|SET1|Rock/Effect|EARTH|3||500|1800|This card can attack while in Defense Position. Once per turn if this card is in your Graveyard during your Standby Phase and all of the monsters in your Graveyard are Rock-Type: you can add this card to your hand.| |Molten Slinger|0|SET1|Rock/Effect|EARTH|4||1500|1900|This card can attack while in Defense Position. If a monster is sent to your Graveyard from your hand: inflict 300 damage to your opponent. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.| |Molten Spellbreaker|0|SET1|Rock/Effect|EARTH|4||1600|1900|This card can attack while in Defense Position. Once per turn, when a Spell or Trap card is activated that targets a Molten card: discard 1 Molten monster from your hand; negate and destroy the card. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.| |Molten Thrower|0|SET1|Rock/Effect|EARTH|4||1800|1800|This card can attack while in Defense Position. During your Main Phase 1: you can discard a Molten monster from your hand; inflict 500 damage to your opponent. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.| |Molten Defender|0|SET1|Rock/Effect|EARTH|1||0|1000|This card can attack while in Defense Position. Once per turn, when a face-up Molten monster would be destroyed: you can discard this card from your hand; the monster is not destroyed.| |Molten Crusher|0|SET1|Rock/Effect|EARTH|7||2200|2600|This card can attack while in Defense Position. You can discard 2 Molten Monsters from your hand: Special Summon this card from your hand. Once per turn: you can discard 1 Molten Monster from your hand; all face-up Molten Monsters gain 500 ATK until the End Phase. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.| |Molten Regenerator|0|SET1|Rock/Effect|EARTH|4||1900|1800|This card can attack while in Defense Position. Once per turn: you can discard 1 Rock-Type Monster from your hand; Special Summon 1 level 4 or lower Rock-Type Monster from your Graveyard. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.| |Molten Chunk|0|SET1|Rock/Tuner|EARTH|1||0|0|This card can attack while in Defense Position. Once per turn, if this card is in your hand: you can discard 1 Molten Monster from your hand; Special Summon this card and Banish it when it leaves the field.| |Molten Breaker|0|SET1|Rock/Synchro/Effect|EARTH|5||2400|2000|This card can attack while in Defense Position. Once per turn: you can discard 1 Molten Monster from your hand; inflict 500 damage to your opponent and draw 1 card. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.| |Molten Destroyer|0|SET1|Rock/Synchro/Effect|EARTH|8||2600|3000|This card can attack while in Defense Position. Once per turn, when a Molten Monster is sent from your hand to the Graveyard: destroy 1 card on the field. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.| [/spoiler] [/spoiler] [/spoiler] [spoiler=Fixes on OLD cards! (These do not count towards SET1!)] [spoiler=Cody Frost's Fixes! (10 Total)] |Furiance, Creator of the Flame Barrier|0|SET0|Pyro/Effect|Fire|4||0|800|When this card is destroyed, both players take 500 points of damage. Once per turn, you can send 1 "Flame Barrier" monster from your Deck to the Graveyard and take 800 points of damage to Special Summon 1 "Flame Barrier" monster from your Deck whose level is lower than the sent monster's. You cannot Special Summon "Furiance, Creator of the Flame Barrier" or a Tuner Monsters with this effect. This card can only be used for the Synchro Summon of a FIRE Synchro Monster.| |Vulf, Hunter of the Flame Barrier|0|SET0|Pyro/Effect|Fire|4||1900|800|When this card is destroyed, both players take 500 points of damage. Then Special Summon 1 level 4 or lower “Flame Barrier” monster from your Deck in face-up Defense Position. That monster is destroyed during the End Phase.| |Pyrotrack, Mage of the Flame Barrier|0|SET0|Spellcaster/Effect|Fire|4||1800|800|When this card is destroyed, both players take 500 points of damage. When this card attacks, increase this card's ATK by 400 points during the Damage Step only. When this card is attacked, decrease this card's ATK by 400 points during the Damage Step only.| |Hurdan, Warrior of the Flame Barrier|0|SET0|Warrior/Effect|Fire|4||1600|800|When this card is destroyed, both players take 500 points of damage. Then you can Special Summon 1 "Flame Barrier" monster from your Graveyard in face-up Defense Position other than "Hurdan, Warrior of the Flame Barrier". You take damage equal to that monster's DEF during your next Standby Phase.| |Guroo, Spirit of the Flame Barrier|0|SET0|Pyro/Effect|Fire|2||600|800|When this card is destroyed, both players take 500 points of damage. If this card is destroyed by a card effect, inflict damage to both players equal to the number of "Flame Barrier" monsters on your Graveyard x 300.| |Kirya, Phoenix of the Flame Barrier|0|SET0|Pyro/Tuner/Effect|Fire|2||600|800|When this card is destroyed, both players take 500 points of damage. Then add 1 “Flame Barrier” card from your Deck to your hand.| |Kurru, Lightning of the Flame Barrier|0|SET0|Thunder/Tuner/Effect|Fire|4||1400|800|When this card is destroyed, both players take 500 points of damage. If this card is Special Summoned or destroyed by the effect of a "Flame Barrier" card, you can banish this card and 1 or more non-Tuner "Flame Barrier" monsters from your Graveyard to Special Summon 1 Synchro monster from your Extra Deck whose level is equal to the total level of the monsters removed by this effect. This is treated as a Synchro Summon.| |Kyoko, Flame of the Flame Barrier|0|SET0|Pyro/Tuner/Effect|Fire|1||200|800|When this card is destroyed, both players take 500 points of damage. Then destroy 1 monster your opponent controls.| |Surgoth, Pyro Lord of the Flame Barrier|0|SET0|Pyro/Effect|Fire|5||2000|800|When this card is destroyed, both players take 500 points of damage. This card can be Special Summoned from your hand while you control 2 or more face-up “Flame Barrier” monsters with different names on the field. While this card is face-up on the field, FIRE monsters you control other than this card are unaffected by your opponent’s Trap Cards.| |Vargon, Moth of the Flame Barrier|0|SET0|Insect/Tuner/Effect|Fire|3||1200|800|When this card is destroyed, both players take 500 points of damage. During the turn this card was Summoned, you can Special Summon 1 level 4 or lower “Flame Barrier” Tuner monster from your Deck or Graveyard in face-up Defense Position other than "Vardon, Moth of the Flame Barrier" and take damage equal to the Summoned monster's DEF.| [/spoiler] [/spoiler] Link to comment
вєgσттєη ιηѕαηιту Posted July 14, 2011 Report Share Posted July 14, 2011 Okay, thank you Link to comment
SirtyStan Posted July 14, 2011 Report Share Posted July 14, 2011 Alright! Awesome... Now if only I knew how to GET and use all of this .set and .dek and other stuff for YVD, and YVD itself... Link to comment
Cody Frost Posted July 14, 2011 Report Share Posted July 14, 2011 It's pretty easy adding these cards to the YVD. I use notepad and past the FINALIZED submissions in the appropriate section...though they'll show up regardless of where you actually put them. That's how I combined this set with the TCG/OCG sets with real cards. I don't use real cards when dueling against you guys, but I do use the created card when I'm dueling against people who are curious enough to see what kind of cards we've made though I only use my own submissions for that Link to comment
SirtyStan Posted July 14, 2011 Report Share Posted July 14, 2011 Can you test out my Molten cards? I think they're a little OP'ed. Link to comment
Cody Frost Posted July 14, 2011 Report Share Posted July 14, 2011 Hmmm...well I can put them in the system so you can try them out with SET0 cards. I'll tell you when I'm done so you can download the YVD file from my sig. Link to comment
D.A._Sakuyamon Posted July 14, 2011 Report Share Posted July 14, 2011 How long before cards no longer can be submitted? Link to comment
Cody Frost Posted July 14, 2011 Report Share Posted July 14, 2011 Probably until we get 200 or so? Though we do have enough for additions...I might make 10 Themes cards though. @Sirty_Stan - [url="http://www.mediafire.com/?50o144ncd4526ba"]Link[/url]. As soon as your done, PM me and I'll help you test out.Oi! If this pic hasn't been used...I CALL DIBS: [img]http://i825.photobucket.com/albums/zz178/JazinKay/ETC/gbjhvffmyjchvgjy.jpg[/img] Link to comment
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