вєgσттєη ιηѕαηιту Posted July 3, 2011 Report Share Posted July 3, 2011 what are the submission criteria? like how many cards can a person submit? Link to comment
D.A._Sakuyamon Posted July 3, 2011 Report Share Posted July 3, 2011 [quote name='sǝlnɹʍʇp' timestamp='1309705116' post='5330307'] what are the submission criteria? like how many cards can a person submit? [/quote] 10 (in general) arch-type cards, as many generics as you can make Link to comment
вєgσттєη ιηѕαηιту Posted July 3, 2011 Report Share Posted July 3, 2011 Theme, Greek Mythology? Link to comment
.Rai Posted July 3, 2011 Report Share Posted July 3, 2011 Me likes that idea a lot. I'm like addicted to Greek mythology. Also, gives me an excuse to ask for the same name I requested for SET0, Neo Olympia. Link to comment
Cody Frost Posted July 3, 2011 Report Share Posted July 3, 2011 [quote name='Cursed Reaction' timestamp='1309706178' post='5330380'] Me likes that idea a lot. I'm like addicted to Greek mythology. Also, gives me an excuse to ask for the same name I requested for SET0, [b]Neo Olympia[/b]. [/quote] I'm getting a "Gladiator Beast" vive from this...which I like! ^^ Somehow I bet that is going to be an archtype, isn't it? Link to comment
вєgσттєη ιηѕαηιту Posted July 3, 2011 Report Share Posted July 3, 2011 Id really like greek mythology idea Link to comment
Cody Frost Posted July 3, 2011 Report Share Posted July 3, 2011 That does sound good. If pics aren't a must on this set, I'll make some cards that relate to them right now ^^ Link to comment
вєgσттєη ιηѕαηιту Posted July 3, 2011 Report Share Posted July 3, 2011 (now to fix my Ares cards XD Link to comment
SirtyStan Posted July 3, 2011 Report Share Posted July 3, 2011 So... When is HP gonna make that new thread? He hasn't replied on this topic since it kinda died... Maybe Cody can take over instead for the time being? Link to comment
Cody Frost Posted July 3, 2011 Report Share Posted July 3, 2011 O_o Me take over? But...HP...is... Maybe unofficially? I still want HP to approve of this though. Link to comment
SirtyStan Posted July 3, 2011 Report Share Posted July 3, 2011 Well... If he wants to take over, he can tell you on the new thread and copy-paste whatever you wrote on your first post... It would be an easy switch... Link to comment
Cody Frost Posted July 3, 2011 Report Share Posted July 3, 2011 That would be easy. I'll be vigilant to see if he starts a new thread though ^^ IF YOU WANT ME TO TAKE OVER INSTEAD HP, JUST POST HERE INSTEAD AND I'LL START THE NEW THREAD! Link to comment
.Rai Posted July 3, 2011 Report Share Posted July 3, 2011 HP isn't dead though. He was online today and the last time he posted here was only a week ago. It's not like it's been a month or something. Link to comment
Cody Frost Posted July 3, 2011 Report Share Posted July 3, 2011 I know, I know I was just messing around. In all honesty though, I don't think I'm capable of handling the responsibilities for this project. I'd be happy to give it a shot though. Link to comment
CNo.101 S.H. Death Knight Posted July 3, 2011 Report Share Posted July 3, 2011 what is the limit on theme because when it come to theme it can tend to get so much support or so but depending the cards though. like 10 theme? Link to comment
.Rai Posted July 3, 2011 Report Share Posted July 3, 2011 The 10 limit applies to themes, but more loosely. You can go a bit over but try not to. Link to comment
CNo.101 S.H. Death Knight Posted July 3, 2011 Report Share Posted July 3, 2011 ok that is fine, but at least i'm glad there is a limit to them too not often other CCGs does :/ Link to comment
Cody Frost Posted July 3, 2011 Report Share Posted July 3, 2011 Well, I finally finished. Here are my submissions (45 cards total) ALSO the first 10 cards are edited versions of the ones already on the CCG, so those don't count. [spoiler=Fixes on all Current Flame Barrier Monsters (10 Cards)] |Furiance, Creator of the Flame Barrier|0|SET0|Pyro/Effect|Fire|4||0|800|When this card is destroyed, both players take 500 points of damage. Once per turn, you can send 1 "Flame Barrier" monster from your Deck to the Graveyard and take 800 points of damage to Special Summon 1 "Flame Barrier" monster from your Deck whose level is lower than the sent monster's. You cannot Special Summon "Furiance, Creator of the Flame Barrier" or a Tuner Monsters with this effect. This card can only be used for the Synchro Summon of a FIRE Synchro Monster.| |Vulf, Hunter of the Flame Barrier|0|SET0|Pyro/Effect|Fire|4||1900|800|When this card is destroyed, both players take 500 points of damage. Then Special Summon 1 level 4 or lower “Flame Barrier” monster from your Deck in face-up Defense Position. That monster is destroyed during the End Phase.| |Pyrotrack, Mage of the Flame Barrier|0|SET0|Spellcaster/Effect|Fire|4||1800|800|When this card is destroyed, both players take 500 points of damage. When this card attacks, increase this card's ATK by 400 points during the Damage Step only. When this card is attacked, decrease this card's ATK by 400 points during the Damage Step only.| |Hurdan, Warrior of the Flame Barrier|0|SET0|Warrior/Effect|Fire|4||1600|800|When this card is destroyed, both players take 500 points of damage. Then you can Special Summon 1 "Flame Barrier" monster from your Graveyard in face-up Defense Position other than "Hurdan, Warrior of the Flame Barrier". You take damage equal to that monster's DEF during your next Standby Phase.| |Guroo, Spirit of the Flame Barrier|0|SET0|Pyro/Effect|Fire|2||600|800|When this card is destroyed, both players take 500 points of damage. If this card is destroyed by a card effect, inflict damage to both players equal to the number of "Flame Barrier" monsters on your Graveyard x 300.| |Kirya, Phoenix of the Flame Barrier|0|SET0|Pyro/Tuner/Effect|Fire|2||600|800|When this card is destroyed, both players take 500 points of damage. Then add 1 “Flame Barrier” card from your Deck to your hand.| |Kurru, Lightning of the Flame Barrier|0|SET0|Thunder/Tuner/Effect|Fire|4||1400|800|When this card is destroyed, both players take 500 points of damage. If this card is Special Summoned or destroyed by the effect of a "Flame Barrier" card, you can banish this card and 1 or more non-Tuner "Flame Barrier" monsters from your Graveyard to Special Summon 1 Synchro monster from your Extra Deck whose level is equal to the total level of the monsters removed by this effect. This is treated as a Synchro Summon.| |Kyoko, Flame of the Flame Barrier|0|SET0|Pyro/Tuner/Effect|Fire|1||200|800|When this card is destroyed, both players take 500 points of damage. Then destroy 1 monster your opponent controls.| |Surgoth, Pyro Lord of the Flame Barrier|0|SET0|Pyro/Effect|Fire|5||2000|800|When this card is destroyed, both players take 500 points of damage. This card can be Special Summoned from your hand while you control 2 or more face-up “Flame Barrier” monsters with different names on the field. While this card is face-up on the field, FIRE monsters you control other than this card are unaffected by your opponent’s Trap Cards.| |Vargon, Moth of the Flame Barrier|0|SET0|Insect/Tuner/Effect|Fire|3||1200|800|When this card is destroyed, both players take 500 points of damage. During the turn this card was Summoned, you can Special Summon 1 level 4 or lower “Flame Barrier” Tuner monster from your Deck or Graveyard in face-up Defense Position other than "Vardon, Moth of the Flame Barrier" and take damage equal to the Summoned monster's DEF.| [/spoiler] [spoiler=Further Flame Barrier Support (10 Cards)] |Rufus, Guardian of the Flame Barrier|0|SET1|Rock/Synchro/Effect|Fire|5||2100|800|1 Tuner + 1 or more non-Tuner “Flame Barrier” monsters - When this card is destroyed, both players take 500 points of damage. Once per turn you can remove 1 “Flame Barrier” monster from your Graveyard to inflict 500 damage to your opponent. Once per turn, while this card is in the Graveyard, you can take 800 points of damage to return 1 banished “Flame Barrier” monster to your Graveyard.| |Gorse, Poison of the Flame Barrier|0|SET1|Reptile/Synchro/Effect|Fire|6||2200|800|1 Tuner + 1 or more non-Tuner “Flame Barrier” monsters - When this card is destroyed, both players take 500 points of damage. If this card battles a non-FIRE monster, destroy that monster with this card’s effect without applying damage calculations. While this card is in the Graveyard, you can banish this card to negate the activation of an effect of an Effect Monster and destroy it.| |Burdonth, Dragon of the Flame Barrier|0|SET1|Dragon/Synchro/Effect|Fire|6||2400|800|1 Tuner + 1 or more non-Tuner “Flame Barrier” monsters When this card is destroyed, both players take 500 points of damage. When this card is Synchro Summoned, gain Life Points equal to half the total ATK of all other face-up "Flame Barrier" monsters on your side of the field. While this card is in the Graveyard, you can banish this card to Special Summon 1 non-Synchro "Flame Barrier" monster from your Graveyard.| |Eaceit, Chariot of the Flame Barrier|0|SET1|Pyro/Synchro/Effect|Fire|7||2300|800|1 Tuner + 1 or more non-Tuner “Flame Barrier” monsters - When this card is destroyed, both players take 500 points of damage. If this card would be destroyed, you can send 1 “Flame Barrier” card from your hand or Deck to the Graveyard and take 800 points of damage instead. While this card is in the Graveyard, you can banish this card to negate the destruction of 1 "Flame Barrier" card you control this turn.| |Tolalath, Angel of the Flame Barrier|0|SET1|Fairy/Synchro/Effect|Fire|7||2600|800| 1 Tuner + 1 or more non-Tuner “Flame Barrier” monsters - When this card is destroyed, both players take 500 points of damage. While this card is face-up on the field, players can only activate 1 Spell or Trap Card per turn. While this card is in the Graveyard, you can banish this card to negate the activation of a Spell or Trap Card and destroy it.| |Tyrannous, King of the Flame Barrier|0|SET1|Fairy/Synchro/Effect|Fire|8||3000|800|1 Tuner + 1 or more non-tuner “Flame Barrier” monsters - When this card is destroyed, both players take 500 points of damage. While this card remains face-up on the field, all “Flame Barrier” monsters other than this card gain 500 ATK. While this card is in the Graveyard, you can banish this card to add 1 "Flame Barrier" card from your Deck to your hand.| |Shura, Eagle of the Flame Barrier|0|SET1|Pyro/Synchro/Tuner/Effect|Fire|3||1300|800|1 Tuner + 1 or more non-Tuner "Flame Barrier" monsters - When this card is destroyed, both players take 500 points of damage. During your opponent's Main Phase, you can Synchro Summon using this face-up card you control as a Synchro Material Monster. If this card is used for the Synchro Summon of a Dragon-Type monster, you can increase or decrease this card's level by 1. While this card is in the Graveyard, you can remove this card from play to add 2 "Flame Barrier" cards from your Graveyard to your Deck and shuffle.| |The Flame Barrier|0|SET1|Spell Card|Spell||Field|||Reduce the damage a player would take from "Flame Barrier" cards they control to 0 (this includes costs). If this card is destroyed, both players take 500 points of damage.| |Shield of the Flame Barrier|0|SET1|Trap Card|Trap||None|||Activate only while your opponent declares an attack and you control 1 or more "Flame Barrier" monsters. Negate the attack and end the Battle Phase. Then destroy 1 monster you control.| |Supernova of the Flame Barrier|0|SET1|Trap Card|Trap||Continuous|||Any damage you take from a "Flame Barrier" card you control is reduced to 0 (this includes costs). When this card is destroyed, inflict 500 points of damage to both players Life Points and destroy all face-up monsters on the field.| [/spoiler] [spoiler=Generic Support] [spoiler=Synchros (10 Cards)] |Beast of Myth - Deluzg|0|SET1|Aqua/Synchro/Effect|Water|8||2600|1900|1 WATER Tuner + 1 or more non-Tuner monsters - Once per turn, you can activate 1 of the following effects: • Special Summon 1 WATER monster from your Graveyard and send 1 WATER monster from your Deck to the Graveyard. • Banish 1 WATER monster from your Graveyard and add 1 WATER monster from your Deck or Graveyard to your hand. • If this card would be destroyed or would leave the field, banish 1 WATER monster in your Graveyard instead.| |Beast of Myth - Gormagu|0|SET1|Rock/Synchro/Effect|Earth|8||2800|1700|1 EARTH Tuner + 1 or more non-Tuner monsters - Once per turn, you can activate 1 of the following effects: • Send 1 EARTH monster from your Deck to the Graveyard and discard 1 random card from your opponent's hand. • Banish 1 EARTH monster from your Graveyard and destroy 1 card on the field. • If this card would be destroyed or would leave the field, banish 1 EARTH monster in your Graveyard instead.| |Beast of Myth - Ilkaria|0|SET1|Winged Beast/Synchro/Effect|Wind|8||1500|3000|1 WIND Tuner + 1 or more non-Tuner monsters - Once per turn, you can activate 1 of the following effects: • Send 1 monster from hand or field to the Graveyard and Special Summon 1 WIND monster from your Deck whose level is equal to or less than the level of the sent monster. • Banish 1 WIND monster from your Graveyard and return 1 card on the field to the bottom of its owner's Deck. • If this card would be destroyed or would leave the field, banish 1 WIND monster in your Graveyard instead.| |Beast of Myth - Kyozug|0|SET1|Thunder/Synchro/Effect|Light|8||2500|2000|1 LIGHT Tuner + 1 or more non-Tuner monsters - Once per turn, you can activate up to 2 of the following effects: • Send 1 LIGHT monster from your Deck to the Graveyard and draw 1 card. • Banish 1 LIGHT monster from your Deck to send up to 2 LIGHT monster from your Deck to the Graveyard and gain 500 Life Points for each card send to the Graveyard by this effect. • If this card would be destroyed or would leave the field, banish 1 LIGHT monster in your Graveyard instead.| |Beast of Myth - Quazil|0|SET1|Fiend/Synchro/Effect|Dark|8||2400|2100|1 DARK Tuner + 1 or more non-Tuner monsters - Once per turn, you can activate up to 2 of the following effects: • Send 1 DARK monster from your Deck to the Graveyard and banish 1 card from your opponent's Graveyard. • Add 1 DARK monster from your Deck or Banished Zone and add it to your hand. Then banish 1 DARK monster in your Graveyard. • If this card would be destroyed or would leave the field, banish 1 DARK monster in your Graveyard instead.| |Beast of Myth - Rquez|0|SET1|Pyro/Synchro/Effect|Fire|8||2900|1600|1 FIRE Tuner + 1 or more non-Tuner monsters - Once per turn, you can activate 1 of the following effects: • Send 1 FIRE monster from your hand or Deck to the Graveyard and inflict damage to your opponent equal to half the sent monster's ATK or DEF. • Banish 1 FIRE monster from your hand or Graveyard and Special Summon 1 FIRE monster from your Deck whose ATK is equal to or less than the ATK of the banished monster. • If this card would be destroyed or would leave the field, banish 1 FIRE monster in your Graveyard instead.| |Phase Changer|0|SET1|Fiend/Synchro/Effect|Dark|8||2400|1400|1 DARK Tuner + 2 or more non-Tuner monsters - Once per turn, you can change the Attribute or Type of this card. Other monsters on the field with the same Attribute or Type as this card are destroyed during the End Phase.| |True Master & Expert|0|SET1|Beast/Synchro/Effect|Earth|5||2300|1400|1 Tuner + 1 or more non-Tuner monsters - When this card is Synchro Summoned, Special Summon 1 "Expert Token" (Beast-Type/EARTH/Level 4/ATK 1600/DEF 1400). It is treated as a Tuner Monster. Once per turn, you can destroy 1 Tuner Monster you control to Special Summon 1 monster from your Deck whose level is equal to or less than the level of the destroyed monster. This card cannot be used for a Synchro Summon during the turn you use this effect.| |Bare Knuckle Boxer|0|SET1|Warrior/Synchro/Effect|Earth|5||2500|0|1 Tuner monster + 1 or more non-Tuner monsters - During the End Phase of a turn this card attacks or is attacked, switch this card’s original ATK and DEF. When a card’s original ATK and DEF is switched, select 1 monster in either player’s Graveyard and remove it from play. During your next Standby Phase, Special Summon the monster removed by this effect in face-up Attack Position. Monsters Summoned by this effect have their effects negated.| |Keiserinnen Valkyrja|0|SET1|Winged Beast/Synchro/Effect|Wind|5||2450|1450|1 WIND Tuner monster + 1 or more non-Tuner Winged Beast-Type monsters When this card is Synchro Summoned, your opponent cannot activate any Spell or Trap Cards until your next Standby Phase. Once per turn, you can destroy up to 2 cards on the field. Your opponent draws 1 card for each card destroyed by this effect. If your opponent has more cards in their hand than you do, this card cannot be destroyed by battle or card effects.| [/spoiler] [spoiler=Tuners (5 Cards)] |Mecha Warrior|0|SET1|Machine/Tuner|Light|1||100|100|When this card is Summoned, you can send 1 level 1 monster from your Deck to the Graveyard to Special Summon 1 level 1 monster with the same name from your Deck in face-up Attack Position. That monster's effects are negated.| |Heir‘s of Mataza|0|SET1|Warrior/Tuner|Dark|2||800|500|Once per turn, this card cannot be destroyed by battle. This card can attack twice during the same battle phase. If this card is used for the Synchro Summon of a Warrior-Type monster, you can treat this card's level as 4. Control of this card cannot switch.| |Fox of Legend|0|SET1|Beast/Tuner|Earth|4||1300|1200|This card's Attribute is also FIRE. If this card would be used for the Synchro Summon of an EARTH or FIRE Synchro Monster you can activate one of the following effects: • Send 1 EARTH or FIRE monster from your Deck to your Graveyard. • Add 1 level 4 or lower EARTH or FIRE monster from your Deck to your hand.| |Giraffe of Legend|0|SET1|Beast/Tuner|Light|4||800|1600|This card's Attribute is also WATER. If this card would be used for the Synchro Summon of an LIGHT or WATER Synchro Monster you can activate one of the following effects: • Send 1 LIGHT or WATER monster from your Deck to your Graveyard. • Add 1 level 4 or lower LIGHT or WATER monster from your Deck to your hand.| |Chick of Legend|0|SET1|Beast/Tuner|Wind|4||800|1600|This card's Attribute is also DARK. If this card would be used for the Synchro Summon of an WIND or DARK Synchro Monster you can activate one of the following effects: • Send 1 WIND or DARK monster from your Deck to your Graveyard. • Add 1 level 4 or lower WIND or DARK monster from your Deck to your hand.| [/spoiler] [spoiler=Effect Monsters (5 Cards)] |Moon Feathered Assailant|0|SET1|Warrior/Effect|Dark|3||1100|450|When this card is Normal Summoned, you can add 1 level 2 or lower monster from your Deck to your hand. When this card leaves the field, add 1 level 2 or lower monster from your Graveyard to your hand.| |Berserker Beast Xvalon|0|SET1|Warrior/Effect|Wind|8||1400|1500|You can Special Summon this card from your hand while you control at least 2 Level 2 or lower monsters. When this card is Summoned, you can send 1 Level 2 or lower monster you control to the Graveyard and Special Summon 1 monster with the same Level from your Deck in face-up Attack Position. Its effect(s) is negated.| |Big Winged Gardna|0|SET1|Winged Beast/Effect|Wind|8||800|400|When you take direct battle damage from a monster your opponent controls, you can Special Summon this card. Select 1 monster on the field. This card gains DEF equal to the ATK of the selected monster. If this card is destroyed and send to the Graveyard, Special Summon 1 monster from your Graveyard whose DEF is less than half the DEF of this card except "Big Winged Gardna".| |Star Shooter|0|SET1|Warrior/Effect|Fire|1||100|0|This card can be Special Summoned while you control a face-up level 8 or higher Synchro Monster. When this card is Summoned, you can select 1 face-up Synchro Monster you control. If all the Synchro Material Monsters used for the Synchro Summon of the selected Synchro Monster are in your Graveyard, Special Summon 1 Tuner monster used for the Synchro Summon of the selected monster in face-up Attack Position.| |Samurai of the Six Swords|0|SET1|Warrior/Effect|Earth|2||400|400|When this card is Normal Summoned, you can add 1 level 3 or lower Warrior-Type monster from your Deck to your hand. | [/spoiler] [spoiler=Spells (7 Cards)] |1000 Feathers|0|SET1|Spell Card|Spell||None|||Select 1 banished monster and 1 face-up monster you control. Special Summon the banished monster in face-up Attack Position and banish the other monster.| |Radiant Melody|0|SET1|Spell Card|Spell||None|||Select 2 cards from your Deck. Your opponent randomly selects 1 of the selected cards and adds it to their hand. Add the other card to your hand and shuffle your Deck.| |Righteous Spell|0|SET1|Spell Card|Spell||Quick-Play|||Activate only while there are at least 7 or more monsters in your Graveyard. Banish up to 3 cards on the field. You cannot conduct your next Battle Phase.| |Spear of the Strong Heart|0|SET1|Spell Card|Spell||Equip|||Equip only to a level 3 or lower monster. Once per turn, you can banish 1 monster from your Deck whose Attribute or Type is the same as the equipped monster. The equipped monster gains the effects of the banished monster until the End Phase.| |Bonds of Alchemy|0|SET1|Spell Card|Spell||Quick-Play|||Activate only when a monster you control is destroyed by battle. Select 1 monster in your Graveyard whose ATK is less than the attack of the destroyed monster and Special Summon it. It is destroyed during the End Phase.| |Petrifaction|0|SET1|Spell Card|Spell||Quick-Play|||Activate only when your opponent activates an Effect Monster's effect. Negate the effect of that monster and place Petrifaction Counters on it equal to its level. Monsters with Petrifaction Counters cannot attack, activate their effects, be used for the Summon of a monster or for the activation of a card effect and cannot be destroyed by battle or card effects. During each End Phase, remove 1 Petrifaction Counter from that monster. You can activate this card from your Graveyard by banishing this card and 2 cards from your hand.| |Seals of Weakness|0|SET1|Spell Card|Spell||Field|||Each time a monster is Summoned, place 1 Sealing Counter on this card. Each time a monster effect is activated, place 1 Weakening Counter on this card. Monsters on the field lose ATK and DEF equal to the number of Sealing Counters on this card x 100. Monsters whose levels are equal to or less than the number of Weakening Counters on this card have their effects negated. If this card would leave the field, you can remove 3 Counters from this card instead.| [/spoiler] [spoiler=Traps (8 Cards)] |Card Break|0|SET1|Trap Card|Trap||None|||Each player reveals the top card from their Deck and then shuffles their Decks. During your second Standby Phase after this card's activation, if either of the selected cards has not been played or drawn, banish all cards from both player's hand, Deck and Graveyard with the same name as the revealed cards.| |The Trap/Spell Illusion|0|SET1|Trap Card|Trap||None|||Return all Spell and Trap Cards on the Graveyard to their owner's Decks. While this card remains in the Graveyard, Spell Cards are activated as Normal Trap Cards and Trap Cards are activated as Normal Spell Cards.| |Predatorial Reverse|0|SET1|Trap Card|Trap||None|||Activate only when a monster attacks or is attacked by a monster with a different Type than it's own. Switch the ATK and DEF of both monsters until the End Phase of this turn.| |Hyper Sonic Wave|0|SET1|Trap Card|Trap||Continuous|||Monsters have their effects negated during the turn they are Summoned. If this card is destroyed, draw 1 card.| |Contact Synchro|0|SET1|Trap Card|Trap||Quick-Play|||Select 1 of your banished Synchro Monsters. You can banish Synchro Material Monsters from your Graveyard that are listed on the selected monster and Special Summon the selected monster. This is treated as a Synchro Summon.| |A Sign of Peace|0|SET1|Trap Card|Trap||None|||Select 1 monster you control. Switch that monster's ATK and DEF. Then apply the proper effect: • If the monster's ATK is lower than it's DEF: Select 1 monster you control. Once per turn, while this card is in the Graveyard, the selected monster cannot be destroyed by battle. • If the monster's ATK is higher than it's DEF: Select 1 monster you control. Once per turn, while this card is in the Graveyard, the selected monster is unaffected by the effect(s) of a Spell or Trap Card.| |Counter Block|0|SET1|Trap Card|Trap||Counter|||Switch the ATK and DEF of all monsters you control. Switch the battle positions of all monsters your opponent controls. Until the End Phase of this turn, neither player can activate card effects and monsters cannot be destroyed during this turn. (Damage calculations are still applied normally.)| |Grand Upper-Cut!|0|SET1|Trap Card|Trap||None|||Activate only when your opponent declares an attack while there is a face-up Warrior-Type monster on your side of the field. Negate the attack and destroy the attacking monster. Then half the ATK and DEF of all opponent’s monsters until your next End Phase.| [/spoiler] [/spoiler] Also, the link to my Flame Barrier Archtype is in my sig if you want to see them. I'm currently editing them again so I've only released the first 10 cards. But that's another story. Link to comment
вєgσттєη ιηѕαηιту Posted July 3, 2011 Report Share Posted July 3, 2011 Generics! [spoiler=cards] |Reptilian Healer|0|xxxx|Reptile/Effect|Light|5||2400|1500|Each turn, during your main phase, send x cards from your hand to the graveyard(max 12). Special summon a monster from your graveyard who's level is equal to the number of cards removed.| |Heart of the Reptile|0|xxxx|Spell Card||Continuous|||Each time an Repile type monster is special summoned, increase that monsters ATK by 500| |Suicide Mission|0|xxxx|Trap Card|Counter|||Remove all face-up non-Reptile monsters off the field and lose 1000 lifepoints x the number of monsters removed.| |Blood Shed Dragon|0|XXXX|Dragon/Effect|Fire|4||1500|1200|When this card deals direct damage to your opponent, special summon one level 2 or lower Dragon type monster from your hand (if you do not have a level 2 or lower Dragon type monster to special summon, this card is destroyed).| |Eager-Souled Dragon|0|XXXX|Dragon/Effect|Wind|4||0|1900|When this card is Normal Summoned, you can change it to Defense Position by removing from play 1 card from the top of your Deck. If you control only this card during your opponent's Battle Phase, you can pay 1000 Life Points to Special Summon 1 Dragon-Type monster with 2000 or lower ATK from your hand. You can only control 1 "Eager-Souled Dragon" on the field. When this card is destroyed by battle while it is in Attack Position, you can add 1 of your removed from play card to your hand.| |Book of Dark Arts|0|XXXX|Spell Card|Spell||None|||Destroy one face up level 5 or higher monster you control and search your deck for one spell or trap card and add it too your hand, then shuffle your deck.| |Resign From War|0|XXXX|Spell Card|Spell||None|||Return one monster on your side of the field to your hand.| |Genetic Mutations|0|XXXX|Spell Card|Spell||Continuous|||Send one card you control to the Graveyard and declare one monster type. All monsters face up on the field become the declared type.| |Spell Bound Soldier|0|XXXX|Spell Card|Spell||Continuous|||Any monster affected by a spell cards effect (besides this one) cannot attack while this card is face up on the field.| |Foolish Funeral|0|XXXX|Trap Card|Trap||Quick-Play|||Send one face up monster you contol, and one monster in your deck to the graveyard.| |Exoskeleton Protection|0|XXXX|Trap Card|Trap||Quick-Play|||When an insect type monster is sent to the graveyard, special summon it on your side of the field instead.| |The Power of Sacrifice|0|XXXX|Spell Card|Spell||None|||Send one monster you contol to the graveyard and draw 3 cards. Special summon one monster you drew and discard the rest to your graveyard. IF you did not draw a monster, discard all the cards you drew.| |Even the Odds|0|XXXX|Trap Card|Trap||Quick-Play|||If your opponent has more monsters on the field than you, special summon one level 4 or lower monster from your hand.| |Insect Burrow|0||Trap Card|Trap||Quick-Play|||Remove from play 1 Insect-type monster you control, and select 1 Monster, Spell, or Trap card zone. During your turn, except during the turn this card was activated, you may send the removed Insect-type monster to your graveyard to destroy the card in the selected card zone.| |Forgotten Winds|0|dtw|Spell Card|Spell||Field|||Tribute an Earth or Wind atribute monster to activate this card, Every monster that is either an Earth or Wind attribute is treated as both. Any monster effected by this card gains 700 ATK and DEF.| |Banshee Desdemona|0|new|Fiend/Synchro/Spirit|Dark|12||4500|3000|2 Tuner + 2 or more non-Tuner monsters This card returns to the owner's Extra Deck during the End Phase of the turn that this card is Synchro Summoned or flipped face-up. While this monster remains face-up on the field no cards can be set or placed on the field. When this card deals Battle Damage to your opponent's Life Points, shuffle your graveyard into your deck.| |Dark Succubus of love|0|holy|Fiend/Tuner|Dark|2||750|500|Once Per Turn, During your Main Phase One, draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points. When this card is used as Synchro Material of a Synchro Summon deal damage to your opponent equal to 200 x the number of cards in your hand.| |Dawn of a New Age|0|dtw|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Robotic Comander Megazord". Tribute atleast one Machine type monster and Dinosuar type monsters whos level is equal to or greater than 8. Then remove one Machine type monster in the graveyard from play.| |Robotic Comander Megazord|0|dtw|Machine/Ritual/Effect|Dark|8||3100|3500|This card can only be Ritual Summoned by the Ritual spell card, "Dwan of a New Age". When this card is Ritual Summoned draw a card. If it is a Dinosaur type monster remove it from play and draw until you draw a Machine type monster.| |Dual Guards|0|dtw|Machine/Effect|Dark|1||100|100|If this card is on the field at the same time as a "Mechanical Comander Megazord" all Machine type monsters gain 1000 ATK and lose 1000 DEF. When your opponet sets a monster in defense mode, special summon one "Dual Guards" from your deck (Max 3 Dual Guards on the field at a time). You can tribute two "Dual Guards" and "Mechanical Comander Megazord" may attack twice for the next three turns.| |Gadgeteer Gun-Man |0|GDGT|Machine/Synchro/Union|Dark|6||2400|1500|1 Machine tuner + 1 or more non-tuner Warrior monsters Once per turn, during your standby phase, if you control this monster on your side of the field, you can equip it to another of your Machine type monsters as an Equip Card, OR unequip the Union equipment and special summon this card in face up Attack position. While this card is equipped to a monster by this cards effect, the equipped monster can attack twice during your battle phase, Once to a monster and once directly to your opponets Life Points. (One monster can only be equiped with 1 Union Monster at a time. If the equiped monster is destroyed as a result of battle return this card to your hand.)| |Machina Reinforcements|0|dtw|Spell Card|Spell||Quick-Play|||During your Battle Phase you can select up to 3 monsters on your side of the field to remove from play, When those monsters are removed from play you can special summon a Machine type monster, from your deck, whos level is equal to or less than the ammount sacraficed.| |Mecha Guardian|0|dtw|Machine/Effect|Light|8||1000|?|This card can only be special summoned when a Warrior type monster is sent from the field to the graveyard. This monsters base DEF is equal to the ATK and DEF or all Warrior type monsters on the field when this monster is summoned.| |Tiny Machina|0|dtw|Machine/Effect|Dark|5||250|500|This monster can not be attacked as long as there is another Machine type monster on the field. Once per turn you can special summon one "Machina Token" (Dark/Machine/Level 1/0 ATK/0 DEF).| |Infinite Energy Grass Lands|0||Spell Card|Spell||Field|||Increase the ATK of all face up Insect Type monsters 100 x each of your Banished Monsters.| |Lord Insect|0||Insect/Synchro/Effect|Dark|7||?|2000|2 Tuners + 1 or more Non-Tuners This monsters ATK is equal to 1000x the number of Banished Insect Monsters.| |Forbidden Ritual|0||Spell Card|Spell||None|||Banish 3 Cards in your Graveyard.| |Insect Recruiter|0||Insect/Tuner|Dark|5||1700|2000|While this card is face up on the field you can normal summon one extra tuner monster per turn, in addition to your normal summon or set.| |Dark Consumption|0||Spell Card|Spell||Quick-Play|||Destroy one face up dark monster you control and decrease one monsters ATK equal that the destroyed monsters ATK.| |Hive Guardian|0||Insect/Synchro/Effect|Dark|7||2500|2300|1 tuner + 1 or more non tuner While this card is face up on the field all other insect type monsters gain 500 ATK.| |Beserk Charger|0||Insect/Effect|Dark|2||500|700|IF this card is Banished, special summon it on your side of the field. When this card ps special summoned it can attack your opponent directly and is Banished at the End Phase. and then cant be special summoned again.| |Energy Consumer|0||Insect/Effect|Dark|5||1500|2100|Once Per Turn, Select one monster, spell, or trap card face up on the field. This monster gains that monsters effect until the end phase.| |Pollenator|0||Insect/Tuner|Light|2||1500|2100|While this card is face up on the field, any two plant type monsters can be used for the Synchro Summon of a Plant type monster regardless of the Synchro Requirements.| |Venus Fly Trap|0||Plant/Synchro/Effect|Light|9||2400|2300|1 Tuner + 1 or more non tuner Once Per Turn, Select one face up insect type monster your oppnent controls and banish it. During your next turn, you can banish this card to speciail summon the Banished monster on your side of the field.| |Blade Seed Sprout|0||Plant/Fusion/Effect|Earth|4||2400|2300|Plant Type Monster + Plant Type Monster When this card is sent to the graveyard shuffle the fusion materials of this card into your deck.| |Dragon Kuriboh|0||Dragon/Effect|Dark|2||500|400|When this card is destroyed and sent from the field to the Graveyard, search your deck for two monsters with a level lower than this monster and Special Summon them in face up Attack Position.| |Multiplication|0||Trap Card|Trap||Trap||||You can pay 500 Life Points to decrease the ammount of monsters needed for a trubute summon 1. You can only activate this effect during your Main Phase or your opponent's Battle Phase.| |Symbolic Type Tribute|0|xxxx|Trap Card|Trap|||||Select 1 monster you control. When the selected monster would be used as a Tribute Summon of level 7 or higher monster that has the same type as that monster, it is treated as 2 Tributes.| |Power Conversion Breakout|0|XXXX|Spell Card|Spell|||||Activate only if you control 1 monster less than your opponent's, pay 1000 LP, Switch the original ATK and DEF of all face-up monsters you control and double their ATKs until the End phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded. Destroy all monsters you controll at the end of the Battle Phase.| |Soul Driven Fire|0|CLPT|Pyro/Spirit|Fire|4||1500|0|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is removed from play special summon a FIRE monster with 1500 or less attack from your hand.| |Demonic Possession|0|xxxx|Spell Card|Spell|||Remove one monster you crontol from play to take control of one monster your opponent controls until the end phase. The selected monster is destroyed at the end phase.| |Star Shrink|0|xxxx|Trap Card|Trap|||||Select 1 monster in your hand, send any number of the top card from your Deck to the Graveyard to decrease the level of the select monster. Then recieve 500 damage x the number of cards sent to the graveyard.| Aniversary cards |Shockwave Demon|0||Beast/Effect|Earth|4||1000|1900|You can flip this face-down card face-up when your opponent takes battle damage during your turn. Increase the ATK of all Face up EARTH monsters by 500, then increase this monsters DEF by 500. If this card is normal summoned, increase the ATK of all EARTH monsters by 500.| |Fire Replacement|0||Spell Card|Spell||Quick-Play|||Return one Face Up Fire monster you control to your deck and shuffle it. Then Special summon a monster with the same name from your deck other than the one you returned. The summoned monster gains 500 ATK.| |Level Up x2|0||Spell Card|Spell||Quick-Play|||Return all Water monsters on the field back to their original level and Increase their ATK 500 x the number of levels increased.| |Strong Gust|0||Spell Card|Spell||Continuous|||You can only control 1 "Strong Gust". Increase ATK of all WIND monsters on the field by the number of empty opponent's Monster Card Zones x100.| |Compact Earth Tortuous |0||Reptile/Synchro/Effect|Earth|7||1000|2500|When this monster is Synchro Summoned, it gains the effects of its synchro materials.| |Population Increase|0|XXXX|Trap Card|Trap||Quick-Play|||If a card would be Normal Summoned, Set or Tribute Summoned, you can Special Summon it instead| |Dark Gravity Magician|0|XXXX|Spellcaster/Effect|Dark|2||500|700|Each time your opponent activates one spell card, place one spell counter on this card. When this card is removed from the field disperse all spell counters on this card to enemy monsters.| |Spell Expulsion|0|XXXX|Trap Card|Trap||Quick-Play|||Destroy all monsters with spell counters on them.| |Transfer of Energy|0|XXXX|Spell Card|Spell||None|||Remove all spell counters off the field and place them on one spellcaster type monster.| |Mythical Beast Unicron|0|XXXX|Spellcaster/Effect|Dark|4||1400|1400|When a spell counter is removed off a card, while this card is face up on the field, place the spell counters on this monster. Increase the ATK of thie card by 100 for each spell counter on this card.| |Power Save|0|XXXX|Spell Card|Spell||Continuous|||When a monster with a spell counter on it is destroyed place all of the spell counters on that card onto this card. When this card is destroyed deal 50 damage to your opponent for every spell counter on this card.| [/spoiler] Ledakan! [spoiler=cards] |explosive Double-edge|0|LEDA|Spell Card|Spell|||||Select 1 "Ledakan" monster you control, double that monsters ATK until the end of that turn.| |Mass Reproduction|0|LEDA|Spell Card|Spell||Quick-Play|||If there are two or more "Ledakan" monsters face-up on your side of the field, increase the ATK of all Ledakan monster on the field by 400.| |Fire Stingers|0|LEDA|Trap Card|Trap||||||Acticvate this card when a "Ledakan" monster you contorl is selected as an attack target. Before damage calculations Increase the selected monsters ATK by 100 x the monsters level.| |Hive of the Ledakan|0|LEDA|Continous Spell|Spell|||||Once per turn, each "Ledakan" monster you control gains 200 ATK.| |Ledakan Swamp|0|LEDA|Spell Card|Spell||Field|||During your end phase, all "Ledakan" monster gain 100 ATK. When a non-FIIRE or Pyro-Type monster is Summoned, that monster lose 100 ATk equal to its level.| |Ledakan Web|0|LEDA|Trap Card|Trap||Continous|||if a non-FIRE or Pyro-Type monster declares an attack, that monster lose ATK by 300 then inflict 100 damage to your opponent times the level of that monster.| |Ledakan Egg|0|LEDA|Insect/Effect|Fire|1||0|0|This card can not be used for a tribute summon except for a "Ledakan" monster. Increase this card's ATK by 100 during each of your Standby Phases. This card cannot be destroyed by card effects.| |Ledakan Queen|0|LEDA|Insect/Effect|Fire|7||0|2400|When this card is Summoned,increase this card's ATK by 100 for every face-up Insect-Type monster on the field. This card cannot declare an attack unless you Tribute 1 monster you control. During the End Phase of a turn this card destroys a monster, Special Summon 1 "Ledakan Egg" from your hand, Deck, or Graveyard. When this card leaves the field, inflict damage to your opponent equal to this card's ATK when it was destroyed." ~ It was mis-worded. 'Removed from the field' is now 'leave the field.| |Ledakan king|0|LEDA|Insect/Effect|Fire|7||0|2400|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 "Ledakan" monsters you control to the Graveyard. decrease this Monsters ATK by 500 to destroy 1 monster Card your opponent controls. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.| |Ledakan Hatch|0|LEDA|Spell Card|Spell||||| Tribute 1 "Ledakan Egg" monster you control, Special Summon 1 "Ledakan" monster whose level equal to the ATK of the Tributed monster by incriments of 100 from your Hand or Deck. If this card is in your Graveyard, you can decrease the ATK of one Ledakan monster by 300 to return this card to your Deck and shuffle it.| [/spoiler][quote][font=tahoma, verdana, arial, sans-serif][size=2]|Mecha Warrior|0|SET1|Machine/Tuner|Light|1||100|100|When this card is Summoned, you can send 1 level 1 monster from your Deck to the Graveyard to Special Summon 1 level 1 monster with the same name from your Deck in face-up Attack Position. That monster's effects are negated.| |Mecha Warrior|0|SET1|Warrior/Tuner|Dark|2||800|500|Once per turn, this card cannot be destroyed by battle. This card can attack twice during the same battle phase. If this card is used for the Synchro Summon of a Warrior-Type monster, you can treat this card's level as 4. Control of this card cannot switch.|[/size][/font][/quote] is that an accident? Link to comment
D.A._Sakuyamon Posted July 3, 2011 Report Share Posted July 3, 2011 Just 1 generic card for now. I have more but I'll put them up later. [spoiler=Generic Support] |Torque Accelerator|0|SET0|Mechine/Tuner/Effect|Light|3||atk 900|def 200|This card cannot be Special Summoned. When this card is used for a synchro summon you can increase or decrease each of the synchro material monsters levels by 1. |[/spoiler] Link to comment
SirtyStan Posted July 3, 2011 Report Share Posted July 3, 2011 I noticed that all of the submitted cards are not in the current OCG... Is this so that YVD can read it or is it just an accident? Link to comment
D.A._Sakuyamon Posted July 4, 2011 Report Share Posted July 4, 2011 [quote name='Sirty_stan' timestamp='1309737432' post='5331518'] I noticed that all of the submitted cards are not in the current OCG... Is this so that YVD can read it or is it just an accident? [/quote] The cards don't need to be in the NEW ocg to be read. Even if they were in the new ocg nothing would change. The format of the card is whats important. Link to comment
Cody Frost Posted July 4, 2011 Report Share Posted July 4, 2011 [quote name='Sirty_stan' timestamp='1309737432' post='5331518'] I noticed that all of the submitted cards are not in the current OCG... Is this so that YVD can read it or is it just an accident? [/quote] That and it's still going to take some time to get used to the new OCG completely. I'm still trying to use it, but it's weird. @sǝlnɹʍʇp: Trolololol!! ^^ Thanks for spotting that! Fixed! Link to comment
Cody Frost Posted July 4, 2011 Report Share Posted July 4, 2011 Alright, here's another plan. Around 1 P.M. (GMT-06:00) Central Time (US & Canada) we'll "temporarily" stop unofficial submissions so we can review what we have so far. Does anyone object or would want to extend the time? Or should we postpone reviews until June 6th? (I won't be on during July 5th, cuz it's my Birthday :3) Link to comment
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