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Yu-Gi-Oh! Official Created Card Game [Yu-Gi-Oh! OCCG]


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[quote name='-Griffin' timestamp='1308940878' post='5307692']
I'm not super busy, but will have much more time in ~12 days.
[/quote]


[quote name='Klavier Gavin' timestamp='1308940960' post='5307696']
I'll have time starting from 11th July
[/quote]

So, should we wait for you or should we start now?
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Maybe not a general theme, but more support for what is currently unsupported like more Rock/Sea Serpent/Any Type that we don't have much of, and maybe balance out the elements. Maybe for this set we should add only up to 5-8 new cards for existing Archtypes/Themes while keeping the same rule (MAX 10) for new Archtypes/Themes. Maybe some "Banish" support could work also.

But that's my input on the topic.
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[quote name='Cody Frost' timestamp='1309000480' post='5309344']Maybe not a general theme, but more support for what is currently unsupported like more Rock/Sea Serpent/Any Type that we don't have much of, and maybe balance out the elements. Maybe for this set we should add only up to 5-8 new cards for existing Archtypes/Themes while keeping the same rule (MAX 10) for new Archtypes/Themes. [b]Maybe some "Banish" support could work also.[/b]
But that's my input on the topic.[/quote]

Bold: The only thing I heard.

My Tera Void arch will support Banished.
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[quote name='♥ D.A._ϯɨå Håʀʀɨbel ♥' timestamp='1309000785' post='5309346']
Bold: The only thing I heard.

My Tera Void arch will support Banished.
[/quote]
Yeah, but we also need some generic banish Support, like this:
[img]http://img28.imageshack.us/img28/3306/67897s.jpg[/img]

AND YES, I am going to turn this card into code...but not yet.
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That won't work IMO. We're behind that point. What we have to do now is analyzing the card pool we have and work with it. Saying "Because we don't have enough of that, so we gotta make more of that" will only result in random, bad filler cards nobody can play with.

My suggestion:
Before we start making cards, we should build as much Decks as possible with the cards from Set0 and test them. Then we will almost automatically know which kind of cards are needed, and which not.
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So... When will we be able to submit cards to the set? And I can work on a nice Rock or Thunder archetype... Give mr a few minutes...

Alright I'm back! Created a cool new Rock archetype that works surprisingly well! It's allowed to attack while in Defense Position and is based on discard Molten monsters from your hand to your Graveyard to inflict burn damage. I haven't made any Spell/Trap support yet, but I will soon! Here they are:
[spoiler=Molten Archtype]
|Molten Imp|0|SET0|Rock/Effect|EARTH|3||500|1800|This card can attack while in Defense Position. Once per turn if this card is in your Gravyard during your Standby Phasee and all of the monsters in your Graveyard are Rock-Type: you can add this card to your hand.|
|Molten Slinger|0|SET0|Rock/Effect|EARTH|4||1500|1900|This card can attack while in Defense Position. If a monster is sent to your Graveyard from your hand: inflict 300 damage to your opponent. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.|
|Molten Spellbreaker|0|SET0|Rock/Effect|EARTH|4||1600|1900|This card can attack while in Defense positon. Once per turn, when a Spell or Trap card is activated that targets a Molten card: discard 1 Molten monster from your hand; negate and destroy the card. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.|
|Molten Thrower|0|SET0|Rock/Effect|EARTH|4||1800|1800|This card can attack while in Defense Position. During your Main Phase 1: you can discard a Molten monster from your hand; inflict 500 damage to your opponent. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.|
|Molten Defender|0|SET0|Rock/Effect|EARTH|1||0|1000|This card can attack while in Defense Position. Once per turn, when a face-up Molten monster would be destroyed: you can discard this card from your hand; the monster is not destroyed.|
|Molten Crusher|0|SET0|Rock/Effect|EARTH|7||2200|2600|This card can attack while in Defense Position. You can discard 2 Molten Monsters from your hand: Special Summon this card from your hand. Once per turn: you can discard 1 Molten Monster from your hand; all face-up Molten Monsters gain 500 ATK until the End Phase. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.|
|Molten Regenerator|0|SET0|Rock/Effect|EARTH|4||1900|1800|This card can attack while in Defense Position. Once per turn: you can discard 1 Rock-Type Monster from your hand; Special Summon 1 level 4 or lower Rock-Type Monster from your Graveyard. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.|
|Molten Chunk|0|SET0|Rock/Tuner|EARTH|1||0|0|This card can attack while in Defense Position. Once per turn, if this card is in your hand: you can discard 1 Molten Monster from your hand; Special Summon this card and Banish it when it leaves the field.|
|Molten Breaker|0|SET0|Rock/Synchro/Effect|EARTH|5||2400|2000|This card can attack while in Defense Position. Once per turn: you can discard 1 Molten Monster from your hand; inflict 500 damage to your opponent and draw 1 card. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.|
|Molten Destroyer|0|SET0|Rock/Synchro/Effect|EARTH|8||2600|3000|This card can attack while in Defense Position. Once per turn, when a Molten Monster is sent from your hand to the Graveyard: destroy 1 card on the field. At the End Phase: show 1 Molten Monster in your hand to your opponent or destroy this card.|
[/spoiler]
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