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Yu-Gi-Oh! Official Created Card Game [Yu-Gi-Oh! OCCG]


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[quote name='marcher boyz' timestamp='1308343532' post='5290802']
glide snake + anything, notably with yamatano
marebito + marebito
mystical cannoneer + mystical cannoneer
pot of magic + draining spell, sort of

guess who I am
[/quote]

I don't know. I've never seen you before...

Also, non of the cards you mentioned create an infinite loop. They make a good (maybe broken?) combo, but don't loop.

At least wikia says that an infinite loop is something different :D http://yugioh.wikia.com/wiki/Infinite_Loop

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None of those are useful infinite loops.

Glide Snake has the possibility in future sets to create an infinite loop. But we'll be careful.

Mystical Cannoneer needs 3 copies of itself on the field to infinite loop. That's ridiculously hard and not worth the effort. And even then, you can't use its destruction effect at all without breaking the loop.

Marebito's infinite loop requiring wasting a Normal Summon every turn and commiting suicide with one of them against an opponent's stronger monster. It's easily overcome with two monsters with 1900+ ATK. And you can stall if you don't by placing in Defense Position temporarily. At most, this is just a loop for discard fodder.

Unless you have 2-3 Draining Spell, you will get 1 draw at most before your opponent destroys it somehow. Unless they are stupid. Basically Pot of Magic is a less broken Six Sam United.
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|Rapid Planetary Change!|0|SET0|Spell Card|Spell||Quick-Play|||Pick up the top 5 cards from your Deck and reveal them to your opponent, if there are any Field Spell cards add them to your hand and return the remaining cards back to the Deck and shuffle it, your opponent draws 1 card. During your opponents next turn at anytime you can activate 1 Field Spell card from your hand, if so your opponent draws 1 card.|

It's like Super "Terraforming"
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[quote name='HP Doom' timestamp='1308843077' post='5305199']
No, first I'd like to know who or how many can participate
[/quote]

Well, I'll be more active from now on, so you can count me in.

[quote name='♥ D.A._ϯɨå Håʀʀɨbel ♥' timestamp='1308886393' post='5306786']
|Rapid Planetary Change!|0|SET0|Spell Card|Spell||Quick-Play|||Pick up the top 5 cards from your Deck and reveal them to your opponent. Add any Field Spell cards revealed to your hand and return the remaining cards back to the Deck and shuffle it. Your opponent draws 1 card for each card you added to your hand by this effect. Only during your opponent's next turn, you can activate 1 Field Spell card from your hand. Your opponent draws 1 card if you do this.|
[/quote]

^ fixed?
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[quote name='Cody Frost' timestamp='1308933936' post='5307572']
[color=#1C2837][font=tahoma, arial, verdana, sans-serif][size=2]|Rapid Planetary Change!|0|SET0|Spell Card|Spell||Quick-Play|||Pick up the top 5 cards from your Deck and reveal them to your opponent. Add any Field Spell cards revealed to your hand and return the remaining cards back to the Deck and shuffle it. [b]Your opponent draws 1 card for each card you added to your hand by this effect[/b]. [i]Only during your opponent's next turn, you can activate 1 Field Spell card from your hand. Your opponent draws 1 card if you do this.[/i]|[/size][/font][/color]

^ fixed?
[/quote]


Bold: I had thought of making it where your opponent draws equal to what you added but I felt it as being a bad idea for the reason that you are just getting field spells while your opponent pretty much just draws anything. So a simple mandatory 1 card draw is better for you.

Ital: I didn't know how to word that so thank you. ^_^

|Nature shall prevail!|0|SET0|Spell Card|Spell||Continuous|||When a Field Spell card leaves the field both players draw 1 card.|

|Ever Changing Bio Sphere|0|SET0|Spell Card|Spell||Field|||When this card is played select 1 Field Spell card in your graveyard. this card gain the selected cards effect as long as it's on the field. When this card leaves the field search your Deck for 1 Field Spell card and add it to your hand the Deck is then Shuffled.|

I'v got field spell support in my head right now soo..................yeah.

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[quote name='♥ D.A._ϯɨå Håʀʀɨbel ♥' timestamp='1308936612' post='5307627']
Bold: I had thought of making it where your opponent draws equal to what you added but I felt it as being a bad idea for the reason that you are just getting field spells while your opponent pretty much just draws anything. So a simple mandatory 1 card draw is better for you.

Ital: I didn't know how to word that so thank you. ^_^
[/quote]

That's why I put a "?" on "Fixed?" :P

[quote name='♥ D.A._ϯɨå Håʀʀɨbel ♥' timestamp='1308936612' post='5307627']
|Nature shall prevail!|0|SET0|Spell Card|Spell||Continuous|||When a Field Spell card leaves the field both players draw 1 card.|

|Ever Changing Bio Sphere|0|SET0|Spell Card|Spell||Field|||When this card is [b]activated[/b] select 1 Field Spell card in your [b]G[/b]raveyard. this card gain the selected cards effect [b]while it is face-up[/b] on the field. When this card leaves the field search your Deck for 1 Field Spell card and add it to your hand. Shuffle your Deck.|
[/quote]
Okay, that one I think is fixed...I think.

On another note...HOLD YOUR HORSES!!! I asked if we started card production:

[quote name='Cody Frost' timestamp='1308842124' post='5305171']
You want us to start card production?
[/quote]

[quote name='HP Doom' timestamp='1308843077' post='5305199']
No, first I'd like to know who or how many can participate
[/quote]

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oh ok here they are

[spoiler=cards]

Ledakan: Explosion Insect

|Ledakan Egg|0|LEDA|Insect/Effect|Fire|1||0|0|This card can not be used for a tribute summon except for a "Ledakan" monster. This card is cannot be destroyed by spell, trap and effect of an effect monster. Once per turn, Increase this cards ATK by 100|

|Ledakan Queen|0|LEDA|Insect/Effect|Fire|7||0|2400|This card cannot attack unless you tribute 1 monster you control.When this card is Normal Summoned or Special Summoned, increase this ATK of this Monster by 100 for each face-up Insect-Type monster on the field. Special Summon 1 "Ledakan Egg" from your Hand, Deck, or Graveyard in Attack Position at the End Phase that this card destroys a monster your opponent controls. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan king|0|LEDA|Insect/Effect|Fire|7||0|2400|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by sending 2 "Ledakan" monsters you control to the Graveyard. decrease this Monsters ATK by 500 to destroy 1 monster Card your opponent controls. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan Hatch|0|LEDA|Spell Card|Spell||||| Tribute 1 "Ledakan Egg" monster you control, Special Summon 1 "Ledakan" monster whose level equal to the ATK of the Tributed monster by incriments of 100 from your Hand or Deck. If this card is in your Graveyard, you can decrease the ATK of one LEdakan monster by 300 to return this card to your Deck and shuffle it.|

|Ledakan Parasite|0|LEDA|Inscet/Effect|Fire|4||0|1200| When this card is destroyed by your opponent card (either by battle or card effect), Special Summon this card to your opponent's side of the field in Defense Position and your opponent take 200 damage at the End Phase. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan Swamp|0|LEDA|Spell Card|Spell||Field|||During your end phase, all "Ledakan" monster gain 100 ATK. When a non-FIIRE or Pyro-Type monster is Summoned, that monster lose 100 ATk equal to its level.|

|Ledakan Hive Breakout|0|LEDA|Trap Card|Trap|||||When a "Ledakan" monster you control is destroy by battle, you can Special 1 or more monsters with combined level equal to the ATK of destroy monster, in incriments of 100, from your Deck.|

|Ledakan Web|0|LEDA|Trap Card|Trap||Continous|||if a non-FIRE or Pyro-Type monster declares an attack, that monster lose ATK by 300 then inflict 100 damage to your opponent times the level of that monster.|

|Ledakan Spider|0|LEDA|Insect/Effect|Fire|3||0|1500|If you have 4 or more "Ledakan" monsters on your field, you can Tribute this card to destroy all face-up Defense Position monsters your opponent controls. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan Larva|0|LEDA|Insect/Effect|Fire|2||0|500|This monster cannot be Normal Summoned or Set. This card can only be Special Summoned by tributing a "Ledakan Egg" monster. By sending this face-up card from the field to the Graveyard, Special Summon 1 "Ledakan King" from your hand. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan Bee|0|LEDA|Insect/Effect|Fire|3||0|800|Once per turn select 1 monster your opponent control, that monster lose 200 ATk times that monster's level. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan Butterfly|0|LEDA|Insect/Effect|Fire|4||0|1300|Once per turn, decrease a monsters ATK in increments of 100 to Special Summon 1 monster from your Graveyard whose level equal to the ATK removed this way. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan Moth|0|LEDA|Insect/Effect|Fire|6||0|2100|This card cannot be Normal Summoned or set.This card can be special Summoned by tributing a "Ledakan Larva" monster that has an ATK of 600 or more.This card gain 200 ATK for each Insect type monster on the field. When this card destroy a monster, inflict 200 damage to your opponent times the level of the destroyed monster. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Hive of the Ledakan|0|LEDA|Continous Spell|Spell|||||each "Ledakan" monster you control gains 200 ATK.|

|Ledakan Worm|0|LEDA|Insect/Effect|Fire|6||0|2100|If this card destroys an opponent's monster by battle, you can add 1 "Ledakan" monster from your Deck to your hand. If you don't control at least 1 other "Ledakan" monster, destroy this card during the End Phase. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan Beetle|0|LEDA|Insect/Effect|Fire|5||0|1900|This card can be normal Summoned without a tribute if you control 2 or more "Ledakan" monster with 500 ATK or more. Once per turn, you can decrease the ATK of a "Ledakan" Monster you control by 300 destroy 1 Spell or Trap on the field. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK.|

|Ledakan Ant|0|LEDA|Insect/Effect|Fire|3||0|1200|Each turn, Decrease the ATK of one "Ledakan" Monster you controls 500 to special summon a "Ledakan Ant Token" (Insect-Type/FIRE/3 Stars/ATK 0/DEF 1200) on your side of the field. If this card is destroyed, all "Ledakan Ant Token(s)" are destroyed also. If a "ledakan Ant" monster is removed from the field, Deal damage equal to that monster ATK.|

|explosive Double-edge|0|LEDA|Spell Card|Spell|||||Select 1 "Ledakan" monster you control, double that monsters ATK until the end turn.|

|Mass Reproduction|0|LEDA|Spell Card|Spell||Quick-Play|||If there are two or more "Ledakan" monsters face-up on your side of the field, increase the ATK of all Ledakan monster on the field by 400.|

|Fire Stingers|0|LEDA|Trap Card|Trap||||||Acticvate this card when a "Ledakan" monster you contorl is selected as an attack target. Before damage calculations Increase the selected monsters ATK by 100 x the monsters level.|

|Ledakan Defender LV 1|0|XXXX|Insect/Tuner|Fire|1||0|500|This card can only be special summoned by the effect of another Ledakan monster. While this card is in Face up defense position your opponent cannot select another Insect Type monster as an attack target. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK. You can send this card from the field to the graveyard to special summon one Ledakan Defender LV 5 from your hand.|

|Ledakan Defender LV 5|0|XXXX|Insect/Tuner|Fire|5||0|2000|This card can only be special summoned by the effect of another Ledakan monster. While this card is in Face up defense position your opponent cannot select another Insect Type monster as an attack target. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK. You can send this card from the field to the graveyard to special summon one Ledakan Defender LV 7 from your hand.|

|Ledakan Defender LV 7|0|XXXX|Insect/Tuner|Fire|7||0|3200|This card can only be special summoned by the effect of another Ledakan monster. While this card is in Face up defense position your opponent cannot select another Insect Type monster as an attack target. When this card is removed from the field, deal damage to your opponent equal to this monsters ATK. IF an insect type monster is sent to the graveyard while this card is faceup on the field, shuffle it into the respected owners deck instead.|

|Ledakan Rage Insect|0|XXXX|Insect/Synchro/Effect|Fire|6||0|0|1 Tuner + 1 or more non tuners.
When this card has 2000 atk, destroy this card and deal 4000 damage to your opponents life points.|


Generics

|Reptilian Healer|0|xxxx|Reptile/Effect|Light|5||2400|1500|Each turn, during your main phase, send x cards from your hand to the graveyard(max 12). Special summon a monster from your graveyard who's level is equal to the number of cards removed.|

|Heart of the Reptile|0|xxxx|Spell Card||Continuous|||Each time an Repile type monster is special summoned, increase that monsters ATK by 500|

|Suicide Mission|0|xxxx|Trap Card|Counter|||Remove all face-up non-Reptile monsters off the field and lose 1000 lifepoints x the number of monsters removed.|

|Blood Shed Dragon|0|XXXX|Dragon/Effect|Fire|4||1500|1200|When this card deals direct damage to your opponent, special summon one level 2 or lower Dragon type monster from your hand (if you do not have a level 2 or lower Dragon type monster to special summon, this card is destroyed).|

|Eager-Souled Dragon|0|XXXX|Dragon/Effect|Wind|4||0|1900|When this card is Normal Summoned, you can change it to Defense Position by removing from play 1 card from the top of your Deck. If you control only this card during your opponent's Battle Phase, you can pay 1000 Life Points to Special Summon 1 Dragon-Type monster with 2000 or lower ATK from your hand. You can only control 1 "Eager-Souled Dragon" on the field. When this card is destroyed by battle while it is in Attack Position, you can add 1 of your removed from play card to your hand.|

|Book of Dark Arts|0|XXXX|Spell Card|Spell||None|||Destroy one face up level 5 or higher monster you control and search your deck for one spell or trap card and add it too your hand, then shuffle your deck.|

|Resign From War|0|XXXX|Spell Card|Spell||None|||Return one monster on your side of the field to your hand.|

|Genetic Mutations|0|XXXX|Spell Card|Spell||Continuous|||Send one card you control to the Graveyard and declare one monster type. All monsters face up on the field become the declared type.|

|Spell Bound Soldier|0|XXXX|Spell Card|Spell||Continuous|||Any monster affected by a spell cards effect (besides this one) cannot attack while this card is face up on the field.|

|Foolish Funeral|0|XXXX|Trap Card|Trap||Quick-Play|||Send one face up monster you contol, and one monster in your deck to the graveyard.|

|Exoskeleton Protection|0|XXXX|Trap Card|Trap||Quick-Play|||When an insect type monster is sent to the graveyard, special summon it on your side of the field instead.|

|The Power of Sacrifice|0|XXXX|Spell Card|Spell||None|||Send one monster you contol to the graveyard and draw 3 cards. Special summon one monster you drew and discard the rest to your graveyard. IF you did not draw a monster, discard all the cards you drew.|

|Even the Odds|0|XXXX|Trap Card|Trap||Quick-Play|||If your opponent has more monsters on the field than you, special summon one level 4 or lower monster from your hand.|

|Insect Burrow|0||Trap Card|Trap||Quick-Play|||Remove from play 1 Insect-type monster you control, and select 1 Monster, Spell, or Trap card zone. During your turn, except during the turn this card was activated, you may send the removed Insect-type monster to your graveyard to destroy the card in the selected card zone.|


|Forgotten Winds|0|dtw|Spell Card|Spell||Field|||Tribute an Earth or Wind atribute monster to activate this card, Every monster that is either an Earth or Wind attribute is treated as both. Any monster effected by this card gains 700 ATK and DEF.|

|Banshee Desdemona|0|new|Fiend/Synchro/Spirit|Dark|12||4500|3000|2 Tuner + 2 or more non-Tuner monsters
This card returns to the owner's Extra Deck during the End Phase of the turn that this card is Synchro Summoned or flipped face-up. While this monster remains face-up on the field no cards can be set or placed on the field. When this card deals Battle Damage to your opponent's Life Points, shuffle your graveyard into your deck.|

|Dark Succubus of love|0|holy|Fiend/Tuner|Dark|2||750|500|Once Per Turn, During your Main Phase One, draw 1 card from your Deck. Increase your opponent's Life Points by 1000 Life Points. When this card is used as Synchro Material of a Synchro Summon deal damage to your opponent equal to 200 x the number of cards in your hand.|

|Dawn of a New Age|0|dtw|Spell Card|Spell||Ritual|||This card is used to Ritual Summon "Robotic Comander Megazord". Tribute atleast one Machine type monster and Dinosuar type monsters whos level is equal to or greater than 8. Then remove one Machine type monster in the graveyard from play.|

|Robotic Comander Megazord|0|dtw|Machine/Ritual/Effect|Dark|8||3100|3500|This card can only be Ritual Summoned by the Ritual spell card, "Dwan of a New Age". When this card is Ritual Summoned draw a card. If it is a Dinosaur type monster remove it from play and draw until you draw a Machine type monster.|

|Dual Guards|0|dtw|Machine/Effect|Dark|1||100|100|If this card is on the field at the same time as a "Mechanical Comander Megazord" all Machine type monsters gain 1000 ATK and lose 1000 DEF. When your opponet sets a monster in defense mode, special summon one "Dual Guards" from your deck (Max 3 Dual Guards on the field at a time). You can tribute two "Dual Guards" and "Mechanical Comander Megazord" may attack twice for the next three turns.|

|Gadgeteer Gun-Man |0|GDGT|Machine/Synchro/Union|Dark|6||2400|1500|1 Machine tuner + 1 or more non-tuner Warrior monsters
Once per turn, during your standby phase, if you control this monster on your side of the field, you can equip it to another of your Machine type monsters as an Equip Card, OR unequip the Union equipment and special summon this card in face up Attack position. While this card is equipped to a monster by this cards effect, the equipped monster can attack twice during your battle phase, Once to a monster and once directly to your opponets Life Points. (One monster can only be equiped with 1 Union Monster at a time. If the equiped monster is destroyed as a result of battle return this card to your hand.)|

|Machina Reinforcements|0|dtw|Spell Card|Spell||Quick-Play|||During your Battle Phase you can select up to 3 monsters on your side of the field to remove from play, When those monsters are removed from play you can special summon a Machine type monster, from your deck, whos level is equal to or less than the ammount sacraficed.|

|Mecha Guardian|0|dtw|Machine/Effect|Light|8||1000|?|This card can only be special summoned when a Warrior type monster is sent from the field to the graveyard. This monsters base DEF is equal to the ATK and DEF or all Warrior type monsters on the field when this monster is summoned.|

|Tiny Machina|0|dtw|Machine/Effect|Dark|5||250|500|This monster can not be attacked as long as there is another Machine type monster on the field. Once per turn you can special summon one "Machina Token" (Dark/Machine/Level 1/0 ATK/0 DEF).|

|Infinite Energy Grass Lands|0||Spell Card|Spell||Field|||Increase the ATK of all face up Insect Type monsters 100 x each of your Banished Monsters.|

|Lord Insect|0||Insect/Synchro/Effect|Dark|12||?|3000|2 Tuners + 1 or more Non-Tuners
This monsters ATK is equal to 1000x the number of Banished Insect Monsters.|

|Forbidden Ritual|0||Spell Card|Spell||None|||Banish 3 Cards in your Graveyard.|

|Insect Recruiter|0||Insect/Tuner|Dark|5||1700|2000|While this card is face up on the field you can normal summon one extra tuner monster per turn, in addition to your normal summon or set.|

|Dark Consumption|0||Spell Card|Spell||Quick-Play|||Destroy one face up dark monster you control and decrease one monsters ATK equal that the destroyed monsters ATK.|

|Hive Guardian|0||Insect/Synchro/Effect|Dark|7||2500|2300|1 tuner + 1 or more non tuner
While this card is face up on the field all other insect type monsters gain 500 ATK.|

|Beserk Charger|0||Insect/Effect|Dark|2||500|700|IF this card is Banished, special summon it on your side of the field. When this card ps special summoned it can attack your opponent directly and is Banished at the End Phase. and then cant be special summoned again.|

|Energy Consumer|0||Insect/Effect|Dark|5||1500|2100|Once Per Turn, Select one monster, spell, or trap card face up on the field. This monster gains that monsters effect until the end phase.|

|Pollenator|0||Insect/Tuner|Light|2||1500|2100|While this card is face up on the field, any two plant type monsters can be used for the Synchro Summon of a Plant type monster regardless of the Synchro Requirements.|

|Venus Fly Trap|0||Plant/Synchro/Effect|Light|9||2400|2300|1 Tuner + 1 or more non tuner
Once Per Turn, Select one face up insect type monster your oppnent controls and banish it. During your next turn, you can banish this card to speciail summon the Banished monster on your side of the field.|

|Blade Seed Sprout|0||Plant/Fusion/Effect|Earth|4||2400|2300|Plant Type Monster + Plant Type Monster
When this card is sent to the graveyard shuffle the fusion materials of this card into your deck.|

|Dragon Kuriboh|0||Dragon/Effect|Dark|2||500|400|When this card is destroyed and sent from the field to the Graveyard, search your deck for two monsters with a level lower than this monster and Special Summon them in face up Attack Position.|

|Multiplication|0||Trap Card|Trap||Trap||||You can pay 500 Life Points to decrease the ammount of monsters needed for a trubute summon 1. You can only activate this effect during your Main Phase or your opponent's Battle Phase.|

|Symbolic Type Tribute|0|xxxx|Trap Card|Trap|||||Select 1 monster you control. When the selected monster would be used as a Tribute Summon of level 7 or higher monster that has the same type as that monster, it is treated as 2 Tributes.|

|Power Conversion Breakout|0|XXXX|Spell Card|Spell|||||Activate only if you control 1 monster less than your opponent's, pay 1000 LP, Switch the original ATK and DEF of all face-up monsters you control and double their ATKs until the End phase. Any additions and subtractions to ATK and DEF due to card effects are applied to the new ATK and DEF. Monsters summoned after this card's activation are excluded. Destroy all monsters you controll at the end of the Battle Phase.|

|Soul Driven Fire|0|CLPT|Pyro/Spirit|Fire|4||1500|0|This card cannot be Special Summoned. This card returns to the owner's hand during the End Phase of the turn that this card is Normal Summoned or flipped face-up. When this card is removed from play special summon a FIRE monster with 1500 or less attack from your hand.|

|Demonic Possession|0|xxxx|Spell Card|Spell|||Remove one monster you crontol from play to take control of one monster your opponent controls until the end phase. The selected monster is destroyed at the end phase.|

|Star Shrink|0|xxxx|Trap Card|Trap|||||Select 1 monster in your hand, send any number of the top card from your Deck to the Graveyard to decrease the level of the select monster. Then recieve 500 damage x the number of cards sent to the graveyard.|
Aniversary cards

|Shockwave Demon|0||Beast/Effect|Earth|4||1000|1900|You can flip this face-down card face-up when your opponent takes battle damage during your turn. Increase the ATK of all Face up EARTH monsters by 500, then increase this monsters DEF by 500. If this card is normal summoned, increase the ATK of all EARTH monsters by 500.|

|Fire Replacement|0||Spell Card|Spell||Quick-Play|||Return one Face Up Fire monster you control to your deck and shuffle it. Then Special summon a monster with the same name from your deck other than the one you returned. The summoned monster gains 500 ATK.|

|Level Up x2|0||Spell Card|Spell||Quick-Play|||Return all Water monsters on the field back to their original level and Increase their ATK 500 x the number of levels increased.|

|Strong Gust|0||Spell Card|Spell||Continuous|||You can only control 1 "Strong Gust". Increase ATK of all WIND monsters on the field by the number of empty opponent's Monster Card Zones x100.|

|Compact Earth Tortuous |0||Reptile/Synchro/Effect|Earth|7||1000|2500|When this monster is Synchro Summoned, it gains the effects of its synchro materials.|

|Population Increase|0|XXXX|Trap Card|Trap||Quick-Play|||If a card would be Normal Summoned, Set or Tribute Summoned, you can Special Summon it instead|
[/spoiler]

tho i will not submit all of them ^.^
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