SirtyStan Posted June 5, 2011 Report Share Posted June 5, 2011 Alright. I got some staples made. Mostly Spell, a few Traps, a couple of Synchros, a Tuner and an Equip Spell (just for lulz) [spoiler=Staples] Fortune of the Wealthy Spell/Continuous Once per turn, if you have no cards in your Hand, you may pay 500 Life Points to draw 1 card. You may only have 1 face-up "Fortune of the Wealthy" on your side of the field. The Price of Greed Trap/Continuous Activate only when your opponent draws a card by a card effect. Your opponent may choose one of the following effects: • Inflict 1000 points of damage to your opponent. • Negate the effect and destroy the card. Lowering the Numbers Spell/Normal Activate only when your opponent has 3 or more monsters on his/her side of the field. Destroy all monsters on your opponent's side of the field. Undermining Defenses Trap/Normal Pay 1000 Life Points. Destroy 2 Spell or Trap cards on your opponent's side of the field. Sacrificial Bombardment Trap/Normal Tribute 1 monster on your side of the field and destroy 1 card on your opponent's side of the field. Bill X-21 Spell/Continuous As long as this card remains on the field, neither player may Tribute Summon monsters. An Offer He Can't Refuse Trap/Counter Pay 500 Life Points. Negate the activation of a Spell or Trap card and destroy it. Your opponent may not activate any Spell or Trap cards in response to this effect. Passing the Buck Trap/Normal Activate only when you take damage. Instead, take the damage on the second Standby Phase after activation. Second Wind Spell/Normal Activate only when your Life Points are under 4000. Destroy up to 5 cards on your side of the field and gain 200 Life Points for each card destroyed by this effect. Stalemate Spell/Quick-Play Both players may not activate any effects until the End Phase. Monster Rejuvenation Spell/Normal Discard 1 monster from your hand. Special Summon 1 monster from your Graveyard. The Summoned monster may not attack on the turn it is Summoned. Line Change Spell/Normal Each player may select one monster on the other player's field and take control of it. The switched monsters are destroyed at the End Phase. Gravedigger Dragon Dragon/Synchro/Effect Level 8, ATK/ 2200, DEF/ 2500 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, this card gains 100 ATK for each card in your Graveyard. Zero Being Fiend/Synchro/Effect Level 8, ATK/ 2500, DEF/ 2100 1 Tuner + 1 or more non-Tuner monsters Once per turn, you may Banish this card to negate the activation of a card that destroys a card on the field and destroy it. You may return this Banished card to your field in face-up Defense position at your End Phase. Elite Assault Squad Warrior/Tuner Level 4, ATK/ 1500, DEF/ 1200 If this card is used in a Synchro Summon, you may draw 1 card and discard the top card of your deck to have all Sychro monsters on your side of the field gain 500 ATK. Corrosive Armor Spell/Equip The equipped monster gains 1000 DEF. Destroy this card after the third Standby Phase of activation. [/spoiler] Love, rate, hate, questions, comments, suggestions? EDIT: I'm doing this mainly for ideas and inspiration; you don't need to take any of these in the actual YVD. But looking at them at least would be appreciated. Next I'll be working on a Mystery set, not going to tell until they're released. Link to comment
Techi☺ Posted June 5, 2011 Report Share Posted June 5, 2011 [quote name='Sirty_stan' timestamp='1307243859' post='5255668'] Alright. I got some staples made. Mostly Spell, a few Traps, a couple of Synchros, a Tuner and an Equip Spell (just for lulz) [spoiler=Staples] Fortune of the Wealthy Spell/Continuous Once per turn, if you have no cards in your Hand, you may pay 500 Life Points to draw 1 card. You may only have 1 face-up "Fortune of the Wealthy" on your side of the field. The Price of Greed Trap/Continuous Activate only when your opponent draws a card by a card effect. Your opponent may choose one of the following effects: • Inflict 1000 points of damage to your opponent. • Negate the effect and destroy the card. Lowering the Numbers Spell/Normal Activate only when your opponent has 3 or more monsters on his/her side of the field. Destroy all monsters on your opponent's side of the field. Undermining Defenses Trap/Normal Pay 1000 Life Points. Destroy 2 Spell or Trap cards on your opponent's side of the field. Sacrificial Bombardment Trap/Normal Tribute 1 monster on your side of the field and destroy 1 card on your opponent's side of the field. Bill X-21 Spell/Continuous As long as this card remains on the field, neither player may Tribute Summon monsters. An Offer He Can't Refuse Trap/Counter Pay 500 Life Points. Negate the activation of a Spell or Trap card and destroy it. Your opponent may not activate any Spell or Trap cards in response to this effect. Passing the Buck Trap/Normal Activate only when you take damage. Instead, take the damage on the second Standby Phase after activation. Second Wind Spell/Normal Activate only when your Life Points are under 4000. Destroy up to 5 cards on your side of the field and gain 200 Life Points for each card destroyed by this effect. Stalemate Spell/Quick-Play Both players may not activate any effects until the End Phase. Monster Rejuvenation Spell/Normal Discard 1 monster from your hand. Special Summon 1 monster from your Graveyard. The Summoned monster may not attack on the turn it is Summoned. Line Change Spell/Normal Each player may select one monster on the other player's field and take control of it. The switched monsters are destroyed at the End Phase. Gravedigger Dragon Dragon/Synchro/Effect Level 8, ATK/ 2200, DEF/ 2500 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, this card gains 100 ATK for each card in your Graveyard. Zero Being Fiend/Synchro/Effect Level 8, ATK/ 2500, DEF/ 2100 1 Tuner + 1 or more non-Tuner monsters Once per turn, you may Banish this card to negate the activation of a card that destroys a card on the field and destroy it. You may return this Banished card to your field in face-up Defense position at your End Phase. Elite Assault Squad Warrior/Tuner Level 4, ATK/ 1500, DEF/ 1200 If this card is used in a Synchro Summon, you may draw 1 card and discard the top card of your deck to have all Sychro monsters on your side of the field gain 500 ATK. Corrosive Armor Spell/Equip The equipped monster gains 1000 DEF. Destroy this card after the third Standby Phase of activation. [/spoiler] Love, rate, hate, questions, comments, suggestions? EDIT: I'm doing this mainly for ideas and inspiration; you don't need to take any of these in the actual YVD. But looking at them at least would be appreciated. Next I'll be working on a Mystery set, not going to tell until they're released. [/quote] Ight, small hint, May=Can Like, You can' not You may =3. I had that problem for a looooong time... Also, I'll be willing to start working on some idea's for trap cards, if someone would like to rate them, or help me with a few OCG errors. (one, or both, which ever you may prefer) Link to comment
Cody Frost Posted June 5, 2011 Report Share Posted June 5, 2011 [quote name='Sirty_stan' timestamp='1307243859' post='5255668'] Alright. I got some staples made. Mostly Spell, a few Traps, a couple of Synchros, a Tuner and an Equip Spell (just for lulz) [spoiler=Staples] Fortune of the Wealthy Spell/Continuous Once per turn, if you have no cards in your Hand, you may pay 500 Life Points to draw 1 card. You may only have 1 face-up "Fortune of the Wealthy" on your side of the field. The Price of Greed Trap/Continuous Activate only when your opponent draws a card by a card effect. Your opponent may choose one of the following effects: • Inflict 1000 points of damage to your opponent. • Negate the effect and destroy the card. Lowering the Numbers Spell/Normal Activate only when your opponent has 3 or more monsters on his/her side of the field. Destroy all monsters on your opponent's side of the field. Undermining Defenses Trap/Normal Pay 1000 Life Points. Destroy 2 Spell or Trap cards on your opponent's side of the field. Sacrificial Bombardment Trap/Normal Tribute 1 monster on your side of the field and destroy 1 card on your opponent's side of the field. Bill X-21 Spell/Continuous As long as this card remains on the field, neither player may Tribute Summon monsters. An Offer He Can't Refuse Trap/Counter Pay 500 Life Points. Negate the activation of a Spell or Trap card and destroy it. Your opponent may not activate any Spell or Trap cards in response to this effect. Passing the Buck Trap/Normal Activate only when you take damage. Instead, take the damage on the second Standby Phase after activation. Second Wind Spell/Normal Activate only when your Life Points are under 4000. Destroy up to 5 cards on your side of the field and gain 200 Life Points for each card destroyed by this effect. Stalemate Spell/Quick-Play Both players may not activate any effects until the End Phase. Monster Rejuvenation Spell/Normal Discard 1 monster from your hand. Special Summon 1 monster from your Graveyard. The Summoned monster may not attack on the turn it is Summoned. Line Change Spell/Normal Each player may select one monster on the other player's field and take control of it. The switched monsters are destroyed at the End Phase. Gravedigger Dragon Dragon/Synchro/Effect Level 8, ATK/ 2200, DEF/ 2500 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, this card gains 100 ATK for each card in your Graveyard. Zero Being Fiend/Synchro/Effect Level 8, ATK/ 2500, DEF/ 2100 1 Tuner + 1 or more non-Tuner monsters Once per turn, you may Banish this card to negate the activation of a card that destroys a card on the field and destroy it. You may return this Banished card to your field in face-up Defense position at your End Phase. Elite Assault Squad Warrior/Tuner Level 4, ATK/ 1500, DEF/ 1200 If this card is used in a Synchro Summon, you may draw 1 card and discard the top card of your deck to have all Sychro monsters on your side of the field gain 500 ATK. Corrosive Armor Spell/Equip The equipped monster gains 1000 DEF. Destroy this card after the third Standby Phase of activation. [/spoiler] Love, rate, hate, questions, comments, suggestions? EDIT: I'm doing this mainly for ideas and inspiration; you don't need to take any of these in the actual YVD. But looking at them at least would be appreciated. Next I'll be working on a Mystery set, not going to tell until they're released. [/quote] You have no idea at how powerful you've just made some of the currently existing Decks still, it's going to be a group decision before anything goes on about these cards. I'll give you a more detailed review on each and every card tmro and show you how some of these can be abused. I'm kind of tired right now, even though I finished 10 episodes of the SWAT Kats: The Radical Squadron. [quote name='Techi☺' timestamp='1307244296' post='5255688'] Ight, small hint, May=Can Like, You can' not You may =3. I had that problem for a looooong time... Also, I'll be willing to start working on some idea's for trap cards, if someone would like to rate them, or help me with a few OCG errors. (one, or both, which ever you may prefer) [/quote] Post your cards here that way we can view them and then decide on whether to add them or not and give you the reasons if it's the latter. BIG NOTE! Put your cards in YVD format...there's a link to how you can put it in the first page. Here are the formats for you crazy peoples who think downloading something will fry your computer or what-not. [spoiler=YVD Spell Format..."for Dummies. A reference to the rest of us."] |NAME OF SPELL|0|SET#|Spell Card|Spell||Type of Spell|||Effect of Spell Card| Example: |Gift of Inheritance|0|SET0|Spell Card|Spell||None|||Remove 1 monster from your hand from play and select 1 face-up monster you control. The selected monster gains all the effects of the monster that was removed from play by this effect.| [/spoiler] [spoiler=YVD Trap Format..."for Dummies. A reference to the rest of us."] |NAME OF Trap|0|SET#|Trap Card|Trap||Type of Trap|||Effect of Trap Card| Example: |Heaven's Call|0|SET0|Trap Card|Trap||None|||Add 1 Fairy-Type monster from your Deck to your hand.| [/spoiler] [spoiler=YVD Monster Format...Format..."for Dummies. A reference to the rest of us."] |Name of Monster|0|SET#|Type of Monster/(Tuner,Fusion,Exceed,Synchro,Union,etc)/Effect|Attribute of Monster|Level of monster||ATK of Monster|DEF of Monster|Effect of Monster| Example: |Drill Hornet|0|SET0|Insect/Effect|WIND|2||800|800|When this card is removed from play, choose 1 card at random from your opponent's hand and put it on top of your opponent's Deck. You can activate this effect only once per turn.| Example for Synchros/Fusions: |Burning Flare Dragon|0|SET0|Dragon/Synchro/Effect|Fire|8||2600|1800|1 Tuner monster + 1 or more non-Tuner monsters - Once per turn, you can remove 1 FIRE or Dragon-Type monster from your Graveyard to destroy 1 card on the field.| NOTE: Add a (space)-(space) between the Synchro/Fusion Material Monsters and the monster's effect. NOTE: for Tuner monsters, you will have to write something like "Tuner/Effect" so that it can actually be read by the YVD program. Example 1: |Moon Archer|0|SET0|Spellcaster/Tuner/Effect|Dark|3||1200|1000|Once per turn, you can send 1 Spell Card from your hand to the Graveyard to destroy 1 face-up card on the field.| Example 2: |Magma Dragmored|0|SET0|Zombie/Synchro/Tuner/Effect|Fire|6||1200|1000|1 Tuner monster + 1 or more non-Tuner monsters - Once per turn, you can remove from play the top card of your Deck to Special Summon 1 level 4 or lower monster from your Graveyard. This card gains ATK and DEF equal to half the original ATK and DEF of monsters Special Summoned by this effect. Monsters Special Summoned by this effect cannot be used for the Synchro Summon of a Synchro Monster the turn they are Summoned.| NOTE: The same thing with tuners is with Gemini/Spirit/Union...any Subtype monsters that don't say "Effect". Example 1: |Reinforcement Gargoyle|0|SET0|Rock/Gemini/Effect|WIND|3||0|1800|If your opponent controls a monster you control no monsters, you can Special Summon this card from your hand. This card is treated as a Normal Monster while face-up on the field or in the Graveyard. While this card is face-up on the field, you can Normal Summon it to have it be treated as an Effect Monster with this effect: * You can tribute this card and select 4 monsters in your Graveyard. Add 1 of them to your hand and shuffle the remaining cards into your Deck.| Example 2: |Mariella, Lost Soul of the Sea|0|SET0|Aqua/Spirit/Effect|Water|4||0|2000|This card cannot be Special Summoned. This card returns to its owner's hand during the End Phase of the turn it is Normal Summoned or flipped face-up. When this card is Summoned, look at the top 3 cards of your Deck, place 1 card on top of your Deck, and return the other 2 to the bottom of your Deck. When this card is returned to your hand, you can negate 1 attacks during your opponent's next Battle Phase.| [/spoiler] XD This will help you guys out a bit on how we want your cards to look like. Link to comment
Techi☺ Posted June 5, 2011 Report Share Posted June 5, 2011 |Force Ring|0|SET0|Trap Card|Trap||Equip|||This card's effect can only be activated when your opponent selects 1 of your monsters as an Attack target and you have 2 or more monsters on the field. The attack is negated. This card is Equiped to one face up Monster on your side of the field other than the Monster your opponent selected as an attack target. While this card remains face up on the field, you opponent can only select the monster this card is equiped to as the target of an attack or an effect.| How is this? Link to comment
SirtyStan Posted June 5, 2011 Report Share Posted June 5, 2011 You can't have Equip Trap cards... However, Continuous Trap cards work just fine, like Nightmare Wheel. Anyways, minor OCG fix: Equipped has 2 "P"s... Overall, you made a good staple card that can be broken. Link to comment
Cody Frost Posted June 5, 2011 Report Share Posted June 5, 2011 [quote name='Sirty_stan' timestamp='1307282627' post='5256655'] You can't have Equip Trap cards... However, Continuous Trap cards work just fine, like Nightmare Wheel. Anyways, minor OCG fix: Equipped has 2 "P"s... Overall, you made a good staple card that can be broken. [/quote] Actually...there are examples of Trap Equip Cards and they aren't necessarily continuous (They just don't have the equip Symbol): [spoiler=Example] [img]http://images2.wikia.nocookie.net/__cb20090130231961/yugioh/images/thumb/e/e1/BlastwithChainSD5-EN-C-1E.jpg/300px-BlastwithChainSD5-EN-C-1E.jpg[/img][/spoiler] [quote name='Sirty_stan' timestamp='1307243859' post='5255668'] [spoiler=Staples - Details inside] Fortune of the Wealthy Spell/Continuous Once per turn, if you have no cards in your Hand, you may pay 500 Life Points to draw 1 card. You may only have 1 face-up "Fortune of the Wealthy" on your side of the field. [b]Okay, this one is actually balanced...except maybe with infernities but since we aren't running real cards this is a somewhat nice addition.[/b] The Price of Greed Trap/Continuous Activate only when your opponent draws a card by a card effect. Your opponent may choose one of the following effects: • Inflict 1000 points of damage to your opponent. • Negate the effect and destroy the card. [b]Seems kind of specific...but I like the way you're opponent gets to choose his downfall. Promotes player-to-player interaction which is almost always a good thing.[/b] Lowering the Numbers Spell/Normal Activate only when your opponent has 3 or more monsters on his/her side of the field. Destroy all monsters on your opponent's side of the field. [b]A much more potent form of Raigeki. This is TOO good against most of the decks (except the Flame Barriers because they involve their effects on destruction and if you activate this effect, you could almost say "I scoop" after you see the outcome.)[/b] Undermining Defenses Trap/Normal Pay 1000 Life Points. Destroy 2 Spell or Trap cards on your opponent's side of the field. [b]Hmmm....1000 Life Points for 2 cards? I really can't tell whether this card is good or not. For me, it's in a foggy place.[/b] Sacrificial Bombardment Trap/Normal Tribute 1 monster on your side of the field and destroy 1 card on your opponent's side of the field. [b]This card is good, but we already have something similar and it's this:[/b] Sacrifice Group: Trap Card Type: Trap Destroy 1 monster you control and 1 card your opponent controls. NOTE: I copied it directly from the YVD. Bill X-21 Spell/Continuous As long as this card remains on the field, neither player may Tribute Summon monsters. [b]Hmmm...this is an interesting card, but may not see main play because we can still Special Summon most of the high level monsters, although usually there's a cost.[/b] An Offer He Can't Refuse Trap/Counter Pay 500 Life Points. Negate the activation of a Spell or Trap card and destroy it. Your opponent may not activate any Spell or Trap cards in response to this effect. [b]Too good. A dummed down version of Solemn Judgement IS STILL a dummed down version of Solemn Judgement.[/b] Passing the Buck Trap/Normal Activate only when you take damage. Instead, take the damage on the second Standby Phase after activation. [b]Now this is...useful. Not an immediate staple, but can be used with/against the current meta we have. Most of us will probably run or side 1 of these...or not at all. Still, this one is good to have.[/b] Second Wind Spell/Normal Activate only when your Life Points are under 4000. Destroy up to 5 cards on your side of the field and gain 200 Life Points for each card destroyed by this effect. [b]Not with the current meta you don't. This card immediately makes Flame Barriers on of the most violent decks in the game (Yeah...I know...my creations can be devastating with the right support ^.^). Flame Barriers deal double damage and base their effects on their destruction. Usually, both player's life points tend to be at the same level if you play defensively with the cards, but they tend to have an aggro/burn style of play making them lethal if you let them gain their own effects. The way I see it with this card is a situation like this: Both player's life points are at 4000 or less. Player 1 has 5 "Flame Barrier" monsters on the field. Then he activates this card. Destroys all five of his monsters and deals 4000 damage to both himself AND the opponent (800 for each). However, Player 1 gains 1000 life points so that he is just above the 4000 damage point. BOOM! Game. Or at the very least a very deadly blow since afterwards, the monster's effects will chain and resolve in a certain order. The only time the Flame Barriers (as far as I have seen) they can miss their timing is when they are destroyed by a Counter Trap, as their effects can't chain to Spell Speed 3. Again, this card is not good for the current meta.[/b] Stalemate Spell/Quick-Play Both players may not activate any effects until the End Phase. [b]Okay, this card is nice. Good against ALL the meta but it affects both players. I like the double edge sword technique.[/b] Monster Rejuvenation Spell/Normal Discard 1 monster from your hand. Special Summon 1 monster from your Graveyard. The Summoned monster may not attack on the turn it is Summoned. [b]We have several monster reborn support...but this might be a good addition. Needs more input from others though.[/b] Line Change Spell/Normal Each player may select one monster on the other player's field and take control of it. The switched monsters are destroyed at the End Phase. [b] This is a similar situation with the Flame Barriers, but it doesn't seem to be as powerful...needs more input. Could be abused by other archtypes though which makes is somewhat playable.[/b] Gravedigger Dragon Dragon/Synchro/Effect Level 8, ATK/ 2200, DEF/ 2500 1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, this card gains 100 ATK for each card in your Graveyard. [b]Simple beater, see nothing wrong with it...except it has no attribtue.[/b] Zero Being Fiend/Synchro/Effect Level 8, ATK/ 2500, DEF/ 2100 1 Tuner + 1 or more non-Tuner monsters Once per turn, you may Banish this card to negate the activation of a card that destroys a card on the field and destroy it. You may return this Banished card to your field in face-up Defense position at your End Phase. [b]It's Stardust, except slightly better. >_>[/b] Elite Assault Squad Warrior/Tuner Level 4, ATK/ 1500, DEF/ 1200 If this card is used in a Synchro Summon, you may draw 1 card and discard the top card of your deck to have all Sychro monsters on your side of the field gain 500 ATK. [b]Tuninware + Glow-Up Bulb + temporary gain, and it's a level 4 at that. This guy is going to be massively abused, and not in the good way. Still, needs more input.[/b] Corrosive Armor Spell/Equip The equipped monster gains 1000 DEF. Destroy this card after the third Standby Phase of activation. [b]A defensive equipped with particularly nothing wrong. It just might not be used because it seems kind of...dull?[/b] [/spoiler] [/quote] [quote name='Techi☺' timestamp='1307251298' post='5256004'] |Force Ring|0|SET0|Trap Card|Trap||Equip|||This card's effect can only be activated when your opponent selects 1 of your monsters as an Attack target and you have 2 or more monsters on the field. The attack is negated. This card is Equiped to one face up Monster on your side of the field other than the Monster your opponent selected as an attack target. While this card remains face up on the field, you opponent can only select the monster this card is equiped to as the target of an attack or an effect.|[/quote] [b]This card seems interesting...there are quite a few OCG errors and it could be better worded...but interesting non-the-less. Personally I like it.[/b] Link to comment
D.A._Sakuyamon Posted June 5, 2011 Report Share Posted June 5, 2011 [font="tahoma, arial, verdana, sans-serif"]|Regenerating Destruction Pot|0|SET#|Spell Card|Spell|| Continuous|||During each Standby Phase, both players draw 1 card and discard 1 card from there hand.|[/font] [font="tahoma, arial, verdana, sans-serif"] [/font] [font="tahoma, arial, verdana, sans-serif"]I was thinking of making this Normal or Quickplay. [/font] Link to comment
Cody Frost Posted June 5, 2011 Report Share Posted June 5, 2011 [quote name='♥ D.A._ϯɨå Håʀʀɨbel ♥' timestamp='1307291504' post='5256978'] [font="tahoma, arial, verdana, sans-serif"]|Regenerating Destruction Pot|0|SET#|Spell Card|Spell|| Continuous|||During each Standby Phase, both players draw 1 card and discard 1 card from there hand.|[/font] [font="tahoma, arial, verdana, sans-serif"] [/font] [font="tahoma, arial, verdana, sans-serif"]I was thinking of making this normal instead of Normal or Quickplay. [/font] [/quote] Seems to act like a continuous version of Dark World Lightning. Could possibly be OPed...but with the current cards I see no problem with it. Could speed up duels a little. Link to comment
D.A._Sakuyamon Posted June 5, 2011 Report Share Posted June 5, 2011 [quote name='Cody Frost' timestamp='1307292279' post='5256997'] Seems to act like a continuous version of Dark World Lightning. Could possibly be OPed...but with the current cards I see no problem with it. Could speed up duels a little. [/quote] Slight correction, Dark World Dealings. Q: How many Arch-type based cards are we aloud to submit? 10? and also how many generic stuff? Link to comment
Cody Frost Posted June 5, 2011 Report Share Posted June 5, 2011 [quote name='♥ D.A._ϯɨå Håʀʀɨbel ♥' timestamp='1307292768' post='5257008'] Slight correction, Dark World Dealings. Q: How many Arch-type based cards are we aloud to submit? 10? and also how many generic stuff? [/quote] XP Lol, always get those two mixed up cuz I don't have the cards themselves. A: You can only submit up to 10 cards for an archtype per set. Meaning you can submit 10 cards for 1 archtype or 10 cards split between 2 archtypes (3 on one of them, 7 on the other OR 5 and 5...etc) As for the generic stuff, you can do as many of those as you can. Link to comment
D.A._Sakuyamon Posted June 5, 2011 Report Share Posted June 5, 2011 Idea for ban/limi/semi-limi list. (it's just an idea) Sense everyone has to use the set list here anyways if they want to duel someone, why not have the list put on the first post? Link to comment
Cody Frost Posted June 5, 2011 Report Share Posted June 5, 2011 [quote name='♥ D.A._ϯɨå Håʀʀɨbel ♥' timestamp='1307303597' post='5257685'] Idea for ban/limi/semi-limi list. (it's just an idea) Sense everyone has to use the set list here anyways if they want to duel someone, why not have the list put on the first post? [/quote] We wanted to avoid a ban/limited/semi-limited list...At least thats what some of the other members have said so far. I don't mind making a list like that, but it would require a bit of management. I'd be happy to volunteer for that assignment but first we would have to make sure to get the consent of the other members. OoT: O_o...god, I feel like an official.... Link to comment
D.A._Sakuyamon Posted June 5, 2011 Report Share Posted June 5, 2011 [quote name='Cody Frost' timestamp='1307304537' post='5257740'] We wanted to avoid a ban/limited/semi-limited list...At least thats what some of the other members have said so far. I don't mind making a list like that, but it would require a bit of management. I'd be happy to volunteer for that assignment but first we would have to make sure to get the consent of the other members. OoT: O_o...god, I feel like an official.... [/quote] Lol Well this is just me but I feel at the very least that cards should at least be given a shot before going away forever. Link to comment
-Griffin Posted June 5, 2011 Report Share Posted June 5, 2011 Okay, this is surprisingly active. I'm not really planning to be active for 3-4 weeks. And how did Cody list the Decks, but not include JAZORO or 3000 Beastdown, which seemed to be two of the strongest Decks when I was playing? EDIT: No Mighty Jackal Control either Oo Link to comment
Cody Frost Posted June 5, 2011 Report Share Posted June 5, 2011 [quote name='-Griffin' timestamp='1307306520' post='5257885'] Okay, this is surprisingly active. I'm not really planning to be active for 3-4 weeks. And how did Cody list the Decks, but not include JAZORO or 3000 Beastdown, which seemed to be two of the strongest Decks when I was playing? [/quote] XP Lol! Forgot about those Griff! So what's the plan then? With you not that active it could be a bit of trouble...even though I can start helping HP set up the sets for the YVD program so he just has to worry about pics (learned how to do it a while ago ) Link to comment
SirtyStan Posted June 6, 2011 Report Share Posted June 6, 2011 Alright. I got the cards reviwed in depth! Now I know on what to work on for my staples! Anyways, I'mma be continuing on my archetype cards...Alright. I got the cards reviwed in depth! Now I know on what to work on for my staples! Anyways, I'mma be continuing on my archetype cards... Link to comment
Cody Frost Posted June 6, 2011 Report Share Posted June 6, 2011 I'd be careful with double posting...though I have heard your computer IS on the fritz Link to comment
danio13 Posted June 6, 2011 Report Share Posted June 6, 2011 I would like to join but I need help with perfecting the effects of my fan made cards Any help would be nice Link to comment
Cody Frost Posted June 6, 2011 Report Share Posted June 6, 2011 [quote name='danio13' timestamp='1307400190' post='5261836'] I would like to join but I need help with perfecting the effects of my fan made cards Any help would be nice [/quote] Just post the cards here and we'll take a look. Link to comment
danio13 Posted June 6, 2011 Report Share Posted June 6, 2011 [quote name='Cody Frost' timestamp='1307400551' post='5261851'] Just post the cards here and we'll take a look. [/quote] Here are the ones I have created so far: http://forum.yugiohcardmaker.net/topic/248043-kirby-fan-cards/ Link to comment
Cody Frost Posted June 6, 2011 Report Share Posted June 6, 2011 I looked at the cards...Ummm...I don't think we're doing Pop Culture cards.... Link to comment
SirtyStan Posted June 8, 2011 Report Share Posted June 8, 2011 Friendly bump! Wait a minute, this is Pinned ^^ Anyways, because I have spare time, I'm working on a zombie-apocalypse fanfic where the names of the different types of zombies are also Yu-Gi-Oh! cards. If you wanna see a sneak peek, pm me! Link to comment
.Rai Posted June 9, 2011 Report Share Posted June 9, 2011 Check Post 52 of the OCCG contest for the 3 winning cards that will be added to the next set. [url=http://forum.yugiohcardmaker.net/topic/247166-yu-gi-oh-official-created-card-game-the-contest/page__st__40__gopid__5226693#entry5226693] The post [/url] Link to comment
SirtyStan Posted June 12, 2011 Report Share Posted June 12, 2011 Wow. This is kind of dead... Hmm... Link to comment
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