Cody Frost Posted April 3, 2011 Report Share Posted April 3, 2011 This might be a very stupid question, and I'm sure it is but my head is fried and I need to know this for sure: lets say the name of my monster is Vulf, Hunter of the Flame Barrier. It's name on the file should be Vulf,HunteroftheFlameBarrier.gif right? Link to comment
-Griffin Posted April 3, 2011 Report Share Posted April 3, 2011 I don't know how to deal with any punctuation, but for now, do this: [b]Include all punctuation other than spaces. It's easier to go through them and delete all commas, than check which cards have commas and add them back in.[/b] Also, check the wiki. I made some changes. First, I made a load of pages public, including the menu, which means I don't have to give you edit-rights before you can even look around the wiki xP Secondly, I added a page called 'post format' which covers everything you should need to know about how to post your cards in the end. Link to comment
Aesirson Posted April 3, 2011 Report Share Posted April 3, 2011 [spoiler=YVD Codes]|Cloakwater|0|SET0|Sea Serpent/Effect|Water|4||1500|1200|FLIP: Destroy 1 card on the field. If you control another WATER monster, you can Tribute this card to draw 1 card.| |Hydrohead Turtle|0|SET0|Sea Serpent/Effect|Water|5||2200|800|When this card is Normal Summoned, remove from play 2 WATER monsters in your Graveyard from play to deal 1000 damage to your opponent.| |Jiabisu|0|SET0|Sea Serpent/Effect|Water|4||1800|800|You can discard this card to add 1 "Realm of Neptune" from your Deck or Graveyard to your hand.| |Blackwater Stalker|0|SET0|Aqua/Effect|Water|2||600|200|If there is a face-up "Realm of Neptune" on the field, this card can attack your opponent directly. When this card deals damage to your opponent, draw 1 card.| |Element Shogun|0|SET0|Warrior/Effect|Light|3||1200|1000|When this card is Summoned, you can discard 1 EARTH, WIND, FIRE or WATER monster from your hand to the Graveyard. This cards Attribute is the same as the discarded monster's Attribute. Increase the ATK of this card by 200 for each card in your Graveyard with the same Attribute as this card.| |Nami|0|SET0|Fairy/Effect|Water|6||2400|1000|When this card is Summoned, you can discard 1 card to Special Summon 1 WATER monster from your hand. When this card is sent to the Graveyard, if you control another WATER monster, Special Summon this card from your Graveyard. If you do, remove from play this card when it is sent to the Graveyard.| |Deeplight|0|SET0|Thunder/Effect|Water|6||1800|400|When this card is Summoned, increase its ATK by 200 for each card you control. When this card attacks, you can destroy 1 Spell or Trap card on the field.| |Elementalon|0|SET0|Fairy/Effect|Light|5||2000|2000|When this card deals battle damage to your opponent, send the top 3 cards of your opponents Deck to the Graveyard. Destroy 1 card on the field for each EARTH, WIND, FIRE and WATER monster sent to the Graveyard by this card's effect. If this card is destroyed by its own effect, draw 1 card.| |Judge of the Just|0|SET0|Fairy/Effect|Light|2||0|1000|When an opponent's monster declares a direct attack, you can discard this card and end the Battle Phase. If you do, send 1 card from the top of your opponent's Deck for each multiple of 500 of the attacking card's ATK.| |Puppet Messiah|0|SET0|Fairy/Effect|Light|4||200|1700|FLIP: Both players send cards from the top of their Decks equal to the number of cards on their respective fields. Increase the DEF of this card by 100 for each card sent to the Graveyard by this effect.| |Lord Neptune||SET0|Sea Serpent/Effect|Water|9||2800|2500|When this card is Normal Summoned, you can activate 1 "Realm of Neptune" from your Deck or Graveyard. If there was a Field Spell Card on the field prior to this cards Normal Summon, you can destroy 1 card on the field. If there is no face-up "Realm of Neptune" on the field, this card cannot attack. You can Tribute 1 WATER monster to draw 2 cards, this card cannot attack the turn you used this effect.| |Realitylord Apoph|0|SET0|Fairy/Effect|Dark|9||1000|3000|This card cannot be Normal Summoned or Set. This card can only be Special Summoned by having 10 or more cards in your Graveyard. When this card is Special Summoned, remove from play all Fairy-Type monsters in both players' Graveyards. Your opponent then sends a number of cards from the top of his/her Deck equal to the number of cards removed from play this way. Increase the ATK of this card by 200 for each card in both players' Graveyards. Once per turn, when this card would have been destroyed by a card effect, it is not destroyed.| |Razael the Holy Juggernaut|0|SET0|Fairy/Effect|Light|6||0|3000|This card can be Special Summoned from your hand when your opponent controls a monster and you control no monsters. This card cannot be Tributed for the Tribute Summon of a monster or used as a Synchro Material Monster for the Synchro Summon of a Synchor Monster. Whenever a card(s) is sent from the top of your opponent's Deck, Special Summon 1 "Razael Token" (Fairy-Type/LIGHT/Level 1/ATK ?/DEF 1000) to your field. The Special Summoned "Razael Token"s Level is equal to the number of cards sent, and its ATK is equal to the number of cards sent x300.| |Waterbreak|0|SET0|Spell Card|Spell||None|||Activate only if you control a face-up "Realm of Neptune". Special Summon 1 WATER monster from your hand, Deck or Graveyard with an ATK equal to or lower than the total number of cards on the field x400.| |Realm of Neptune||SET0|Spell Card|Spell||Field|||Both players can Tribute Summon WATER monsters with 1 less Tribute than required. Once per turn, when a WATER monster on the field would be destroyed by battle, it is not destroyed.| |Element of Water|0|SET0|Spell Card|Spell||None|||Return cards on your opponents field equal to the number of Level 4 or lower WATER monsters you control.| |Aqualight|0|SET0|Spell Card|Spell||Field|||This cards name is treated as "Realm of Neptune". When a WATER monster you control battles, you can send 1 WATER monster in your hand to the Graveyard to increase the ATK of that monster by 1000. Once per turn, if you control no monsters and your opponent controls a monster, you can draw 1 card. | |Descent of a Demigod|0|SET0|Spell Card|Spell||None|||Activate during the start of your Main Phase 1. During your End Phase, draw 1 card for every 2 cards sent from the top of your opponent's Deck during this turn.| |Hollow Force|0|SET0|Spell Card|Spell||Quick-Play|||Activate only when you control 2 or more face-up Fairy-Type monsters. Send 1 Fairy-Type monster you control to the Graveyard to destroy 1 card on the field and send cards from the top of your opponent's Deck equal to the Level of the sent Fairy-Type monster.| |Hand of God|0|SET0|Trap Card|Trap||None|||Activate only when a card(s) is sent from the top of your opponent's Deck to the Graveyard. Special Summon 1 Fairy-Type monster from your hand or Deck with a Level equal to or lower than the number of cards sent.| |Hollow Shield|0|SET0|Trap Card|Trap||None|||Activate only when a face-up Fairy-Type monster you control is selected as an attack target. Negate the attack and send cards from the top of your opponent's Deck equal to the Level of the selected Fairy-Type monster.|[/spoiler] [spoiler=Wiki codes] | <<image Cloakwater.gif>> | |[[Cloakwater]] | | <<image HydroheadTurtle.gif>> | |[[Hydrohead Turtle]] | | <<image Jiabisu.gif>> | |[[Jiabisu]] | | <<image BlackwaterStalker.gif>> | |[[Blackwater Stalker]] | | <<image ElementShogun.gif>> | |[[Element Shogun]] | | <<image Nami.gif>> | |[[Nami]] | | <<image Deeplight.gif>> | |[[Deeplight]] | | <<image Elementalon.gif>> | |[[Elementalon]] | | <<image JudgeoftheJust.gif>> | |[[Judge of the Just]] | | <<image PuppetMessiah.gif>> | |[[Puppet Messiah]] | | <<image LordNeptune.gif>> | |[[Lord Neptune]] | | <<image RealitylordApoph.gif>> | |[[Realitylord Apoph]] | | <<image RazaeltheHolyJuggernaut.gif>> | |[[Razael the Holy Juggernaut]] | | <<image Waterbreak.gif>> | |[[Waterbreak]] | | <<image RealmofNeptune.gif>> | |[[Realm of Neptune]] | | <<image ElementofWater.gif>> | |[[Element of Water]] | | <<image Aqualight.gif>> | |[[Aqualight]] | | <<image DescentofaDemigod.gif>> | |[[Descent of a Demigod]] | | <<image HollowForce.gif>> | |[[Hollow Force]] | | <<image HandofGod.gif>> | |[[Hand of God]] | | <<image HollowShield.gif>> | |[[Hollow Shield]] | [/spoiler] [url=http://www.mediafire.com/?0k6ulklfbo9x4]Happy, happy pictures.[/url] Realitylord Apoph is my suggested Cover Card. I'll fix a .zip file soon. Link to comment
-DOOM Posted April 3, 2011 Report Share Posted April 3, 2011 [Spoiler=YVD Codes] |Ice Cream Collector||SET0|Aqua|WATER|4||400|1900|When this card is Summoned, select 1 Normal Monster from your Graveyard and Special Summon it. You can remove from play 1 Normal Monster you control to add this card from your Graveyard to your hand.| |Inspirited Core||SET0|Thunder/Tuner|DARK|2||1100|700|This unstable being, driven by constant decay, trys to find other weak beings to create new, strong entities.| |Inspirited Drill of Deep Sea||SET0|Machine|WATER|3||400|1900|A machine, in a mythical way inspirited with life. It gathers metal parts from the bottom of the sea to upgrade itself.| |Possesses Kraken of Deep Sea||SET0|Machine|DARK|8||3200|2800|This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 monsters, including at least 1 "Inspirited Drill of Deep Sea". When this card is removed from the field, select 1 monster your opponent controls and equip it with "Dark Soul" from your hand, Deck or Graveyard.| |Yellow Calling Spell||SET0|Spell Card|Spell|||||Select 1 Normal Monster from your Deck and add it to your hand| |Dark Soul||SET0|Trap Card|Trap|||||You can only activate this card during your opponent's turn. Send 1 "Inspirited" monster from your hand or Deck to the Graveyard. Select 1 monster your opponent controls and gain control of it, until the End Phase. If this card was put into play by the effect of "Possessed Kraken of Deep Sea", it is treated as an Euqip Card. Control of the equipped card is switched.|[/Spoiler] [Spoiler= wiki codes] | |[[Ice Cream Collector]] | | |[[Inspirited Core]] | | |[[Inspirited Drill of Deep Sea]] | | |[[Possessed Kraken of Deep Sea]] | | |[[Yellow Calling Spell]] | | |[[Dark Soul]] | [/Spoiler] [url="http://www.mediafire.com/?h5fpd0plnygul5i"]Images[/url] Link to comment
Horu Posted April 3, 2011 Report Share Posted April 3, 2011 You got my interest. I'll play when I get my new computer. Link to comment
-Griffin Posted April 3, 2011 Report Share Posted April 3, 2011 Alright guys, looks good, but remember that you don't have to make that post until the whole set's finished. I've added a link to the above two posts in the 'submission' part of the 'Set 0' tiddler on the wiki. Update those posts unless you edit the wiki to change where your submission post is. Link to comment
Tempest of Reach Posted April 3, 2011 Report Share Posted April 3, 2011 [color="#4169e1"]Set isn't completely complete yet... still got the Avatar of the Storm to create. As well as level 8 and level 12 monsters [spoiler=<YVD Code>] |Storm - Aquosis|0||Aqua/Effect|Water|4||1600|1600|When this card is destroyed, you can summon a level 4 Storm monster of a different attribute from your graveyard. If this card was summoned by the effect off another level four Storm monster, it cannot summon that monster with its effect. During your standbye phase, gain 500 LP.| |Storm - Flarzaqus|0||Pyro/Effect|Fire|4||1800|0|When this card is destroyed, you can summon a level 4 Storm monster of a different attribute from your graveyard. If this card was summoned by the effect off another level four Storm monster, it cannot summon that monster with its effect. During your standbye phase, deal 500 points off damage to your opponent.| |Storm - Bresalve|0||Winged Beast/Effect|Wind|4||1900|0|When this card is destroyed, you can summon a level 4 Storm monster of a different attribute from your graveyard. If this card was summoned by the effect off another level four Storm monster, it cannot summon that monster with its effect. This card can attack your opponent directly. If it does, half the battle damage.| |Storm - Nighatim|0||Fiend/Effect|Dark|4||1800|0|When this card is destroyed, you can summon a level 4 Storm monster of a different attribute from your graveyard. If this card was summoned by the effect off another level four Storm monster, it cannot summon that monster with its effect. Once per turn if this card has destroyed a monster, this card can destroy a card on the field.| |Storm - Shinseus|0||Warrior/Effect|Light|4||0|1800|When this card is destroyed, you can summon a level 4 Storm monster of a different attribute from your graveyard. If this card was summoned by the effect off another level four Storm monster, it cannot summon that monster with its effect. Once per turn, this card can negate the activation off a card which destroys a monster on the field.| |Realm of the Storm|0||Spell Card|Spell||Field|||This card gains the follow effects when there is a Storm Monster(s) on the field depending on the attribute. FIRE: Deal 500 points of damage to your opponent during your standbye phase. WATER: Gain 500LP during your standbye phase. WIND: Select one Storm Monster you control. It can attack directly this turn. When it does so, battle damaged is halved. You cannot use this effect on the same monster consecutively. LIGHT: This card cannot be destroyed by card effect. DARK: Once per turn, if a monster has been destroyed you can select one card on the field and destroy it. If all off these effects can be used, you gain the additional effect: You can send this card from the field to the graveyard in order to summon 1 ‘Master of the Storm’ from your deck or hand. For the first turn it is on the field. Treat it like no attributes have been tributed. On the second turn it has been on the field, treat it like all five attributes have been tributed.| |Master of the Storm|0||Warior/Effect|Light|9||2800|1400|This card can only be tribute summoned be tributing a level four Storm Monster. You can tribute any number off level four Storm monsters when you summon this card. This card gets the following effects depending on the attribute off the Monsters tributed. Fire: Inflict 1000 damage to your opponent during your standbye phase. Water: Gain 1000LP during your standbye phase. Wind: This card can attack your opponent directly. When you do, battle damage is halved. Light: Twice per turn, if a card that destroys a card monster on the field is activated, negate it. Darkness: If this card destroys a monster, you can select and destroy a further two card on the field. If this card as all five off the previous effects, it also gains the following: During your main phase, you can tribute this card in order to special summon 1 ‘Envoy of the Storm’ from your deck or hand .For the first two turns it is on the field. Treat it like no attributes have been tributed. On the third turn it has been on the field, treat it like all five attributes have been tributed. Once per turn. You can tribute 1 level 4 Storm Monster, in order to special summon 1 level 8 Storm Monster off the same attribute from your deck. When this card is destroyed, you can special summon 2 level 4 Storm Monsters from your Deck and/or Graveyard.| |Envoy of the Storm|0||Warior/Effect|Light|11||4200|2100|This card can only be tribute summoned by tributing a level 8 Storm Monster. You can tribute any number of level 8 Storm monsters to summon this card. This card gains the following effects depending on the attributes off the monsters sacrificed to summon this monster: FIRE: Deal 1500 points off damage to your opponent during your standbye phase. WATER: Gain 1500LP during your standbye phase WIND: This monster, plus one other off your choice can attack the opponent directly. If you use this effect, battle damage is halved. LIGHT: Up to three times per turn, when a card is activated that destroys a card(s) on the field, negate it. DARK: Up to three times per turn you can destroy a card on the field. Additionally, when this monster has all five off these effects, it gains the following effect: You can tribute this card in order to summon 1 ‘Avatar of the Storm’ from you deck or hand. For the first three turns it is on the field. Treat it like no attributes have been tributed. On the fourth turn it has been on the field, treat it like all five attributes have been tributed. Once per turn, you can tribute one level 8 Storm Monster in order to special summon one level 12 Storm Monster from the deck with the same attribute. When this card is destroyed, you can summon either one level eight Storm Monster’s from the graveyard. Or two level four Storm Monster’s from the deck or graveyard.| |Fury of the Storm|0||Warrior/Effect|Light|8||500|0|This card cannot be normal summon or set. This card can only be special summoned by removing from the graveyard three level four Storm type monsters off different names. This card gains the Attribute of those three monsters. This card cannot be destroyed by battle. When this card attacks, trap cards cannot be activated until the end off the damage phase. For each Storm monster in the graveyard this card can attack your opponent directly. If a card is used on this card which adjusts its attack in anyway. Negate it and destroy it. When this card is destroyed, returned all removed from play Storm Monsters to the graveyard| |Rivsibaes Procelela – Nature's Fury, Protecting Storm.|0||Dragon/Effect|Light|12||100|0|This card cannot be normal summoned or set. This card can only be special summoned when your LP hits zero and 1 'Fury of the Storm' has been in your graveyard for five turns. Summon this card from your hand, deck, graveyard or removed from play pile. This summon cannot be negated. The Attribute of this card is also treated as WIND, WATER, FIRE and DARK. When this card is special summoned in this way, increase you life points by 100 points for every Storm card you have in the graveyard. You take no damage while this card in on the field. When this card attacks, gain LP equal to its ATK. This card can attack your opponent directly for each Storm monster in the graveyard. When this card is removed from the field Special summon it during the end phase.| [/spoiler] [/color] Link to comment
Cody Frost Posted April 3, 2011 Report Share Posted April 3, 2011 [spoiler=YVD Submissions] [spoiler=YVD Submissions] |Furiance, Creator of the Flame Barrier|0|SET0|Pyro/Effect|Fire|4||0|800|When this card is destroyed, both players take 800 points of damage. This card's battle position cannot be switched except by card effect. Once per turn, you can send 1 “Flame Barrier” monster from your Deck to the Graveyard and take 800 points of damage to Special Summon 1 “Flame Barrier” monster from your Deck whose level is lower than the sent monster's. You cannot Special Summon "Furiance, Creator of the Flame Barrier" or Tuner Monsters with this effect. This card can only be used for the Synchro Summon of a FIRE Synchro Monster.| |Vulf, Hunter of the Flame Barrier|0|SET0|Pyro/Effect|Fire|4||1900|800|When this card is destroyed, both players take 800 points of damage. Then you can Special Summon 1 level 4 or lower “Flame Barrier” monster from your Deck in face-up Defense Position. It is destroyed during the End Phase of this turn.| |Pyrotrack, Mage of the Flame Barrier|0|SET0|Spellcaster/Effect|Fire|4||1700|800|When this card is destroyed, both players take 800 points of damage. When this card attacks, increase this card's ATK by 400 points during the Damage Step only. When this card is attacked, decrease this card's ATK by 400 points during the Damage Step only.| |Hurdan, Warrior of the Flame Barrier|0|SET0|Warrior/Effect|Fire|4||1600|800|When this card is destroyed, both players take 800 points of damage. Then you can Special Summon 1 “Flame Barrier” monster from your Graveyard in face-up Defense Position other than "Hurdan, Warrior of the Flame Barrier". You take damage equal to its DEF during your next Standby Phase.| |Guroo, Spirit of the Flame Barrier|0|SET0|Pyro/Effect|Fire|2||600|800|When this card is destroyed, both players take 800 points of damage. If this card is destroyed by a card effect, inflict damage to both players equal to the number of "Flame Barrier" monsters on your Graveyard x 300.| |Kirya, Phoenix of the Flame Barrier|0|SET0|Pyro/Tuner|Fire|2||600|800|When this card is destroyed, both players take 800 points of damage. Then you can add 1 “Flame Barrier” card from your Deck to your hand.| |Kurru, Lightning of the Flame Barrier|0|SET0|Thunder/Tuner|Fire|4||1400|800|When this card is destroyed, both players take 800 points of damage. If this card is Special Summoned or destroyed by the effect of a “Flame Barrier” card, you can remove this card and 1 or more non-Tuner "Flame Barrier" monsters from your Graveyard from play to Special Summon 1 Synchro monster from your Extra Deck whose level is equal to the total levels of the monsters removed by this card’s effect. This is treated as a Synchro Summon.| |Kyoko, Flame of the Flame Barrier|0|SET0|Pyro/Tuner|Fire|1||200|800|When this card is destroyed, both players take 800 points of damage. Then you can destroy 1 monster your opponent controls.| |Surgoth, Pyro Lord of the Flame Barrier|0|SET0|Pyro/Effect|Fire|5||2000|800|When this card is destroyed, both players take 800 points of damage. This card can be Special Summoned from your hand while you control 2 different “Flame Barrier” monsters on the field. While this card is face-up on the field, FIRE monsters you control other than this card are unaffected by your opponent’s Trap cards.| |Vargon, Moth of the Flame Barrier|0|SET0|Insect/Tuner|Fire|3||1200|800|When this card is destroyed, both players take 800 points of damage. During the turn this card was summoned, you can Special Summon 1 level 4 or lower “Flame Barrier” Tuner monster from your Deck or Graveyard in face-up Defense Position other than "Vargdon, Moth of the Flame Barrier". You take damage equal to the Summoned monster's DEF and that monster cannot attack during this turn.| |Archlord Arcana|0|SET0|Fairy/Effect|Light|8||2800|2100|This card can attack twice per turn. Any Battle Damage this card inflicts is halved. Once per turn, you can discard 1 Fairy-Type monster from your hand to send a number of cards from the top of both players Decks to the Graveyard equal to the level of the discarded monster.| |Burning Flare Dragon|0|SET0|Dragon/Synchro/Effect|Fire|8||2600|1800|1 Tuner monster + 1 or more non-Tuner monsters Once per turn, you can remove 1 FIRE or Dragon-Type monster from your Graveyard to destroy 1 card on the field.| |Elie'As, Emblem of Heaven|0|SET0|Fairy/Effect|Light|6||2100|2000|You can Special Summon this card from your Graveyard by removing from play 1 Fairy-Type monster on your side of the field. Each time a card is sent from a player’s Deck to the Graveyard, gain 200 life points.| |Emperor Zerozian|0|SET0|Aqua/Synchro/Effect|Water|7||2500|1400|1 Tuner monster + 1 or more non-Tuner monsters When this card is Synchro Summoned, no card effects can be activated until the End Phase of this turn.| |Gux the Infernal Chariot|0|SET0|Pyro/Synchro/Effect|Fire|8||2800|1800|1 FIRE Tuner monster + 1 or more non-Tuner monsters When this card battles a Defense Position monsters whose DEF is less than the ATK of this card inflict the difference as damage to your opponent’s Life Points. Once per turn, you can remove from play 1 FIRE monster from your Graveyard to inflict damage to your opponent equal to half the removed from play monster’s original ATK.| |Junk Fastgun|0|SET0|Warrior/Synchro/Effect|Earth|7||2200|1700|1 Tuner monster + 1 or more non-Tuner monsters If this card is Synchro Summoned using a Machine or Warrior-Type monster, destroy 1 card on the field. Once per turn, you can add 1 Machine or Warrior-Type monster from your Deck to your hand.| |Magma Dragmored|0|SET0|Zombie/Synchro/Effect|Fire|6||1200|1000|1 Tuner monster + 1 or more non-Tuner monsters Once per turn, you can remove from play the top card of your Deck to Special Summon 1 level 4 or lower monster from your Graveyard. This card gains ATK and DEF equal to half the original ATK and DEF of monsters Special Summoned by this effect. Monsters Special Summoned by this effect cannot be used for the Synchro Summon of a Synchro Monster the turn they are Summoned.| |Moon Archer|0|SET0|Spellcaster/Tuner|Dark|3||1200|1000|Once per turn, you can send 1 Spell Card from your hand to the Graveyard to destroy 1 face-up card on the field.| |Oro the Flare|0|SET0|Machine/Synchro/Effect|Fire|9||3000|2500|1 Tuner monster + 2 or more non-Tuner monsters You can send 1 card from your hand to the Graveyard to destroy 1 Spell or Trap Card on the field. If this card destroys a card using this effect, your opponent draws 1 card.| |Saraph, Emblem of Eclipse|0|SET0|Spellcaster/Synchro/Effect|Dark|7||2400|1900|1 Tuner monster + 1 or more non-Tuner monsters While this card is face-up on the field, its Attribute is also treated as LIGHT. Once per turn, you can remove 2 cards in your Graveyard from play to add 1 Spell Card from your Graveyard to your hand. That card cannot be activated or Set during this turn| [/spoiler] Here are the monsters for now. I'm gonna try and edit the rest of my cards also... --April 16th, 2011 Link to comment
.Rai Posted April 3, 2011 Report Share Posted April 3, 2011 Cody, archetypes can only be at max. 10 cards. My wiki name: [code]brushstroke[/code] Link to comment
-Griffin Posted April 3, 2011 Report Share Posted April 3, 2011 This set is 500, not 100. Link to comment
Tempest of Reach Posted April 3, 2011 Report Share Posted April 3, 2011 [color="#4169e1"]Wait... have I hit my Archtype limit already? [/color] Link to comment
Cody Frost Posted April 3, 2011 Report Share Posted April 3, 2011 [quote name='-Griffin' timestamp='1301854719' post='5111513'] This set is 500, not 100. [/quote] Yeah, kinda found that after I did some clicks here and there on the wiki. >.< BTW, The Flame Barrier is an Archtype that is 30 cards ATM and I saw the 50-70 cards MAX archtype. I guess my head is still braindead but that means that my archtype is safe, depending on whether or not my monsters are OPed or not. Link to comment
-Griffin Posted April 3, 2011 Report Share Posted April 3, 2011 Sorry, that section was deceiving. 50-70 cards for ALL ARCHTYPES COMBINED. 10 per archtype. Link to comment
Tempest of Reach Posted April 3, 2011 Report Share Posted April 3, 2011 [color="#4169e1"]... So yeah, as I have ten cards in my current Archtype, I can't have any more Storm cards in this can I? [/color] Link to comment
-Griffin Posted April 3, 2011 Report Share Posted April 3, 2011 I've updated the wiki and hopefully most questions are now answered there. 500 card set, 10 cards per archtype. Submission format as explained. Submissions linked in the 'Set 0' Tiddler. You can get back to throwing around random card ideas and such now - I don't think there should be anything else to question. Link to comment
Aesirson Posted April 3, 2011 Report Share Posted April 3, 2011 Got a Zip file ready, but can't upload it anywhere. Anyway, I'm going off for some time. See you guys tomorrow. EDIT: My WATER guys doesn't count as an Archetype, right? And 10 per Archetype is only for set 1, right? Link to comment
Tempest of Reach Posted April 3, 2011 Report Share Posted April 3, 2011 [color="#4169e1"]We won't be having Exceed Monsters in this will we? [/color] Link to comment
Cody Frost Posted April 3, 2011 Report Share Posted April 3, 2011 So I can't post any more cards from my Flame Barrier archtype as I've already posted 10, am I right? Link to comment
-Griffin Posted April 3, 2011 Report Share Posted April 3, 2011 [quote name='Tempest of Reach' timestamp='1301855269' post='5111546'] [color="#4169e1"]... So yeah, as I have ten cards in my current Archtype, I can't have any more Storm cards in this can I? [/color] [/quote] Not in set 0. Depending on how they test after set 0, they may be allowed to be expanded (or removed/modified if they're really, really terrible. Hopefully not.) [quote name='Ba'al' timestamp='1301855365' post='5111558'] Got a Zip file ready, but can't upload it anywhere. Anyway, I'm going off for some time. See you guys tomorrow. EDIT: My WATER guys doesn't count as an Archetype, right? And 10 per Archetype is only for set 1, right? [/quote] You can upload a .zip to mediafire or to the wiki, but it's a waste of time unless it has everything you're planning to submit for the entire set. @Edit: If it's a closely linked theme, it might be considered an archtype, so try not to abuse a lack of name-link. [quote name='Tempest of Reach' timestamp='1301855402' post='5111561'] [color="#4169e1"]We won't be having Exceed Monsters in this will we? [/color] [/quote] We can, but they'll have to be implemented as Fusion/Synchro monsters, just treated differently during play. It's probably best to avoid them. [quote name='Cody Frost' timestamp='1301855613' post='5111573'] So I can't post any more cards from my Flame Barrier archtype as I've already posted 10, am I right? [/quote] Unless you remove some from your submission, correct. Link to comment
Cody Frost Posted April 3, 2011 Report Share Posted April 3, 2011 [quote name='-Griffin' timestamp='1301855659' post='5111574'] Not in set 0. Depending on how they test after set 0, they may be allowed to be expanded (or removed/modified if they're really, really terrible. Hopefully not.) Unless you remove some from your submission [/quote] That gives me hope. I've tested this set as is and they're probably going to be increadibly risky as is. Still, there are some combos I can still pull off with these monsters so I'll keep them as is. We can still put random cards right? Link to comment
-Griffin Posted April 3, 2011 Report Share Posted April 3, 2011 Yes. Any number of generic cards are permitted per member. Link to comment
Tempest of Reach Posted April 3, 2011 Report Share Posted April 3, 2011 [color="#4169e1"]Okay, no Exceed Monsters, I don't mind. Hmmm, I could work on my second Archtype... but I won't, I'll wait for now. [/color][color="#4169e1"][spoiler=<YVD Code>]|The Forbidden Ritual|0||Spell Card|Spell||Ritual|||This card is not effected by spell, trap or monster effect. Remove from the field an Effect monster, a Synchro monster, a Fusion monster, and a Normal monster All with at least 8 Stars and totaling at least 40 stars. Summon from your hand, deck, graveyard or removed from play pile. Aidoxe, The Forbidden Lord.|[/color] [color="#4169e1"]|Aidoxe, The Forbidden Lord|0||Spellcaster/Ritual/Effect|Divine|12||OO|OO|This card can only be special summoned by the effect of The Forbidden Ritual.[/color] [color="#4169e1"]When this card is summoned, you win.|[/color][color="#4169e1"][/spoiler] [/color] [color="#4169e1"]And yeah, I really hope that my Storm Cards are not reall, really terrible... annoyingly through, two off my ace cards - Master of the Storm and Envoy of the Storm - have at least one, maybe two useless effects because I don't have the monsters. [/color] Link to comment
.Rai Posted April 3, 2011 Report Share Posted April 3, 2011 [quote name='Tempest of Reach' timestamp='1301856101' post='5111597'] [color="#4169e1"]Okay, no Exceed Monsters, I don't mind. Hmmm, I could work on my second Archtype... but I won't, I'll wait for now. [/color][color="#4169e1"][spoiler=<YVD Code>]|The Forbidden Ritual|0||Spell Card|Spell||Ritual|||This card is not effected by spell, trap or monster effect. Remove from the field an Effect monster, a Synchro monster, a Fusion monster, and a Normal monster All with at least 8 Stars and totaling at least 40 stars. Summon from your hand, deck, graveyard or removed from play pile. Aidoxe, The Forbidden Lord.|[/color] [color="#4169e1"]|Aidoxe, The Forbidden Lord|0||Spellcaster/Ritual/Effect|Divine|12||OO|OO|This card can only be special summoned by the effect of The Forbidden Ritual.[/color] [color="#4169e1"]When this card is summoned, you win.|[/color][color="#4169e1"][/spoiler] [/color] [color="#4169e1"]And yeah, I really hope that my Storm Cards are not reall, really terrible... annoyingly through, two off my ace cards - Master of the Storm and Envoy of the Storm - have at least one, maybe two useless effects because I don't have the monsters. [/color] [/quote] I don't exactly approve of the instant win conditions but I'll let Griffin decide. First of all, stupid hard to summon. Second of all, so cliched. It's just not worth the effort when you could probably win with an Effect monster, a Synchro monster, a Fusion monster and a Normal monster on your side of the field. Link to comment
Tempest of Reach Posted April 3, 2011 Report Share Posted April 3, 2011 [color="#4169e1"]Hey, that isn't really a serious card. I just created it for the hell off it. [/color] Link to comment
-Griffin Posted April 3, 2011 Report Share Posted April 3, 2011 I agree with CR. Lack of interaction and being very convoluted stop me liking that. Link to comment
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