.Rai Posted April 23, 2011 Report Share Posted April 23, 2011 Well, let Doom decide. He was the one who said we should have some more non-Spirit support for spirits. Link to comment
-DOOM Posted April 23, 2011 Report Share Posted April 23, 2011 [quote name='Cody Frost' timestamp='1303586465' post='5162281'] Uhh...too late, submitted a Spirit Monster >.> [/quote] Then scrap that card and make a new one xD Link to comment
.Nu-13 Posted April 23, 2011 Author Report Share Posted April 23, 2011 Make Crusar a non-Spirit and give it some built-in way to Summon and it's fine Link to comment
Cody Frost Posted April 23, 2011 Report Share Posted April 23, 2011 [quote name='Hp doom' timestamp='1303586589' post='5162287'] Then scrap that card and make a new one xD [/quote] Actually...I'll wait for doom to decide. This card might be useful as a non-Spirit with the same effect. ARGH! I GOT NINJA'D!! anyways, I'll go do that right now. Link to comment
-Lightray Daedalus- Posted April 23, 2011 Report Share Posted April 23, 2011 I'll Do it Nimble Possession Mangoose EARTH/Level 4/Beast-Type ATK:1500 DEF:1600 When a Level 4 or lower Spirit monster is Normal Summoned, you can Special Summon this card from your hand. As long as this monster remain face-up on the field the Normal Summoned Spirit monster has its effect that returns it to your hand during the End Phase negated. YEAH Link to comment
Cody Frost Posted April 23, 2011 Report Share Posted April 23, 2011 Crusar edited.BTW, should I post the pics here or upload them to the OCCG wiki site? Link to comment
FF Fan Posted April 23, 2011 Report Share Posted April 23, 2011 Soul Protector Spell Card Continuous As long as this card is face-up on the field you do not have to pay a cost for "Spiritual Energy Settle Machine" or "Spirit's Invitation". Will add pic later. Link to comment
Cody Frost Posted April 23, 2011 Report Share Posted April 23, 2011 Alright, I'll upload the pics to the OCCG site. Link to comment
Tempest of Reach Posted April 23, 2011 Report Share Posted April 23, 2011 [color="#0000ff"]|Lord of the Spirits|0|SET0|Warrior/Synchro/Effect|Light|8||0|3000|1 Tuner + 1 or more non tuner Spirit monsters. While this card is on the field, Spirit monsters do not return to the hand during the end phase off their turn. Once per turn, during you end phase you can select one Spirit monster on the field and return it to your hand. | |Protector of the Spirits|0|SET0|Rock/Tuner/Effect|Earth|4||0|2000|While this card is on the field, you can normal summon 1 "Spirit" mosnter in addition to your normal summon. When this card is summon, change it into DEF postion.| [/color] Link to comment
-DOOM Posted April 23, 2011 Report Share Posted April 23, 2011 [quote name='Cody Frost' timestamp='1303586904' post='5162302'] Crusar edited. BTW, should I post the pics here or upload them to the OCCG wiki site? [/quote] The reason why it should be a non spirit is to have field presence. It is fine when you remove the return to hand effect.[quote name='Tempest of Reach' timestamp='1303587744' post='5162354'] [color="#0000ff"]|Lord of the Spirits|0|SET0|Warrior/Synchro/Effect|Light|8||0|3000|1 Tuner + 1 or more non tuner Spirit monsters. While this card is on the field, Spirit monsters do not return to the hand during the end phase off their turn. Once per turn, during you end phase you can select one Spirit monster on the field and return it to your hand. | |Protector of the Spirits|0|SET0|Rock/Tuner/Effect|Earth|4||0|2000|While this card is on the field, you can normal summon 1 "Spirit" mosnter in addition to your normal summon. When this card is summon, change it into DEF postion.| [/color] [/quote] Last 1 is not needed, since Marebito already has a similiar/better effect. A Level 4 generic Tuner is a good idea though. Link to comment
Cody Frost Posted April 23, 2011 Report Share Posted April 23, 2011 [quote name='Hp doom' timestamp='1303589294' post='5162413'] The reason why it should be a non spirit is to have field presence. It is fine when you remove the return to hand effect. [/quote] So it's not OPed if it can be Special Summoned by removing 1 Spirit Monster? Link to comment
-DOOM Posted April 23, 2011 Report Share Posted April 23, 2011 [quote name='-Dae-' timestamp='1303586671' post='5162294'] I'll Do it Nimble Possession Mangoose EARTH/Level 4/Beast-Type ATK:1500 DEF:1600 When a Level 4 or lower Spirit monster is Normal Summoned, you can Special Summon this card from your hand. As long as this monster remain face-up on the field the Normal Summoned Spirit monster has its effect that returns it to your hand during the End Phase negated. YEAH [/quote] Accepted [quote name='FF Fan' timestamp='1303586946' post='5162308'] Soul Protector Spell Card Continuous As long as this card is face-up on the field you do not have to pay a cost for "Spiritual Energy Settle Machine" or "Spirit's Invitation". Will add pic later. [/quote] We don't have any TCG cards.... Rejected. [quote name='Cody Frost' timestamp='1303589452' post='5162424'] So it's not OPed if it can be Special Summoned by removing 1 Spirit Monster? [/quote] Naa. Because you have to be very careful when to summon it. LIST OF ALL NEW CARDS SO FAR: http://pastebin.com/8mTxrSBQ Link to comment
Cody Frost Posted April 23, 2011 Report Share Posted April 23, 2011 Alrgith then, edited. Link to comment
-Lightray Daedalus- Posted April 23, 2011 Report Share Posted April 23, 2011 GUYS NOW WE HAVE TO MAKE A TON OF THUNDER SUPPORT!!!!!! Electromagnetic Puppet WATER/Level 1/Thunder-Tuner ATK:0/DEF:0 When a monster is Normal or Special Summoned destroy this monster and flip the Summoned monster face-down. Link to comment
-Griffin Posted April 23, 2011 Report Share Posted April 23, 2011 I really like Puppet. Link to comment
Tempest of Reach Posted April 23, 2011 Report Share Posted April 23, 2011 [color="#0000ff"]Hmmm... I wanted him to be related to the spirits, hence his name... so we can either change his effect, or make it so that he is a generic tuner and change his name... or we could do both ||0|SET0|Aqua/Synchro/Effect|Light|8||0|2700|1 Tuner + 1 or more Non-Tuners If an opponants card is destroyed, for the rest off the turn none off your monsters can be destroyed by card effect.| [/color] Link to comment
-Lightray Daedalus- Posted April 23, 2011 Report Share Posted April 23, 2011 [quote name='-Griffin' timestamp='1303590889' post='5162499'] I really like Puppet. [/quote] You mean mine right? For some reason I thought it would be fun as hell as in it play minds games...as in your opponent has to think when facing it...XD Link to comment
Cody Frost Posted April 23, 2011 Report Share Posted April 23, 2011 Thunder Support |Thunder DUCKER|0|SET0|Thunder/Effect|Wind|4||1800|1400|This card cannot be Normal Summoned or Set. When this card is Special Summoned by a card effect, Special Summon 1 Thunder-Type monster from your Deck except "Thunder DUCKER". If this card is used for the Synchro Summon of a Thunder-Type Synchro Monster, add this card to the bottom of your Deck.| |Electrotops|0|SET0|Thunder/Synchro/Effect|Light|7||2450|2050|1 Thunder-Type Tuner monster + 1 or more non-Tuner monsters Once per turn, you can send 1 card from your hand to the Graveyard to Special Summon 1 Thunder-Type monster from your Deck or Graveyard. That monster cannot attack this turn.| Link to comment
-Griffin Posted April 23, 2011 Report Share Posted April 23, 2011 Puppet is very -1 though. And it takes your Normal Summon a lot of the time. I think you could change it to give some compensation for losing it. Link to comment
-Lightray Daedalus- Posted April 23, 2011 Report Share Posted April 23, 2011 Ducker is an instant +3 =0 Also IDK not everycards has to give you +0s or ore...this card is fine as it is TBH Also it compensates really well as it forces the opponent to either remove it manually from the field or losing its Normal Summon (if he can't Special Something else) which kinda hurts most of stuff that doesn't have massive amounts of SSs which I see is pretty much half of the Decktypes so far... Link to comment
Cody Frost Posted April 23, 2011 Report Share Posted April 23, 2011 DUCKER edited. BTW, if anyone wants to duel, PM me. Link to comment
-Lightray Daedalus- Posted April 23, 2011 Report Share Posted April 23, 2011 [quote name='Cody Frost' timestamp='1303592144' post='5162545'] DUCKER edited. BTW, if anyone wants to duel, PM me. [/quote] I mean he can Still Summon other copies of itself you know...XD Link to comment
Cody Frost Posted April 23, 2011 Report Share Posted April 23, 2011 that is so true XP...let me fix that There it goes. So, are we at the 35 card limit already? Link to comment
Sander Posted April 23, 2011 Report Share Posted April 23, 2011 HP Doom, I edited the cards into the correct YVD codes in the pastebin, just for the heck of it. Link to comment
Cody Frost Posted April 23, 2011 Report Share Posted April 23, 2011 Well...in the meantime, anyone want a duel? Kowasaki...you still owe me a match <.< Link to comment
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