Horu Posted April 6, 2011 Report Share Posted April 6, 2011 I meant the wolves alone. The effects were nice. Link to comment
Cody Frost Posted April 7, 2011 Author Report Share Posted April 7, 2011 Well I'll get back on topic. I shall be releasing the final seer cards and conclude this set on Friday! "The Beasts have been introduced, The earth and Stones have been affected, Now a new Culture will flourish." Link to comment
Horu Posted April 7, 2011 Report Share Posted April 7, 2011 Can't wait to see the final set Link to comment
Cody Frost Posted April 9, 2011 Author Report Share Posted April 9, 2011 The last set of Seers have been released. And with this I conclude my Archtype - The Sacred Seers Link to comment
Cody Frost Posted April 9, 2011 Author Report Share Posted April 9, 2011 Okay, this set needs a deep insightful revision. I'm offering not 1, not 2, but 4! I repeat! 4 +Reps for a grand review for all my cards. I think this set needs it, and it would be greatly appreciated. Link to comment
Horu Posted April 9, 2011 Report Share Posted April 9, 2011 I wish I could play test these cards against the TCG but unfortunely, my computer is half dead. Link to comment
Cody Frost Posted April 11, 2011 Author Report Share Posted April 11, 2011 Okay, the set is finished, now I need pictures. Reps for people who find good pics for these cards! Link to comment
Cody Frost Posted April 20, 2011 Author Report Share Posted April 20, 2011 bump. I'm looking for pics, plz and tyCards edited. Much easier to read. Link to comment
Horu Posted April 20, 2011 Report Share Posted April 20, 2011 Can't do much about testing the Seers yet. Link to comment
Cody Frost Posted April 20, 2011 Author Report Share Posted April 20, 2011 What do you mean? Link to comment
Horu Posted April 21, 2011 Report Share Posted April 21, 2011 My computer is still broken Link to comment
Cody Frost Posted April 21, 2011 Author Report Share Posted April 21, 2011 Ouch dude. Well, I'ma release another set of monsters...wait...I'll do that tmro. I think you might like my Ban'yuu Beasts and my Dark Core monsters. Link to comment
MibeR Posted April 22, 2011 Report Share Posted April 22, 2011 MAXing the usability of Spell Cards is just awesome, . Baloo is too weak IMO, other one is fine.. Make it 1000 or more ATK,then will be fine^^ Link to comment
Cody Frost Posted April 22, 2011 Author Report Share Posted April 22, 2011 Thanks for pointing out a weakness Supricingly I think this is the most balanced set of Spellcaster Type monster's I've made o.O That can be quite epic when played right. Link to comment
Horu Posted April 22, 2011 Report Share Posted April 22, 2011 I like the Seers. So I may like your other archtypes as well. Link to comment
MibeR Posted April 23, 2011 Report Share Posted April 23, 2011 now i try to give each feedback bu still in one type.starts with Sacred Seers – Beasts of Magic -1.) Beast of Magic – Tyulan LV4 WATER Beast|Spellcaster/Tuner This card is unaffected by the effects of your opponent’s Spell Cards. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to add 1 Spell Card from either player’s Graveyard to your hand. 0/2100>>[b]maybe change it to this "This card is unaffected by the effects of your opponent’s Spell Cards that target this card" because can unaffected by opp Spell is just a way too bit OPed IMO for 4 starred or maybe just add drawback like a cost for being remains on the field, i think another is fine.^^ [/b] -2.) Beast of Magic – Cerbus LV3 WIND Beast|Spellcaster/Tuner This card is unaffected by the effects of your opponent’s Spell Cards. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to send 1 card on the field to the Graveyard. If the sent card is a Spell Card, draw 1 card. 1500/400>>[b]This one is rather balanced IMO, removing 5 Counter is balanced but maybe a little bit useless. Didnt think to change it to removing 3 Counters?[/b] -3.) Beast of Magic – Halgon LV2 FIRE Beast|Spellcaster/Tuner This card is unaffected by the effects of your opponent’s Spell Cards. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Place 1 Spell Counter on this card (Max.10) each time a Spell Card is activated. Once per turn, you can remove 5 Spell Counters from this card to decrease the ATK of all your opponent’s monsters by 500. 1000/1200>>[b]almost the same with what about removing 3 or 4 Counters to activate its effect, effect is balanced[/b] -4.) Beast of Magic – Baloo LV1 EARTH Beast|Spellcaster/Tuner This card is unaffected by the effects of your opponent’s Spell Cards. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to negate the activation of a Trap Card and destroy it. 1000/0>>already done before:) -5.) Beast of Magic – Eloque LV4 FIRE Beast|Spellcaster/Effect This card is unaffected by the effects of your opponent’s Spell Cards. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to destroy 1 card on the field. ATK/DEF: 1800/1300>>[b]maybe this one is OPed, bit i like this card because of its usefulness ignoring balanced measuring method^^[/b] -6.) Beast of Magic – Loarn LV3 WIND Beast|Spellcaster/Effect This card is unaffected by the effects of your opponent’s Spell Cards. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to return 1 Spell or Trap Card on the field to its owner’s hand. ATK/DEF: 1600/500>>my opinion Almost the same in how i comment halgon , -7.) Beast of Magic – Golken LV2 WATER Beast|Spellcaster/Effect This card is unaffected by the effects of your opponent’s Spell Cards. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to reveal 1 random card from your opponent’s hand. If the revealed card is a Spell Card, add it to your hand. ATK/DEF: 800/200>> I love this , its just awesome. i mean i can steal my opp monster reborn is awesome -8.) Beast of Magic – Ruj LV1 EARTH Beast|Spellcaster/Effect This card is unaffected by the effects of your opponent’s Spell Cards. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). If this card would be destroyed or removed from the field, you can remove 5 Spell Counters from this card instead. 300/300>> this one is rather usefull too.. i like it Overall. my comment is, did it not too much when we must remove 5 Spell Counters to activate its effect?? Link to comment
Cody Frost Posted April 23, 2011 Author Report Share Posted April 23, 2011 +Rep for the review on my beasts. really helps. [quote name='Maha Guns' timestamp='1303523609' post='5160681'] now i try to give each feedback bu still in one type.starts with Sacred Seers – Beasts of Magic -1.) Beast of Magic – Tyulan LV4 WATER Beast|Spellcaster/Tuner This card is unaffected by the effects of your opponent’s Spell Cards. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to add 1 Spell Card from either player’s Graveyard to your hand. 0/2100>>[b]maybe change it to this "This card is unaffected by the effects of your opponent’s Spell Cards that target this card" because can unaffected by opp Spell is just a way too bit OPed IMO for 4 starred or maybe just add drawback like a cost for being remains on the field, i think another is fine.^^ [/b] [b]Cody Frost: Well, I want to keep the first effect since it's the signature effect for all the Beasts of Magic, but maybe I'll bump down the DEF to 2000, that way you can get over it with Cyber Dragon and such.[/b] -2.) Beast of Magic – Cerbus LV3 WIND Beast|Spellcaster/Tuner This card is unaffected by the effects of your opponent’s Spell Cards. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to send 1 card on the field to the Graveyard. If the sent card is a Spell Card, draw 1 card. 1500/400>>[b]This one is rather balanced IMO, removing 5 Counter is balanced but maybe a little bit useless. Didnt think to change it to removing 3 Counters?[/b] [b]Cody Frost: Actually, you'd be supriced at how much power this card can have with the support spells. There are already several spell cards that can give Spellcaster-Type monsters counters, and because this guy counts as one, it can be quite powerful. Removing 3 or even 4 counters seems a little, OPed.[/b] -3.) Beast of Magic – Halgon LV2 FIRE Beast|Spellcaster/Tuner This card is unaffected by the effects of your opponent’s Spell Cards. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Place 1 Spell Counter on this card (Max.10) each time a Spell Card is activated. Once per turn, you can remove 5 Spell Counters from this card to decrease the ATK of all your opponent’s monsters by 500. 1000/1200>>[b]almost the same with what about removing 3 or 4 Counters to activate its effect, effect is balanced[/b] [b]Cody Frost: Hmm...making the monster lose 700 ATK seems a little better due to it's stats.[/b] -4.) Beast of Magic – Baloo LV1 EARTH Beast|Spellcaster/Tuner This card is unaffected by the effects of your opponent’s Spell Cards. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to negate the activation of a Trap Card and destroy it. 1000/0>>already done before:) [b]Cody Frost: Yeah I know, but it is useful with this theme because now you get a reusable trap negator/tuner monster which can tech in pretty nicely in most decks, especially if you run alot of Spell Cards.[/b] -5.) Beast of Magic – Eloque LV4 FIRE Beast|Spellcaster/Effect This card is unaffected by the effects of your opponent’s Spell Cards. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to destroy 1 card on the field. ATK/DEF: 1800/1300>>[b]maybe this one is OPed, bit i like this card because of its usefulness ignoring balanced measuring method^^[/b] [b]Cody Frost: With it's stats, I guess that is true...maybe I should make it destroy 1 Spell/Trap Card or 1 Monster?[/b] -6.) Beast of Magic – Loarn LV3 WIND Beast|Spellcaster/Effect This card is unaffected by the effects of your opponent’s Spell Cards. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to return 1 Spell or Trap Card on the field to its owner’s hand. ATK/DEF: 1600/500>>my opinion Almost the same in how i comment halgon , [b]Cody Frost: Hmm...now that I think about it, maybe returning it to the top of the owner's Deck could be an option? Or would that be OPed?[/b] -7.) Beast of Magic – Golken LV2 WATER Beast|Spellcaster/Effect This card is unaffected by the effects of your opponent’s Spell Cards. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to reveal 1 random card from your opponent’s hand. If the revealed card is a Spell Card, add it to your hand. ATK/DEF: 800/200>> I love this , its just awesome. i mean i can steal my opp monster reborn is awesome [b]Cody Frost: I'm telling you. Mind Haxors anyone?[/b] -8.) Beast of Magic – Ruj LV1 EARTH Beast|Spellcaster/Effect This card is unaffected by the effects of your opponent’s Spell Cards. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). If this card would be destroyed or removed from the field, you can remove 5 Spell Counters from this card instead. 300/300>> this one is rather usefull too.. i like it Overall. my comment is, did it not too much when we must remove 5 Spell Counters to activate its effect?? [b]Cody Frost: That was the signature for the cards, they are able to obtain Spell Counters extreamly easy, so I had to make the effects at an almost moderate level of usability. That's why I went with 5 and made their MAX 10 so that they could only use their effects TWICE in a row if I made a card that allowed a card to use its effect once again during the same turn.[/b] [/quote] Still thanks for the review. Just let me know about these thoughts before I start fixing these cards Link to comment
Horu Posted April 23, 2011 Report Share Posted April 23, 2011 I really can't wait to test these. I will try both 5 counters and 3 counters. Link to comment
MibeR Posted April 23, 2011 Report Share Posted April 23, 2011 Yeah, i see. so unafected is the sigs of this beasts, Cody Frost: Well, I want to keep the first effect since it's the signature effect for all the Beasts of Magic, but maybe I'll bump down the DEF to 2000, that way you can get over it with Cyber Dragon and such. >> [b]2100 for 4 stars is a little bit OPed IMO, plus it has a imune effect that keep it unaffected with Spells[/b] Cody Frost: Actually, you'd be supriced at how much power this card can have with the support spells. There are already several spell cards that can give Spellcaster-Type monsters counters, and because this guy counts as one, it can be quite powerful. Removing 3 or even 4 counters seems a little, OPed.>>[b]i know but what if you can get that support cards??[/b] Cody Frost: Hmm...making the monster lose 700 ATK seems a little better due to it's stats.>>[b]or maybe just lowered the COunters removed, because reducing ATK is not really helpful lately, yeah and 700 would be more burned[/b] Cody Frost: With it's stats, I guess that is true...maybe I should make it destroy 1 Spell/Trap Card or 1 Monster?>>[b]Spell and Trap would be wise^^[/b] Cody Frost: Hmm...now that I think about it, maybe returning it to the top of the owner's Deck could be an option? Or would that be OPed?>>[b]no, keep it that way. Top of Deck is too much OPed for this[/b] Cody Frost: I'm telling you. Mind Haxors anyone?>>[b]Yeah.. [/b] Then its time for Stone of Magics, uhm maybe some if Stone of Magics will be abusable, because its too weak to support. ill show you some -1.) Stone of Magic – Embers of Ruby LV4 FIRE Rock|Spellcaster/Effect During your Standby Phase, place 1 Spell Counter on all face-up monsters and Spell Cards you control. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). If this card is removed from the field by your opponent’s card effect, for each 5 Spell Counters that were in this card, add 1 Spell or “Stone of Magic” monster from your Deck or Graveyard to your hand. ATK/DEF: 800/2100>> just have usefullness in remains on the field because of its DEF. -2.) Stone of Magic – Gales of Emerald LV3 WIND Rock|Spellcaster/Effect During your Standby Phase, place 1 Spell Counter on all face-up monsters and Spell Cards you control. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to increase the ATK and DEF of a face-up Spellcaster or Rock-Type monster on the field by 500 points. ATK/DEF: 500/1900>> 500 points is too small when you remove 5 Counters -3.) Stone of Magic – Tundra of Sapphire LV2 WATER Rock|Spellcaster/Effect During your Standby Phase, place 1 Spell Counter on all face-up monsters and Spell Cards you control. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to negate the attack of a monster and switch it to Defen[b]s[/b]e Position. ATK/DEF: 600/1500>>not really useful -4.) Stone of Magic – Gravity of Onyx LV1 EARTH Rock|Spellcaster/Effect During your Standby Phase, place 1 Spell Counter on all face-up monsters and Spell Cards you control. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to add 1 Spell Card from your Deck to your hand. ATK/DEF: 0/500>> this one too,since of its difficultness, the effect would be wise. Love this personally^^ -5.) Stone of Magic – Strength of Diamond LV4 EARTH Rock|Spellcaster/Tuner During your Standby Phase, place 1 Spell Counter on all face-up monsters and Spell Cards you control. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to Special Summon 1 “Stone of Magic” Tuner Monster from your Deck in face-up Defense Position. ATK/DEF: 1000/1800>> once again, its used. -6.) Stone of Magic – Surge of Quartz LV3 WATER Rock|Spellcaster/Tuner During your Standby Phase, place 1 Spell Counter on all face-up monsters and Spell Cards you control. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to negate the effect of a card that destroys cards on the field and destroy it. ATK/DEF: 700/2000>> pure useful, it balanced though -7.) Stone of Magic – Gust of Jade LV2 WIND Rock|Spellcaster/Tuner During your Standby Phase, place 1 Spell Counter on all face-up monsters and Spell Cards you control. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to add 1 Spell Card from your Graveyard to your hand. ATK/DEF: 0/1600>> a little -8.) Stone of Magic – Heat of Galena LV1 FIRE Rock|Spellcaster/Tuner During your Standby Phase, place 1 Spell Counter on all face-up monsters and Spell Cards you control. Each time a Spell Card is activated, place 1 Spell Counter on this card (Max.10). Once per turn, you can remove 5 Spell Counters from this card to draw 1 card. If you draw a Spell Card or a “Stone of Magic” monster, you can reveal it to your opponent to draw 1 additional card. ATK/DEF: 0/0>> not really used So, if i were you i would use "Stone of Magic – Gravity of Onyx", Stone of Magic – Strength of Diamond, Stone of Magic – Surge of Quartz, Stone of Magic – Gust of Jade(optionally or maybe side-decked) Link to comment
Horu Posted April 23, 2011 Report Share Posted April 23, 2011 I'm looking to test the Seers against my LIGHT deck. Link to comment
MibeR Posted April 23, 2011 Report Share Posted April 23, 2011 [quote name='Horu' timestamp='1303527423' post='5160789'] I'm looking to test the Seers against my LIGHT deck. [/quote] so you play CCG, sorry off topic Link to comment
Horu Posted April 23, 2011 Report Share Posted April 23, 2011 Yes. I prefer CCG due to everyone having a different imagination. Meaning nobody will produce the same exact cards. That's the reason I wanna test the Seers against my light deck. I always test against the TCG to see how they would work irl. Link to comment
MibeR Posted April 23, 2011 Report Share Posted April 23, 2011 i see though, so do you a Sets that need a review? if not, oh well i see.^^ Link to comment
Horu Posted April 23, 2011 Report Share Posted April 23, 2011 I'm working on a project right now. But really nothing to review. You can review my sets when I finish them if you like. My main goal is to due what I promised Cody. Link to comment
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