Just Crouton Posted April 1, 2011 Report Share Posted April 1, 2011 [color="#FF8C00"][b] Heliosand Prince[/b][/color] *5 LIGHT Warrior/Effect ATK 2100 DEF 1500 Effect: You can Special Summon this card by flipping 1 "Heliosand" monster you control into face-down Defense Position. You can only control 1 "Heliosand Prince." [color="#FF8C00"][b] Heliosand Warrior[/b][/color] *4 LIGHT Warrior/Effect ATK 1800 DEF 1500 FLIP: Send the 1 face-up monster your opponent controls that has the highest ATK to the Graveyard. (If it's a tie, you get to choose.) [color="#FF8C00"][b] Heliosand Lustrous[/b][/color] *4 LIGHT Warrior/Effect ATK 1700 DEF 1500 Effect: If you control a face-down Defense Position monster, you can Special Summon this card from you hand. While there is a face-down Defense Position monster(s) on your side of the field, no player can select this card as an attack target. Once per turn, you can flip 1 face-up "Heliosand" monsters into face-down Defense Position. [color="#FF8C00"][b] Heliosand Sorceress[/b][/color] *4 LIGHT Spellcaster/Effect ATK 1400 DEF 1000 FLIP: Return 1 face-up monster on the field to the owner's hand. [color="#FF8C00"][b]Heliosand Scorpion[/b][/color] *4 LIGHT Insect/Effect ATK 1500 DEF 1800 FLIP: Select 1 Level 4 or lower "Heliosand" monster from your Deck (other than "Heliosand Scorpion") and Special Summon it in face-up Defense Position. [color="#FF8C00"][b]Heliosand Dancer[/b][/color] *2 LIGHT Fairy/Tuner ATK 1000 DEF 1000 FLIP: Select 1 Level 4 or lower "Heliosand" monster from your Graveyard and Special Summon in face-up Defense Position. [color="#C0C0C0"][b]Heliosand Deity[/b][/color] *10 LIGHT Fairy/Synchro/Effect ATK 3400 DEF 2000 1 Tuner + 1 or more non-Tuner "Heliosand" monsters Effect: This card gains 300 ATK for each face-down monster on the field. When this card destroys a Defense Position monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the ATK or DEF of the destroyed monster, whichever is higher. When this card is destroyed by battle, select up to 2 Level 4 or lower "Heliosand" monsters from your Deck and Special Summon them in face-down Defense Position. [color="#00FF00"][b] Light of the Desert[/b][/color] Spell Card Select and add 1 "Heliosand" monster from your Deck to your hand. [color="#00FF00"][b]Heliosand Palace in the Desert[/b][/color] Field Spell When a monster is Normal or Special Summoned to your opponent's side of the field, select and activate one of the following effects. ● Flip 1 face-up "Heliosand" monster you control into face-down Defense Position. ● Flip 1 face-down "Heliosand" monster you control into face-up Attack Position. [color="#FF00FF"][b]Sands of Heliosand[/b][/color] Trap Card Remove from play 1 "Heliosand" monster from your Graveyard. Send all Special Summoned monsters on the field to the Graveyard. [b][color="#FF00FF"]Sandstorm Camouflage[/color][/b] Trap Card Flip all "Heliosand" monsters into face-down Defense Position. Link to comment
MibeR Posted April 1, 2011 Report Share Posted April 1, 2011 no OCGE, balanced.. i dunno but i think this is too simple and yes, not really useful . sorry Link to comment
Just Crouton Posted April 3, 2011 Author Report Share Posted April 3, 2011 Heliosand Scorpion and Sandstorm Camouflage added. Link to comment
Just Crouton Posted April 4, 2011 Author Report Share Posted April 4, 2011 Heliosand Palace in the Desert added. Link to comment
Horu Posted April 6, 2011 Report Share Posted April 6, 2011 These cards are interesting but I'm not sure about competition. Link to comment
Just Crouton Posted April 10, 2011 Author Report Share Posted April 10, 2011 Lustrous added. Link to comment
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