Horu Posted April 8, 2011 Report Share Posted April 8, 2011 The Evo monsters work slightly different fron Synchros. Instead of another monster, the need counters. This proves useful in a lot of ways. It can set up a 10 monster field that can be quite deadly. Link to comment
CNo.101 S.H. Death Knight Posted April 8, 2011 Author Report Share Posted April 8, 2011 [quote name='Horu' timestamp='1302238228' post='5122288'] The Evo monsters work slightly different fron Synchros. Instead of another monster, the need counters. This proves useful in a lot of ways. It can set up a 10 monster field that can be quite deadly. [/quote] ah good point, yes the Counter is important factor that without it the gainer monster will remain powerless as well. something like a card would be an anti to Evolution monster or gainer specifically. Name: Negative Gain Spell Card: Continuous Effect: Once per turn, a Gainer monster would gain a Stage Counter(s) by card effect, that monster lose a Stage Counter(s) instead. Name: Backfire Destruction Trap Card: Counter Effect: If a Gainer monster your opponent control would Evolution Summon a Evolution Monster, Pay 800, negate the Summon of that monster and destroy that card. Name; Imprison Wave Magician Attribute: WIND Level: 6 Type: Spellcaster ATK:2400/DEF:1900 Effect: While this card is face-up all Gainer monster cannot gain Stage Counters. When this card is destroyed by battle, if the monster that destroy this card is a Gainer monster, that monster gain a Stage Counter times its level. Link to comment
Tempest of Reach Posted April 8, 2011 Report Share Posted April 8, 2011 [color="#4169e1"]Well now, this is a very interesting thought... I quite like it. It could fit quite well with my Storm Archtype.... who knows, I could make all the level four monsters Gainers, (Through the Light monster has like zero attack, so how will it gain the evolution counter?) the level eight monster Evolution Gainers, while the level 12 monsters would be Evoltion... Well, as they will require the level eight monsters, they will probably be call something fancy. [/color] Link to comment
CNo.101 S.H. Death Knight Posted April 8, 2011 Author Report Share Posted April 8, 2011 lol XD well you gotta thank Digimon show for it. although it does make sense to be an opposite of Exceed the Counter is an important factor as it is something to "power up" from each fight, you can say it's a symbol of accession to evolution. hmm so now i need to make some evolution monster that make use of stage counters now *run to a black board* Link to comment
Tempest of Reach Posted April 8, 2011 Report Share Posted April 8, 2011 [color="#4169e1"]Yeah, I see how you got the idea through Digimon, and I like what you've done. Well, have fun with that! And is it okay that I have an Gainer/Evolution version off my Storm Archtype? Oh and do the Evolution monsters belong in the extra deck? [/color] Link to comment
Cody Frost Posted April 8, 2011 Report Share Posted April 8, 2011 The new cards are interesting. I'm sure if this theme (theoratically) becomes a hit, people will start siding Negative Gain. That 1 card has the possibility of killing these cards entirely...nice counter. Link to comment
Horu Posted April 8, 2011 Report Share Posted April 8, 2011 Yes, the Evo monsters go in the Extra Deck. Link to comment
Tempest of Reach Posted April 8, 2011 Report Share Posted April 8, 2011 [color="#4169e1"]This is all, very very interesting. [/color] Link to comment
CNo.101 S.H. Death Knight Posted April 8, 2011 Author Report Share Posted April 8, 2011 lol it becoming so good that it need a sponsorship? lol JK it's not even possible to get sponsorship lol if facing Evolution decks, people bound to main Backfire Destruction in their deck lol, you can come up card ideas of your can add them to here if you feel like it Link to comment
Tempest of Reach Posted April 8, 2011 Report Share Posted April 8, 2011 [color="#4169e1"]Yeah, once I've got my Storm Archtype all done and dusted, I'll edit it and make a versionfor it which fits in here just fine! [/color] Link to comment
CNo.101 S.H. Death Knight Posted April 8, 2011 Author Report Share Posted April 8, 2011 sure no problem I smiled too much that it's crackin' lol Link to comment
Tempest of Reach Posted April 8, 2011 Report Share Posted April 8, 2011 [color="#4169e1"]'I smiled too much that it's crackin' You mean your jaw's cracked? [/color] Link to comment
CNo.101 S.H. Death Knight Posted April 8, 2011 Author Report Share Posted April 8, 2011 no i just put so much of smiley face that it become a habit that is gonna be hard to get rid of now lol same goes with "lol" Link to comment
Tempest of Reach Posted April 8, 2011 Report Share Posted April 8, 2011 [color="#4169e1"]Ah okay. XD [/color] Link to comment
CNo.101 S.H. Death Knight Posted April 9, 2011 Author Report Share Posted April 9, 2011 right now I'm working on Shuragakou Archetype, which consist of monster who are "fighter" xD this is inspired by "Kenichi the mightiest Disciple" lol you should have seen it, hilariously awesome that truly based on "evolution of martial art" that passed down for thousands of years Link to comment
Horu Posted April 9, 2011 Report Share Posted April 9, 2011 I'll find an idea for a Gainer/Evo set in the future. Link to comment
Cody Frost Posted April 9, 2011 Report Share Posted April 9, 2011 [quote name='Yusei & Akiza' timestamp='1302307961' post='5123678'] right now I'm working on Shuragakou Archetype, which consist of monster who are "fighter" xD this is inspired by "Kenichi the mightiest Disciple" lol you should have seen it, hilariously awesome that truly based on "evolution of martial art" that passed down for thousands of years [/quote] LOL! I based my Bare Knuckle Monsters off most of those characters! XD Link to comment
CNo.101 S.H. Death Knight Posted April 9, 2011 Author Report Share Posted April 9, 2011 [quote name='Cody Frost' timestamp='1302309535' post='5123718'] LOL! I based my Bare Knuckle Monsters off most of those characters! XD [/quote] quite inspiring aren't they? lol EDIT: i just realize, i dunno if anyone have read this list of mechanic of Evolution Monster completely [quote][u][b]Evolution Monster:[/b][/u] -The colour of the card is Light blue -They have Stage so cards that deal with Level and Rank don't apply to this -The Stage are depicted by a row of yellow Stars in White Orbs (as apart from level and Rank) that extend onward in the middle side of the card (between where Rank and level would be depicted.) - Evolution Monster are placed on the top of a Gainer Monster - Evolution Monster's requirement of Gainer Monster are primarily in name or Type but level or attribute are secondary requirement that may varies on Evolution Monsters - After its was Evolution Summoned, it cannot attack in the same turn it was Summoned unless it have a Stage Counter - When Evolution Monster is destroyed by battle or card effect, remove from play, or returned, that monster returned to the Extra Deck and the Evoltuion Material Monster is not destroyed. - Evolution Monster cannot be special summon in any circumstances other than Evolution Summon (meaning cards for example like Temple of the King doesn’t work on those cards!!!) [b]- Evolution Monster gain the effect of the Evolution Material Monster as primary addition to its effects [/b][/quote] O.o with this, PPD might be a tad Oped, oh wait, i made their effect somewhat minor so it should be ok. O.o and i'd have to fix Silent Spearsman and Silent Dragoon xD Link to comment
Tempest of Reach Posted April 9, 2011 Report Share Posted April 9, 2011 [color="#4169e1"]Yeah, getting that effect and having its own is a tad to powerful. [/color] Link to comment
CNo.101 S.H. Death Knight Posted April 9, 2011 Author Report Share Posted April 9, 2011 [quote name='Tempest of Reach' timestamp='1302341151' post='5124646'] [color="#4169e1"]Yeah, getting that effect and having its own is a tad to powerful.[/color] [/quote] Yea you are right, I has to remind my self to give evolution monsters effects that are secondary or somewhat minor at least like FPD and VPD's effects [quote name='Horu' timestamp='1302364685' post='5125042'] awesome [/quote] Lol the mechanic is awesome or what? XD Link to comment
Horu Posted April 9, 2011 Report Share Posted April 9, 2011 The mechanic of the Evo monsters is awesome. Which led to an awesome discussion. Link to comment
CNo.101 S.H. Death Knight Posted April 10, 2011 Author Report Share Posted April 10, 2011 [quote name='Horu' timestamp='1302377188' post='5125585'] The mechanic of the Evo monsters is awesome. Which led to an awesome discussion. [/quote] when you look at this mechanic and Exceed's Mechanic, doesn't it sort of treat Exceed a bit of a "bad guy"? as they send EMMs while this protect. for Exceed is like Revised Dragon "ok minions times to sacrifice yourself for my power!" =_= although they don't seem well-consistent as synchro does. Link to comment
Cody Frost Posted April 10, 2011 Report Share Posted April 10, 2011 Exceeds are not bad guys, they are nobly sacrificing themselves for the good of the game. And these monsters trap them...forcing them to relive torture again and again. Hee hee Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.