Sunshine Jesse Posted March 25, 2011 Report Share Posted March 25, 2011 Temporal Seahorse Level 2;Water [Fish/Tuner/Effect] During an odd numbered turn, you can Special Summon this card from your hand to the current turn player's side of the field. This card cannot be Tributed for a Tribute Summon or used as a Synchro Material Monster, except for a "Temporal" Monster. ATK/500, DEF/ 500 Temporal Zombie Level 2;Dark [Zombie/Tuner/Effect] When the turn count changes, you can Special Summon this card from the Graveyard. This card cannot be Tributed for a Tribute Summon or used as a Synchro Material Monster, except for a "Temporal" Monster. ATK/500, DEF/ 500 Temporal Samurai Level 4;Light [Warrior/Effect] This card can attack directly during an odd numbered turn by discarding 1 card. ATK/1500, DEF/1500 Temporal Shinobi Level 4;Wind [Warrior/Effect] This card can attack directly during an odd numbered turn by discarding 1 card. Once per turn, you can increase or decrease the turn count by 2. ATK/1200, DEF/1200 Temporal Beast Level 4;Earth [Beast/Effect] This card cannot be Normal Summoned or Set unless the current turn count is 15 or higher. ATK/2200, DEF/2000 Temporal Knight Level 6;Fire [Warrior/Effect] This card gains 200 ATK times the current turn count. ATK/500, DEF/500 Temporal Storm Level 6;Light [Thunder/Synchro/Effect] 1 Tuner Monster + 1 or more non-Tuner Monsters. This card can attack directly during an odd numbered turn by discarding 1 card. This card is destroyed if the current turn count is 5 or lower. You can decrease the current turn count by 5 to activate one of the following effects: [list] [*]Destroy 1 card on the field. [*]Draw 1 card. [/list] ATK/ 2500 DEF/2000 Temporal Great Magician Level 8;Dark [Spellcaster/Effect] This card cannot be Normal Summoned or Set. During the End Phase of a turn where the turn count increased or decreased by 15 or more, you can Special Summon this card from your hand. You can only control 1 "Temporal Great Magician." Once per turn, you can send 1 card on the field to the Graveyard. If the sent card was a Monster, increase or decrease the current turn count by its level. If the sent card was a Spell or Trap card, increase or decrease it by 4. ATK/ 3200 DEF/2900 Temporal Great Dragon Level 8;Light [Dragon/Effect] This card cannot be Normal Summoned or Set. During the End Phase of a turn where the turn count increased or decreased by 15 or more, you can Special Summon this card from your hand. You can only control 1 "Temporal Great Dragon." Once per turn, you can randomly send 1 card on in either player's hand to the Graveyard. If the sent card was a Monster, increase or decrease the current turn count by its level. If the sent card was a Spell or Trap card, increase or decrease it by 4. ATK/ 3100 DEF/3000 Divine Temporal Magical Dragon Level 10;Light [Dragon/Fusion/Effect] Temporal Great Dragon + Temporal Great Magician This card cannot be Special Summoned except by sending the above cards on your side of the field to the Graveyard. Card effects cannot be activated in response to the Special Summon of this card. This card cannot be destroyed by card effects. If the turn count is 50 or higher, you can Tribute this card to Special Summon "Divine Temporal King Paramitas" from your Extra Deck. If the turn count is 5 or lower, you can Tribute this card to Special Summon "Ultimate Temporal Machine God Luxuria" from your Extra Deck, ignoring the Summoning Conditions. ATK/4000 DEF/4000 Ultimate Temporal Machine God Luxuria Level 12;Divine [Divine-Beast/Fusion/Effect] This card cannot be Special Summoned, except by tributing 1 "Temporal Machine God" when you have 10 or more monsters in your Graveyard, or by the effect of "Divine Temporal Magical Dragon". This card cannot be destroyed by battle or by card effects. You take no Battle Damage from battles involving this face-up Attack Position card. The effect of this card cannot be negated. At the end of the Battle Phase in which this card battled, return all other cards on both player's side of the field and hands to the Deck. Then send the top 10 cards of your opponent's Deck to the Graveyard and inflict 3000 damage to your opponent. ATK/0 DEF/0 Divine Temporal King Paramitas Level 12;Divine [Divine-Beast/Fusion/Effect] This card cannot be Special Summoned except by the effect of "Divine Temporal Magical Dragon", or its own effect. Card effects cannot be activated in response to the Special Summon of this card. This card cannot be destroyed by card effects. The effect of this card cannot be negated. This card inflicts piercing damage. Negate the effects of Spell and Trap cards on the field during your Battle Phase. Your opponent can negate any Battle Damage inflicted to them by this card by discarding 2 cards. During the End Phase of the turn this card was destroyed, if the current turn count is 30 or higher, you can decrease the turn count by 10 to Special Summon it. ATK/∞, DEF/∞ Temporal Star [Spell/Quick-Play] If you control a "Temporal" Monster, select and activate one of the following effects: [list] [*]Increase the current turn count by 5. If this effect is activated during your first turn of the duel, increase the turn count by 12. [*]Draw 1 card and increase or decrease the current turn count by 1. [*]Destroy 1 card on the field and increase or decrease the current turn count by 1. [/list] Temporal Star [Spell/Continuous] When a Monster is Special Summoned, increase or decrease the turn count by half of its level. Temporal Gift [Trap/Continuous] Every time the turn count changes, the current turn player draws 1 card. This effect can only be activated 3 times per turn. Temporal Reset [Trap/Normal] Activate when a card you control would be destroyed by a card effect during an even numbered turn. Return all face-up cards on the field, in both player's hands, Graveyards, and out of play to the Deck. Then, both players draw 5 cards and lose half of their Life Points. You cannot conduct your next Draw Phase. no relation to the Temporal Machine Gods except for them last ones. Link to comment
Zeppeli Gyro Supreme Posted March 25, 2011 Report Share Posted March 25, 2011 "When the turn count changes" would imply every time there is a turn change. Do you mean "by a card effect"? Otherwise that card is extremely overpowered. Also, unless you activated an effect that increased the turn count by an odd number, it is a 50/50 if you will have an odd numbered turn during each of your turns or your opponent will. Do you mean of your own turns for all of these cards? Link to comment
Sunshine Jesse Posted March 25, 2011 Author Report Share Posted March 25, 2011 [quote name='slayer_supreme' timestamp='1301075542' post='5095752'] "When the turn count changes" would imply every time there is a turn change. Do you mean "by a card effect"? Otherwise that card is extremely overpowered. [/quote] It's during every turn change, so your opponent gets to draw an extra card too. and yes, it is overpowered [quote name='slayer_supreme' timestamp='1301075542' post='5095752'] Also, unless you activated an effect that increased the turn count by an odd number, it is a 50/50 if you will have an odd numbered turn during each of your turns or your opponent will. Do you mean of your own turns for all of these cards? [/quote] Yeah. Your own turns. I might have Zombie and Seahorse increase the turn count by an odd number though. Depends on what comes up during the fanfic. Link to comment
Zeppeli Gyro Supreme Posted March 25, 2011 Report Share Posted March 25, 2011 I was actually referring to Samurai. It can attack directly on an odd-numbered turn. But if you miss the coin flip and it counts both turns, then you're always an even numbered turn. But since you only count your own turns.. you should mention that in the start, or for the specific cards. Link to comment
Sunshine Jesse Posted March 31, 2011 Author Report Share Posted March 31, 2011 Bumping this because I think it's an interesting idea. Link to comment
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