Toffee. Posted March 25, 2011 Report Share Posted March 25, 2011 Cannon's Core -Spell- Send up to 2 "Cannon" Trap cards from your deck to your Graveyard. Draw 1 card. You cannot Special Summon monsters this turn. Cannon Builder -Spell- Select 3 of your Removed from play "Cannon" Trap cards and return them to your Graveyard. Both players draw 1 card. Gunpowder -Trap- Activate is response to the activation of a "Cannon" Trap card, by selecting it. Remove from play 3 "Cannon" Trap cards in your Graveyard, and set the selected card face-down again on your side of the field instead of sending it to your Graveyard. You can activate the card set by this effect again during the same turn. Linked Cannon -Trap- Inflict 500 damage to your Opponent, then 500 more for each "Linked Cannon" Trap card in your Graveyard. During your End Phase, you can Remove from play 1 other "Linked Cannon" in your Graveyard to return this card from your Graveyard to your hand. Heavy Cannon -Trap- Activate only if you have 3 or more "Cannon" Trap cards in your Graveyard. Remove from play 1 of those cards and Inflict 1000 damage to your Opponent. After activation, this card is Removed from play. Exploding Cannon -Trap- Take 1200 damage and Inflict 1000 damage to your Opponent. Multi Cannon -Trap- Inflict 200 damage to your Opponent for each "Cannon" Trap card in your Graveyard. Stocked Cannon -Trap- Send all other "Stocked Cannon"s from your hand or deck to the Graveyard. Inflict 500 damage to the Opponent. Blitz Cannon -Trap- Discard 1 "Cannon" Trap card. Inflict 1000 damage to your Opponent. Reckless Cannon -Trap- Take 800 damage. Draw 1 card. Draw 1 more card if you have at least 3 "Cannon" Trap cards in your Graveyard. Link to comment
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