seattleite Posted March 23, 2011 Report Share Posted March 23, 2011 Frozone Field Spell Card Spell and Trap cards stay on the field after being activated. (They remain on the field even after this card is removed from the field.) Once per turn, a player can discard 1 card to destroy 1 Spell or Trap card they control. Lockdown fun Link to comment
Cody Frost Posted March 23, 2011 Report Share Posted March 23, 2011 OMG! lolcopteronsteroidslmfaowbbq&ribs!!!!! This is a fun card Note: Do the cards on the field retain a "Once per turn you can activate this card's effect" effect? Or do they just remain unactive face-up on the field? If it's the latter, I'm liking this card Link to comment
seattleite Posted March 23, 2011 Author Report Share Posted March 23, 2011 Thanks @ ur Q: They would just remain on the field, taking up space. Besides the only cards that would get "stuck" are cards like Normal Spells and Traps, Counter Traps, Quickplay Spells, etc. Ones with only a one-time effect. Link to comment
Shizuku Oikawa Posted March 24, 2011 Report Share Posted March 24, 2011 So, Trap Monsters more powerful than ever? Well, this looks lulzy with some cards. I don't remember the card's name, so that's all I got. Link to comment
Bringerofcake Posted March 24, 2011 Report Share Posted March 24, 2011 So essentially every Spell/Trap Card loses 1 to its advantage and Swords now becomes an infinite wall. Interesting, especially given the synergy provided with Fableds (ditch your Kruz, blow up an S/T, proceed to shenanigans). Link to comment
seattleite Posted March 24, 2011 Author Report Share Posted March 24, 2011 Unfortunately this will not work with Trap Monsters or Swords. Trap Monsters can still be destroyed and sent to the graveyard and Swords basically destroys itself. This will not protect against destruction effects. Link to comment
Toffee. Posted March 24, 2011 Report Share Posted March 24, 2011 [quote name='seattleite' timestamp='1301002174' post='5094138'] This will not protect against destruction effects. [/quote] Then you should note that in the actual card's effect. Link to comment
seattleite Posted March 24, 2011 Author Report Share Posted March 24, 2011 [quote name='Armadilloz' timestamp='1301005215' post='5094265'] Then you should note that in the actual card's effect. [/quote] I thought it was clear... especially with the "discard 1 card to destroy 1 spell or trap card you control" part.... Link to comment
-Griffin Posted March 26, 2011 Report Share Posted March 26, 2011 Giant Trunade just got stupidly broken. Falcon of Mist Valley & Zepharos now give me my Reborn back. This looks like it would probably be quite silly in its own Deck. Link to comment
Recommended Posts
Archived
This topic is now archived and is closed to further replies.