♠>:Stick-Man:<♠ Posted March 21, 2011 Report Share Posted March 21, 2011 [center] [b][size="6"]The "Soldier" Archetype:[/size][/b] [size="3"]The Effect Monsters in this archetype set will have a variety of effects due to the class of the soldier. Some effects will include helping fellow monsters out, causing massive destruction, inflicting battle damage, and swarming the field. [u]NOTE - Job descriptions will be inserted above the created cards unless I can't think of one.[/u] This archetype will also be supported by Spell and Trap Cards.[/size] [b][size="5"]Set Goals:[/size][/b] [size="3"]Earn 10+ Rep Achieve 100+ Comments Get & Keep 5 Star Rating And most importantly; make this my best and biggest set of all. [/size] (I do hope you will help me out with at least just one comment.) [i][b][size="5"]Rate/Hate' Enjoy.[/size][/b][/i] [u]OCG Fixes will be appreciated.[/u] [spoiler=Soldier - Sniper] [size="3"][i]This soldier remains undetected from enemy view and can take out enemy troops in a single shot.[/i][/size] [IMG]http://i56.tinypic.com/16bhqae.jpg[/IMG] [b]Lore:[/b] This card is unaffected by your opponent's monster effects. Every other turn, you can send 1 monster your opponent controls to the Graveyard. [/spoiler] [spoiler=Soldier - Veteran Sniper] [i][size="3"]This advanced sniper unit is stealthier than the one before. With his superior skills; this soldier is sent to due missions requiring to take out an advanced enemy unit, such as a General or Commander, which will cripple the enemy army and damage their invasion plans.[/size][/i] [IMG]http://i53.tinypic.com/16le681.jpg[/IMG] [b]Lore:[/b] If this card is Tribute Summoned by Tributing 1 "Soldier - Sniper" you control, this card is unaffected by Spell and Trap Cards. This card is unaffected by your opponent's monster effects. Every other turn, you can send 1 monster your opponent controls to the Graveyard and inflict 100x the Level of the monster sent to the Gaveyard to your opponent. [/spoiler] [spoiler=Soldier - Rifleman] [size="3"][i]These soldiers are the main troops who fight land battles and must fight with true strength and when one is taken out; a fellow comrade is dispatched to the battle field ready to fight as well.[/i][/size] [IMG]http://i52.tinypic.com/f014is.jpg[/IMG] [b]Lore:[/b] This card an attack twice during the same Battle Phase. When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Soldier" monster from hand. [/spoiler] [spoiler=Soldier - Veteran Rifleman] [i][size="3"]This advanced rifleman unit is stronger and more skillful than before. He has the ability to destroy buildings while getting around the enemy as well. [/size][/i] [IMG]http://i56.tinypic.com/2a7y45j.jpg[/IMG] [b]Lore:[/b] If this card Tribute Summoned by Tributing 1 "Soldier - Rifleman" you control, increase the ATK of this card by 300. This card can attack twice during the same Battle Phase. If this card destroys 2 monsters your opponent controls during the same Battle Phase, destroy 1 face-down Spell or Trap Card. When this card is destroyed by a Spell or Trap Card, you can Special Summon 1 "Soldier - Rifleman" from your Graveyard. [/spoiler] Due to some important stuff in my life ,like school, I will now open up my delay schedule (which will contain what days I'll be out and not on YCM). [size="3"][b][u]Delay Schedule[/u][/b][/size] [s]Delay 1: FFA Dairy Foods Contest, March 22 - March 24[/s] [/center] Link to comment Share on other sites More sharing options...
Lexadin Posted March 21, 2011 Report Share Posted March 21, 2011 [center]Img is interesting to see on a YGO card. Though the name is fitting. OCG looks correct. Well it isn't very original, but it does the job. Could be combo'd with Tokens. Though its stats betray it won't be there for long. Perhaps increase its DEF some more too a respectable 1800 or so. A 6.5/10, perhaps it will become more when there are more.[/center] Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted March 21, 2011 Report Share Posted March 21, 2011 Have I reviewed this before / have you posted this before? Just asking, because I see no reason why you couldn't bump the previous thread of it. Also, I'm not feeling the cost of a monster to well, pop a monster. Doesn't really fit the Sniper theme. Maybe that it can only use it every other turn? Seeing it has to reload and be patient for a target to come in sight. And also with it being a Sniper and hidden by radar and everything, why not also give it not to be affected by monster effects / enemy card affects as a whole? Oh, and maybe since it's a sniper, maybe just send the monster to the Grave to make it even more sly / stealthy? So final effect would be like: [quote name=Soldier - Sniper] This card is unaffected by your opponent's monster effects. Every other turn, you can send 1 monster your opponent controls to the Graveyard. [/quote] Still simple, but it fits the Sniper Class better. Makes it seem a bit underpowered / not worthy of using though. Maybe up it's DEF or something? But may I recall, I remember a previous Soldier Set getting benefits from the cost of this Sniper. Oh well, it's your choice at the final end result. Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted March 22, 2011 Author Report Share Posted March 22, 2011 [quote name='Lexadin' timestamp='1300716979' post='5087262'] [center]Img is interesting to see on a YGO card. Though the name is fitting. OCG looks correct. Well it isn't very original, but it does the job. Could be combo'd with Tokens. Though its stats betray it won't be there for long. Perhaps increase its DEF some more too a respectable 1800 or so. A 6.5/10, perhaps it will become more when there are more.[/center] [/quote] Will raise the DEF of the card up and thanks for taking your time to comment. P.S. That rating will go up![quote name='Anbu-of-Sand' timestamp='1300717644' post='5087270'] Have I reviewed this before / have you posted this before? Just asking, because I see no reason why you couldn't bump the previous thread of it. Also, I'm not feeling the cost of a monster to well, pop a monster. Doesn't really fit the Sniper theme. Maybe that it can only use it every other turn? Seeing it has to reload and be patient for a target to come in sight. And also with it being a Sniper and hidden by radar and everything, why not also give it not to be affected by monster effects / enemy card affects as a whole? Oh, and maybe since it's a sniper, maybe just send the monster to the Grave to make it even more sly / stealthy? So final effect would be like: Still simple, but it fits the Sniper Class better. Makes it seem a bit underpowered / not worthy of using though. Maybe up it's DEF or something? But may I recall, I remember a previous Soldier Set getting benefits from the cost of this Sniper. Oh well, it's your choice at the final end result. [/quote] Why yes you have commented on my other previous set, but thing was; I couldn't find it >.< Anyways I think the last effect of the old Sniper Monster Card I had in the previous set was better; I can't remember it though >.< But I will take your advice for your mind creative as well. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted March 22, 2011 Report Share Posted March 22, 2011 Well, I hope I can continue to improve your Archetype, seeing it's going to be your biggest one. But think as a favor in return you can leave a review on my Archetype as well? You don't need to review every single card, just your opinion on the Archetype as a whole. Thank you in advance. http://forum.yugiohcardmaker.net/topic/228513-aos-archetype-gamets-their-strategic-tactics-will-conquer-all-3240/ Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted March 22, 2011 Author Report Share Posted March 22, 2011 Okay man I will, but I don't think I will be over to make your cards any better or suggest any other ideas for you seem to have everything perfect in that one set. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted March 22, 2011 Report Share Posted March 22, 2011 Hm, you think so? Thank you. And the newest card your added, I'm not sure if I was the one to suggest it to pop a Spell / Trap, but it doesn't seem fitting to a Rifleman's role. Maybe you can Tribute it to remove from play itself and an opposing monster, or Tribute it to get that Special Summon from it's second effect? Seems a tad more fitting to me. Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted March 22, 2011 Author Report Share Posted March 22, 2011 [quote name='Anbu-of-Sand' timestamp='1300762539' post='5088774'] Hm, you think so? Thank you. And the newest card your added, I'm not sure if I was the one to suggest it to pop a Spell / Trap, but it doesn't seem fitting to a Rifleman's role. Maybe you can Tribute it to remove from play itself and an opposing monster, or Tribute it to get that Special Summon from it's second effect? Seems a tad more fitting to me. [/quote] I think the original effect was "This card an attack twice during the same Battle Phase. When this card is destroyed by battle, you can Special Summon 1 Level 4 or lower "Soldier" monster from hand." And the reason we did the double attack on this card was because their the main troops who fight on land and have to do their best and when they are taken out; there is a new soldier ready to replace him. Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted March 22, 2011 Author Report Share Posted March 22, 2011 Added a new card for today. Won't be back on till Thursday; so do enjoy these at the mean time. Link to comment Share on other sites More sharing options...
Anbu-of-Sand Posted March 22, 2011 Report Share Posted March 22, 2011 The two newest cards seem to fit their roles / descriptions above them perfectly fine, so I find no way of how to fix them. Kudos to you. Link to comment Share on other sites More sharing options...
Abe - Demonic Sammich Guy Posted March 23, 2011 Report Share Posted March 23, 2011 Lovin the cards. Good images and a great defensive strategy. Only problem, Veteran is up'ed and op'ed at the same time. add somewhat of a cost. Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted March 25, 2011 Author Report Share Posted March 25, 2011 Well I'm back guys and with sad results I'd say. Thanks abe for looking over my cards and what's wrong with them, but I don't get how there up'd and op'd at the same time. That don't make sense to me, haha. Link to comment Share on other sites More sharing options...
Abe - Demonic Sammich Guy Posted March 25, 2011 Report Share Posted March 25, 2011 it's unnafected by anything but stuck in a weak position scrap that first effect. it's fine the way it is Link to comment Share on other sites More sharing options...
♠>:Stick-Man:<♠ Posted March 25, 2011 Author Report Share Posted March 25, 2011 But for which Veteran monster? Link to comment Share on other sites More sharing options...
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